If we are going to go for Bretonian books we should try to find the AP to recruit Damsels, there would be some good synergy there given how respected even the 'least' Dansel is in that land.
Turn votes are in plan format. You'll need to assign Mathilde's 5 AP and the freebies into a Plan, and then convince people to vote for that plan. Or you could vote for one of the existing plans that includes both those actions, like @Thomasfoolery's [ ] Starting up debt free, with Webmat field tripIn my opinion, the quest has really been dragging with this project since we still haven't even started yet. So I'm voting to get things going.
The Waystone Project, Research
[X] Personally scrutinize a Waystone as thoroughly as you possibly can.
[X] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
In theory, the more members there currently are, the more complete this framework will be. Will unlock further investigations. Can be repeated if desired, but will not unlock anything new after the first time, it will just make a new framework incorporating any new recrui ts.
Mathilde would look at multiple Waystones.If we are to use the Gambler face this turn, I'd use it on scrutinizing a waystone rather than building a framework. We are trying to show our worth as collaborators so any observations we can make personaly are good I think.
@Boney
The scrutinizing option mentions a single Waystone, does that mean we would look at a single waystone? Or will we look at all kinds of waystones we have access to? Unless there isn't enough difference between different Waystones for it to be worth the effort to take multiple actions to check out different types of Waystones?
Is this supposed to be read as a nudge towards a particular course of action or just some idle observation? I.e. can we use this as confirmation that we won't be initially handicapped if we do the foundation action and then try to recruit Elven Houses, Kiskevites or Hedgewise because Mathilde is speaking with valuable expert knowledge that we the players would otherwise miss, or is it still all "try and find out" and don't read too much into the opinion of someone who is ultimately still a bit of an amateur on the subject?With the cooperation of the Order of Light and the Order of Life secured, if not yet fully paid for, you now have quite an array of contributors, including inheritors of each of the major parties that was present for the raising of the Old World's Runestones - Thorek for the Dwarves, Lord Hatalath for the Elves, and Elrisse and Tochter for the humans. While there's undoubtedly still value to be found among other groups, this foundation should bring enough perspectives to the table that a groundwork established here and now should be able to incorporate all of those you're likely to be able to bring in in the future. Part of you does want to bring in practically every magical tradition on the continent before you begin, but that's hardly practical.
I have trouble recalling why these two are less faded than the others.Windsoak Mushrooms - Ghur (MOSTLY FADED)
Windsoak Mushrooms - Hysh (MOSTLY FADED)
Does that mean that Mathilde with her new collection of books on minor gods has no IC information that we the players don't also have access to through wiki dives or canon threadmarks? At least when it comes to specifically this subject and for the purposes of solving a riddle as part of the game we are all playing here?If you're asking me which ones cleave closely enough to those values to make them a suspect, that's the thread's job to decide.
Page 126 and 127 of Tome of Salvation 2nd Edition:
"Of all the races within the Empire, Halflings could be said to be the least obviously religious. Halflings prefer to celebrate the here and now rather than the heroes and deeds of the forgotten past, worshipping their Gods when circumstances require it, but not giving themselves over to piety. Most Empire folk—especially those in Stirland—would say that the only thing a Halfling worships is the drink in his flagon and the food in his belly.
It is true that Halflings are a comparatively irreligious folk, their somewhat happy-go-lucky nature at odds with serious, organised religion. When practised, the Halfling faiths are more often used as a thinly veiled excuse to feast (much as many Humans do, if truth be told—Halflings are just more honest in their motivations)."
"Of the four major races, Halflings are the most irreverent. Setting aside the fact that Halflings have no talent for magic, the small folk are so completely unsuited to the idea of venerating anything that to even broach the topic to them would result in endless gales of laughter, perhaps followed by a proper robbery to teach the uncultured fool a good lesson. The Halflings do have their Gods, certainly, but no Halfling could be bothered to commit himself to daily and nightly prostration in the name of anyone, let alone some invisible presence that does nothing but sit around and eat and have dalliances with its siblings. When a pious mood does settle on Halflings, a festival results, and a few locals are selected to officiate the affair, being bribed heavily not to get overly drunk so that they may maintain at least the appearance of ceremony"
The official source for religion in 2E treats the Halflings like a joke, so there isn't much material on Quinsberry that isn't the Lodge.
Because we did them later.I have trouble recalling why these two are less faded than the others.
We did? Do you remember the chapters/turns and/or why we delayed the latter two?
We did not have the towers for the mono-wind environment.We did? Do you remember the chapters/turns and/or why we delayed the latter two?
Is this supposed to be read as a nudge towards a particular course of action or just some idle observation? I.e. can we use this as confirmation that we won't be initially handicapped if we do the foundation action and then try to recruit Elven Houses, Kiskevites or Hedgewise because Mathilde is speaking with valuable expert knowledge that we the players would otherwise miss, or is it still all "try and find out" and don't read too much into the opinion of someone who is ultimately still a bit of an amateur on the subject?
I have trouble recalling why these two are less faded than the others.
Also, how would the difference in status affect our rolls if we were to write a book on all six applicable Windsoak mushrooms?
Does that mean that Mathilde with her new collection of books on minor gods has no IC information that we the players don't also have access to through wiki dives or canon threadmarks? At least when it comes to specifically this subject and for the purposes of solving a riddle as part of the game we are all playing here?
Because, thinking about it, there is a lot more that could go wrong with putting him in that spot than there are advantages to having him help.@Jyn Ryvia May I ask why your plans investigate the Gryphon Woods with both Johann and Egrimm, but Alric without Egrimm?
We did? Do you remember the chapters/turns and/or why we delayed the latter two?
done, I think... have a look at it to see if I didn't mess anything upI've only read Boney's posts and the proposed plans due to time constraints, but I do plan on backtracking and reading some of the discussion later today.
[X] Plan: Jyn: let talk to people
For now I like this one the most. I might propose an alternative later though. And I do have some feedback @Jyn Ryvia :
- I think our plan only spends 4 out of 5 AP. I recommend a second WEB-MAT action since that would net us another action on top of that.
- I don't quite see the point of giving the Sunken Palace to the Hochlander.
- Wouldn't it make sense to write that paper with both Johann and Egrimm? This would make it a WEB-MAT action instead of a Serenity action (which you didn't specify by the way). This would allow us to write one more paper too.
My Plan does all of that:Also if anyone wants to convince me to vote for your plan I want to learn to fly the gyrocopter, not bringing egrimm towards the alric thing and probably not start the project right this turn (I am very for starting next turn though)
My plans are all about prepping for recruiting the Hehdewise, even the one that starts the project now.[X] Way of Stones
While in theory I'd like to recruit a few more groups (mostly Hegdewise) before starting... this is good enough for now.