Super Robot Quest

Remember - if you want to recruit new advisors via the Super AI path, nothing's stopping you. I'll still keep this in mind moving forward though - more advisors for more options.
cool although for liason it would best for that to be a human since most lf the organization will be liasoning are humans and ai are still secret.
 
hmmm not a lot of options this turn since most of the Advisors are locked. Definitely going to be doing the AI advisor route with Boris this time focusing on the DFRI branch since they only have 3 advisors while the other two have 5. I am also planning on having the Build team build an Energy Blaster HWP.

[X] Plan not much to do.
- [X] Pilot Training: Charlie, Frankie, Iris
-- [X] Haruko Sasaki
- [X] Base AI Development
-- [X] Boris
-- [X] Generalist AI
- [X] Energy Blaster
-- [X] Build Team
-[X] Triple Combination - Prototyping
--[X] Roll the Dice with Faedium Crystal - Chance of Success (Roll 2d6, Threshold Unknown)
--[X] Katrina
-[X] Kausen Equipment: Anti-Gravity
--[X] Try to free more space on the Pegasus to carry more units
--[X] Ivanna


Here is my plan so far, Feel free to give me any ideas to better make use of the plan
 
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hmmm not a lot of options this turn since most of the Advisors are locked. Definitely going to be doing the AI advisor route with Boris this time focusing on the DFRI branch since they only have 3 advisors while the other two have 5. I am also planning on having the Build team build an Energy Blaster HWP.

[] Plan not much to do.
- [] Pilot Training: Charlie, Frankie, Iris
-- [] Haruko Sasaki
- [] Base AI Development
-- [] Boris
-- [] Generalist AI
- [] Energy Blaster
-- [] Build Team
- [] After Market Purchases
-- [] Katarina


Here is my plan so far, Feel free to give me any ideas to better make use of the plan
I would rather have Boris Igantov do [] Pooling Research - Drone Support. Also, we may want to Liaison with Mander MSS instead of training. Might push us over from neutral to friendly
 
@Basarin, shouldn't we have the energy Blaster modifications option in practical applications? Also, do we need to choose the Triple combination option now?

Here is my tentative idea of a plan assuming that it works:

[X] Plan Backfill
-[X] Liaison: Mander/MSS
--[X] Haruko Sasaki
-[X] Triple Combination - Prototyping
--[X] Roll the Dice with Faedium Crystal - Chance of Success (Roll 2d6, Threshold Unknown)
--[X] Katrina
-[X] Even More Gun
--[X] Boris Ignatov
-[X] Equipment Fabrication
--[X] Shard Kit
--[X] Build Team
-[X] Kausen Equipment: Anti-Gravity
--[X] Try to free more space on the Pegasus to carry more units
--[X] Ivanna

To explain my logic a bit:

- Haruko is on Liason with MSS because we both work on triangulating the same enemy so coordinating beforehand is a good idea.
- We have a choice on which direction we can take our triple combiner with, and I'd rather add Katrina there to make sure it lands given the unknown threshold (the other choice is a conventional power source that has threshold of 6 for success); if I understood it correctly we still need to choose an option here anyway even if people don't want to waste Katarina's action here.
- I put Boris on the Energy Blaster Modification because it benefits from his Kaus bonus and to reap the benefit of our actions 2 turns ago, though if I misunderstood Basarin words I will need to switch him to somewhere else. Checked with Basarin, I'm putting Ignatov on this to make use of our Bandit salvage actions.
- I prefer the Build Team to work on Shard Kit because they will basically never be obsolete and our enemies are starting to punch up while our robots haven't fully upgraded to match, so it's a good safety net.
- I am honestly not sure what to put Ivanna on so I wanna try preparing for when sortieing Zheng and Tellison who want more allies on the field, maybe putting Ivanna on researching better shard kits would be a better option? I'm open to suggestions.

@Thors_Alumni, you forgot Ivanna in your plan and I think there's a choice to make in Triple combining, but I may be mistaken in the latter.
 
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@Basarin, shouldn't we have the energy Blaster modifications option in practical applications? Also, do we need to choose the Triple combination option now?

- I put Boris on the Energy Blaster Modification because it benefits from his Kaus bonus and to reap the benefit of our actions 2 turns ago, though if I misunderstood Basarin words I will need to switch him to somewhere else.

You do have to take Triple Combination since it was committed to last turn - and you do have to make that choice on whether to continue as normal or to roll the dice on using Faedium. And you're right, you should have something in Practical Applications for some of the insights gleaned from Bandit's old rifle - it should show up as its own project under Practical Applications. I'll also allow for Boris's bonus to be applied for what you're suggesting.
 
- I am honestly not sure what to put Ivanna on so I wanna try preparing for when sortie Zheng and Tellison who want more allies on the field, maybe putting Ivanna on researching better shard kits would be a better option? I'm open to suggestions.
I wanted to suggest assigning Ivanna to After Market Purchases, but then I've read that option again, and it looks like only Special or Engineering advisors can work on it. If I'm somehow wrong - well, I'd put Ivanna there.

Another suggestion would be:
[] C-Crystals
- [] How do they interact with non-organic lifeforms, like Zulu, Ichiro, Ivanna herself, or any native Kausen that volunteer and are permitted to test it?
- Chance for Success (roll at Disadvantage, 1d6, Threshold of 4-6)
- Duration: Two Turns

In all other things I either agree or don't disagree with your plan.
 
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I wanted to suggest assigning Ivanna to After Market Purchases, but then I've read that option again, and it looks like only Special or Engineering advisors can work on it. If I'm somehow wrong - well, I'd put Ivanna there.

Another suggestion would be:
[] C-Crystals
- [] How do they interact with non-organic lifeforms, like Zulu, Ichiro, Ivanna herself, or any native Kausen that volunteer and are permitted to test it?
- Chance for Success (roll at Disadvantage, 1d6, Threshold of 4-6)
- Duration: Two Turns

In all other things I either agree or don't disagree with your plan.

I think that saving Zulu for the C-Crystals is better since his bonus is far more powerful there ( a +2 to the lowest roll is pretty powerful if you only roll one dice) and he will finish his research next turn. As for after Market Purchases I think that you are right WRT only Katrina and Engineering advisors being able to pick it up, but I'm also not sold on how valuable it is now? We still have the unused Rocket part (and the Saddle itself) and all our engineers barring Ignatov are busy on upgrading our super robots to be second gen so scrounging the loot gacha currently doesn't seem like a good use of time.
 
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Fair points there. The strongest argument I have is "But I really wanna", and I have no objections to upgrading Pegasus.
 
Guys My vote plan is preliminary and Honestly I am thinking that I may just delete it entirely.
 
I mean, they're our friends from previous military government duty I believe? So being told that we absolutely want that, but it's not in the budget or agenda right now and will take a couple of months for us to work it in is probably absolutely expected by them. Hell, they'll probably be grumbling with envy about how our place in the Secret Super Robot Project means we'll be able to get back to them in 'only' two or three months!

Government projects never adapt that fast!
 
Guys My vote plan is preliminary and Honestly I am thinking that I may just delete it entirely.
Your plan has "Training: Charlie, Frankie, Iris", and with this I agree. But "Liason: Mander" is also something I agree with. Also, "Preliminary" means you're going to change this plan. If you're asking what to change, consider:
@Thors_Alumni, you forgot Ivanna in your plan and I think there's a choice to make in Triple combining
After you've decided which parts you'll change and which you won't, we'll read it and see if we agree with your plan.
 
Your plan has "Training: Charlie, Frankie, Iris", and with this I agree. But "Liason: Mander" is also something I agree with. Also, "Preliminary" means you're going to change this plan. If you're asking what to change, consider:After you've decided which parts you'll change and which you won't, we'll read it and see if we agree with your plan.

I would rather stay out of Mander's business right now since Adrienne is already talking to them through their op. And I am leery of giving one group too much attention. If we want to liase with someone than it would have to be one of the other groups. And honestly I would rather keep focusing on training the triplets and not liasing with anyone this turn.

I don't agree with having the Build team doing Shard kit since we really don't need it right now. I would much rather get the upgraded Energy blaster instead. I did switch out Katarina's thing to the Triple Combination option like Basarin said we should.

Edit: Sorry Basarin didn't mean to tag you. force of habit.

Edit 2: No idea what to do with Ivanna so just had her do Anti grav.
 
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Personally, I'd have to say that the Shard Kit is a good investment, though whether it's the BEST investment is a different question entirely (though thankfully we don't have to worry about taking advisors off of other projects since we have the Build Team). Also strongly agree that seeing how the C-Crystals interact with AI robots would be good, though I disagree with assigning Zulu to that (but what do I know, I just finished binging the updates; my know-nothing-ness and... dubious ability to plan are why I don't think I'll be contributing much more than discussion here).

...What kind of action would searching for new (human) advisors be? Or is that something strictly limited by Basarin so we don't spam recruitment missions to gain the ability to do everything at once?

Looking forward to when Ground Pound gets some results from their new pet scientists, because tech exchange is a perfectly valid way to power up our designs. I mean, I dunno how they'd react to us using cloned kaiju hide for cushioning (I have a paranoid streak so I may or may not be projecting here), but the Zirvitium? Everyone knows that any good Super Robot (especially a tanky one like they're trying for) needs a superalloy or two!

Also, on rereading the visit to Aberdeen, I feel like Gus and his team are expies too. I didn't make the connection until the mention of Phil being muffled into incoherence, but from there it was pretty clear who Gus is (unless I'm mistaken).
 
Also, on rereading the visit to Aberdeen, I feel like Gus and his team are expies too. I didn't make the connection until the mention of Phil being muffled into incoherence, but from there it was pretty clear who Gus is (unless I'm mistaken).

I'll let @Not in Person answer that one. And yes, gaining new advisors as you mentioned is not something I would offer every turn for that very reason. (My turn drafts would take forever for one)
 
Gonna shill my plan a bit, I'm putting Sasaki specifically to avoid what happened with Ichiro when we called Valiant as an emergency and owing them a favor because of that by talking with them beforehand. I don't think that using the Build Team on building an Energy Blaster is a good use of their time because we already have an option to research better blasters which would make it obsolete as soon as we finish that action, also having Ignatov working on the drone stuff would take 3+ turns while finishing the blaster chain means that after the next engagement we can just refit our super robots with the improved Energy Blaster rather than just waste time by building one shot items*.

* The only Super Robot that can't be natively upgraded with Energy Blasters is the Beowulf which is already our strongest robot.
 
[X] Plan Backfill

While Ignatov is working on the blaster, other engineers can analyze the drone wreckage, which will (probably) grant bonuses to AI developement.
 
...the Beowulf which is already our strongest robot.
Pretty sure this is solely because Beowulf's the only one that's even remotely complete. It'll probably be outperformed not long after we give other base designs the full Super Robot treatment (at the very least I expect the Thunderbolt to outdo it whenever we get around to upgrading and supporting it to the same standard).

Speaking of which, though, if we upgrade a Seeker, would the ejection Steed be upgradeable too? It'd be nice if we could use a custom Steed with the custom Seeker if necessary.

...I know this thought is simultaneously out-of-genre and incredibly resource-intensive, but building backups for our robots (example: another Beowulf) would let our pilots switch out when their machines are down for repairs.
 
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