Voted best in category in the Users' Choice awards.
Let us hope this vote goes on a more reasonable direction from here, i.e. one that doesn't turn us into a chaos spawn or get us hunted down in a forest by beastmen. Even waiting around is quite pointless.
 
I don't think it's a big risk! That's my whole point. Consider that even as far as every current theory we have goes, the Karag Dum dwarves are at least nominally on our side.

I have, however, forgotten to vote for other options I agree with:

[x] Attempt to approach Morghur to see if he can be communicated with
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to infiltrate the Karak without magic
Are they? I'm really not sure -- at all -- they have any compunctions about killing manling wizards. Remember Vlag's reaction, where they didn't even think the Empire had wizards? Same problem.
 
First I'd try to see if Morghur and the beastmen can communicate or block our way if we attempt to visit the Karak.

Depending on what happens the next step would be to either try to visit the Karak, fortify for a day and see if the Karak sends messengers to us or just leave.

[x] Ask for a volunteer to approach Morghur to see if he can be communicated with
[x] Attempt to approach Morghur to see if he can be communicated with

Guess I'll also add the wait and see option for now since the vote is close and it's better than just leaving. Maybe the dwarves or beastmen will send an emissary. Hell, Borek might send someone if he sees we are sticking around.

[X] Fortify here and see if anything interesting happens over the next day
[X] This is clearly some Divine non-Chaos effect. And it's fighting Chaos and the Chaos Wastes. So you are obligated to try to help, but no more. Go the the edge of the forest and set up a table to wait till nightfall. Have a Dwarf either/and or carve the name, rank and station of Loremaster of K8Ps and the Karaz Ankor, or announce you(or whatever else the procedure is for a formal envoy approaching a friendly Karak in Karaz Ankor). If anyone does show up, thank them for their service against Chaos and ask what message/assistance they require and see what knowledge they might be willing to give back, to be preserved. Do not step one foot inside the forest without an invitation.
 
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[X] Leave
[X] Fortify here and see if anything interesting happens over the next day

Without our magic we can't do any meaningful against such a high level threat. Our best chance is to hope the locals provide us with meaningful data or just leave.
 
I don't think it's a big risk! That's my whole point. Consider that even as far as every current theory we have goes, the Karag Dum dwarves are at least nominally on our side.

I have, however, forgotten to vote for other options I agree with:
  1. We are in the damn chaos wastes facing weird magic and something that looks like Morghur and a host of beastmen. Nothing about that is even in the same universe as safe
  2. Which side would be 'ours' here? The Dwarfs? their reaction to their kin to worshiping anything not and ancestor is 'die Apostate'. The Empire, they are half a world away and don't give a damn.
 
Betting on Mathilde's mundane stealth against noted ambush predators with jacked up senses sounds unwise.

Especially when Beastmen are a noted gap in her knowledge- she has no books on the subject, just some general facts and stories from Regimand.

Unfamiliar terrain, unfamiliar enemies, without her best skill.
 
[X] Fortify here and see if anything interesting happens over the next day

Well... I don't know what's going on -- though we apparently came "within spitting distance" in our guesses in between this update and the one before it -- but I don't want to leave immediately. I want to find out what's happening. And staying another day would let us run more experiments, as well as see if anything happens or anything changes.

We can stay another day or so. So, let's do that.
 
  1. Which side would be 'ours' here? The Dwarfs? their reaction to their kin to worshiping anything not and ancestor is 'die Apostate'. The Empire, they are half a world away and don't give a damn.
No, it isn't. It's been posted repeatedly that Dwarfs are not compelled to worship the Ancestors as a hard rule; and there are a handful of canon examples of Dwarfs who took up with a couple of the human Gods, if I recall correctly.
 
Let us hope this vote goes on a more reasonable direction from here, i.e. one that doesn't turn us into a chaos spawn or get us hunted down in a forest by beastmen. Even waiting around is quite pointless.
I too hope this vote goes in a reasonable direction from here, i.e. one that doesn't go all the way to the chaos wastes to ascertain the status of Karag Dum and then leave before ascertaining the status of Karag Dum.
 
Good grief, the suspense is killing me. Curiosity (and wanting to see what worldbuilding boney came up with) says to infiltrate without magic. But trying to sneak across a desert with a beast man demigod watching is pretty up there on the challenge rating.:o

Maybe we can look at this another way. What could we possibly find in the Karak that would be worth the trip? Is there anything that would be worth it?

We saved one Karak this trip, might be time to go home.
 
I encourage people who want to stay at Dum and investigate to approval vote
[ ] Fortify here and see if anything interesting happens over the next day
or we may end up in a situation where we end up leaving because we all wanted to investigate in separate ways while only a minority voted to leave.
 
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to approach Morghur to see if he can be communicated with
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to infiltrate the Karak with magic
[X] Attempt to infiltrate the Karak without magic
 

I know I've already quoted this at you:

Fair enough than the Karaz Ankor will want to kill them for perverting runes into whatever non-Thhungi worship is out here. Can we please stop looking at the 1 in a 1000 pink glasses 'amazing win for order' and be responsible for all the people who will starve without our magic if we die. There are no cows left and we are the only ones who can freeze them once new ones are bought.
 
Despite what the Ancestor Conclave may say, we're not a Dwarf. We're a more-mutable-than most member of the highly-mutable human species.
If it's KickFlip Valaya Rune effect, it won't apply to humans, as the local humans are the Kurgan Chaos Worshippers who keep attacking the Karak.
With our belt we're reasonably well protected though. Not fully, but I think it's a pretty good bet.
 
Borek has done more to torpedo the prospects for future Expeditions with that one action than he would have if it had all failed. Christ.
That may have been the point. If Dum did do something unforgivable to survive that they cannot turn back from as it seems the last thing he would want is more expeditions. After all if they are working with/binding/turned into beastmen the closest thing they can compare to is chaos dwarfs. Any future expedition now would be to attack Karak Dum not save it. And if he is still loyal to his home as he seemed to be why would he ever want another expedition?

Also it is worth noting if he did know that this was a contingency he was probably oathbound to not tell anyone about it
 
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