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"Loremaster Weber, lend what assistance you can to the preparations of the Expedition."
Remember when Belegar gave us a softball task and we came back with a way to fight Dragons with other Dragons?
Teclis doing stuff is sometimes very poltical. Sometimes though, he just decides to go fix a thing, whether it's something the Phoenix Dwarf King wants done or not. He's sort of like Indiana Jones Mathilde, if Indy was a mage cat.
FTFY
Assuming Dum is fine too, of course.
Though I don't think whatever state Vlag is in after two hundred years in the Warp is likely to be described as 'fine'.

Still, we're here, we're the wizard on the spot, time to yolo I guess. Leaving them there doesn't feel right, if we have a plausible chance to effect a return-to-reality for Vlag.

[x] Waystone Clog
 
Isn't Magic usually its own stat?

Magic is a stat, but casting uses Learning.

What kind of free-floating magic? Dhar? Eight spreading winds akin to an AV discharge? Something else?

Eight winds, but not spreading as much as AV does.

Is there any reason not to do all three this time? Or go backwards through them until one works? Usually it's a question of time, exhaustion, lack of overlap and compatibility or differing end goals. But here all three options have roughly the same purpose, can easily be done sequentially, involve different people, and one of them is literally something that can't be done now and is supposed to happen later.

Each of them has risks. If you don't particularly care if Cyrston and the Light Wizards live or die, then I suppose there's no reason not to triple-dip.

-[X] After that, continue traveling on regardless of results.

- Any answer but 'no' will result in the Expedition remaining here until the Karak Vlag situation is resolved.
 
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okay...two out of three then.

[x] Light Chorus
- Have the Light Wizards work together to try to reach and interfere with the magic keeping Karak Vlag in the Warp.
[x] Waystone Clog
- Deliberately block the next Waystone upstream to prevent the energy from Karag Dum reaching Karak Vlag, hopefully interrupting the effect keeping it in the Warp.
 
Is there any reason not to do all three this time?
The other wizards could explode. You don't tamper with leylines lightly, especially not this far north and even more so when it's part of the Waystone Network. That's a stupidly large amount of magic flowing through. One bad roll and it's Drakenhof all over again.
 
Mathilde knows enough to safely temporarily clog a Waystone, and her belt can burn out any Dhar that forms.
You know, that just gives me an image of Mathilde sitting atop the Waystone in a meditative pose, covered in purplish flames as she keep it from forming Dhar. Not that we'd actually be doing anything—unless we actively had to draw it towards us or something, which would be bad—but it's definitely an impressive image that would probably make any non-wizard think we're doing some grand ritual. Nor does it seem like how that would actually play out, but still.
 
Current ability of ??? to respond:
(rolling a 2)
As I interpret this as meaning 'the ritualist had relatively little ability to respond', this was very lucky result. No Keepers of Secrets, no reactivating the Vlag-portal ritual to re-swallow the bit of mountain we're standing on into the Warp for a personal audience on a 6.

I wonder how much of that 'rolls forward' to our next attempt to interfere? Hopefully they're still distracted.
 
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So, I skipped over some stuff. Maybe this has been covered in the, what, 20 pages I'm inching through.

But if Karag Dum is waystone-ing power to Karak Vlag still, and we clog it, wouldn't any Dwarven survivors swiftly turn to stone without the Hold's runic defenses?

EDIT: It feels like we're presented with an intricate puzzle and are voting to smash it with a hammer. Which, sure, if your puzzle is owned by one of the Four, is the correct response. But if not...
 
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So, I skipped over some stuff. Maybe this has been covered in the, what, 20 pages I'm inching through.

But if Karag Dum is waystone-ing power to Karak Vlag still, and we clog it, wouldn't any Dwarven survivors swiftly turn to stone without the Hold's runic defenses?

EDIT: It feels like we're presented with an intricate puzzle and are voting to smash it with a hammer. Which, sure, if your puzzle is owned by one of the Four, is the correct response. But if not...
It's implied all that energy is already being diverted to hiding away Karak Vlag instead of powering the Wards. If they still have their Waystones they'll be absorbing tons of magic from literally being in a realm literally made of the stuff and if they don't they're either dead or have figured something out.
 
So, I skipped over some stuff. Maybe this has been covered in the, what, 20 pages I'm inching through.

But if Karag Dum is waystone-ing power to Karak Vlag still, and we clog it, wouldn't any Dwarven survivors swiftly turn to stone without the Hold's runic defenses?

EDIT: It feels like we're presented with an intricate puzzle and are voting to smash it with a hammer. Which, sure, if your puzzle is owned by one of the Four, is the correct response. But if not...
The Waystone network on the dwarven side is only important for maintaining large scale runes in the absence of Storm of Magic conditions. I highly doubt the runes that have been in the Realm of Chaos for the past 200 years are going to run out of power in a week, especially since when we've heard of runes running out of power its usually after thousands of years.
 
It's implied all that energy is already being diverted to hiding away Karak Vlag instead of powering the Wards. If they still have their Waystones they'll be absorbing tons of magic from literally being in a realm literally made of the stuff and if they don't they're either dead or have figured something out.
There's a thought, actually. 200 or so years of collecting energy from the Warp itself would probably mean a lot of stored energy, if they could store it at all. How much of that excess might get sent down the line to the rest of the Network if we fix their connection? IIRC K8Ps had a whole bunch of energy stored up that it dumped back into the system when reconnected. Maybe that'll happen again?
 
Roll or no, whoever was on the other end should have had the ability to either toss more force at us or to flicker Vlag back into the Materium just long enough to adjust a few spell parameters and then swallow our entire party whole. That argues that things are not going entirely Chaos' way. Be pretty hilarious if the Karak is literally floating in a huge runic shield bubble that Chaos is fenced out from doing much to and pops right back in while a bunch of pissed off dwarfs come boiling out.
 
I've seen people worrying about it so I am going to give my two cents on the issue. Temporarily clogging the waystone will almost certainly not turn of the rune of Valaya. While the aethyr is worse the normal world is still too full of magic for it to be all that safe for dwarves. The waystones are a giant power system but I don't think they would be trusted to power the runes of Valaya, partly because the runes were in operation long before the dwarves met the elves and started building waystones. The idea that the dwarves would then allow such an obvious weakness in their most important defence seems nonsensical to me; they would never allow a position where any army could just find the waystones heading towards them and shut it down to really mess them up and make a siege needless. If they could just permanently block a waystone and make the karak inhospitable, they would.

Tldr: temporarily blocking the waystone will not turn off the rune of Valaya
 
So, I skipped over some stuff. Maybe this has been covered in the, what, 20 pages I'm inching through.

But if Karag Dum is waystone-ing power to Karak Vlag still, and we clog it, wouldn't any Dwarven survivors swiftly turn to stone without the Hold's runic defenses?

EDIT: It feels like we're presented with an intricate puzzle and are voting to smash it with a hammer. Which, sure, if your puzzle is owned by one of the Four, is the correct response. But if not...
Nope, that would be the Runes of Valaya, which function based on power received by Karaz-a-Karak... which is already not receiving energy from either Dum or Vlag.
 
I think the Daemon in charge of the Vlag displacement field panicked, I can't think of any other explanation for why they acted the way they did. When Mathilde raised the alarm they quickly spent a ton of energy to move Vlag back into reality to respond but was unprepared, the only forces it had were the Daemonettes that happened to be near the entrance. When Deathfang arrived they quickly spent even more energy moving back into the Warp but left the outer buildings behind.

If the goal was to hide then they should have stayed in the Warp, Mathilde couldn't have done anything to them and she wouldn't know anything more than "someone is doing something with a lot of magic" which is useful information but not really actionable. If the goal was to silence Mathilde they should have stuck around so the more powerful daemons could emerge and exterminate us, Deathfang is hard to kill but sufficient daemons will do the trick. Instead it's the worst of both worlds, we live to tell others of Vlag and what's more now we know that a) Vlag still exists in the Warp, and b) Slaanesh is responsible and even if they do kill us they have to drag the watchtowers and road back into the Warp all over again.

The only explanation I can think of is that the Daemon in charge panicked and is now being raked over the coals, possible literally.
 
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