As i've said before, i want a disruption lance.
[X] Plan Full Lance Ahead
-[X] Cataphract Super-Heavy Armored Vehicle: In the face of the emergence of the Orkish 'Stompa', and the grievous casualties they have wrought, Calavar's minds turned to design a vehicle that could stem the advance of the green tide's newest creations. The Cataphract makes use of the cutting edge of Hegemon's technological base to become a tank that, while not individually the match of a Stompa, could fight on parity with them and win as a full squadron of three. The Cataphract's main armament consists of the ubiquitous Earthshaker Cannon, fully mounted on a turret large enough to contain the necessary recoil dampeners. The key difference to the main gun found on a Basilisk is the ammunition; the new Giantlancer shells are based on a miniaturized version of the Thermo-Cavitation Shells that have served Calavar's warships long and well. As well, the large turret allows for the inclusion of a coaxial twin-linked Lascannon and a new development; an autoloader for the gun's shells that will allow for an unprecedented rate of fire. To save room within the hull for ammunition, the rest of the armament on the Cataphract is energy-based, mounting several Multilasers in sponsons and in smaller secondary turrets to secure the tank against infantry assaults. The most advanced technology is found in its fire control systems, however. Without the need to calculate fire solutions for guns firing building-sized shells through the depths of space, the cogitator framework that has been derived from the design of the Groupsight Bridge has been miniaturized. Combined with state of the art communications systems, all tanks within a squadron are able to share target telemetry to focus fire on breaches in enemy armor. In addition to extensive armour plating, the Cataphract also features the protection of a Void Shield.
-[X] Combat Engine
Calavar has long been reliant on upgraded and militarized merchant engines. While they have sufficed, they have for the most part reached the limits to how much the fundamental technology, the humble merchant engines, can be pushed into accomplishing. The techpriests of Calavar needed a new avenue of research and inspiration to improve the engines of the ships of the Crusade. The recovery of a previously Imperial engine from the grubby hands of the Orks would provide the inspiration and path forward. Studying the engine, the techpriests of Calavar and the various lay engineers from the companies and noble houses worked together to create a new, superior engine. Focusing on the improvement of acceleration while maintaining the current level of maneuverability, the engine power was boosted by utilizing the availability of better materials brought on by the recovery of the industrial platform to create more sturdy primary engine bells which could withstand more engine thrust. Much of the design of the improved engine bells were lifted from the recovered engines.
-[X] Ionstrike Lance
Based directly on the Farstrike Lance, the Ionstrike uses the same systems, but in a different matter. Instead of being a particle lance, it is an ionized particle lance, not just damaging targets with the impact of the particles but also dumping huge amounts of charge into whatever target the lance shoots at. This ionic overload... well, overloads equipment around wherever the lances hits, causing cascading malfunctions around the impact zone. Granted, against a well designed, well maintained target this first stride in the direction of disruption weapons will likely have only minimal effect, but neither ork freebooters or cultist scum are known for well maintained and well designed vessels.
My point is that while mutli-role stuff is useful, we already can fill the fighter issue with good fighters, and there's lots of other stuff that also really needs a design roll, so I'd prefer to put off fighters for now, especially when i don't think we're going to be building carriers this turn, and put the design roll on other things.