The latter, though possibly the former depending on the action itself. It's quite situational, when it comes down to it. Designing the barrel thrower as a modified trebuchet would not count, because that's something that could take all year, plenty of time to fix if something goes wrong, so why us a fortune point? Possibly, if a critical failure would have injured Frederick to the point that the Jade Wizards couldn't get there in time, it might be used? But that's not highly likely.

Consider the last time it was used, talking down an angry Dhar-corrupted Avatar of Isha, an eldritch and powerful entity that might well have zapped the buzzing gnat if their words had not been received differently.

EDIT:
[] Plan My Plan
-[]Festermarsh:
-[] Blastweave Upgrading
-[] Scouts For Launching:
-[]Greatship 4:
-[]Arming Albion – Charity:
-[]Seeding The Future – Profit:
-[]An Open Hand:
-[] Apple Expansions:
-[]Seeding Drills:
-[] Vapor Tanks
-[] The Other Two Cannon Types:
-[] A Cataloguing Of Radicals
-[] Examining Your Enemies:
-[] Helping Sabine:
-[] Engineering Aid
-[] By Zealots Be Purged
-[] Be Sure
-[] Donating Funds:
-[] Let Logan Go:
-[] Name the Newborn: Octaine
-[] Ask The Amber:
--[] Yes, Ask Them
-[] Elven Expertise:
--[] Laurelorn

The following has won. Temporary threadmark will be on this post, for vote tallying purposes. DD and Engineering Aid vote now, please.
 
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Time to vote on extra stuff!

[X] DD and Engineering Aid on Vapor Tanks

I really hope putting a +40 on this give us a critical success and thus gets tank done faster. DD stays on for whole course of action but I think we need to reapply Freddy's aid each turn.
 
[X] DD on Arming Albion and Engineering Aid on Vapor Tanks.

If we're going for charity, we should try to make sure they get it. Doesn't do anyone any good at the bottom of the sea or in raider hands.
 
[X] DD on Arming Albion and Engineering Aid on Vapor Tanks.
winning plan said:
[] Plan My Plan
-[]Festermarsh:
-[] Blastweave Upgrading
-[] Scouts For Launching:
-[]Greatship 4:
-[]Arming Albion – Charity:
-[]Seeding The Future – Profit:
-[]An Open Hand:
-[] Apple Expansions:
-[]Seeding Drills:
-[] Vapor Tanks
-[] The Other Two Cannon Types:
-[] A Cataloguing Of Radicals
-[] Examining Your Enemies:
-[] Helping Sabine:
-[] Engineering Aid
-[] By Zealots Be Purged
-[] Be Sure
-[] Donating Funds:
-[] Let Logan Go:
-[] Name the Newborn: Octaine
-[] Ask The Amber:
--[] Yes, Ask Them
-[] Elven Expertise:
--[] Laurelorn


Military
Festermarsh: (Cost: 100)+ Blastweave Upgrading - All: (Cost: 2,000)
(2100)

Third Imperial Navy
Scouts For Launching: (Cost: 1,000) + Greatship 4: Cost: (500)
(1,500)

Diplomacy
Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. + Seeding The Future – Profit: (Cost: 2,500) + An Open Hand: (Cost: 500)
(3,750)

Stewardship
Apple Expansions: (Cost: 1,500) + Seeding Drills: (Cost: 2,500)
(4,000)

Research
Vapor Tanks: (Cost: 2,000) + The Other Two Cannon Types: (Cost: 1000)
(3,000)
Piety
A Cataloguing Of Radicals: (Cost: 500)
(500)

Intrigue
Examining Your Enemies: (Cost: 1,000)
(1,000)

Personal
Helping Sabine: (Cost: 0)
Engineering Aid: (Cost: 0)
(0)

Elector Count Decisions:
[] By Zealots Be Purged: If this new Matriarch of the Cult of Manann, Maghda Sprenger, is truly dedicated to eradicating this group of zealots, then she will appreciate or at least allow the Witch Hunters to investigate. How can you truly know if this foolishness was pushed or at the least influenced by the forces of Chaos? Only one way to find out. Result: The Witch Hunters are given full reign to closely investigate Cult of Manann to find and capture/interrogate/execute the unlawful sect known as the Holders of the Shore within Ostland. Unknown effects on relation with the Cult of Manann.

The State of Bugman's Brewery:
[] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.

Emergency Repairs:
[] Donating Funds: It would be quite the move to simply give out gold, not as a loan, but as pure charity. Especially given the amounts being discussed. It would greatly ease the burden on the noble families involved, and thus those that said nobles would tax to make up the difference, to simply give them a strong chunk of crowns to ensure proper rebuilding is undertaken. Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
(3500)

Logan Wolftouched:
[] Let Logan Go: Logan has known his destiny lies within the Cult of Ulric all his life. You trust more in the Emperor's ability to restrain Gunthar than Gunthar himself. Not to mention, to personally apprentice under the Ar-Ulric would ensure your son's education in the Cult, while possibly providing better protection than he might have elsewhere.

The Newborn:
[] Name the Newborn: Write-In
AND
-[] Yes, Ask Them.
AND
[] Elven Expertise:
-[] Laurelorn: (Cost: 100)
(100)

Elector Count Decisions total cost: (3600)
Before numbers
Total Cost!
Military (2100) + Diplomacy (3,750) + Stewardship (4,000) + Research (3,000) + Piety (500) + Intrigue (1,000) + Personal (0) = 14,350
14,350 + Elector count decisions total cost (3600) = 17,950

17, 950 + DD addition of 2000 (vapor tanks) = 19950
17, 950 + DD addition of 750 (Albion charity) = 18700

19950 + Third Imperial Navy (1,500) = 21450
18700 + Third Imperial Navy (1,500) = 20200

Before Numbers

19,950 is the total cost (I'm assuming DD on vapor tanks will win)
Treasury Reserves: 27,334 Gold Crowns

Total Income: 21,225 Gold Crowns Per Year

Net Income: 16,824 Gold Crowns Per Year

Tax Income: 500 Gold Crowns Per Year

Tax levels:
Noble Tax: Very Low (200 Crowns)
Burgher Tax: Very Low (250 Crowns)
Peasant Tax: Low (50 Crowns)

Various Non Tax-Related Income Sources:
Tariff Income: 100 Gold Crowns Per Year
Trading Income: 3,085 Gold Crowns Per Year
Horse Trading Income: 150 Gold Crowns Per Year
Dwarf Trading Income: 1,300 Gold Crowns Per Year.
Logging Income: 760 Gold Crowns Per Year
Fishing Income: 460 Gold Crowns Per Year
Mining Income: 400 Gold Crowns Per Year
Farming Income: 2,760 Gold Crowns Per Year
Alcohol Sales: 1,710 Gold Crowns Per Year
Imperial Fighting League: 150 Gold Crowns Per Year
Eternity Stair Yearly Rent: 4,000 Gold Crowns Per Year.
Averland Deliveries: 1,500 Gold Crowns Per Year.
Weapon Sales Income Total: 2,250 GS+1,800 CS+300 BB=4,350 Total Income
[GS = Gun Sales/CS = Cannon Sales/BB = Bird Bomber Sales]
  • Nordland [400 Gun Sales/200 Cannon Sales/75 Bird Bomber Sales]
  • Ostermark [450 Gun Sales/200 Cannon Sales/75 Bird Bomber Sales]
  • Kislev [1,250 Gun Sales/1,250 Cannon Sales]
  • Hochland [150 Gun Sales/150 Cannon Sales]
  • Stirland [75 Bird Bomber Sales]
  • Reikland [75 Bird Bomber Sales]

Total Expenditures: 4,401 Gold Crowns

Army Upkeep: -721 Gold Crowns Per Year
Militia Upkeep: -115 Gold Crowns Per Year
Imperial Tax: -250 Gold Crowns Per Year
Infrastructure Upkeep: -150 Gold Crowns Per Year
Blue Steel Concordat: -100 Gold Crowns Per Year
Northern Mutual Defense Fund: -100 Gold Crowns Year
Jade Wizard Retainer Fee: -150 Gold Crowns Per Year
Bright Wizard Retainer Fee: -125 Gold Crowns Per Turn
Mercenary Fees: -1,490 Gold Crowns Per Year
Halting Interested Parties: -100 Gold Crowns Per Year
Anti-Industrial Espionage Upkeep: -100 Gold Crowns Per Year
Shallyan Donations: -1,000 Gold Crowns Per Year

19,950 is the total cost (I'm assuming DD on vapor tanks will win)
27,334 Gold Crowns (Treasury) - 19,950 = 7,384
7,384 + 16, 824 = 24,208


After Numbers
Treasury Reserves: 7,384 Gold Crowns

Total Income: 21,225 Gold Crowns Per Year

Net Income: 16,824 Gold Crowns Per Year

Tax Income: 500 Gold Crowns Per Year

Tax levels:
Noble Tax: Very Low (200 Crowns)
Burgher Tax: Very Low (250 Crowns)
Peasant Tax: Low (50 Crowns)

Total Expenditures: 5,151 Gold Crowns
(+750 to expenditures from Albion charity)

==========================================================

Third Imperial Navy costs 1,500
Before
Imperial Stipend Accounting:
+1900 Per Turn
Current Reserve: 900

After
Imperial Stipend Accounting:
+1900 Per Turn
Current Reserve: 1300

Turn 36 economy (before number calculations from the cost of the turn plan) said:
Economy:



Treasury Reserves: 27,334 Gold Crowns

Total Income: 21,225 Gold Crowns Per Year

Net Income: 16,824 Gold Crowns Per Year

Tax Income: 500 Gold Crowns Per Year

Tax levels:
Noble Tax: Very Low (200 Crowns)
Burgher Tax: Very Low (250 Crowns)
Peasant Tax: Low (50 Crowns)

Various Non Tax-Related Income Sources:
Tariff Income: 100 Gold Crowns Per Year
Trading Income: 3,085 Gold Crowns Per Year
Horse Trading Income: 150 Gold Crowns Per Year
Dwarf Trading Income: 1,300 Gold Crowns Per Year.
Logging Income: 760 Gold Crowns Per Year
Fishing Income: 460 Gold Crowns Per Year
Mining Income: 400 Gold Crowns Per Year
Farming Income: 2,760 Gold Crowns Per Year
Alcohol Sales: 1,710 Gold Crowns Per Year
Imperial Fighting League: 150 Gold Crowns Per Year
Eternity Stair Yearly Rent: 4,000 Gold Crowns Per Year.
Averland Deliveries: 1,500 Gold Crowns Per Year.
Weapon Sales Income Total: 2,250 GS+1,800 CS+300 BB=4,350 Total Income
[GS = Gun Sales/CS = Cannon Sales/BB = Bird Bomber Sales]
  • Nordland [400 Gun Sales/200 Cannon Sales/75 Bird Bomber Sales]
  • Ostermark [450 Gun Sales/200 Cannon Sales/75 Bird Bomber Sales]
  • Kislev [1,250 Gun Sales/1,250 Cannon Sales]
  • Hochland [150 Gun Sales/150 Cannon Sales]
  • Stirland [75 Bird Bomber Sales]
  • Reikland [75 Bird Bomber Sales]

Total Expenditures: 4,401 Gold Crowns

Army Upkeep: -721 Gold Crowns Per Year
Militia Upkeep: -115 Gold Crowns Per Year
Imperial Tax: -250 Gold Crowns Per Year
Infrastructure Upkeep: -150 Gold Crowns Per Year
Blue Steel Concordat: -100 Gold Crowns Per Year
Northern Mutual Defense Fund: -100 Gold Crowns Year
Jade Wizard Retainer Fee: -150 Gold Crowns Per Year
Bright Wizard Retainer Fee: -125 Gold Crowns Per Turn
Mercenary Fees: -1,490 Gold Crowns Per Year
Halting Interested Parties: -100 Gold Crowns Per Year
Anti-Industrial Espionage Upkeep: -100 Gold Crowns Per Year
Shallyan Donations: -1,000 Gold Crowns Per Year

Imperial Stipend Accounting:
+1900 Per Turn
Current Reserve: 900

Norscan Raider Pressure: None/Low-/Average/High/Extreme
Druchii Raider Pressure: None/Low/Average/High/Extreme
Arabian Corsair Pressure: None/Low/Average/High/Extreme
Greenskin Pirate Boyz Pressure: None/Low/Average/High/Extreme
Ostland Naval Power: None/Low+/Average/High/Extreme
Nordland Naval Power: None/Low/Average/High/Extreme
Kislev Naval Power: None/Low/Average/High+/Extreme


Current Required Roll For Ostland Coastal Victory: 65+
Current Required Roll For Overall Order Naval Victory: 60+
Current Ostland Maximum Ship Capacity: 110 [Currently Reduced To 95
Number Of Ships In Service: 87
19,950 is the total cost (I'm assuming DD on vapor tanks will win)
27,334 Gold Crowns (Treasury) - 19,950 = 7,384
7,384+500 (Treasury Net from Seed Drill Sale) + 500 (Alcohol Trade) + 250 (Trade) + 100 (IFL) = 8,734 - 750 (Trade, from Manaan Choice) = 7,984
7,984 + 16, 824 = 24,808 in treasury

After Numbers for Turn 27
Treasury Reserves: 7,984 Gold Crowns

Total Income: 21,325 Gold Crowns Per Year

Net Income: 16,174 Gold Crowns Per Year

Total Expenditures: 5,151 Gold Crowns
(+750 to expenditures from Albion charity)
 
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[X] DD and Engineering Aid on Vapor Tanks

+40 on the vapor tank project to give the empire high end combat units that can actually be replaced over time.
 
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