[X] Plan: Fog Path to Success (A Damsel and Questing Knight, Rune smiths)
-[X] Contains an overwork action
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations.
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X] EIC: Improve the EIC's paramilitary river navy. (NEW)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Try to see through Pall of Darkness with your improved magical senses.
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (always on).
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (A Damsel and Questing Knights, Runesmiths of Azul)
-[X] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[X] Write a paper: select which. [ Warp Lightning observations - shared with Adela ] (Serenity)
[X] PLAN: Chaos makes Taal feel peeved! (A Damsel and her knight's version)
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations. (NEW)
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (A Damsels and Questing Knights, Runesmiths of Azul)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (with an aim to have physically indefatigable always on (Overwork)
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Write a paper: Warp Lightning observations - shared with Adela (Serenity)
so the idea is that if we can find a Damsel leading, sorry 'guiding' Questing Knights, then we know she will be the adventurous type.
instead of trying to just randomly walk into Carcassonne without any connections and expecting to not get a door to the face.