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The part that baffles me the most about damsels is that we're treating them like your average mercenaries who we can hire for a task. Everybody else we recruit is in a group we have at least some connection or standing with. Even the ice witches have geographical expediency and a strategic skillset going for them. Acting on Carcassonne isn't a good argument because we don't have a way of knowing that IC.
I do think it would be more likely to recruit A damsel and a bodyguard of questing knights.

in that its more likely to find one adventures gal than a group of them.
 
[X] Plan: Fog Path to Success (Damsels and Rune smiths)

I am meh on the damsels, but otherwise this ticks all of the boxes I want ticked so I am for it.
 
I don't think Damsels typically have bodyguards? I didn't see anything saying they did, at any rate. The Fey Enchantress does, but she's the Fey Enchantress.

[X] PLAN: Chaos makes Taal feel peeved!
 
[X] Plan: Fog Path to Success (A Damsel and Questing Knight, Rune smiths)
-[X] Contains an overwork action
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations.
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X] EIC: Improve the EIC's paramilitary river navy. (NEW)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Try to see through Pall of Darkness with your improved magical senses.
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (always on).
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (A Damsel and Questing Knights, Runesmiths of Azul)
-[X] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[X] Write a paper: select which. [ Warp Lightning observations - shared with Adela ] (Serenity)

[X] PLAN: Chaos makes Taal feel peeved! (A Damsel and her knight's version)
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations. (NEW)
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (A Damsels and Questing Knights, Runesmiths of Azul)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (with an aim to have physically indefatigable always on (Overwork)
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Write a paper: Warp Lightning observations - shared with Adela (Serenity)


so the idea is that if we can find a Damsel leading, sorry 'guiding' Questing Knights, then we know she will be the adventurous type.

instead of trying to just randomly walk into Carcassonne without any connections and expecting to not get a door to the face.
 
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A few posts ago, people were discussing leaving K8P.... I, for one, am not leaving until the constantly rising amount of Dawi tension between radical and conservatives comes to a head, one way or another.
 
Sophistry does not have a good track record at dissuading Dwarven wrath.
They don't execute automatically, but spreading Runesmithing outside the Guild/Clan/Cult is punishable by death. Kazrik's a technicality, he's not in the Clan but he's royalty and has got a line of descent from Thungni.

Boney, what do we do when word of QM contradicts word of QM? :whistle: (note, this is a joke, not an attempt to change rulings, tone is hard on the internet and all)
 
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Also, a thought, if the Karag Dum Runesmiths are naming themselves something different than the ancestors set out it may mean that they're focusing their efforts on different areas.
Ie. they focus their learning exclusively on subjects that only really came about after the ancestors had invented runework, namely fighting Chaos -and thus, they fail to reach the specific requirements laid out by the ancestors before the coming of Chaos to become a Runelord until well after they've reached a comparable level of skill to Runelords.(just in areas that don't match up to the original rank requirements)-
^makes perfect sense according to dwarf logic. Dum is trying to acknowledge their skills without disrespecting or subverting the the standards laid down by the ancestors(as would happen if they just claimed a title without fulfilling the original requirements), the rest of the Karaz Ankor thinks that Dum is breaking with the ancestors by changing what they call their Runelords.
Neither clears up the problem because Runesmiths are secretive and don't tell anyone but their apprentices about their craft.

I really suspect that if anyone among the dwarves knows more about the design of waystones than usual it'll be these guys.
 
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I think Bretonnia could have a similar or even larger population than the Empire. Looking at the map it's largely farmland bordered by mountains and open coast, and their neighbors are mostly friendly to neutral. Meanwhile the Empire has many hostile borders, some of them internal, their only coastline is a narrow sea opposite an endless warzone, and significant parts of it seem to get destroyed every century or so.

[X] Plan: Fog Path to Success (Damsels and Rune smiths)

This probably needs a great roll to pull off, but it sounds so fun, and maybe we can still attract some Knight Errants or something on a decent roll.
 
I wonder.... do Aqhsy Dragons actually have innate dragon breath, or do they use the dragon breath spell?

It would be funny if the signature ability of dragons was actually just a spell they like to use that was named after them by sheer paradox of elgi trying to mimic them...
 
so despite people giving out about just randomly going up to the damsels for help, the version of the plan that has a more conservative idea ( A Damsel and Questing Knight) e.g a damsel already connected to adventurers. is geting no traction.

put your vote where your mouth is people!
 
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I think Bretonnia could have a similar or even larger population than the Empire. Looking at the map it's largely farmland bordered by mountains and open coast, and their neighbors are mostly friendly to neutral. Meanwhile the Empire has many hostile borders, some of them internal, their only coastline is a narrow sea opposite an endless warzone, and significant parts of it seem to get destroyed every century or so.
Bretonnia still has most of the threats the Empire does- there's Beastmen and Greenskins in their forests and undead in Moussillon. The Massif Orcal in the center is entirely enemy territory, as are the Vaults to the south. Skaven once raided the entire coastline, and the Dark Elves have done similar. Norscans and Chaos have invaded before, with one of their invasions only being stopped by Repanse. And the Empire at least doesn't have to deal with the Wild Hunt.
 
Bretonnia still has most of the threats the Empire does- there's Beastmen and Greenskins in their forests and undead in Moussillon. The Massif Orcal in the center is entirely enemy territory, as are the Vaults to the south. Skaven once raided the entire coastline, and the Dark Elves have done similar. Norscans and Chaos have invaded before, with one of their invasions only being stopped by Repanse. And the Empire at least doesn't have to deal with the Wild Hunt.

Bretonnias internal forests account for less than 20% of the land area of Bretonnia. For the Empire it's something like 90%.

The Empire is islands of farm land in the middle of forests. Bretonnia is the opposite. Most of Bretonnia is grassland and plains better known as farmable land. Sure they have the same threats, they don't have them at the same scale.
 
If we find survivora, what kind of transport do we have for them? More broadly, what is *the plan* if we find survivors?
I'm fairly sure the expedition's plan was that the survivors would be riding in the steam wagons, on the seats that the Slayers were using on the trip there.
I don't really know what the total carrying capacity of all the steam wagons put together is?
Has BoneyM said anything about it?

I guess if we're unusually lucky with survivors or artefacts(and maybe unlucky with numbers of surviving steam wagons), we could use the steam wagons to pull regular wagons?
 
Bretonnia still has most of the threats the Empire does- there's Beastmen and Greenskins in their forests and undead in Moussillon. The Massif Orcal in the center is entirely enemy territory, as are the Vaults to the south. Skaven once raided the entire coastline, and the Dark Elves have done similar. Norscans and Chaos have invaded before, with one of their invasions only being stopped by Repanse. And the Empire at least doesn't have to deal with the Wild Hunt.

Orion goes wherever he wants using the World Roots. The Wild Hunt can pop up in the Empire just as easily as Bretonnia.

The big thing is that there are vastly less forests in Bretonnia than in the Empire, so there are far more beastmen, greenskins, and, indeed, more places where the Wild Hunt roams.
 
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