Don't forget Ulthar's own take on the whole situation:
While he's also not exactly an unbiased source, Mathilde's own internal narration on dwarven policy towards shameful secrets at other points and their canon attitude to things like the existence of chaos dwarves (basically: don't acknowledge them) points to that part part being accurate. And if he's right about that, it's more likely that he's right about the whole thing- Ulthar's at the very least telling the truth as he sees it. That alone is concerning, but now Belegar is expressing the same general sentiments, and since his radical tendencies should make him more accepting of shameful but necessary actions rather than less it indicates to me that there is a very real potential problem in the making.
This is a bad situation. Aging, bitter king. Black sheep heir. Family shame of both the brothers' death and the king's refusal to shave his head. We've seen, I think, Ulthar (whom in my head is oakenshield from the Hobbit movie) having a faction around him when we found him in the hold, but I don't think he intends it to be one. But as friends and opportunitists assemble around him, the old king may see threat.
So a recipe for a paranoid ruler escalating. And given the king IS going to hear muttering that he should abdicate, and AFTER his two sons died 'to eachother' with only a single, now dead witness? I think he is going to go star chamber, and start destroying Innocents.
But is the problem even Alrik?
Two of his sons murdered each other! Or at least one of them tried to murder the other, and it ended with them both dead. Seems to me that implies the problem goes a little deeper than "bad king".
And this indicates it's already a powder keg- these dwarves are in the mindset that it is permissable to kill dwarves (kin even!) over power and inheritance, else the brothers wouldn't have done it the way they did.
So, does the fish for from the head?
What I'm saying is, if there's an assasination I think likely to happen in that hold, it is going to be the father ordering the death of a son.
I mean if you're talking about the stories of spells thing our current path-creating spell almost seems to draw on the common experience that countless people have had where they're going through a thick fogbank and they can't see their own feet, can't tell whether they're about to trip in a pothole/break a wagon axle/have their horse step in something and trip and go lame, or whether the road is perfectly fine. Then it sort of twists that in favor of the road/path being perfectly alright.
It's really a luck spell, when you look at it: a low fog that blocks views of the ground, and makes sure your blind steps always land on the best terrain they could. At least, that is what it should feel like to the user, and I'm betting *most* of the underlying surfaces have to be about the same height and solid enough to anchor airwalk to....
Or is it? If the mass-skywalk is targeted at the travelers rather than filling in the ground, then going over walls should be possible, right?
But the point is, you could do this maliciously too. The terrain underfoot is always six inches higher or lower than you expect it to be. Swamps have feet and wheels funneled into them. Just WRECK charging horses utterly, like broken legs all around, GG.
So if we want to evolve fog path into battle magic, I think we could do something that would target speed for a buff/debuff, along with breaking line of sight.
Something perfect for denying battle, or for manuevering around an enemy army. Not useful on TT scales or with TT assumptions about engagement, but SUPER useful in a narrative game.
I don't underestimate the importance of oaths, you overestimate their adherence to the letter of an oath. If Alrik is such a shit king that after everything said and done was overthrown by his own Karak
I think the point was more that oaths of fealty to your king override just about any misgivings dwarves might have, so there never would be a coup. His own karaks would never overthrow him. After all, the plotters would have to break their oaths even before they can make an attempt.
So it'd seem in-idiom with foggy, confusing Ulgu in general, and Warrior of Fog in particular, to create a spell(s) that make it sound as if troops are marching where there are none, or that conceal genuine troops arrival until the last moment, or makes it sound as if our troops are on that flank when in fact they're on the other side.
Oooooh, add this effect into fog path BM evolution and you get something that lets you literally waltz armies around eachother. As a payoff to Warrior of Fog, I can't think of a more appropriate spell.
Which way is easy to move? Which way is hard? Where is the enemy, in the fog?
Control of the answers can be yours with Mathilde's Weaponized Enshrouded Battlefield.
Trap your enemies in Mathilde's WEB.
So does that mean gods are created and sustained by faith? So a God like Sigmar isn't actually the mortal emperor ascended, but more so a a godly recreation based upon human veneration and conception of his mortal predecessor? So like a perfect image of Sigmar but not Emperor Sigmar himself as a God right?
Or are mortals themselves capable of ascending to godhood? If that requires faith, I don't know how a human could create a sufficient mortal following before death to ascend to godhood. Seems impossible.
I think the best info we've gotten is that Ranald's soul looked like a human soul, just vastly bigger; Grombrindral is an embodied ancestor-god and the quest met him; Saints have to be dead before they can begin empowering orders.
So I *think* that like calls like across the barrier between the warp and the world, and all the little souls on the world side pull the larger warp-souls closer so they can affect things 'more directly'. I think that Saints sound like the result of a human soul that passed into the warp through death getting worship, so it seems like a necessary but not sufficient process. There has to be something going on in the process of becoming a God that expands the soul, but with both Sigmar and Ranald as examples, I'd guess that ALL the gods described as having family started our mortal and did something in the process of dying that expanded their souls. Possibly one event expanded a number of souls, including the still-living around them, and that is how you get both gods in the flesh and the way it tended to happen to families or tight groups?
There's a real question that then arises as to whether the four represent something unique or not- I seriously doubt that they resemble mortal souls/gods such as Ranald or Sigmar. But I'm not willing to look at that line of research, so I'm just going to assume they were dragged out of the depths of the warp by 'worship' of their concepts bringing them into proximety to the world, like worship of the gods draws them close.
I bet acting on the world, pushing through the barrier, pushes a God away from the world. So how will they can act within it is constrained both by how powerful they are as a warp entity, and by how much worship pulls against the stretch of the barrier as they reach through.
Aside; this is how gods can sacrifice themselves, or otherwise disappear: they push hard on the world and get flung off into the deep warp. This would, also, explain where the old ones came from- they were the gods of some other world flung out in exile until they hit this one. Or would explain why there is a plan for the world, and so much infrastructure: they probably wanted to use it to yeet themselves home, but to develop a population of faithful that would give the right-angled kick to navigate the deep warp must have been complicated as fck.
...anyway. That's what I think is up with the gods and worship.