Voted best in category in the Users' Choice awards.
Voting is open
Even if you look at it in terms of absolutes it's pretty ridiculous. The Expedition, at this point, has a dragon, a bunch of wolves, and let's not forget five or more steam engines at its disposal. If it was you and a buddy and a pair of shovels it'd take you all day to dig a five-foot-square hole five feet deep. If it was you, your buddy, and a backhoe, you'd have it done in half an hour.
In terms of absolutes I'd take triple digit engineers over low double-digit engineers; that is to say that I do not believe that the difference in their numbers is being accurately emphasized. I recognize that they've got some nifty tools, but they also lack ten thousand competently trained associates willing to dogsbody for them when they say they need something important.
 
Last edited:
That... supports my point? They went over worse terrain and ended up breaking rather than having to be abandoned due to the terrain. Max, Johann, and Mathilde providing crafting and mobile forging mean they should be much better able to effect repairs. Mathilde and Asarnil having strategic mobility of approximately "yes" means that even if something gets really hideously broken the Expedition should be able to get replacements shipped from home.
Also two gold wizards who should be able to jury rig replacements easy.
 
Could we channel cast substance of shadows to drive a tank right though a wall at night?
No, for many reasons: darkness is metaphysically different from being in shadow, if anything goes wrong everyone dies, and also they're goddamn enormous and SoS has a size limit.
- Anything longer in any dimension than a meter, or heavier than 10kg/22lbs, will be much more difficult to cast this upon; anything more than twice that is approaching the limits of possibility.
Channelling might relax the size constraint somewhat, but not to the ludicrous degree required.
 
I have a question about Gods. The gods are bouyed by faith, and we know the warp gods were created by mortal emotions right? We also know that all gods reside in the Warp too, just in their own partition of it right?

So does that mean gods are created and sustained by faith? So a God like Sigmar isn't actually the mortal emperor ascended, but more so a a godly recreation based upon human veneration and conception of his mortal predecessor? So like a perfect image of Sigmar but not Emperor Sigmar himself as a God right?

Or are mortals themselves capable of ascending to godhood? If that requires faith, I don't know how a human could create a sufficient mortal following before death to ascend to godhood. Seems impossible.

The Dwarf Ancestors though had thousands of years of dwarven faith if they were ever mortal to bouy them to true godhood.
 
Last edited:
Well, they ended up broken and abandoned, and I assume that they largely broke because of the terrain as opposed to due to the warranty running out, so the net effect is about the same? "We have to abandon the wagons because there's a bog ahead" and "we have to abandon the wagons because they broke after driving through a bog" are not particularly different on a strategic level.
Maybe? I'm seeing "severe", "heavy", and "off-road" service intervals for modern off-road vehicles being somewhere between 25% and 50% as long as "normal use" service intervals.

Also, Golds cover a lot of maintenance sins. Law of Logic and Trial and Error should reduce load in general, Enchant Item can strengthen key parts before they're stressed, and Transformation of Metal replaces an entire machine shop. I expect that Max and Johann will learn a hell of a lot about Dwarven steam-wagon engineering over the course of this trip. Plus Asarnil and Mathilde can fetch spares.
 
The coalition army that went to Drakenhof was ~50k bodies. If we're incredibly generous we'll assume that every miner and siege crewman is a qualified dwarven engineer and that every siege engine has 5 crew. This gives them at best 2500 engineers. If we're less generous and engineers are limited to 10% of the miners and 1 per siege engine, they had more like 400 engineers. Engineers were between 1% and 5% of that force. They also refused to settle for less than a permanent bridge and they did so at a location of our choosing on approximately two days' notice.

But you don't need engineers to build the bridge by themselves? The engineers just need to design the bridge and handle the fiddly skilled bits. Aside that they had a dwarven army; every one of those 6,000 warriors is prepared to build fortifications practically anywhere when needed.

I agree with your main point that they probably can engineer their way through most obstacles, though. Still no reason not to stack the deck if the Fog Path spell works out, which hopefully it will, but given this expedition's taking a different path than in canon we can only guess. (Unless we do those scouting actions...)
 
Great quest, A+ , it's good folks.

Only thing that worries me is Romance in the time before toiletries.


Panoramia : " I have never, ever brushed my teeth"
Mathilde (leaning in, reassuring) : "Neither have I"
 
Last edited:
I have a question about Gods. The gods are bouyed by faith, and we know the warp gods were created by mortal emotions right? We also know that all gods reside in the Warp too, just in their own partition of it right?

So does that mean gods are created and sustained by faith? So a God like Sigmar isn't actually the mortal emperor ascended, but more so a a godly recreation based upon human veneration and conception of his mortal predecessor? So like a perfect image of Sigmar but not Emperor Sigmar himself as a God right?

Or are mortals themselves capable of ascending to godhood? If that requires faith, I don't know how a human could create a sufficient mortal following before death to ascend to godhood. Seems impossible.
We know that pretending to be a Saint (Intermediary Divine Servant) of Ranald while we're still alive wouldn't work because people would pray to us to intercede with Ranald and never get a response; the Warp would not generate a separate entity to accept those prayers.

It follows that if somebody was clearly identified in such a way that the Warp could not interpret the faith as being aimed at anybody else, and that entity existed, it would direct the Ascension to the appropriate spiritual entity. It's a path of least resistance thing; in a place where time and space have no meaning, and faith is the only currency, it's easier to upgrade an existing entity than to generate a new one wholesale to fill a role that's already filled.

Even if it didn't, though, consider; it is believed that Sigmar protects from evil things, and that he can heal your wounds, things he never did in life (at least, he had to hunt down the evil things and bonk them with his hammer personally, not shine with a glowy light and make them burst into flames). Sigmar the God has greatly increased capabilities compared to his mortal incarnation. However, far more believed than Sigmar being willing to save you is that the Sigmar you worship is the Sigmar who founded the Empire. There is no difference between the beliefs 'Sigmar will save you' and 'Sigmar is that guy named Sigmar who founded the Empire'; they're both beliefs that the Warp entity would seek to fulfill.

As the Warp is infinite, functionally omnipotent, and has no respect for linear time, a god-level warp entity fulfilling the Miracle of 'actually being this guy who lived in the real world' would be relatively trivial, and for it to be true as soon as he ascended wouldn't be much further along.
 
People might want that due to tradition, but I really don't think that the succession will be much disputed for as long as Clan Angrund still exists.

Oh I'm sure they could open up the genealogy books and figure out the next in line, but no one really wants to do that. Ideally any ruler should always be in the process of training up the next in line so they're "day one ready" to take over. In fact, ideally you're training your heir and they're training their heir. You don't want to just go grab someone who has had no role in government.

But at the same time for a guy in Belegar's situation, you don't want to start training the "closest related blood relative" if you do intend to someday have a child to inherit, because that can become all kinds of awkward. Probably Clan Angrund has been doing some "just in case" training of the closest relation on the sly in case Belegar does kick it, but it's... not the favored outcome.
 
We know that pretending to be a Saint (Intermediary Divine Servant) of Ranald while we're still alive wouldn't work because people would pray to us to intercede with Ranald and never get a response; the Warp would not generate a separate entity to accept those prayers.

It follows that if somebody was clearly identified in such a way that the Warp could not interpret the faith as being aimed at anybody else, and that entity existed, it would direct the Ascension to the appropriate spiritual entity. It's a path of least resistance thing; in a place where time and space have no meaning, and faith is the only currency, it's easier to upgrade an existing entity than to generate a new one wholesale to fill a role that's already filled.

Even if it didn't, though, consider; it is believed that Sigmar protects from evil things, and that he can heal your wounds, things he never did in life (at least, he had to hunt down the evil things and bonk them with his hammer personally, not shine with a glowy light and make them burst into flames). Sigmar the God has greatly increased capabilities compared to his mortal incarnation. However, far more believed than Sigmar being willing to save you is that the Sigmar you worship is the Sigmar who founded the Empire. There is no difference between the beliefs 'Sigmar will save you' and 'Sigmar is that guy named Sigmar who founded the Empire'; they're both beliefs that the Warp entity would seek to fulfill.

As the Warp is infinite, functionally omnipotent, and has no respect for linear time, a god-level warp entity fulfilling the Miracle of 'actually being this guy who lived in the real world' would be relatively trivial, and for it to be true as soon as he ascended wouldn't be much further along.

Like souls exist at least partially in the warp at all times (Cept if your a vamp) and when you die they exist completely in the warp.

It makes sense that if you had bunch of reverence and such aimed at you when you were alive, it would make its way to your soul once you died.... provided your soul was not ripped apart by Daemons.
 
Like souls exist at least partially in the warp at all times (Cept if your a vamp) and when you die they exist completely in the warp.

It makes sense that if you had bunch of reverence and such aimed at you when you were alive, it would make its way to your soul once you died.... provided your soul was not ripped apart by Daemons.
Well, that is the caveat. The Warp doesn't care about time that much, but saying that they'd get better retroactively because everybody's sure that they survived has weird implications I'm not sure I'd want to commit to.
 
[X] A Picnic in the Fields
I like this because it gives her an opportunity to talk about what her work means to her, which is something the thread is very interested in if the passionate debates are any indication. Also, having a picnic in a field of clover is cute as shit.
 
honestly.

if we want the spell done in time we might have to double down from what i can see.

the first action: make the mini skywalk.

the second action: make the bot program (e.g the fog)

the third action: put it together and cast the spell.

Its looking like its three actions deep, four if 'putting it together' and 'casting it the first time' are split even more.

I didn't want to comment to making the spell on such as short time frame, but now that we have started, we will need to finish it.
 
Great quest, A+ , it's good folks.

Only thing that worries me is Romance in the time before toiletries.


Panoramia : " I have never, ever brushed my teeth"
Mathilde (leaning in, reassuring) : "Neither have I"
Finding bad breath and body odour unpleasant isn't a new thing by an stretch of the imagination. The stereotype of the 'dirty, unwashed peasant' is pretty inaccurate- people might not have understood germs back in the day, but that didn't mean they wouldn't have found being caked in mud or having to be around someone who stinks any less unpleasant.
 
[X ] A Scenic Hike
You're both active people, and the Silver Tarn is supposed to be beautiful. Go for a hike up Karagril and take in the view.
Your vote still has an excess space between the brackets, if you don't fix that your votr won't be counted.
Some hold sends money. Some sends dwarves. Belegar? He sent Mathilde.

It feels good, that regard. It is beautifully made point just how highly he thinks of Mathilde.
Belegar is doing what Karaz-a-Karak did during the K8P expedition with sending Kragg, sending a single hero unit that is more than powerful enough to make up for lack of numbers and is also precious enough to the sender that it demonstrates their commitment. It doesn't hurt that Mathilde is also going around gathering other allies too.
But is the problem even Alrik?

Two of his sons murdered each other! Or at least one of them tried to murder the other, and it ended with them both dead. Seems to me that implies the problem goes a little deeper than "bad king".
Probably? From a dwarf perspective the guy had three kids, two of which ended up being kinslayers and the last of which was a horrible radical. The common denominator is Alrik, and dawi focus on ancestry, lineage, and age as being the primary sources of legitimacy and standing means that if all the guys kids turn out to be shameful then the obvious place to look for answers is to their shared ancestry - and Alrik demonstrated poor judgement in exiling Ulthuar early, which wouldn't be too bad on its own but makes him an easy lightning rod for blame in the entire matter.
Quite possibly it goes deeper than him, and Belegar at least suspects that's the case. But internal clan issues can be ignored or overlooked by outsiders; the key issue in the eyes of the dwarves as a whole is that Alrik's refusal to become a slayer and hand over the throne to Ulthar is deeply and publicly shameful. Compound that with the already bad optics that are bound to be on him for the mutual murder, and things look very messy.
Ultimately it doesn't matter if Alrik is at fault, what matters is that other dwarves believe he is. As pointed out by @me.me.here two of his sons are kinslayers and the last one is a disowned and illegally reowned radical. Not to mention that the one son which isn't a burning shame to all dwarfkind is the one that deliberately tried to make himself the exact opposite of what his father wanted. That doesn't imply good things about Alrik's parenting skill. Even in the best case scenario where Alrik really is innocent of his sons actions he still failed to prevent it which is enough by dawi standards, stopping this kind of things is an implicit part of a king's duties. King's are supposed to dedicate their entire being to their Karak and if a major screwup is their fault they take the oath and if a king isn't at fault they're supposed to take the oath anyway out of shame. Either Alrik is refusing responsibility for his error or he values his own life above his honor, his Karak's honor, and the honor of every single dwarf in the Karak.
 
Don't forget Ulthar's own take on the whole situation:


While he's also not exactly an unbiased source, Mathilde's own internal narration on dwarven policy towards shameful secrets at other points and their canon attitude to things like the existence of chaos dwarves (basically: don't acknowledge them) points to that part part being accurate. And if he's right about that, it's more likely that he's right about the whole thing- Ulthar's at the very least telling the truth as he sees it. That alone is concerning, but now Belegar is expressing the same general sentiments, and since his radical tendencies should make him more accepting of shameful but necessary actions rather than less it indicates to me that there is a very real potential problem in the making.

This is a bad situation. Aging, bitter king. Black sheep heir. Family shame of both the brothers' death and the king's refusal to shave his head. We've seen, I think, Ulthar (whom in my head is oakenshield from the Hobbit movie) having a faction around him when we found him in the hold, but I don't think he intends it to be one. But as friends and opportunitists assemble around him, the old king may see threat.

So a recipe for a paranoid ruler escalating. And given the king IS going to hear muttering that he should abdicate, and AFTER his two sons died 'to eachother' with only a single, now dead witness? I think he is going to go star chamber, and start destroying Innocents.

But is the problem even Alrik?

Two of his sons murdered each other! Or at least one of them tried to murder the other, and it ended with them both dead. Seems to me that implies the problem goes a little deeper than "bad king".

And this indicates it's already a powder keg- these dwarves are in the mindset that it is permissable to kill dwarves (kin even!) over power and inheritance, else the brothers wouldn't have done it the way they did.

So, does the fish for from the head?

What I'm saying is, if there's an assasination I think likely to happen in that hold, it is going to be the father ordering the death of a son.

I mean if you're talking about the stories of spells thing our current path-creating spell almost seems to draw on the common experience that countless people have had where they're going through a thick fogbank and they can't see their own feet, can't tell whether they're about to trip in a pothole/break a wagon axle/have their horse step in something and trip and go lame, or whether the road is perfectly fine. Then it sort of twists that in favor of the road/path being perfectly alright.

It's really a luck spell, when you look at it: a low fog that blocks views of the ground, and makes sure your blind steps always land on the best terrain they could. At least, that is what it should feel like to the user, and I'm betting *most* of the underlying surfaces have to be about the same height and solid enough to anchor airwalk to....

Or is it? If the mass-skywalk is targeted at the travelers rather than filling in the ground, then going over walls should be possible, right?

But the point is, you could do this maliciously too. The terrain underfoot is always six inches higher or lower than you expect it to be. Swamps have feet and wheels funneled into them. Just WRECK charging horses utterly, like broken legs all around, GG.

So if we want to evolve fog path into battle magic, I think we could do something that would target speed for a buff/debuff, along with breaking line of sight.

Something perfect for denying battle, or for manuevering around an enemy army. Not useful on TT scales or with TT assumptions about engagement, but SUPER useful in a narrative game.

I don't underestimate the importance of oaths, you overestimate their adherence to the letter of an oath. If Alrik is such a shit king that after everything said and done was overthrown by his own Karak

I think the point was more that oaths of fealty to your king override just about any misgivings dwarves might have, so there never would be a coup. His own karaks would never overthrow him. After all, the plotters would have to break their oaths even before they can make an attempt.

So it'd seem in-idiom with foggy, confusing Ulgu in general, and Warrior of Fog in particular, to create a spell(s) that make it sound as if troops are marching where there are none, or that conceal genuine troops arrival until the last moment, or makes it sound as if our troops are on that flank when in fact they're on the other side.

Oooooh, add this effect into fog path BM evolution and you get something that lets you literally waltz armies around eachother. As a payoff to Warrior of Fog, I can't think of a more appropriate spell.

Which way is easy to move? Which way is hard? Where is the enemy, in the fog?

Control of the answers can be yours with Mathilde's Weaponized Enshrouded Battlefield.

Trap your enemies in Mathilde's WEB.

So does that mean gods are created and sustained by faith? So a God like Sigmar isn't actually the mortal emperor ascended, but more so a a godly recreation based upon human veneration and conception of his mortal predecessor? So like a perfect image of Sigmar but not Emperor Sigmar himself as a God right?

Or are mortals themselves capable of ascending to godhood? If that requires faith, I don't know how a human could create a sufficient mortal following before death to ascend to godhood. Seems impossible.

I think the best info we've gotten is that Ranald's soul looked like a human soul, just vastly bigger; Grombrindral is an embodied ancestor-god and the quest met him; Saints have to be dead before they can begin empowering orders.

So I *think* that like calls like across the barrier between the warp and the world, and all the little souls on the world side pull the larger warp-souls closer so they can affect things 'more directly'. I think that Saints sound like the result of a human soul that passed into the warp through death getting worship, so it seems like a necessary but not sufficient process. There has to be something going on in the process of becoming a God that expands the soul, but with both Sigmar and Ranald as examples, I'd guess that ALL the gods described as having family started our mortal and did something in the process of dying that expanded their souls. Possibly one event expanded a number of souls, including the still-living around them, and that is how you get both gods in the flesh and the way it tended to happen to families or tight groups?

There's a real question that then arises as to whether the four represent something unique or not- I seriously doubt that they resemble mortal souls/gods such as Ranald or Sigmar. But I'm not willing to look at that line of research, so I'm just going to assume they were dragged out of the depths of the warp by 'worship' of their concepts bringing them into proximety to the world, like worship of the gods draws them close.

I bet acting on the world, pushing through the barrier, pushes a God away from the world. So how will they can act within it is constrained both by how powerful they are as a warp entity, and by how much worship pulls against the stretch of the barrier as they reach through.

Aside; this is how gods can sacrifice themselves, or otherwise disappear: they push hard on the world and get flung off into the deep warp. This would, also, explain where the old ones came from- they were the gods of some other world flung out in exile until they hit this one. Or would explain why there is a plan for the world, and so much infrastructure: they probably wanted to use it to yeet themselves home, but to develop a population of faithful that would give the right-angled kick to navigate the deep warp must have been complicated as fck.

...anyway. That's what I think is up with the gods and worship.
 
Last edited:
And this indicates it's already a powder keg- these dwarves are in the mindset that it is permissable to kill dwarves (kin even!) over power and internet, else the brothers wouldn't have done it the way they did.
...Karak Hirn's been holding out on us. And I can't honestly say that I wouldn't go for murder if that was on the line. :V
 
Last edited:
Voting is open
Back
Top