Anyway, drat that the Chaos training doesn't fulfill our obligations. I'm personally OK with that -- remember that success requires no justification -- but if we're going to drop anything, drop the Coin study. The classes are the key to the plan.
Made a v2 Version that drops the Coin study.
I am not willing to throw the dice on this.
I don't want to find out what dwarves do should they find out we are half-assing an attempted run on Karak Dum
[x] Plan Fulfilling Obligations
-[x] Contains one Overwork action
-[x] MAX: Study an artefact: Captured Clan Moulder devices (as yet uninspected)
-[X] JOHANN: Have him teach Adela what he knows of engineering.
-[x] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
-[X] EIC: Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[x] SERENITY: Write a paper: The We book (1/2)
-[x] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[x] Collate useful information on the northernmost Dark Lands from Qrech and Lady Magister Grey.
-[x] Seek out merchants who have travelled the Skull Road to learn what they know of it.
-[x] Attend classes at the Grey College:
--[x] Anti-Chaos Training
--[x] Enchanting
-[x] Study an artefact: Ranald's Coin
--[x] COIN: The Gambler
[x] Plan Fulfilling Obligations v2
-[x] Contains one Overwork action
-[x] MAX: Study an artefact: Captured Clan Moulder devices (as yet uninspected)
-[X] JOHANN: Have him teach Adela what he knows of engineering.
-[x] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
-[X] EIC: Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[x] SERENITY: Write a paper: The We book (1/2)
-[x] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[x] Collate useful information on the northernmost Dark Lands from Qrech and Lady Magister Grey.
-[x] Seek out merchants who have travelled the Skull Road to learn what they know of it.
--[x] COIN: The Gambler
-[x] Attend classes at the Grey College:
--[x] Anti-Chaos Training
--[X] Runes and Runecraft
--[x] Enchanting
Approval Votes for any plan fulfilling our obligations:
[x] Plan Planting the Seeds
[X] Plan: Chlof v2
[x] Plan Planting the Seeds with Ciphers
[x] Plan Keep It Classy But Do the Job
[X] Plan Coin pumped merchants and Windherder test
[] Do you want to meet an Icewitch?
[X] Plan Do you want to meet an Icewitch?