Voted best in category in the Users' Choice awards.
Basically, my thinking is that if we have to drop one of the set {AV enchanting experiment, staff turning, uber-robes}, drop the uber-robes because the first two don't affect one another, but both might affect our ability to enchant the uber-robes.
Sorry, what's this about Uber-robes? Are they just the straight updgrade we've been expecting, or did I miss something in the last day or so?
 
our time-sheet attracts attention should we not deliver.

our time-sheet attracting attention is not a bad thing IF we invested time in our given project.

People are voting to roll a single dice whether that will happen or not, since we are not investing the time.
Putting aside the fact that you have now quoted my same post twice.

Who cares?

The "success" will or won't happen in 3 turns at the earliest.

If we somehow managed to underperform for 3 turns in a row - a scenario that will never come to pass, the thread wouldn't stand for it - we'd have one below average result among all the ridiculous successes.

Frankly, our Dwarf reputation is at 130 reputation and climbing. Short of something catastrophic, in the extremely unlikely event things went badly enough for it to be affected, we have so much we'd barely notice. Seriously, we have enough reputation at this point that we already have access to everything that they would be willing to share.
 
--[x] Runes and Runecraft
What's the rationale behind learning that this turn specifically?

@BoneyM since we are spending an action partially interacting with Qrech, could we also get a free Qrech Gambit, provided we were to use the Deceiver instead of the Gambler? It would be an interesting option if we are willing to drop Coin experimentation for this turn, which seems to be gaining slight traction right now.
 
I am interested in asking for people from the Colleges to join in, but only after we've taken one or two scouting actions for it so that Mathilde has a direct idea of what the place looks like, to see if she thinks it might be a good idea IC.

Also, max books on everything about the place asap.

Edit: I uh... don't wanna free Qrech. He knows that we learned Low Queekish from him, and may well report that. Reading comp fail
 
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[X] Plan Keep It Classy
[ ] Hire a trainer to come to Eight Peaks and teach you: specify what. (costs favours for Dwarf trainers, money for human ones)

I still wonder who we could meet if we took this action. Somewhere out there might be a grizzled Grandmaster Ranger with an eyepatch and a mechanical arm, and we could get scouting and cardboard box Master Infiltration training from them for only 10 favor...
 
It wasn't in the Chaos Wastes until they expanded 200 years ago.
How rapidly do Chaos Wastes expand? And did they expand as a result of Chaos victories or did they facilitate said victories? I was assuming it was a terrain type that required more than simple Chaos army occupation.
 
  • Getting a Journeyman/Magister/Lord Magister of a specific College/with a specific spell to come assist with a specific question/project/calamity
2/5/10 per six months. This is assuming they have no interest in the topic and will receive none of the credit (or blame) for whatever it is you're trying to do.
@BoneyM Does this apply to the expedition?
What's the rationale behind learning that this turn specifically?

@BoneyM since we are spending an action partially interacting with Qrech, could we also get a free Qrech Gambit, provided we were to use the Deceiver instead of the Gambler? It would be an interesting option if we are willing to drop Coin experimentation for this turn, which seems to be gaining slight traction right now.
Qrech gambits are based on Mathilde getting her focus on, which means spending long hours planing and cajoling Qrech followed by the results if it succeeds. She can't half ass that.
 
We report to Belegar every turn.
Yes, but our timesheet is only audited in the event of a failure.
Mathilde can tell him she's preparing for a crazy dangerous scouting mission, those enchanting skills are going to be used to make armor and a staff at least. A comparison could be made to a runesmith preparing his runes for a battle or something.
Yeah, I expect our report, should Keep It Classy win, will be "I talked to my contacts who have special knowledge of the route and prepared myself to go scout the region personally."
Sorry, what's this about Uber-robes? Are they just the straight updgrade we've been expecting, or did I miss something in the last day or so?
It's the attempt at enchanting always-on Aethyric Armour into our robes with our Tirelessness Mastery and our higher magic, to make robes with the protection of plate armor and which make us immune to physical fatigue while wearing them. There's also been some research, spearheaded by @Andres110, into finding useful spells from other Winds we could add into it with Windherder.
What's the rationale behind learning that this turn specifically?
No. The Runes the Colleges use are a method of making materials more receptive to enchantment. They don't provide an effect on their own.
My belief is that learning this will give us better odds at including subtler or more complex effects in our work, as opposed to just straight up "more powerful". So doing it before we turn our staff or make our robes seems like a smart idea.
 
Qrech gambits are based on Mathilde getting her focus on, which means spending long hours planing and cajoling Qrech followed by the results if it succeeds. She can't half ass that.
I am assuming that the LM Grey part of the action will be somewhere in the ballpark of a single conversation and a written and collated report. So for the rest of the month it is pretty much just Qrech and combining the information he gives us with Grey's for a bigger picture. Barely any less half-assed than when we were double-checking his info and learning a language.
 
Guys, I know I'm a little late to the party, but has there been appropriate discussion about the fact that the two leading plans only contain one action that pursues the goal given to us by Belegar? It seems inappropriate, especially considering he wasn't exactly thrilled with how we handled the last problem he gave us. We should probably ax one or two of the classes to get more done on that front.
 
I still wonder who we could meet if we took this action. Somewhere out there might be a grizzled Grandmaster Ranger with an eyepatch and a mechanical arm, and we could get scouting and cardboard box Master Infiltration training from them for only 10 favor...
I don't know about an eyepatch and mechanical arm, but thanks for reminding me we can get top notch Dwarven trainers in the appropriate skills. That it would also prepare us for our internship in Ulthuan is icing on the cake.

My belief is that learning this will give us better odds at including subtler or more complex effects in our work, as opposed to just straight up "more powerful". So doing it before we turn our staff or make our robes seems like a smart idea.
I hope so. It'd be better for us if we could increase the quality as opposed to just increasing the likelihood of crossing a single Success DC.
 
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How rapidly do Chaos Wastes expand? And did they expand as a result of Chaos victories or did they facilitate said victories? I was assuming it was a terrain type that required more than simple Chaos army occupation.

It requires the winds of magic blowing very strongly from the north which generally happens during the big chaos invasions and Karag Dum fell during the big last one during Magnus time. It also probably didn't help that it is located in an area that has fallen ever more to chaos and chaos aligned factions over the last few centuries (I mean as far as I am aware the last big non-chaos aligned nomads/inhabitants of the region were the Gospodars before they moved west and settled in modern day Kislev) and stuff like Waystones and the like which counter events like that are probably non-existent at this point in time (if there were ever that many to begin with).
 
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Guys, I know I'm a little late to the party, but has there been appropriate discussion about the fact that the two leading plans only contain one action that pursues the goal given to us by Belegar? It seems inappropriate, especially considering he wasn't exactly thrilled with how we handled the last problem he gave us. We should probably ax one or two of the classes to get more done on that front.
There has been extensive discussion of that on the last few pages. I personally don't think it's a problem; if we succeed on the project overall, there's no issue. It's only in the event that we fuck up that our timesheet attracts attention.

That said, if you wish to be more conservative with project actions, take a look at Plan Fulfilling Obligations v2 or Plan Fulfill Obligations with Gretel.
 
Guys, I know I'm a little late to the party, but has there been appropriate discussion about the fact that the two leading plans only contain one action that pursues the goal given to us by Belegar? It seems inappropriate, especially considering he wasn't exactly thrilled with how we handled the last problem he gave us. We should probably ax one or two of the classes to get more done on that front.
That the anti-chaos course does not apply only came to be known a few hours ago.
I am trying to get other plans going that meet the requirements:

[] Plan Fulfilling Obligations v2
[] Plan Fulfilling Obligations v2
 
There has been extensive discussion of that on the last few pages. I personally don't think it's a problem; if we succeed on the project overall, there's no issue. It's only in the event that we fuck up that our timesheet attracts attention.
I want to fill the last couple of turns before the expedition choke full with scouting and request College aid right after that as well. So if the average amount of actions spent over all 3-7 turns doesn't drop below 2 I really don't see the issue. Even if Belegar heavily disapproved, he literally doesn't have any direct insight regarding the exact timeframe we did any of the things we are going to do to help the expedition. Did we recruit Wizards while in Altdorf this year or six months before launch? Who knows.
 
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[x] Plan Fulfilling Obligations v2
I understand the position of the leading vote, but I cannot condone only taking one action towards the goal we're hired to do, just because we can get away with it. Even two actions is a little questionable. Furthermore, I don't think trying to hire Gretel and the Besiegers for the expedition would be a good idea, especially not at this time with them being put on retainer by Barak Varr for the upcoming blockade issue. If that gets resolved before the expedition starts, then I could probably be persuaded otherwise.
 
ducklings are a half-action, though better than no action at all in keep it classy it still does not fully fulfill our obligations. We need either two half-actions or a full-action.
Half actions for terms of AP count as full actions for terms of job fulfillment. There's WOG somewhere validating this.
 
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