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[X] Plan: Skaven Knowledge Missile Launcher
Have you considered consolidating the tower brainstorming into the main brainstorming action, making the Penthouse action tower construction in case good AA tower ideas do come up, and then swapping out the personal tower construction action for some self-improvement like staff turning? Single AP plans seem to be in right now, and while I do like the idea of setting up a brain trust for the task I can't vote for a plan that doesn't include any self-improvement.
 
I feel like making a delivery mechanism for the Brass orb would be a better countermeasure and would take less work to make.
I have no interest in messing around with that thing. Relying on Skaven technology seems rather unwise, given it's infamously unreliable.

Just using the damn thing has, what, 1/3 chance of sending you to the Realm of Chaos?
 
[X] Plan: Skavenslayer + Urannon's Thunderbolt
-[X] MAX: Receive dictation.
-[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
-[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
-[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
-[X] Build a new tower with anti-dragon capabilities
--[X] Capable of the spells Urannon's Thunderbolt for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery
--[X] COIN: The Gambler
-[X] Travel to the Grey College and attend lessons there: Staff Turning
-[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
-[X] Dictate papers:
--[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
--[X] Insight on Skaven tactics and strategy
-[X] PENTHOUSE: Have a tower built atop Karag Nar
-[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery

[X] Plan: Skaven Knowledge Bomb + Urannon's Thunderbolt
-[X] MAX: Receive dictation.
-[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
-[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
-[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
-[X] Build a new tower with anti-dragon capabilities
--[X] Capable of the spells Urannon's Thunderbolt for direct damage, Curse for debuffing hard targets, and Second Portent of Amul to buff gunnery (see below)
--[X] COIN: The Gambler
-[X] Create artillery emplacements with appropriate runic augmentation to supplement the new tower
--[X] Suggested runes: Rune of Accuracy/Flakksson's Rune of Seeking for precision, Rune of Penetrating for damage
-[X] Attempt to interest a prominent and knowledgeable Runesmith in the interaction between Runes and Vitae. (will start at the top and work your way down)
-[X] Dictate papers:
--[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
--[X] Insight on Skaven tactics and strategy
-[X] PENTHOUSE: Have a tower built atop Karag Nar
-[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery

This spell swaps out the non-battle magic AoE spell - Lightning Storm - for the battle magic spell specialised in killing monsters and elite units - Urannon's Thunderbolt, which is way better for killing dragons than Lightning Storm.

@picklepikkl
 
[X] Plan: Skavenslayer
[X] Plan: Skavenslayer with Artillery
[X] Plan: Skavenslayer with Less Vague Artillery
[X] Plan: Skavenslayer + Urannon's Thunderbolt
 
I have no interest in messing around with that thing. Relying on Skaven technology seems rather unwise, given it's infamously unreliable.

Just using the damn thing has, what, 1/3 chance of sending you to the Realm of Chaos?
The approach definitely has it's pros and cons.

Pro: Will almost certainly solve the dragon problem.

Con: Probably by replacing it with an even bigger and possibly demonic problem.

Pro 2: Belegar can't fire us since we're the only wizard around skilled enough to clean up the mess we made. Job security!
 
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Would it be possible to do something like the shadow tower, but with mindhole and take no heed? If those spells are being cast by an enchanted tower that is part of a mountain, can we wipe all the target's memories of the mountain and make it unremarkable?

It would work quite well against an opponent we're not sure we can kill in a single shot if so. It opens the possibility to make several attacks from ambush if it works.

[edit] this is just me throwing ideas out there as I'm not satisfied with the idea of trying to openly face a dragon in a blasting contest.
 
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I have no interest in messing around with that thing. Relying on Skaven technology seems rather unwise, given it's infamously unreliable.

Just using the damn thing has, what, 1/3 chance of sending you to the Realm of Chaos?
That's why you lunch it at the dragon. Sending it to the realm of chao is likely to deal with the problem.
 
Is there a reason the tower can't have Lightning Storm and Urannon's Thunderbolt for direct damage?

@Andres110 @picklepikkl

EDIT: If more than 3 spells would cause a problem, I'd prefer to stick with Lightning Storm, since 2 of the 3 spells are already effective against hard targets and we should have some answer for swarms.
 
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[X] Plan: Skavenslayer
[X] Plan: Skavenslayer with Less Vague Artillery
[X] Plan: Skavenslayer + Urannon's Thunderbolt
 
Is it possible to do a duel style setup like being able to switch between the lightning bolt to hit big tough opponets and the lightning storm to hit groups of smaller opponents?

How about this, then:

[X] Plan Versatile
-[X] MAX: Receive dictation.
-[X] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
-[X] DUCK: Spend time with Hubert to try to ensure a good relationship between him and magic, and between him and his identity as a Wizard.
-[X] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires.
-[X] Build a new tower with anti-dragon capabilities
--[X] Capable of shifting between the spells Urannon's Thunderbolt for direct damage, and Lightning Storm for dealing with many targets.
--[X] COIN: The Gambler
-[X] Travel to the Grey College and attend lessons there: Staff Turning
-[X] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
-[X] Dictate papers:
--[X] Queekish-Reikspiel Dictionary, including spoken Low Queekish
--[X] Insight on Skaven tactics and strategy
-[X] PENTHOUSE: Have a tower built atop Karag Nar
-[X] SERENITY: Write a paper: Brief observations on Eshin Sorcery

Since this is a more broad plan, and in general doesn't rely as much on cannon emplacements, I removed the buffing portion of the tower, to free up some of the complexity space for being able to switch between single and multi-target modes.
 
...I am annoyed that Panoramia was quietly swapped out of skavenslayer.
I don't think @LightLan ever had Panoramia in Skavenslayer. I think you are thinking of a different plan.
(removed the 2nd anti-Dragon action for learning Staff Turning)
This was their note on how they had modified the plan. No mention of Panoramia therein.
Since this is a more broad plan, and in general doesn't rely as much on cannon emplacements, I removed the buffing portion of the tower, to free up some of the complexity space for being able to switch between single and multi-target modes.
I like this. Rather than stack up infinity approval votes, just going to put my favorite:
[X] Plan Versatile
 
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How about this, then:

Since this is a more broad plan, and in general doesn't rely as much on cannon emplacements, I removed the buffing portion of the tower, to free up some of the complexity space for being able to switch between single and multi-target modes.
That's two spells compared to the original three. Do you think there's room to add Curse back to that? It should be useful regardless of what else is attacking the target.
 
Have you considered consolidating the tower brainstorming into the main brainstorming action, making the Penthouse action tower construction in case good AA tower ideas do come up, and then swapping out the personal tower construction action for some self-improvement like staff turning? Single AP plans seem to be in right now, and while I do like the idea of setting up a brain trust for the task I can't vote for a plan that doesn't include any self-improvement.
There is no tower brainstorming. The whole point is to not make it a tower. So a penthouse action wouldn't be able to replace anything. I could consolidate the two anti-dragon actions into one. Honestly, that would probably make more sense, since the first part shouldn't take a lot of IC time. I guess I'll just do that. @Andmeuths tagging you in case you disagree.
 
That's two spells compared to the original three. Do you think there's room to add Curse back to that? It should be useful regardless of what else is attacking the target.

"2 vs. 3" doesn't really take into account that one of those "2" is a battle magic spell. There's a lack of thematic congruence between cursing someone with bad luck and the other options, too - it's a lot easier to see how you could build a single tower that can do both "lots of little lightning" and "one big lightning".
 
Is there a reason the tower can't have Lightning Storm and Urannon's Thunderbolt for direct damage?

@Andres110 @picklepikkl

EDIT: If more than 3 spells would cause a problem, I'd prefer to stick with Lightning Storm, since 2 of the 3 spells are already effective against hard targets and we should have some answer for swarms.
You are wrong. If you were talking about the anti-air tower you'd have a point, but this is the anti-dragon tower - the tower meant specifically and wholly to fight dragons. If there's a choice between two spells and one's better for fighting dragons, the one better for fighting dragons ALWAYS takes priority on the anti-dragon tower.

EDIT: Specialise in anti-dragon spells for the anti-dragon tower, generalise the spells of the anti-air tower. This is what makes the most sense.
 
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the tower meant specifically and wholly to fight dragons
I think that's a bit much.
Your assignment for the remainder of this year is a light one, as Belegar knows you've still got to finish the Reikspiel version of the translation - to create, commission, devise, or otherwise see to some sort of plan for if the Ice Dragon turns hostile, ideally something that could also come in handy against other dragons or any other variety of enormous flying beast. A number of possibilities immediately leap to mind, and it's up to you to decide upon the best of them.
Being useful against Wyverns and such beasties would also be quite helpful. Or some of the monsters the Chaos Dwarfs have access to.
 
"2 vs. 3" doesn't really take into account that one of those "2" is a battle magic spell. There's a lack of thematic congruence between cursing someone with bad luck and the other options, too - it's a lot easier to see how you could build a single tower that can do both "lots of little lightning" and "one big lightning".
Yeah, I think I like this solution best for that reason. The earlier version wasn't so bad, because none of the spells were battle magic, but once we start playing with battle magic we should stick to "extrapolations on a theme" if we want things to go well. This way we have "fuck this thing in particular" for big gribblies and "fuck all y'all" for multiple smaller ones.

Also, since we're no longer using magic to influence luck, it's a tower Mathilde could theoretically operate without going against her religion.
 
I think that's a bit much.

Being useful against Wyverns and such beasties would also be quite helpful. Or some of the monsters the Chaos Dwarfs have access to.
Enormous flying beast. Not swarms of normal/small-sized beasts. My point stands. The tower should focus on large, single targets like it's supposed to.
 
You are wrong. If you were talking about the anti-air tower you'd have a point, but this is the anti-dragon tower - the tower meant specifically and wholly to fight dragons. If there's a choice between two spells and one's better for fighting dragons, the one better for fighting dragons ALWAYS takes priority on the anti-dragon tower.

EDIT: Specialise in anti-dragon spells for the anti-dragon tower, generalise the spells of the anti-air tower. This is what makes the most sense.
It's not really. Like, it'll fulfill the duty pretty well, but it mainly is an excuse to give the Eye an AA capacity, as far as at least I'm concerned. A swarm of weak wyverns carrying orcs who think too highly of themselves worry me a lot more than our romantic interest.
 
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