- Location
- France
[X] Plan: Skaven Knowledge Bomb
[X] Plan: Skaven Knowledge Bomb v2
[X] Plan: Skaven Knowledge Bomb v2
Where can I get the specs on Curse? I don't even know which College it belongs to.
This reads to me as being immobile artillery permanently attached to Karag Nar specifically. Is that supposed to be the case?Create artillery emplacements with appropriate runic augmentation to supplement the new tower
Ah yes, The Skaven Knowledge Bomb plan is to use magic as its primary mode, with lightning. And then use artillery emplacements with runic enhancements as a secondary defense option.I don't understand. Doesn't the tower proposed in the first plan specifically use magic?
And the artillery emplacements, what are those about? Why are they supposed to be just around said tower? Wouldn't something mobile make much more sense? I.e. enchant the artillery, not the emplacement?
Also, @BoneyM: Could we have a separate vote on the anti-dragon weapon, and instead just leave it as an open action here?
@BoneyM How much can we do with the 'attend lessons' action? The plural and variable cost implies multiple classes is an option.
This is a very reasonable point. @BoneyM: Would it be legal to ahead-of-time commit the Penthouse tower action to building an air superiority tower?
Mostly I'm just concerned because it's always hard to judge write-in actions, and it seems like the various options we've got aren't good enough by themselves and we'd want multiple angles of attack, especially if we want to fulfill Belegar's mandate to protect from flying threats in general and not just the Ice Dragon.
Was this book written in Low Queekish for some reason or does this imply that we have at least enough knowledge of the Moulder dialect to translate an anatomy book with pictures into something readable and worthwhile?
@BoneyM Given that King Belegar's name and riches are the main attraction, how much does some extra College Favor matter here?
If Belegar wanted Mathilde to prepare for a certain fight it'd be a longer and more detailed process, but he's asked her to contribute whatever she can as a just-in-case, and as a softball for Mathilde.
Now this is not to say we should slack off on the tower as Belegar is our friend and boss and he gave us a job, just that this is a relatively minor concern.
I like how "build me a weapon that can deal with an ancient dragon capable of casually deploying battle magic" is now considered a softball for Mathilde.If Belegar wanted Mathilde to prepare for a certain fight it'd be a longer and more detailed process, but he's asked her to contribute whatever she can as a just-in-case, and as a softball for Mathilde.
I like how "build me a weapon that can deal with an ancient dragon capable of casually deploying battle magic" is now considered a softball for Mathilde.
When your last weapon nuked half a million plus Waaagh, it doesn't seem so impossible.I like how "build me a weapon that can deal with an ancient dragon capable of casually deploying battle magic" is now considered a softball for Mathilde.
Karag Nar's the one we're allowed to deface with towers.
The Sorcerer Islands, off the coast of Araby.Didn't the dragon used to live on an island that got taken over by dark elves, or something like that?
"Records, not Grudges. There's an archipelago off the coast of Araby they call the Sorcerers' Islands. A few centuries after Barak Varr razed Ulthuan's colony on them during the War of Vengeance, the dragon made its home there. For three hundred years, anything the Naggarothi had short of a Black Ark had to go all the way around the western side of Ulthuan, because if they passed between Ulthuan and Araby they'd either go too far east and be assaulted by the dragon, or too far west and run aground on the Shifting Isles. Eventually it either left or was driven out by Araby, but for a long time it was an important strategic advantage over the corsairs."
Oh, lol. So he thought he was asking us to, like, make sure we have some anvil runes on hand to keep his gyrocopters and artillery from being instagibbed if it comes to a fight, but we're looking at this and going "Hmm, I wonder how hard it is to build a doom tower that could take an emperor dragon..."One of those little cultural misunderstandings. Ask a Runesmith that, and they'd be able to tell you the most suitable combination of Runes they're capable of within a few minutes. Wizards have a rather more complicated range of possibilities.
Oh, lol. So he thought he was asking us to, like, make sure we have some anvil runes on hand to keep his gyrocopters and artillery from being instagibbed if it comes to a fight, but we're looking at this and going "Hmm, I wonder how hard it is to build a doom tower that could take an emperor dragon..."
The more I think about it the less I like that our against a specific dragon is to just add another tower to Karag Nar. It feels like we are somehow stuck with our latest achievement, sticking more and more stuff on a single spot.
Seriously there are so many reasons why it's a bad idea. From not protecting further away Karags, to not protecting the underground areas that the dragon can literally fly to without being seen in the sky, to advertising our capabilities like a middle finger towards our potentially friendly target that would be more useful as an ally, to creating a single point of failure in which we lose everything if the dragon doesn't die before being able to retaliate, to just using straight forward attacks that deal X damage against a dragon. On top of that the currently winning vote doesn't really leave any space for us to be consulted or for our mistakes to be pointed out to us. And yet it currently has a vote momentum that seems near unsurmountable.