[] Plan Derpmind's Picks
-[] MAX: Receive dictation: Queekish-Reikspiel Dictionary, including spoken Low Queekish, Insight on Skaven tactics and strategy
-[] JOHANN: Write a paper: Ratling Gun mechanism and countermeasures
-[] DUCK: Panoramia's about ready to test for Magister, but she's putting it off because she doesn't have a lot of free time to prepare. Work with her to help make the most of every spare minute.
-[] EIC: Lend the services of the Hochlander, and the EIC's intelligence and contacts, to Roswita to help track down the Talabeclanders buying peat from the vampires. (NEW)
-[] Current Task: Attempt to design, build, and enchant anti-dragon artillery pieces, using whatever combination of engineering, enchanting, and runework you can manage to wrangle together.
-[] Study an artefact: Ranald's Coin
-[] Dictate papers.
-[] Attempt to interest a prominent and knowledgeable Runesmiths in the interaction between Runes and Vitae. (will start at the top and work your way down)
-[] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[] SERENITY: Brief observations on Eshin Sorcery
-[] The Gambler: Anti-dragon artillery.
Reasoning: For the papers, dictating the dictionary means we get Max's bonus roll to help make it as good as possible, and we follow that up with our other
two three Skaven papers to drop as much Skaven-related knowledge together as possible. Plus it gets two papers done before they get the FADED penalty. Edit: I'm stealing
@picklepikkl 's four-paper knowledge bomb. It's too rad not to do, unless we
only want to finish the dictionary by itself.
Ducklings: Looks like Hubert's figuring things out now, so I think it's past time to help Panoramia level up. Becoming a proper Magister gives Panoramia much more resources to work with for her own projects.
EIC: We have an informant/spy network, and we have some to run it. This is a good opportunity to test them and a good use of the EIC's resources.
Current Task: I don't think superweapons are the solution to everything. Moreover, we shouldn't design something specifically to kill an Ice Dragon when we could instead try to build something to fight any superheavy flying enemy. (Remember the orc warboss was... uh... something about eating a giant bird? Ok, I don't remember, so there.)
Studying Ranald's Coin: It's
way past time we finally did this. We've got the breathing room to fit in this action, and it's our best way of helping better use that massive Piety stat we've gotten.
Vitae: As was our plan last turn, now that we've got a saftey handling sheet for this dangerous material, we can finally give it to Runesmith researchers to see if it can help charge Ancestor Runes and possibly help with other Runesmith-related stuff. And this action gives Kragg (or the other guy) first dibbs if he's interested.
Penthouse: We've got enough towers for now, and enough rooms underground. We should probably up our personal security sooner rather than later. (But if people really want another tower, I'm not against switching this part.)
Gambler: I'm putting the coin on the anti-dragon-artiliary since it involves getting multiple character's assistance and therefore will be the riskiest task this turn.
Yes I couldn't figure out a good plan name. Meh.
