I disagree with the plan to give every squadron invasion capacity at this point, as I don't believe we have the armies to support that, and I also disagree with the design for the bombardment ships having a troop deck in it.
So have a different plan.
[X] Plan Garrison and Invasion
-[X] 1x Raise Armor Army (6M-2=4m)
-[X] 2x Raise Infantry Army (4m)
-[X] 1x Resolute-class Corvette (26M), 3rd Naval Squadron
-[X] 1x Resolute-class Corvette (26M), 1st Patrol Squadron (new)
-[X] 2x Armed Merchant Marine (32M), 1st Patrol Squadron (new)
-[X] 1x Resolute-class Corvette (26M), 2nd Patrol Squadron (new)
-[X] 2x Armed Merchant Marine (32M), 2nd Patrol Squadron (new)
-[X] 1x Ferryman-class Transport (23M), 1st Support Squadron (new)
- Hull: Converted Freighter (1E, 3O) (3M)
- Engines: Merchant Thrusters (1A, 1M, Fuel Efficient) (1M)
- Omni: [Defense] Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor) (4M)
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Utility] Troop Deck (2M)
- Bridge: Merchant (1M)
- Sensors: Merchant (1M)
- Warp: Merchant (4M)
- LS: Essential (2M) + Servitor Defense Stations (1M, 1A)
- Housing: Barracks (1M)
-[X] 1x Scorn-Class Bombardment Ship (24M), 1st Support Squadron (new)
- Hull: Converted Freighter (1E, 3O) (3M)
- Omni: [Weapon] Fusion Breaker Bombardment Cannon (Spinal Mount) (Damage 4, Very Short Range) (4M)
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Defense] Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor. (4M)
- Engine: Tuned Merchant Thrusters (2A, 1M, Fragile) (1M)
- Bridge: Merchant (1M)
- Sensors: Merchant (1M)
- Warp: Merchant (4M)
- LS: Essential (2M) + Servitor Defense Stations (1M, 1A)
- Housing: Barracks (1M)
- 5x Refit - Add Servitor Defense Stations to AMM-1 Voidwright, AMM-2 Starstrider, CVL-1 The Causeway, KV-1 The Resolute, and KV-2 Wage of Dissent. (5M,5A)
This plan buys two patrol squadrons for Garrison duties without weakening our current squadrons, a support squadron for dedicated invasions, and actually uses our new killbots by outfitting the majority of our first naval squadron with them to resist ork boarding attempts. As well as an armor army for stronger invasions. With this plan we can invade one to two likely invasion targets with properly amassed forces, without stripping our current squadrons for patrol forces and while still having a good invasion ship and bombardment ship.
Before anyone asks why, the Scorn carries a hanger because the space launched air strikes last turn were noted as a good support measure for invasions, so now it can shoot land targets and launch air strikes at them.