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Minor presences aren't sufficient for that purpose. At this point it's difficult to say when it would be available, as the EIC is reacting to events in the world to decide where to spread. That said, it doesn't really seem like it would be a major priority for the thread if it was available. Mathilde does not seem desperately short of things to spend her AP on.
True, but if a guy in Altdorf is selling some Nehekhara Talisman it may be interesting to have the option of purchasing it...

Plus it seems like a great tool for plot hooks...
 
After being startled by a few sketched proposals that lean hard into reinterpretations of the nature of Shallya's Tears and the Goblet they were drunk from, you commission a lovely painting of Ranald and Shallya sitting together in a field, surrounded by a mixed flock of crows and doves, and when it arrives you hang it across from the laudably fidelious choughs.
Yeah, it's probably a faux pas to have dirty pictures of your oldest friend. I mean, I don't know, maybe Ranald would be okay with it, but Mathilde is kind of a cinnamon roll...
Pity there wasn't any wonders from Time of Troubles, but i guess gold speaks for itself.
Wutroth is almost as expensive as Gromril. That's not bad as a consolation prize.

If we could find a way to trade wutroth for gromril to Karak Norn or somewhere, even at a loss, that would be some extremely valuable furniture.
 
As the leading two plans currently ignore it I will remin d people that we have a FRESH paper that, if not writen this turn, will degrade.
The fact that it's Fresh is not, itself, sufficient to make it worth doing. We saw the Sorcerer cast one spell. There isn't a ton of insight we can offer from that other than "this exists."
@BoneyM By the way, was our observation of the Eshin Sorcerer and the way he used Ulgu and Dhar for his magic enough material for another paper?

Because we clearly need more subjects to research and write about.
Not a meaty paper, but yes.
In contrast, Eshin's analysis of the Skaven Civil War is something that might be useful to the Grey College right now. As I said earlier:
even if it doesn't lead to a new wave of raids, it helps them understand how Clan Eshin's intelligence analysis works, which is very useful for the Conspiracy of Silence. Understanding how your enemy thinks, what their priorities are, and what data they care about is really good for long-running spy-vs-spy hijinks.
So my bet is that the sorcerer paper might give more College Favour, but the other one will have more narrative consequence.

That said, I'm voting for both [] Plan: Spoken Queekish v4 with Better Max and [] Plan: Spoken Queekish v4 with Better Max and Better Paper, and encourage other people to do likewise until we get a better-Max plan in the lead.
 
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The fact that it's Fresh is not, itself, sufficient to make it worth doing. We saw the Sorcerer cast one spell. There isn't a ton of insight we can offer from that other than "this exists."

It's an entirely new methodology of casting magic as far as we know. The fact that we saw one spell is irrelevant. It's like observing one nuclear fusion reaction when all you were aware of was fission. The mere fact of the observation could be transformative.

Particularly as the Colleges don't even know for sure that Eshin sorcerers exist, let alone how they accomplish what they do. Understanding the fundamental principles of their magic is a huge step forwards.
 
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The fact that it's Fresh is not, itself, sufficient to make it worth doing. We saw the Sorcerer cast one spell. There isn't a ton of insight we can offer from that other than "this exists."

We saw it cast multiple actually, it was just the one that we got close enough to see in depth mechanics of the casting though, so it would be a brief overview about the capabilties of spells we saw cast and then diving into the meat of the one we can dissect probably?
 
It's an entirely new methodology of casting magic as far as we know. The fact that we saw one spell is irrelevant. It's like observing one nuclear fusion reaction when all you were aware of was fission. The mere fact of the observation could be transformative.
Like I said, I think it would be worth more College Favour. That isn't enough reason, IMO, to prioritize it over the Skaven Civil War analysis, which has strategic applications directly relevant to the Conspiracy of Silence, since Eshin is the sneaky-sneaky crew.
 
Like I said, I think it would be worth more College Favour. That isn't enough reason, IMO, to prioritize it over the Skaven Civil War analysis, which has strategic applications directly relevant to the Conspiracy of Silence, since Eshin is the sneaky-sneaky crew.

I believe that understanding the fundamental principles of how the primary enemy that the Grey College has within skaven society does thir business is of pretty fundamental importance to allowing them to exploit knowledge of Queekish and making intervening in the civil war safer.

The skaven intelligence is at least six months out of date, and unless Eshin are completely incompetent, almost certainly totally irrelevant to anything happening anywhere outside the Badlands, as information comparmentalisation means that field agents should never have been informed about something that wasn't immediately tactically relevant. The skaven have super-radios. They can pass messages globally real time I something outside ther theatre f operations becomes relevant.
 
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True, but if a guy in Altdorf is selling some Nehekhara Talisman it may be interesting to have the option of purchasing it...

Plus it seems like a great tool for plot hooks...

My own take on this issue: considering how late in the turn Mathilde read the Sylvania reports, the chances are very high that without a 2nd IC, the Altdorf Handler's report of the artifact would be read too late for Mathilde to buy the tailsman in time.
 
I believe that understanding the fundamental principles of how the primary enemy that the Grey College has within skaven society does thir business is of pretty fundamental importance to allowing them to exploit knowledge of Queekish and making intervening in the civil war safer.
I don't agree that Eshin Sorcerers are the Grey College's primary enemy within Skaven society; I think Clan Eshin as a whole is, and so getting a view of their internal analysis is a huge deal. Getting data on your enemy's tactical capabilities is great; getting to steal internal intelligence reports from your enemy lets you tailor your counterintelligence to their capabilities and priorities. Most Eshin are not Sorcerers and most Grey College encounters with Eshin are not with Eshin Sorcerers, as is obvious from the fact that the College still isn't sure if they exist.
 
If you have a specific exotic mystery item in mind I might be able to give a more detailed answer of how Mathilde can go about getting her hands on it.
A Modest Treatise on the Nature of Magic, by Gotthilf Puchta. the influential (and ridiculously enormous, like, bigger and wider then Mathy is tall.) book on magical theory, not a book of spells, but one of solid and complex theory, analysing the nature of magic, the Realms of chaos, and other such esoteric and occult matters. Each college has its own copy as well as in the private libraries of the most rich and powerful wizards, and even some of the high nobility.

how do we go about getting the book of BOOKS.
 
I don't agree that Eshin Sorcerers are the Grey College's primary enemy within Skaven society; I think Clan Eshin as a whole is, and so getting a view of their internal analysis is a huge deal. Getting data on your enemy's tactical capabilities is great; getting to steal internal intelligence reports from your enemy lets you tailor your counterintelligence to their capabilities and priorities. Most Eshin are not Sorcerers and most Grey College encounters with Eshin is not with Eshin Sorcerers, as is obvious from the fact that the College still isn't sure if they exist.

Internal intelligence reports held by field agents should be worthless or actively misleading. Skaven are institutionally paranoid, and Eshin would be even more so. Why would they leave anything that a rival group could exploit like that? Eshin don't have a monopoly on spies and assassins. Morrs, for example, were famously competent in that area.

For example, any material should be thoroughly scrubbed so there isn't a hint of how it was gathered, and for agents in the field like this, probably hidden amongst actively misleading information that the inside reader knows to disregard. This is the most basic tradecraft. Shin should be vastly more capable of obfuscating and misleading. They, afterall, have to be good enough to compete with each other, and they've existed for what, twenty five times as long as the Grey College in which to develop their skills and institutional culture.
 
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A Modest Treatise on the Nature of Magic, by Gotthilf Puchta. the influential (and ridiculously enormous, like, bigger and wider then Mathy is tall.) book on magical theory, not a book of spells, but one of solid and complex theory, analysing the nature of magic, the Realms of chaos, and other such esoteric and occult matters. Each college has its own copy as well as in the private libraries of the most rich and powerful wizards, and even some of the high nobility.

how do we go about getting the book of BOOKS.

That would be the Esoteric level of Imperial books on Sevir.
 
Right, maybe I should do the voting thing as well.

Can anyone give me a list of all the plans that include studying the AV? Even if it's just a single action, I would like to support those efforts.
 
Internal intelligence reports held by field agents should be worthless or actively misleading. Skaven are institutionally paranoid, and Eshin would be even more so. Why would they leave anything that a rival group could exploit like that? Eshin don't have a monopoly on spies and assassins. Morrs, for example, were famously competent in that area.
...is it your contention, then, that Boney gave us deliberately worthless stuff on our loot roll against Clan Eshin?
1: Treasure
2: Information on Civil War
3: Intelligence on the Under-Empire in general
4: Local intelligence
5: Sneaky books
6: Magical books (theory)

1: Treasure
2: Gubbins
3: Altar
4: Eastern books
5: Religious books
6: Spellbook
[Loot finding: Intrigue, 82+22=104.]
[Rolling...]

If you had been able to spend weeks or months on the task as you had when raiding the other Clans, you'd know in advance where to go and what you'd expect to find. With mere minutes to spend before you need to turn around or risk the entire battle, you fall back on luck, guts, and wild guesses. The Eshin settlement seems much more orderly than that of Clan Mors, cleaner than Clan Moudler and less obviously riven by internal intrigue that Clan Skryre, but some things transcend Clan and you go straight for the largest structure you encounter, confident that it will belong to someone important. The room within is a bizarre clash between two rival styles, with one half of the room seeming to aspire to monkish asceticism while the other is a haphazard sprawl of books and paperwork not much different to that of human bureaucrats and officers you've seen. You empty the shelves that would be at eye-level for a Skaven, reasoning that they'd be the most often consulted ones, and pile atop those all the paperwork you can haphazardly stack atop each other. Your recent forays had lead you to keeping a hessian bag folded up inside an inner pocket, and you spare the few seconds it takes to stack the books neatly inside it instead of piling them up haphazardly. Opening up the possibility of having an operation go badly because of bulky, difficult-to-carry loot is a rookie mistake.

---

Despite your still-lingering sense of unease about exfiltrations, you manage to get out as easily as you got in, and you make your way back to the Citadel with minutes to spare. In the handful of seconds you get before the Ranger reports start coming in, you skim through your loot. Your confidence in learning written Queekish takes a blow until you realize that the books aren't written in it. Cathayan, perhaps? You put them aside for later and skim instead through the paperwork, which turns out to be a series of updates from various corners of the world, detailing the hidden war within the Under-Empire. You burn with curiousity, but since none of it is immediately applicable, you're likewise forced to put it aside.
This is the source for the stuff we're discussing: the loot roll we took at some risk. Why, exactly, would Clan Eshin keep worthless and actively misleading reports around in its own settlements? Just to screw with people who attacked them? That seems like a lot of effort for very minimal gain.
 
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Can anyone give me a list of all the plans that include studying the AV? Even if it's just a single action, I would like to support those efforts.
Your wish is my command.

[ ] Plan: Spoken Queekish v4
[ ] Plan: Spoken Queekish v4 with Better Max
[ ] Spoken Queekish with better gambits
[ ] Plan Redshirt v2
[ ] Plan: Spoken Queekish v4 with Better Max and Better Paper
[ ] PLAN WOLF, v2
[ ] Plan: Save the History! also AV and Job I guess...
[ ] Plan: Spoken Queekish and AV preliminary research done. V3
[ ] Plan Dictionaries now, Runelord checks out AV stuff and jazz
[ ] Plan: Save the History! also AV and Job I guess... V2
[ ] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
[ ] Plan: Rat Spider Snake and Wolf
[ ] PLAN REAPER
[ ] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
[ ] Plan: Save the History! also AV and Job I guess... V3 better Max
[ ] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
[ ] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
[ ] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
[ ] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
 
Your wish is my command.
Why thank you.

[X] Plan: Spoken Queekish v4
[X] Plan: Spoken Queekish v4 with Better Max
[X] Spoken Queekish with better gambits
[X] Plan Redshirt v2
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] PLAN WOLF, v2
[X] Plan: Save the History! also AV and Job I guess...
[X] Plan: Spoken Queekish and AV preliminary research done. V3
[X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
[X] Plan: Save the History! also AV and Job I guess... V2
[X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
[X] Plan: Rat Spider Snake and Wolf
[X] PLAN REAPER
[X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
[X] Plan: Save the History! also AV and Job I guess... V3 better Max
[X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
[X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
[X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
[X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.

I pledged myself to the banner of Aethric Vitae, and I shall not let it pass by without at least nominal support!
 
[X] Plan: Spoken Queekish v4
[X] Plan: Spoken Queekish v4 with Better Max
[X] Spoken Queekish with better gambits
[X] Plan Redshirt v2
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] PLAN WOLF, v2
[X] Plan: Save the History! also AV and Job I guess...
[X] Plan: Spoken Queekish and AV preliminary research done. V3
[X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
[X] Plan: Save the History! also AV and Job I guess... V2
[X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
[X] Plan: Rat Spider Snake and Wolf
[X] PLAN REAPER
[X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
[X] Plan: Save the History! also AV and Job I guess... V3 better Max
[X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
[X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
[X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
[X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.

I've just never voted for this many plans before, and I doubt I'll ever get the chance to do so again without it being a meme vote.
 
Plan Spoken Queekish v4 has the lead with 45 votes while Spoken Queekish v4 with better max is second place with 29. Depending on how long BoneyM keeps the vote we may have a upset.
Adhoc vote count started by Nurgle on Feb 17, 2020 at 4:33 PM, finished with 889 posts and 104 votes.

  • [X] Plan: Spoken Queekish v4
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [x] Plan Redshirt v2
    -[x] MAX: Receive dictation: Queekish-Khazalid Lexicon
    -[x] JOHANN: Study an artefact: Black Gem.
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[x]Travel to the Grey College and attend lessons there x2:
    --[x] Waystone Fundamentals
    --[x] Practical Diplomacy
    -[x] Dictate papers: Queekish-Khazalid Lexicon
    --[x] COIN: The Gambler
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[x] BUILD: Have a gyrocopter landing pad built into your balcony.
    -[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
    [X] Spoken Queekish with better gambits
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan Dictionaries now, powerstones for AV stuff and jazz
    -[X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
    -[X] Travel to the Grey College - Powerstones (1 College Favour per class) (For future AV and better enchantments)
    -[X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2 (Coin)
    -[X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
    -[X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
    -[X] Have a gyrocopter landing pad built into your balcony.
    -[X] COIN: The Gambler: Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
    [X] Plan: Spoken Queekish v4 with Better Max and Better Paper
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] PLAN WOLF, v2
    -[X] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X] MAX: Receive dictation: Queekish-Khazalid Dictionary
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] TOWER: Have a gyrocopter landing pad built into your balcony.
    -[X] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
    -[X] P1: Dictate papers: Queekish-Khazalid Dictionary
    -[X] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] P3: Travel to the Grey College and attend lessons there: Waystone Class
    -[X] P4: AV: Investigate the exact circumstances required to induce a transformation.
    --[X] The Gambler
    -[X] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] COIN: The Gambler
    [X] Plan: Save the History! also AV and Job I guess...
    -[X] OVERWORK
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish and AV preliminary research done. V3
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    - [X] JOHANN: Have him teach Adela what he knows of engineering.
    - [X] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
    -[X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
    -[X] Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae. (Will start at the top and work your way down) (Coin)
    -[X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
    -[X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
    -[X] Have a gyrocopter landing pad built into your balcony.
    -[X] COIN: The Gambler: Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae.
    [X] Plan: Rat Spider Snake and Wolf
    -[X] OVERWORK
    -[X] MAX: Study an artefact: Unknown black gem.
    -[X] JOHANN: Study an artefact: Breathing apparatus.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Other: Convince Qrech the Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising the familiars to that faction. Ask him to teach wolf, and by extension you, spoken Queekish.
    -[X] Investigate how the We communicates with... itself?
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] Write a paper: Translated Eshin correspondence on the Skaven Civil War.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] The Deceiver: The Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising those familiars to that faction.
    [X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Save the History! also AV and Job I guess... V2
    -[X] OVERWORK
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] PLAN REAPER
    -[X] MAX: Write a paper: specify which.
    --[X]The psychology and social structure of the We. (FADED)
    -[X] JOHANN: Study an artefact: specify which.
    --[X] Breathing apparatus, stolen from Clan Skryre. (shared project with Johann)
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    -[X] Found an auditors division, to make sure the ledgers are in order.
    -[X] Write a paper: select which. (TOWER)(FREE)
    --[X] Brief observations on Eshin Sorcery (FRESH)
    -[X] Have a gyrocopter landing pad built into your balcony. (FREE)
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (ACTION 1)
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. (FREE)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them. (ACTION 2)
    -[X] Investigate the exact circumstances required to induce a transformation. (ACTION 3)
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia) (ACTION 4) (COIN)
    -[X] The Gambler: specify an action this will apply to.
    [X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
    [X] Plan: Save the History! also AV and Job I guess... V3 better Max
    -[X] OVERWORK
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    --[X] GAMBIT: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
    [X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with convincing
    [x] Plan: Cunning Linguists, No Overwork
    -[x] MAX: Bring him into the classified study on Warptech and have him assist Johann with the Ratling Gun.
    -[x] JOHANN: Study an artefact: Black Gem.
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    --[x] COIN: The Gambler
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[x] Use King Belegar's pull to bring in some linguistics experts from the Empire's universities, though after proper vetting and swearing them to silence.
    -[x]Travel to the Grey College and attend lessons there x2:
    --[x] Waystone Fundamentals
    --[x] Practical Diplomacy
    -[x] BUILD: Have a gyrocopter landing pad built into your balcony.
    -[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
    [X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
    [X] Spoken Queekish with better gambits
    [X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [OVERWORK] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf & Waystones with Overwork (Rafin-QWWYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [OVERWORK] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Waystones /w no Overwork (Rafin-QWayNo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [OVERWORK] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf /w no Overwork (Rafin-QWNo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
 
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Dropping v4 in favour of v4 with Better Max

[X] Plan: Spoken Queekish v4 with Better Max
[X] Spoken Queekish with better gambits
[X] Plan Redshirt v2
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] PLAN WOLF, v2
[X] Plan: Save the History! also AV and Job I guess...
[X] Plan: Spoken Queekish and AV preliminary research done. V3
[X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
[X] Plan: Save the History! also AV and Job I guess... V2
[X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
[X] Plan: Rat Spider Snake and Wolf
[X] PLAN REAPER
[X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
[X] Plan: Save the History! also AV and Job I guess... V3 better Max
[X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
[X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
[X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
[X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
 
Not at all.

There is one recorded canonical Daemon Princess in the setting IIRC, and she was pretty much being carried by Plot Power the whole way up because "Whoops we need a token chick".

One part of it boils down to "Tabletop Wargame can't be bothered to have more than one or two variants of a given piece." But from what was going on from the Warhammer Online art direction, apparently the reason why the only Chaos classes that have female versions are the two casters boils down to "By the time they register as an actual Character, you couldn't tell the difference of what they were in the first place anyway, the Chosen are hulking monsters in plate, and the Marauders are mutated so much from what they were in the first place that what's left is pretty much a generic combat body"

So yeah, no, Chaos is literally the least egalitarian faction in the setting. Boils down to their taste in Fantasy breaking down to "Hulking Viking Warrior with steel thews" in whatever particular color and trappings of Chaos they want. Rando cultists and warlocks might be gender neutral conceptually, but the ones who get rewarded (And thus, get to qualify as Characters instead of randos) are the ones who cleave closest to Chaos' favored archetypes, so rando cultists and warlocks in the south don't get any real power from Chaos unless they can be easily pivoted over to what Chaos actually likes. (To wit, the hulking Viking murderbeast)
Did you just call Valkia token?
 
[X] Plan: Spoken Queekish v4 with Better Max
[X] Spoken Queekish with better gambits
[X] Plan Redshirt v2
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] PLAN WOLF, v2
[X] Plan: Save the History! also AV and Job I guess...
[X] Plan: Spoken Queekish and AV preliminary research done. V3
[X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
[X] Plan: Save the History! also AV and Job I guess... V2
[X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
[X] Plan: Rat Spider Snake and Wolf
[X] PLAN REAPER
[X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
[X] Plan: Save the History! also AV and Job I guess... V3 better Max
[X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
[X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
[X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
[X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
 
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