Voted best in category in the Users' Choice awards.
Doing that research on how their hivemind actually works might have saved us a few tries on picking a teacher, but more importantly it might warn us if there's any... awkward... ways our current arrangements might still go wrong.
I mean, we only wasted one try, and it didn't cost us an action -- just six months of teaching that they didn't get. I do agree that studying their communication might plausibly give us information that the teacher will find useful, giving her a bonus to her rolls or some other narrative bonus, but it's been hard to find actions to spare for it.
 
I mean, we only wasted one try, and it didn't cost us an action -- just six months of teaching that they didn't get. I do agree that studying their communication might plausibly give us information that the teacher will find useful, giving her a bonus to her rolls or some other narrative bonus, but it's been hard to find actions to spare for it.
Flubbed one and their current teacher rolled very mediocre.
 
Flubbed one and their current teacher rolled very mediocre.
Let's be precise here. She rolled great on actually teaching them the first turn:
[Candidate skill level: ??]
[Compatibility with the We: ??+??+/-??=44]
[Ongoing education of the We: ??+??+/-??=84]
On the second turn with them, she rolled average at communicating knowledge and poorly at communicating values:
[Communicating knowledge: ??+??+/-??=49.]
[Communicating values: ??+??+/-??=15.]
And we haven't seen how she did on her third turn with them yet.
 
So, a couple of thoughts, first about the Lore of Stealth v. Lore of Necromancy and then on possible Elemental research.

While I don't know much about the Lore of Stealth, I find that there exists a vast disparity of power between the Lore of Stealth and the Lore of Necromancy. Which I find a bit peculiar given that my understanding from this quest and what I can find is that the Lore of Stealth mixes Ulgu and Dhar similar to how the Lore of Necromancy mixes Shyish and Dhar. I understand that Shyish just seems more potent than Ulgu (with the downside of being much more noticeable) but I just don't understand how both lores which seem to mix Dhar with a wind can have such drastic disparities between their power. Or is the Lore of Stealth just Ulgu with some Dhar mixed in while Lore of Necromancy is using Shyish to control and manipulate Dhar?
Different focuses. Ulgu doesn't like direct action much, it doesn't even get ANY attack options until Fiendishly Complicated.
Shyish on the other hand is all about interacting with the dead, but when its not chatting up the dead its also astonishingly killy.

So what happens when you work Dhar in?
-Necromancy gets animating the dead, and also got its offensive spells made more killy.
-Lore of Stealth gets teleportation as simple, as well as differently lethal attack spells from Shadow Knives.

Seems to be working as intended.
Now, on to an intriguing Elemental research idea that I don't think has been discussed yet. Using Ulgu and runic magic to craft something akin to the Gholam from the Wheel of Time. For those who haven't read the Wheel of Time, or can't remember what the Gholam is, the Gholam is basically what would happen if you gave our 'Bok' friend the ability slip through the smallest hole, immunity to magic, and he was an assassin rather than a tour guide.

My idea, then, is to figure out how to create not an earth elemental like 'Bok' is, but either a shadow elemental or a mix of earth/shadow elemental that can cast some simple shadow magics like Doppelganger and program it as an assassin. The ability to send a magical construct on risky assassination missions where it can't be destroyed (much like 'Bok' can't be) would be amazing for high risk/high reward targets. It would take an extraordinary amount of work, however, as we would have to reverse engineer 'Bok' and then change/improve on the design.
The problem with the idea here is that 'Bok' is technically a projection. Its drawing power directly from the Eight Peaks Waystone network, you can't kill it unless you target the projection's origin.

Its like being astounded by a hologram reforming after you disperse it, you need to identify and hit the projector, the building's power supply or the power grid.

Wouldn't be useful for offensive actions, though it might be useful on the defense we don't actually know how much power it consumes before we overload the grid and blackout.
I'm not in a position to read through the thread right now, so can someone tell me what's the consensus on the Sorcerer's motives here?

Way i see it:

A) Sorcerer delivers a real message, but does not want it getting to the Seers, so he was prepared to attack unless the envoy brought overwhelming forces.

B) Sorcerer is delivering a false message, and is prepared to attack if the message is discovered, but will let the envoy leave if he believes it.

C) Sorcerer only delivered the message as a safeguard in case he fails to kill the envoy, delivering the message himself would be the preferred outcome. Have to be willing to die for this, or is very confident he can pull this off (secret master assassin nearby?).

So, possible messages:

1) Actual account of the events in K8P, not the best outcome for Eshin, but important info nonetheless.

2) False account of the events, doctored to make Eshin look better.

3) Information Eshin feels should get to the Seers, Dragon? New Dwarf tactics?

4) Just a letter confirming that Mors is effectively gone, no more info.

I feel we should at least try to understand what's going on before moving forward.
Does the letter need to be intercepted or do we gain by letting it get to it's destination? Is the letter to be trusted should we get it? Does the Sorcerer have backup nearby?

Why would an Eshin sorcerer wish to kill an envoy of the Seers if it's not for the letter? Maybe the information is correct, but he does not want the destruction of the Eshin Outpost known?
We don't have a lot of visibility but reasons:
--Personal gain
---Agent had personal feud with Sorceror, suppressed by circumstances of mutual foe. With Mors dying the Three is now a Two.
---Agent had blackmail over Sorceror. Opportunity to take them out in the chaos.
---Sorceror had command of whats left of Eshin. Kill Agent, take credit.
--Eshin's Orders
---Clan Eshin is ashamed of the general incompetency happening for this campaign arc, wants to wipe the slate and pretend it was just as planned, instead of Eshin being forced into a straight fight, almost being annihilated, and winning by luck as much as anything else.
---Clan Eshin wants to withdraw from the peaks to lick their wounds, but the Agent is going to force them to confirm the kill on the Trench once they learn Mors' field forces are broken. This would certainly kill Eshin to try, the Trench is fortified against a stealth approach last they knew, and when we assaulted it the Trench has about twice as many Skaven as what Eshin has left at all. Kill the Agent and pull out, they can probe another day.
--Paranoia
---Three is now Two. The Agent might betray Eshin and take the credit - Solution: Betray first.


The reveal of the Agent's presence is quite interesting really. It explains why Eshin had been so quiet once you run the numbers(discounting non-Skaven initially, as both dwarves and orcs were behaving like hostile terrain and will not-attack or always-attack).
At the start of this turn:
-Mors:
--Faces Skryre and Eshin. Three is peace. Present strong front to avoid being weakest, wait for opportunity
--Dragon removed Skryre. Two is War. To the knife with Eshin.
--RIP

-Skryre:
--Faces Mors and Eshin. Three is peace. Present strong front to avoid being weakest, wait for opportunity
--RIP surprise Dragon

-Eshin
--Faces Mors, Skryre and Council. Four is Feed, raid Skryre for techloot because Mors is strong.
--Faces Mors, and Council. Three is Peace, but Mors is attacking Skryre so they must defend.
--Faces Council. Two is War. Betray or be betrayed.


The documents I think we can assume to be legitimate, because the Agent was Chamon-ing while reading them, which suggests intense logical thought.
Presumably the equivalent of a Compelling paper being used as a distraction, contents unknown.
(Just woke up, haven't had time to catch up at all from the 40's...)


Actually, a question -- if the Council Agent dies in Karak Eight Peaks, what's going to happen?

Aren't they going to investigate? I mean, would they just blame it on the battlefield and write it off? Or are they going to send somebody over to check it out?
Of course they would, but if their priority lies with ensuring Mors is dead...then we could probably expect some kind of scouting effort, and finding an Empty Trench is going to be worrying if we had time to clean up the scene(we should, if Eshin buggers off, by the time they're back we should have already fully scoured the place).
Consider:
• Moulder knows that a sneaky rat blew up their attempted alliance with the goblins, then a bunch of human mercenaries and dwarves uncharacteristicly bumrushed them and allowed Mors to expand.
• Skryre was being hit by probing attacks around the fringes by Eshin for weeks, before their main processing plant got sabotaged, killing all their leaders and setting a dragon on them.

Neither of them is gonna be feeling charitable towards Eshin at the moment. If the Council's Agent goes down, and the scattered remnants of Eshin are the only ones to report back, their words are going to be pretty heavily doubted.

The whole thing will look like a plan by Eshin to steal all the credit gone badly wrong when the dragon woke up and ate them too.
Yeah, we can bet Moulder and Skryre had some Skaven get away alive in the chaos, and report back, but what they HAVE to report with is Eshin work.
 
In the other hand, the dragon will seriously consider any fight with even a relatively low chance of it's death, because when you get that old, low probabilities become near certainties.

You'd think so, but its behavior with regards to the skaven doesn't suggest "abundant caution" to me.

I mean, if a certain someone hadn't jacked their brass orb then that alone would be a 1-in-6 chance to kill it.
 
You'd think so, but its behavior with regards to the skaven doesn't suggest "abundant caution" to me.

I mean, if a certain someone hadn't jacked their brass orb then that alone would be a 1-in-6 chance to kill it.
Ice dragon has no experience with skaven, so the Brass Orb and it's non-caster-based/non-enchantment-based one hit kill on anything would therefore be a total OCP to it. AFAIK, there's nothing else in Warhammer that would be a serious threat to an emperor dragon that couldn't be noticed with windsight-equivalent or potentially dispelled (that would be something the dragon would plan around). There always exists the possibility of another archmage equivalent, but those tend to be significantly squishier than a dragon and the dragon could easily have plans for dealing with them.
 
So on an entriely different not, what is everyone's favourite thing about Mathilde?

Tough one, but I'd say the ever-expanding sense of responsibility she has developed.

Journeywoman Mathilde would probably not have dumped her overflowing pile of Very High Reward projects for months in order to preserve the life of the bigot who fired and snubbed her in every way. That was such a huge character moment, Magister Mathilde happened to see Roswita's fatalistic certainty of impending death, and saw firsthand the level of threat that was being directed at her, and her vindictiveness vanished in a flash. She emotionally came to the conclusion that Roswita was truly a good person inside, and that Stirland and Sylvania needed her to not die and begin the cycle anew, so she dropped fucking everything. Belegar's order was a convenient excuse, Mathilde spent every drop of her time on something that was no longer officially her responsibility. Because she still cared about Stirland, and her commitment to Abelheim's legacy is undeniable, as the ruins of Drakenhof will attest.

It mixed with her deep ambition extremely well, because that ambition is not directed inward towards personal wealth or power, it is directed outward towards improving the world she lives in. She is going after a fucking Sorc Hero alone because she is unsatisfied with merely taking 5/8 peaks in a single day, and has decided that she also needs to deny enemy Intel opportunities.

(Personally, I think she needs to learn how to consolidate victories and stop being so fucking ballsy, because it's going to end the quest one day)
 
My favorite times are all tied to times we talked to Ranald... I think the absolute best was when Van Hal died.

Ranald couldn't do anything to save him, it was never in his weelhouse in the firstplace, but he did what he could even if all he could do was comfort Mathilda as Van hal died.
Sure, he "did what he could". See, when a crit success happens, the thread attributes it all to Ranald. But whenever a crit fail or several occur, it's due to matters outside his hand.

Watching the Deciever( Ranald) 's magic work across different worlds is fascinating.
 
[X] Both should die
-[X] Let the Sorcerer's attack play out, then finish off whoever survives.
-[X] If the attack proves not to be physical, let the Sorcerer leave, and attack the Council member alone. The documents must not make it out.

So on an entriely different not, what is everyone's favourite thing about Mathilde

Kragg, to Belegar: "She thinks big, but about everything save herself. She has absolutely no ambition for her own advancement; it is one of those things that simply happens to her sometimes, as far as she's concerned."
Belegar: "Ah, so she's not a danger?"
Kragg snorts, turning his highest level of stony gaze on Belegar: "Such as that are the most dangerous of all."

Mathilde pretty much never thinks in terms of how good it'll make her look save as a thing about meeting responsibilities. She has very little ambition for herself, despite the thread's ambitions for her. It's all focused outside, on striving to achieve. The closest she ever came to self-indulgence was destroying Drakenhof, and even then it was something she saw as done for Abelheim and it was undoubtedly a great service to the Empire and the forces of Order.
 
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Sure, he "did what he could". See, when a crit success happens, the thread attributes it all to Ranald. But whenever a crit fail or several occur, it's due to matters outside his hand.

Watching the Deciever( Ranald) 's magic work across different worlds is fascinating.
Critfails just happen because of a lack of his presence/power rather than Ranald purposely causing them.

Ranald just cannot be everywhere doing everything at once, and if we happen to be doing something important while he is doing his best to do his job well.

Especially while Sigmar is just running about and abandoning his people.

See, makes perfect sense!
 
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Kragg, to Belegar: "She thinks big, but about everything save herself. She has absolutely no ambition for her own advancement; it is one of those things that simply happens to her sometimes, as far as she's concerned."
Belegar: "Ah, so she's not a danger?"
Kragg snorts, turning his highest level of stony gaze on Belegar: "Such as that are the most dangerous of all."
Is this a quote from something? Because it rules, and you're completely right:
Mathilde pretty much never thinks in terms of how good it'll make her look save as a thing about meeting responsibilities. She has very little ambition for herself, despite the thread's ambitions for her. It's all focused outside, on striving to achieve. The closest she ever came to self-indulgence was destroying Drakenhof, and even then it was something she saw as done for Abelheim and it was undoubtedly a great service to the Empire and the forces of Order.
With the exception of her knighthood, which was... I dunno, an acknowledgement?, she racks up her favors and accolades as tools to help her achieve more and more. It kind of reminds me of Miles Vorkosigan, who kept a giant collection of the highest military awards from multiple countries stuffed in a jar on his dresser.
 
Mathilde pretty much never thinks in terms of how good it'll make her look save as a thing about meeting responsibilities. She has very little ambition for herself, despite the thread's ambitions for her. It's all focused outside, on striving to achieve. The closest she ever came to self-indulgence was destroying Drakenhof, and even then it was something she saw as done for Abelheim and it was undoubtedly a great service to the Empire and the forces of Order.

Well Mathilde did chose a knighthood and she has been quite good at making her life more comfortable from her Ranald empowered looting spree.

It would probably be more accurate to say that she's focused on doing great stuff and then letting rewards flow from there - which is probably part of why Mathilde likes the dwarf attitudes so much: they've got a very straightforward 'you help us, we pay our debts' thing going on.
 
Critfails just happen because of a lack of his presence/power rather than Ranald purposely causing them.

Ranald just cannot be everywhere doing everything at once, and if we happen to be doing something important while he is doing his best to do his job well.
But that's the thing, Ranald very much was present for Van Hal. Even if he wasn't with us in the fighting itself, he was just a stone's throw away with his actual favourite mortal Gabriella( Heidi) .

And yet the one time in this Quest we actually needed Ranald, he was nowhere to be found.
 
And yet the one time in this Quest we actually needed Ranald, he was nowhere to be found.
Warning: incoming pedantry.

It is not the case that he was nowhere to be found. He was there with us:
You've never exactly prayed to Ranald, not formally. You've talked to him, and quite frequently, to thank or blame him as luck goes one way or another; he's been a constant part of your life, bending the odds to amuse himself and sometimes you. But now, for the first time, you clasp your hands together, bow your head, and speak to the only chance you have left. Your prayer is not a formal series of words that makes up those of more stratified cults, but a single word, repeated over and over: please.

Your prayer is cut abruptly off, as you feel a presence in the room, and the unmistakable feel of a hand on your shoulder. For a moment hope rises in you, but just for a moment. The hand remains on your shoulder, rather than the presence moving to Van Hal, and you can tell it's an attempt at comfort, rather than reassurance. An apology.

The feeling of the hand fades, but the presence remains, your only company as you sob at Van Hal's bedside.
Not only did he apologize for not helping, he stayed while we mourned Abelhelm. In comparison:
At last, his eyes open, his expression bleak. "Sigmar's light does not shine here."
Shitty-ass excuse for a patron of humanity. Ranald at least showed up, even if he couldn't/didn't help.
 
Warning: incoming pedantry.

It is not the case that he was nowhere to be found. He was there with us:
HE SHOULD'VE BEEN THERE WHEN WE ROLLED ALL THOSE NAT ONES!

Not only did he apologize for not helping, he stayed while we mourned Abelhelm. In comparison:

Shitty-ass excuse for a patron of humanity. Ranald at least showed up, even if he couldn't/didn't help.
He showed up, proving he was capable of afffecting the physical world.

Turns out the reward for years of loyal service is a pat on the shoulder.
 
With the exception of her knighthood, which was... I dunno, an acknowledgement?, she racks up her favors and accolades as tools to help her achieve more and more. It kind of reminds me of Miles Vorkosigan, who kept a giant collection of the highest military awards from multiple countries stuffed in a jar on his dresser.
Even the knighthood felt more like she was trying to open the door for other wizards. Actually being a knight felt very secondary to her for that scene and her decision felt more as a chance to set precedence and break unspoken barriers for wizards. At least that is how it felt to me.
 
While I don't know much about the Lore of Stealth, I find that there exists a vast disparity of power between the Lore of Stealth and the Lore of Necromancy. Which I find a bit peculiar given that my understanding from this quest and what I can find is that the Lore of Stealth mixes Ulgu and Dhar similar to how the Lore of Necromancy mixes Shyish and Dhar. I understand that Shyish just seems more potent than Ulgu (with the downside of being much more noticeable) but I just don't understand how both lores which seem to mix Dhar with a wind can have such drastic disparities between their power.
Simple. Nagash. Nagash was the greatest human magic user ever, and he had all but unlimited resources to develop his craft further. Plus the other Skaven clans have a vested interest in making sure that Eshin does not develop their magic to the level Nagash developed his own magic to, and Skaven are not nearly as good at innovation when you have to take the risks personally.
 
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