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I feel the need to reiterate the consistence of broken bones among the corpses found.

Broken bones would be consistent with nerve gas, ironically. Extreme spasms and seizure are a symptom of acetylcholinesterase inhibitors.

So... The prescription is probably lots of fire and light. Probably lots of Hysh and Aqshy. Shyish too. But it's hard to nail down with ranged attacks or direct damage magic, so. I dunno. Really decked-out people in runed armor and runed weapons? With lots of light and fire and some Wizard support too?

This sounds like a fine target for our fully armed and operational DEATH MOUNTAIN if we can get it outside.
 
This sounds like a fine target for our fully armed and operational DEATH MOUNTAIN if we can get it outside.

I doubt that a dragon that can glow will ever fall under the shadow.

Which is actually a general problem with using the tower, I realise.

edit: my misunderstanding of the actual target there...
 
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I doubt that a dragon that can glow will ever fall under the shadow.

Which is actually a general problem with using the tower, I realise.
As long as its light can't compete with the sun it can still be in shadow. It's just the night-time usage that can be shut off with a bright enough campfire.

EDIT: The question is how bright that campfire would need to be when measured against the flame tower...
 
You can emit light and still be in a greater shadow, otherwise everybody with a torch would be immune to the tower.

Hmm. I'm not sure - I think for Substance of Shadow, for example, any direct illumination counts as you not being in shadow.

As long as its light can't compete with the sun it can still be in shadow. It's just the night-time usage that can be shut off with a bright enough campfire.

EDIT: The question is how bright that campfire would need to be when measured against the flame tower...

A Hysh using dragon might well be able to shine brighter than the sun.

I think he means the posibile wendingo things not the dragon.

Ah, yes, my mistake.
 
Anyway, with the current 10 Pull gacha plan we have less than 1% of failure chance. Specifically 0.7% chance. If we learn any of Invisibility, Illusion or Cloak Activity we're fine and can learn the remainder if there is any whenever we have time. Which we've clearly been able to shake loose.

So, which is the DC we are using to calculate it?
 
So, which is the DC we are using to calculate it?
My assumptions were "learning a Moderately Complicated spell at our level of Magic has a base DC of 60, reduced by 10 for College instruction, for Fiendishly Complex add 10, and for it being Partially Known we get +10 on the roll." I had actually forgotten, when I did the earlier calculation, that Illusion was FC instead of MC, but that makes the math super easy: odds of failure for a Moderately Complicated at college with no prior knowledge is .23 (we have 26 learning and succeed if we hit the target number), odds of failure for a FC with some study is .23 as well (26 learning + 10 partial against DC 60), so .23 cubed is 1.2% odds of failing to learn any of the three spells that cover our ass, which is a lot better than our odds of failure when we're betting it all on Shroud of Invisibility.

If you want to poke at these assumptions, be my guest.
 
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[X] Plan Translation Extraction (Ultimate Tower Edition), 10 Pull Gacha Edition
Is the above plan legal? i though we could only build 1 tower per turn.


[X] Plan Translation Extraction, 10 Pull Gacha Edition
 
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I doubt that a dragon that can glow will ever fall under the shadow.

Which is actually a general problem with using the tower, I realise.

edit: my misunderstanding of the actual target there...

Actually, even if it's the dragon we might still pull it off considering that we're not just firing off Burning Shadows but the flames of the Dwarven underworld, which do not cast light but absorb it. Kragg the Grim appears to have already thought of this problem.

(As he's probably thought of most problems.)
 
Hmm. I'm not sure - I think for Substance of Shadow, for example, any direct illumination counts as you not being in shadow.
@BoneyM Point of clarification with regards to Burning Shadows: How much of a light source would be required to make it so you were no longer being burnt:

1) Any light source
2) A light such that it would halve the contrast of the shadow
3) A light such that the decrease in light from the shadow is actively hard to notice.
4) No level of light source could do it

(And if it's 2 or 3, could you give an example light-source that'd overcome the Red Tower's shadow-casting?)
 
As long as its light can't compete with the sun it can still be in shadow. It's just the night-time usage that can be shut off with a bright enough campfire.

EDIT: The question is how bright that campfire would need to be when measured against the flame tower...

The question is will an orc holding a torch get acid attacked by the tower (idk how Gazul's Flames work)

I think not because the shadow is what's harmful and holding a torch doesn't leave much a shadow around you.

Also if Gazul's Flame would "douse" any light sources such as torch considering it eats light.
 
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My assumptions were "learning a Moderately Complicated spell at our level of Magic has a base DC of 60, reduced by 10 for College instruction, for Fiendishly Complex add 10, and for it being Partially Known we get +10 on the roll." I had actually forgotten, when I did the earlier calculation, that Illusion was FC instead of MC, but that makes the math super easy: odds of failure for a Moderately Complicated at college with no prior knowledge is .23 (we have 26 learning and succeed if we hit the target number), odds of failure for a FC with some study is .23 as well (26 learning + 10 partial against DC 60), so .23 cubed is 1.2% odds of failing to learn any of the three spells that cover our ass.

If you want to poke at these assumptions, be my guest.

Thank you. This has sense, and the assumption of a change in 10 in the DC wouldn't be meaningfully impactful anyway, so I'm fine with it
 
Actually, even if it's the dragon we might still pull it off considering that we're not just firing off Burning Shadows but the flames of the Dwarven underworld, which do not cast light but absorb it. Kragg the Grim appears to have already thought of this problem.

I think that the flames are carried by the shadow, so in the absence of the shadow, there'll be no flames. Otherwise we wouldn't be messing around with needing light at all.
 
The question is will an orc holding a torch get acid attacked by the tower (idk how Gazul's Flames work)

I think not because the shadow is what's harmful and holding a torch doesn't leave much a shadow around you.
In comparison to sunlight a regular torch doesn't dispel the shadow IMO - you're still very clearly darker than you would be in sunlight.

But I've asked Boney for clarification on the point, so we'll see.
 
Is the above plan legal? i though we could only build 1 tower per turn.
The Red and Blue supplementary towers don't follow the same rules as the Penthouse towers for our personal use. Someone asked if we could spend a Penthouse action to build one AP-free and BoneyM said no, so they don't benefit from Penthouse action economy, but they also don't suffer from its limitations. Since both those options are new, Boney would have said if we could only do one.
Thank you. This has sense, and the assumption of a change in 10 in the DC wouldn't be meaningfully impactful anyway, so I'm fine with it
My belief is that if we learned it at home, the +20 from the Tower of Dawn and Dusk would more than counteract the +10 DC from college instruction, but that gives us odds of failure at around 13%, which I would have been okay with but not comfortable about it. Being able to try for all three at the same time is really useful from a cover-our-ass perspective, and super in character for Mathilde, who has a habit of just swinging her influence around when she is frustrated by not being able to get something because luck is against her (remember Wizard Chic?).
 
Where did this 10 Favor for all spell attempts thing come up? I went to bed early.

Same here. I woke up and was surprised as heck, too.
Something about making sure the teachers are available because of scheduling iirc?
It seems... boorish of us. Arriviste. Yes, it might be action-efficient, for us.
But it's also swinging around our big, shiny rising star to crash everyone's diaries with demands that they adapt to meet our schedule. Every teacher 'quest' has a "teach Mathilde" action forced into their plan.

"My time and plans are far more important than whatever little projects you are working on, Mr or Ms Cloak Activity Teacher."

I mean, that's probably why it costs Battle Magic Enchanted Item favour.
Oh, that makes more sense. 10 favour.

But I'd not be surprised to read that that Mathilde perceives some resentment amongst those rescheduling their lives around ours.
 
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Same here. I woke up and was surprised as heck, too.

It seems... boorish of us. Arriviste. Yes, it might be action-efficient, for us.
But it's also swinging around our big, shiny rising star to crash everyone's diaries with demands that they adapt to meet our schedule. Every teacher 'quest' has a "teach Mathilde" action forced into their plan.

I don't think it's so much that they get one forced on them as a new option appears

[] Teach Mathilde Weber get 2-3 College favor. That's the cycle of favor in the college in action.
 
I doubt that a dragon that can glow will ever fall under the shadow.

Which is actually a general problem with using the tower, I realise.

edit: my misunderstanding of the actual target there...
It's an Ice Dragon. Despite what the thread appears to have decided, that neither a) automatically means it can use magic and b) doesn't automatically mean it's old enough to be the equivalent of an Emperor Dragon. It could 'just' be an Ice Dragon that's a couple centuries old. It'll almost certainly be hard to defeat, but an Emperor Dragon is the sort of thing that kills armies.
 
It's an Ice Dragon. Despite what the thread appears to have decided, that neither a) automatically means it can use magic and b) doesn't automatically mean it's old enough to be the equivalent of an Emperor Dragon. It could 'just' be an Ice Dragon that's a couple centuries old. It'll almost certainly be hard to defeat, but an Emperor Dragon is the sort of thing that kills armies.

From the update:

- Information Mathilde would know: frost dragons are the 'normal' dragons with pale blue scales and freezing breath. Ice dragons are the name for Emperor Dragons of that sub-type, the largest, oldest, wisest, and most powerful of dragons, who are often spellcasters as well. Ice Dragons that cast magic use Hysh, the Lore of Light.
 
It's an Ice Dragon. Despite what the thread appears to have decided, that neither a) automatically means it can use magic and b) doesn't automatically mean it's old enough to be the equivalent of an Emperor Dragon. It could 'just' be an Ice Dragon that's a couple centuries old. It'll almost certainly be hard to defeat, but an Emperor Dragon is the sort of thing that kills armies.

The GM said Frost would be the normal dragons of this breed, Ice the Emperor variety
 
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