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Then the wiki's wrong. The Karaz Ankor translates as the Eternal Realm, not the mountain realm.
🤷‍♂️ don't know what to tell you.
The first principle of the dwarf tongue is that almost all of its words represent solid physical things. There are surprisingly few specific words for abstract concepts. As a result many words double up as both a physical thing and an abstract concept strongly associated with that thing. For example, the root word for 'big-stone' is kar and the most common word for a mountain is karaz -- the 'az' ending denoting a single material thing or specific place. The same root word, kar, is also used to mean enduring in the form 'karak' -- the 'ak' ending denoting an abstract concept. Thus Karaz-a-Karak, the name of the dwarf capital, means 'enduring mountain' or literally 'big stony stone place', though the name is more attractively rendered into human speech as Everpeak.
The Karaz Ankor, (translated as "The Everlasting Realm" or "The Mountain realm" as the Dwarf word for mountain and extreme durability are the same.)

I could easily believe that the word for "unyieldingly durable" and "mountain" are the same word. Or that writers got confused and tripped over each other.
 
So, Lizardmen after High Elves?

Tomb kings first.

Gotta get that rep up. Lizardmen are harder to impress into not killing you than the 'Tomb Kings'.

They did teach the Elves but that's just because they were a created race of the old ones, so maybe it's best to skip a step and find a old one to teach us or vouch if he's busy holding down a endless tide of demons or something important.
 
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🤷‍♂️ don't know what to tell you.


I could easily believe that the word for "unyieldingly durable" and "mountain" are the same word. Or that writers got confused and tripped over each other.
That would make sense. Both because GW is kind of shit at having consistent lore and because Dwarves are way too attached to their mountains.

Also 'Big Stony Stone Place' is a hilarious name. Like, everytime you welcome someone there you have to remember that you're saying hello, welcome to Big Stony Stone place. :rofl:
 
There are humans who can already turn into dragons.
Yeah, but first, that's battle magic, and therefore super dangerous and unreliable. Second, the magic properties of someone turning into a dragon using Ghur may be complety different from a straight up dragon. Even if it counts as a "true" dragon, and it may well not, it's probably super full of Ghur, while non-wizard dragons can probably have a whole range of magic winds in there.
 
That's not the point. The point is it's still a major commute. That takes a long time and is logistically complicated.
Exactly. Hitching a ride to Barak Varr or Zhufbar is simple enough but unless we get assigned gyrobombers for high impact diplomacy or the like*, taking them away from their semi-regular flights within the Karak Anzor should be a big deal.

@BoneyM Maybe a system like:
When taking a gyrocoptor beyond the KA**:

1st trip to 1st destination each round: 0 DF
1st trip to subsequent destinations: 2 DF
Further actions in those locations: 1 DF each
Keeping a 'coptor on call at the far end: 2 DF
Extra capacity e.g. gyrobomber: 1 DF
Cunningly consolidating trips: -1 DF
Losing a Gyrocopter: 1 very awkward conversation.

Spending cap: 5DF / turn. Even for Mathilde travel times add up and availability is limited.

We have a nice DF surplus normally so unless it looks like we might hit the cap it's probably simplest to just calculate what we spent at the end of the round.


*In which case it's Belegar's big deal.
** Southern Sylvania and the eastern Border Princes are within easy Shadow Mount of Zhufbar and Barak Varr respectively.
 
[x] King Belegar, to try to get some idea of where he's at with his crisis of faith.
[x] Empress 'Heidi', to be present for the birth of her child
[x] Princess Edda, on a hunt for weavers across the Empire.
[x] Algard, reporting the Skaven Civil War in person instead of in writing.
[X] Check in on your fief in Stirland.

While Rossie reaction to the battle mages showing off would be hilarious, I do want to see what our fief is doing. It would be remiss of us to ignore it too long.
 
By the way, @noliar, in between arguing with @deathofrats0808 about Khazalid grammar, I found the citation I was thinking of for the existence of airmail.
They're already taking advantage of Gyrocopter Post. Only Zhufbar to the Moot is currently transported the old fashioned way.
I don't think it strains credulity for Mathilde to hitch rides on this, though I will admit we have to handwave her college->prisoner->college jet-setting. But we're already handwaving her prison having relocated to the second sublevel, so.
 
And then combine it with a Hluodwica social action where she needs pie to process because her extensive collection of Drucchi pornography failed to prepare her for this
So at what point are you going to add that to your sig and enshrine it as your catch phrase?

But I am the most boring man in the world,
You dare come in here and try to steal my title?! :mad::p

Yes, because what we need is another source of AP requirements. Our fief is to small scale to matter. We're a grey magister our actions can determine the fate of nations. Our fief is of to little importance to matter. It's well past the point where the correct action is delegate it out as some one elses responsibility and then leave it alone for all time. Which is basically what we've done to be fair.
Actually, this and ninjafish have me thinking. Our fief is the ideal place to hide the Liber Mortis, as it is so oppressively boring and unimportant that no one would ever think to look there.

The forces of evil scour the globe for where Mathilde concealed one of the most potent sand dangerous tomes of dark magic to ever be put to ink, never suspecting that it was in the reliable hands of Man-With-Slightly-Larger-Herd.
 
Exactly. Hitching a ride to Barak Varr or Zhufbar is simple enough but unless we get assigned gyrobombers for high impact diplomacy or the like*, taking them away from their semi-regular flights within the Karak Anzor should be a big deal.
firstly, not revealing the favor cost of a social turn beforehand sounds like it would lead to thermonuclear levels of salt. secondly, significant parts of the Karaz Ankor refuse to associate with us at the moment, and the gyrocoptors that would have been used for that don't just stop existing on account of it. Thirdly, we are the advisor to a dwarven king, if we're paying favor for the use of one gyrocoptor, you might as well insist that we pay dwarf favor every time we excavate a room in our penthouse.
 
This... could be a moment for Mathilde to reflect.

"I seek... something to seek"

The fief was granted to her as part of her requested reward by Abelhelm.

Mathilde has come to terms with being fired by his daughter, I think. But she still has been running from a little bit, or perhaps avoiding, his death.

But has she taken a moment since joining the Expedition to reflect? This small patch of land which she poured money into and then ignored... As posted above, how has this tiny community changed? How different are the lives of those there materially, and from that how has the culture grown?

Mathilde might not have figured out what it was she was seeking at K8P, but I think she might have found a home. And visiting the quiet place here, might help tie together into seeing how her choice of boon, to Abelhelm's death to this visit, might give her an opportunity to take stock. And maybe have closure, or as much as might be reasonable to expect. She's had distraction, and distance. Now it's time to look back.

I think, or hope, that something might like this may take place, I hope I'm making sense here.

Sometimes the still moments, where we just be and think can be good, too.
 
I get wanting to see our fief, I kinda wanted to dump more money in there and see what happens (before we threw all our fish back into the water), but remember, these are anarchist goat farmers.

"Best lady we ever had, never even saw her, I still talk fondly about her from time to time"

"I though we were an anarcho socialist commune?"

"The messenger from the great goat in the sky comes and goes, who knows his beardly designs"
 
🤷‍♂️ don't know what to tell you.


I could easily believe that the word for "unyieldingly durable" and "mountain" are the same word. Or that writers got confused and tripped over each other.
I square that particular circle as an example of them being the same word with multiple context determined meanings.
 
Please do not make hostile posts. The setting fitting together in a logical way is the enjoyment of some players, and even if you disagree with their proposed solution to squaring some circle or another, as I do, their thoughts shouldn't be discounted so quickly.
While we're at it, I think that your concerns, certainly valid, could have been worded less strongly.
Exactly. Hitching a ride to Barak Varr or Zhufbar is simple enough but unless we get assigned gyrobombers for high impact diplomacy or the like*, taking them away from their semi-regular flights within the Karak Anzor should be a big deal.

@BoneyM Maybe a system like:
When taking a gyrocoptor beyond the KA**:

1st trip to 1st destination each round: 0 DF
1st trip to subsequent destinations: 2 DF
Further actions in those locations: 1 DF each
Keeping a 'coptor on call at the far end: 2 DF
Extra capacity e.g. gyrobomber: 1 DF
Cunningly consolidating trips: -1 DF
Losing a Gyrocopter: 1 very awkward conversation.

Spending cap: 5DF / turn. Even for Mathilde travel times add up and availability is limited.

We have a nice DF surplus normally so unless it looks like we might hit the cap it's probably simplest to just calculate what we spent at the end of the round.


*In which case it's Belegar's big deal.
** Southern Sylvania and the eastern Border Princes are within easy Shadow Mount of Zhufbar and Barak Varr respectively.
This looks premature to me. This social turn's leading choices can be easily described as a one week long important job-related/diplomatic trip with two flights in it, which is a reasonable thing.
 
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From Grudgelore (A Dwarf sourcebook from 2008)

Page 93: Khazalid Lexicon

K
Karag - Volcano or baren mountain
Karak - Enduring
Karaz - Mountain

Note the same root word followed by different signifiers.
The Root word is Kar, which means Big Stone.
The signifier -ag, which means [the book doesn't say :V].
The signifier -ak, which means that the word is a concept.
The signifier -az, which means a specific physical thing or place. I.e A mountain not mountains in general.
 
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[Max plays with poison: 15]
It's shocking. After all the battles, the years spent in a war zone, the time spent in tunnels and gyrocopters looking for trouble; the first of your journeymanlings to die does so to a tiny slip up in the lab. You have a letter to write. Did Maximillian de Gaynesford even have contact with his family? Did you ever ask? You can't remember. The Gold College can handle that end. But you should know, it affects phrasing. You can't do a badly phrased letter for Max of all people! You have a letter to write.

Next turn you will have the opportunity to try and hire one or more new employees of the Court Wizard's Office.
Why did he decide to practice his juggling with deadly poisoned throwing stars? We may never know. What we do know is that Max was beloved by his friends and appreciated by his coworkers-

I blame myself, honestly, for never spending an action exploring his past as an circus clown.
I mean, we do have the option to study a certain vampire's telepresence spell...
"Psst who's the shadowy figure at the back"
"Don't point at Magister Weber, idiot"
So at what point are you going to add that to your sig and enshrine it as your catch phrase?
Soon. The meme is still gathering steam. But soon.
You dare come in here and try to steal my title?! :mad::p
The first one to suggest pistols at dawn to settle matters loses.
 
Note the same root word followed by different signifiers.
The Root word is Kar, which means Big Stone.
The signifier -ag, which means [the book doesn't say :V].
The signifier -ak, which means that the word is a concept.
The signifier -az, which means a specific physical thing or place.
The issue, which @deathofrats0808 was not wrong in pointing out, is that "ankor" means "domain/realm," so for "karaz ankor" to mean "everlasting realm" either the suffix -az is a lie or dwarves are being weirdly specific about what concepts actually qualify as a specific physical thing.

Like, it works from where I'm sitting for the word everlasting/unyielding/immortal in Khazalid to just be "mountain." It just amuses me to imagine dwarves insisting that Khazalid has no metaphors, unlike your ridiculous umgi languages, and then throwing "karaz ankor" in their faces.
 
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I wonder if we'll get a Khazalid title more descriptive than Dawongr soon, and what it would end up being. I would bet on something like Karagmhornargi, roughly translated to 'the mountain's shadow.' Except for the existence of Karag Mhonar nearby potentially causing confusion.
I keep telling you people, shadow in the east is a classic. And the tower is in the easternmost mountain of K8P iirc.

I get wanting to see our fief, I kinda wanted to dump more money in there and see what happens (before we threw all our fish back into the water), but remember, these are anarchist goat farmers.

"Best lady we ever had, never even saw her, I still talk fondly about her from time to time"

"I though we were an anarcho socialist commune?"

"The messenger from the great goat in the sky comes and goes, who knows his beardly designs"
You're not helping the case that Mathilde's not a unknowning Tzeentchizan agent you know.
 
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I get wanting to see our fief, I kinda wanted to dump more money in there and see what happens (before we threw all our fish back into the water), but remember, these are anarchist goat farmers.

"Best lady we ever had, never even saw her, I still talk fondly about her from time to time"

"I though we were an anarcho socialist commune?"

"The messenger from the great goat in the sky comes and goes, who knows his beardly designs"
Hey now, they aren't entirely anarchistic, they clearly rely on Man-With-Slightly-Larger-Herd for his sage advice and wisdom.
 
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You dare come in here and try to steal my title?!

The forces of evil scour the globe for where Mathilde concealed one of the most potent sand dangerous tomes of dark magic to ever be put to ink, never suspecting that it was in the reliable hands of Man-With-Slightly-Larger-Herd.
Two things, second thing: I would prefer we not attempt to leave the Liber Mortis in our fief, not because it is a bad idea, but because the in-thread arguments between wether or not to leave it with the double bluff (of predictability) of Man-With-Slightly-Larger-Herd or the triple bluff (of predictability) Man-With-Median-Sized-Herd will cause constant thread locks. Constant.

First thing: Hi, I make and enjoy in a very unironic manner; dad jokes.
 
More to the point arguing that we should not be allowed the freely use Gyropopters to socialize when the GM decided we could feels a little like backseat GMing to favor certain options over others and that well... it does not make for good questing.
If the QM considers it worthwhile feedback it still won't affect how they judge the current vote. This turn will go by this turn's rules.

In subsequent turns, constraints make for better questing IMO. That's why I'm arguing for them.
 
Yeah, I understand that. I said it, in almost those exact words, a bunch. I find this phenomenon frustrating.

There is no meaningful risk in the social turn. That's the reason the social turn was created in the first place: a safe environment to interact with the characters, because nothing of mechanical consequence, good or bad, can happen during it. Boney does not write boring scenes, and in fact has specifically vetoed a bunch of suggestions people made for additions to the social turn lineup because he didn't have interesting scenes in mind for them. So the risk-aversive behavior, while understandable, puts a sour taste in my mouth.
It's not even a risk analysis. It's just how people behave. It is simply another example of the Pareto distribution. 20% of characters in this quest will get 80% of the screen time. 20% of cities have 80% of the population that live in cities. 20% of meteorites have 80% of meteorite mass. 20% of oil fields have 80% of the oil. 20% of a persons Steam library gets 80% of the play time. I understand you may feel frustrated but to me it's being frustrated at the tides or the sun rising. It's just something that seems for some reason to be baked into reality. If you want to get a character into the 20% you have to fight really really hard. The Pareto distribution is not something that is solved passively.

Mathilde lives in the human peak but the only people she talks to are wizards and dwarves? I don't like that. She'll travel thoudands of miles to suck up to someone powerful but has no time for her neighbours? I don't like that.
Then fight it. You will be fighting the Pareto distribution which means you will need to work really really hard to change who has screen time. You need to get their names talked about constantly. You need to create compelling arguments and then never let anyone forget those arguments. The problem is not something that will be solved passively.
 
is it bad that I want to learn how to punch good from Mr. Punch Priest? I think that might help us make our Brahnulhune style better.
 
The issue, which @deathofrats0808 was not wrong in pointing out, is that "ankor" means "domain/realm," so for "karaz ankor" to mean "everlasting realm" either the suffix -az is a lie or dwarves are being weirdly specific about what concepts actually qualify as a specific physical thing.
Quote page 88: "...That much is easy - unfortunately there are many things that the dwarfs regard as so real and solid that the -az signifier is used even though thay are talking about somthing which is neither a place or a material object! For example..."

I'd get on my high horse about it but my first language is english so my high ground is 6' beneath the earth.

Anyway Karaz means both any given specific mountain "that Karaz over there" and, because mountains are everlasting, also refers to something that cannot be destroyed/will not decay.
 
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Honestly, I'm becoming tempted to try to write an Omake from the perspective of Man-With-Slightly-Larger-Herd.

It would either be utterly banal or secretly very exciting.
 
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