Okay, I see the thread got going really fast while I was sleeping, so a quickie on the options before the full breakdown and catchup.
You've got great news to deliver to King Belegar, but once more you're presented with the tricky question of how to present it. As the expert your recommendation will carry a lot of weight.
If it is decided that the We will remain, figuring out long-term communication will be tackled in the coming turn.
[ ] [SPIDER] The We can be allowed to scutter off into the Underway, never to be seen again.
Ease of convincing the Dwarves: Easy. This is their preference AND expectation.
Ease of convincing the Spiders: Easy.
Utility: None
Risks: None
[ ] [SPIDER] The We can be a powerful military ally against the greenskins.
Ease of convincing the Dwarves: Moderate-hard. They know giant spider mounts are traditional for goblins, so it'd be a hard sell.
Ease of convincing the Spiders: Easy. Spiders consider greenskins to be snacks, so in essence we're telling them to get paid for eating.
Utility: The Greenskins actually favor open field battle more, which doesn't play to spider strengths.
Risks: Low. Eating greenskins is an eminently straightforward matter and difficult to confuse.
[ ] [SPIDER] The We can be a powerful military ally against the Skaven.
Ease of convincing the Dwarves: Moderate. If they want to eat some of the greatest foes of the dwarves, go for it.
Ease of convincing the Spiders: Moderate. Spiders consider Skaven to be easy prey, but fear an organized response. If we can convince them that our organized response is better than the Skaven.
Utility: High, the Underways and underground elements are where the Skaven are the worst pests and spider webs make good static defenses.
Risks: Moderate. Two aspects.
-Eating Skaven may not be safe due to high warpstone content. Mathilde would know IC better since she's the Windsage, I'm assuming that the average Skaven corpse isn't significantly charged with warpstone or she wouldn't have sent the skaven skulls to be made into bonemeal.
-Communication terminology. "Furry four legs" includes a lot of things, like livestock. The spiders naturally don't seem to consider bodyplan to be important, a biped and a quadruped are not significantly different.
[ ] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
Ease of convincing the Dwarves: Hard. If they buy into this its ENTIRELY because of their respect for Mathilde's reputation.
Ease of convincing the Spiders: Unclear. We've established that in an environment where there is lots of prey we don't need to compete, so the military alliances are easy. We hadn't conveyed the idea of barter. We hadn't established anything about We becoming part of Greater-We.
Utility: High. If we can trade valuable for them but not us meat for valuable for us but not them silk we could get some economic hax going.
Risks: Significant. Higher integration also means higher, potentially deadly misunderstandings.
[ ] [SPIDER] Make no recommendation.
Literally our freakin job to advise.
Then there's the Undumgi. Perhaps there's a candidate that you prefer over the others.
[ ] [UNDUMGI] Oswald Oswaldson, Imperial veteran
-Imperial Culture(Feudal-favoring, Imperial prejudices, Sigmar likely considered favorable to some extent)
-Brave
-Reckless
-Engineer father doesn't make him an Engineer, but does make him more open to the significant use of engineering.
Likely good Martial, potent good Learning. He's the guy you want if you want the Undumgi to work on production and potentially make their own wargear. Hes brave to a fault, and the guy you want to withstand orc charges.
The nasty injury he got discharged for might be nothing, but also might be a problem that can flare up later.
[ ] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
-Tilean Culture(Oligarchic-favoring, Tilean prejudices, Tilean gods might be favored, likely knows about Skaven already)
-Merchant - Knows how money works. More likely to be able to get some kind of better economic setup going than the meathead variants.
-Well-Traveled - This guy knows the route beyond Eight Peaks, what goods are valuable and what needs protecting.
-Just(?) - We don't know if he's actually Just or only has a grudge against Greenskins/Bandits/Lords not fulfilling their duties, but he might well align with Myrmidia under aspect of Goddess of Justice given his culture?
[ ] [UNDUMGI] Soizic, Bretonnian Questing Knight
-Bretonnian Culture(Feudal-favoring, Caste system favoring, Bretonnian prejudices, Lady follower)
-Knightly culture - Follows the Knightly virtues. While Bretonnian LORDS might not follow them strictly, the questing knights usually do.
-Questing Knight - Is On Quest, may well woosh off some day when the Lady calls.
[ ] [UNDUMGI] Make no recommendation.
Yay democracy?
We're here to look out for the interests of Ranaldites(no Bretonnian leader pls), the Undumgi(yes functioning economy), the Dwarves and the Empire. Not nudging it seems nearly criminal.
And finally, the World's Edge Armour, a trophy snatched back from Clan Mors. It belongs to the Dwarves, of course, but as you recovered it and are held in good esteem by the Dwarves, you might have a say in its fate. You don't know its origin, but you've no doubt the Dwarves would be able to deduce it.
[ ] [ARMOUR] It should be worn by the first Ironbreaker of the reborn Karak Eight Peaks
Powerful morale symbol for Eight Peaks. May lead to disputes down the road if the Hold it came from protests however.
[ ] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth.
Subtly hint that a gromril sword for us right now would be very nice yes. I'm not sure if its too much personally.
Once its reforged its probably not tracable.
[ ] [ARMOUR] It should be returned to the Hold it was stolen from, to build strong ties among the Karaz Ankor.
Make sure the books are closed.
[ ] [ARMOUR] Make no recommendation.
This IS a dwarfly matter, least risk of offending somebody.
Items have been debated to death, I'd spare adding to the wordcount until I catch up and see if anything new showed up.
Conclusion:
[X] [SPIDER] The We can be a powerful military ally against the greenskins.
[X] [SPIDER] The We can be a powerful military ally against the Skaven.
[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
[X] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Romance Novels, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Romance Novels, Extensive Linguistics, Extensive Daemons. Brettonian Texts: Extensive Romance Novels. Tilean Texts: Extensive Romance Novels.
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive/Antiquarian Skaven Magic, Extensive/Antiquarian Greenskin Magic, Extensive/Esoteric Romance Novels. Dwarf Texts: Antiquarian Skaven, Antiquarian Greenskin, Extensive/Antiquarian Skaven Magic, Extensive/Antiquarian Greenskin Magic, Extensive Romance Novels. Brettonian Texts: Extensive Romance Novels.
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Romance Novels, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Romance Novels, Extensive Linguistics, Extensive Daemons.
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Romance Novels, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Romance Novels, Extensive Linguistics, Extensive Daemons.
[X] [ENCHANTMENT] No purchase.
[X] [RUNE] A 25 favour sword to commemorate Mathilde's part the in retaking of Karak Eight-Peaks.
[X] [RUNE] Ranger's Greatsword
[X] [RUNE] 25 Favour Sword