Voted best in category in the Users' Choice awards.
Voting is open
The main requirement is to dissuade or prevent the dozen or so groups of Grobi in Grobitown from flocking to the Citadel to bash Stuntie heads.
Unless we can block (all) the approaches-
They'll know there's a battle once it starts, so the trick will be giving them something else to worry about.
 
We could try to take the Citadel quietly. Send in a Mathilde/Ranger team in for sabotage. As soon as the weapons are taken care of, other groups go in and take over. Basically a variation of the plan to take Karag Nar.

Though we should still set up artillery just in case it fails.
 
The more I think about Plan Light Everything On Fire the more I like it.
  1. Fire will be very distracting
  2. Those close-packed buildings around the path to the Citadel being on fire will be a serious problem for anyone wanting to take that path
  3. Once there's dwarf artillery on the Citadel, we'll want all these grobi buildings gone anyway so they don't protect the orcs from dwarf cannon
  4. Mathilde is completely immune to fire so she can run around in a blazing town while murdering things to increase confusion, no problem
  5. Smoke casts shadows and falls under ulgu; one of the Arcane Marks even draws smoke toward you (noted because it makes you smell smoke-y) so it will be a rich casting environment for her
  6. Lighting everything on fire and then causing horrible confusion will really flex Mathilde's Fog of War trait muscles
  7. We can smug at all the bright wizards when we get back to the Colleges over having a higher "greenskins incinerated" count than they do
  8. The orc:dwarf death ratio becomes really favorable for engagements where fire is doing all the dwarf side of the fighting
But she's still just one person. We can level the town and create lots of noise with artillery, while allowing Mathilde to do her work inside the Citadel itself. I'm not convinced that just fire will distract them from the sounds of a scrap coming from the Citadel, so we need to cover up that sound.
 
But she's still just one person. We can level the town and create lots of noise with artillery, while allowing Mathilde to do her work inside the Citadel itself. I'm not convinced that just fire will distract them from the sounds of a scrap coming from the Citadel, so we need to cover up that sound.
That's a good point, Mathilde (+ Rangers) can do commando work before the (flaming) artillery barrage opens up.

Using Panoramias poison and Bewilder to start fights amongst the orcs?
 
Last edited:
But she's still just one person. We can level the town and create lots of noise with artillery, while allowing Mathilde to do her work inside the Citadel itself. I'm not convinced that just fire will distract them from the sounds of a scrap coming from the Citadel, so we need to cover up that sound.
split the difference: bombard grobitown with incendiaries
 
If we are going to raid Grobitown, should we wait for evening/nightfall before setting fires to maximize our chances of passing our stealth checks, and time the assault to commence at night, after Grobitown is on fire? Then, perhaps while Grobitown is on fire, we start murdering shamans and war bosses in the confusion, under the cover of smoke. By eliminating any possibly of a co-ordinating response to the Grobitown Shantytown inferno, we should be able to inflict maximum damage on the cover available in Grobitown, so that once we take the Citadel, our artillery can start bombarding the Ashes and turning Gorbitown into Grobi-No Man's land.

Basically, I'm favoring Arson + Decapaciation Strikes while the fire is raging. Take the Citadel under the cover of a shanty-town fire, and soften up Grobitown for a subsequent clearing of the Caldera.
 
Last edited:
WAIT

We set the town on fire then, start killing gobbos while on fire.
Inefficient? Yes
Cool as all hell? Also yes
 
He sighs in annoyance. "The only thing manlings are better at than finding stupid new ways to die is somehow surviving them. As long as she doesn't jump into the middle of any other godly squabbles, she'll be fine. So I fully expect her to do it again by the end of the week."

Kragg gets us! It's true: We are foolish enough to do the same thing not a week from now! :rofl: (This part is hilarious and I love it.)
 
Honestly, best idea seems like repeating the same strategy from the take-over for Karag Nar. We have two peaks captured now for bombardment purposes and the Citadel seems more or less equally vulnerable, so the plan should be if anything even more effective.
 
Last edited:
I think I'm into this concept enough to put a vote behind it. Most of the suggested problems with the general concept seem to fall under things Mathilde can compensate for by our honored GM writing her as generally sensible.


[x] Plan Light Everything On Fire And Kill Things
-[x] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
-[x] Ensure in particular that the portions closest to the Citadel entrance are lit up so that reinforcing the Citadel becomes difficult to impossible without charging into the flames.
-[x] Combine with assassinations for additional confusion and to ensure lack of an organized response.
 
Last edited:
I thought we could use only shadow we could touch, not just Mathilde's shadow? My proposal is to use the Citadel's shadow.

I either misread what you said or got it mixed up with someone else and reached the conclusion that the plan was to stand on a mountain peak and snipe with Mathilde's personal shadow. Your plan would work as written, the Citadel's shadow can be weaponized.
 
[x] Plan Light Everything On Fire And Kill Things


Seconding this plan. Perhaps we might consider how the two Gold Journeymanlings can contribute, to the plan Light Everything on Fire? @DarkLight140 , perhaps you might want to consider building up the Write-in votes with the various clarifying suggestions offered, such as starting the fire near the citadel first?
 
Last edited:
I think I'm into this concept enough to put a vote behind it. Most of the suggested problems with the general concept seem to fall under things Mathilde can compensate for by our honored GM writing her as generally sensible.


[x] Plan Light Everything On Fire And Kill Things
-[x] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
-[x] Combine with assassinations for additional confusion and to ensure lack of an organized response.
I do like this, but can we make sure to set the fires between the Citadel and Grobitown first?
 
What problems do people see with weaponising the Citadel's shadow.

It seems like an amazing opportunity to exploit what's normally a niche spell.

A fire is both much more limited and much riskier to start, a setting fires in multiple places at once is very hard.
 
Voting is open
Back
Top