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This is not a "gain something or just gain nothing", this is a "gain something or lose something" decision.

Why? You assert it is, but what does the dwarves knowing that we sensed an apparent diminution of Mork's power after a ritual he was powering backfired make us lose something?

Because it's a write-in, and past events, bluntly put. There have been one (or two) other instances in this quest where players decided to add a write-in speech/action to talking to Van Hal, and it ended up being weird and silly. Like asking if there'd be necromancers in Drakenhof. Or the suggestion that Undead autopsies needed Wizards. (Or before that, the thing with the clothes. Which was just sorta facepalming and mild-wince-inducing "... Why?" a year later.) (So that's, like... three times that it happened in this quest.)

No it's not:

[ ] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.

It's an option given to us by the GM. The Whisky report is a write in, which I'm arguing is unnecessary.

If we're doing a meta argument...

Ranald rolled a 4. On a 5, which was a higher result, he would have gained a nascent new aspect - which is to say, a roughly 25% boost in power. (Which is being generous, since it assumes the new aspect starts out as powerful as the more established ones.)

I think it's safe to say that with the result that did happen, Ranald got boosted by less. Let's say 20%.

Ranald is a minor god in the human pantheon, who themselves are small compared to Gork and Mork. Those two are the single strongest divinities outside of the Chaos Gods.

Them "only" being 10x larger than Ranald is, again, being generous.

Ergo, at most, Gork/Mork have been weakened by ~2% - and likely significantly less than that, with the author personally providing a huge list of potential factors that would further reduce that number.

That's, frankly, negligible in the larger scale of things.

You're assuming perfectly efficient conversion of energies.

And also that there wouldn't be significant cost in claiming a new aspect and portfolio beyond the power that this aspect itself ended up with.
 
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Honestly, the fact that the Greenskin gods can be hurt -- in an odd event that involved a ritual -- is probably more important to share than because of any "The gods are weakened right now! We should attack" thing.

Also the fact that that ritual was intended to split the Greenskin gods. (And we repurposed it to just straight-up weaken them a bit.)

So... The existence and nature of the ritual -- and its outcome and effects -- would probably be interesting to the Runelords.
 
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That's, frankly, negligible in the larger scale of things.
You miss the point.

We've wounded Gods, the strongest gods outside the Big 4. And the gods of arguably the bitterest enemies Dwarven society has.

That we drew a drop of blood is cause for tankards to be raised at the entire Karaz Ankor, for a week straight. This was arguably the most hideous blow ever dealt to grobbi as a whole.

But we don't want everyone to know the nitty gritty of it, and a bold claim with a huge hole in it (a wizard did it) isn't exactly great.

So we let the people which we actively want to know on the whole thing, because they will want a damn good explanation for what's essentially a miracle to them, and leave everyone else none the wiser.

Grey Wizarding at its finest.
 
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the fact that the Greenskin gods can be hurt -- via a ritual
Mork wasn't hurt by a ritual, he was hurt when a god - Ranald, used his moment of vulnerability to steal from him.

[edit]Pretending that the ritual hurt him is dangerous misinformation to anyone that tries to use it, it is also extremely implausible to anyone she tells - I don't think anyone has ever heard of a god being harmed when their worshiper's ritual was disrupted. It's just the worshiper and surrounding area that is damaged.
 
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If we're doing a meta argument...

Ranald rolled a 4. On a 5, which was a higher result, he would have gained a nascent new aspect - which is to say, a roughly 25% boost in power. (Which is being generous, since it assumes the new aspect starts out as powerful as the more established ones.)

I think it's safe to say that with the result that did happen, Ranald got boosted by less. Let's say 20%.

Ranald is a minor god in the human pantheon, who themselves are small compared to Gork and Mork. Those two are the single strongest divinities outside of the Chaos Gods.

Them "only" being 10x larger than Ranald is, again, being generous.

Ergo, at most, Gork/Mork have been weakened by ~2% - and likely significantly less than that, with the author personally providing a huge list of potential factors that would further reduce that number.

That's, frankly, negligible in the larger scale of things.
Furthermore, just because Mork has been "weakened" by some nebulous but likely not significant degree, doesn't mean the Orc gods' presence will be any weaker locally. It's certainly plausible that this injury will cause Mork to pay greater attention to Eight Peaks, strengthening the local Waagh even as his absolute power is slightly diminished. Depending on the dice, leading the Dawi to believe the Orc Gods are weakened locally to a degree that has tactical or strategic significance could be actively counterproductive.
 
It's an option given to us by the GM. The Whisky report is a write in, which I'm arguing is unnecessary.
It seems like a straight upgrade to just revealing the story to everyone, which brings its own problems, without also revealing all of it, which has both good and bad sides.

The Warboss and Idol is easy and everyone will love it.

Mork is hard to believe, and evidence isn't rock solid. A huge hole in the story diminishes the potential effects the tale might bring.

There was a good reason we did whiskey reports, and that applies here.
 
Mork wasn't hurt by a ritual, he was hurt when a god - Ranald, used his moment of vulnerability to steal from him.

Pretending that the ritual hurt him is dangerous misinformation to anyone that tries to use it.

It was actually via a ritual working that opened him up to attack. It also seem likely it would have hurt Gork if we burned up his power with Kragg's runes.

Note that Ranald also ate the energy Gork invested in the ritual.

Furthermore, just because Mork has been "weakened" by some nebulous but likely not significant degree, doesn't mean the Orc gods' presence will be any weaker locally. It's certainly plausible that this injury will cause Mork to pay greater attention to Eight Peaks, strengthening the local Waagh even as his absolute power is slightly diminished. Depending on the dice, leading the Dawi to believe the Orc Gods are weakened locally to a degree that has tactical or strategic significance could be actively counterproductive.

Yep, and this is another reason that we should tell the dwarves, as they'll be able to foresee that potential outcome and take account of it as well, so they might invest more in anti-magic runes than other flavours of them. They probably have an awful lot more experience of the characters of the ork gods than we.

Plus, we had an active showing from Mork here, and I didn't see any malus to his roll.

That was a roll to work out his attitude, I think.
 
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Any reasoning being "they'll adore us for injuring a Greenskin god" (and I have seen it multiple times) is just letting greed influence your decisions.
 
Plus, we had an active showing from Mork here, and I didn't see any malus to his roll.
The degree doesn't matter.

We've hurt the unassailable gods of dwarvenkind's greatest enemy.

That is something we absolutely should tell the right people about. People like Belegar and Kragg.

And, for something this big, we should tell the full story.

But Codrin, for example, has no need to hear this. And him doing so only causes roblema for us, potentially great ones.
 
[X] The residents are weakened, taking the Citadel is now a possibility.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
 
Ugh, this is starting to feel like a drag... We're arguing in circles, more and more convinced of our own ideas and of the criticalness of our arguments and predictions. And clashing with "It's arrogant to tell!" "It's arrogant to not tell!" "It's bragging!" "It's useful!"

You know, given that BoneyM works to make things IC, maybe picking the various 'Mathilde telling more stuff' options will be due to Mathilde... deciding that she wants to tell more of the truth about what happened. In case that bit of report and truth (that won't get her in trouble, like the Chaos Dwarf stuff (the Ranald stuff may or may not qualify... or may just be private)) might come in handy somewhat.

This is a report. It's about a (semi)big event she was in. Maybe she just wants to tell them as much as she can. And heck, maybe the Runelord will have more of an idea of wtf happened or what the implications of it are.


Maybe you don't want to keep back news about divine events. Because gods can be a big deal. So you tell it to a dwarf runepriest. And also the King of the Karak you are in.
 
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Claiming that Mork was harmed means we'll be asked how.

- Gods aren't hurt when their worshipers flub a ritual (correct me if I'm wrong) so something else must have happened.
- We could claim it caused conflict between Gork and Mork
- The other option is that we did something
- We don't want to talk about Ranald.
- We're not exactly sure what the belt would have done, Kragg the Grim does. This is a high risk lie.
- Grounding the energy would have been extremely noticeable.
 
yeah, that seems like a poor reason to tell them. I want to tell them about Ranald being a part of it because I want to turn that chamber we did it in into a shrine to Ranald.

We might be able to pull that off anyway. We can even honestly say (in private) that we know Ranald gave his blessing and that helped Mathilde succeed without mentioning any other part of it, if we really want.

Claiming that Mork was harmed means we'll be asked how.

- Gods aren't hurt when their worshipers flub a ritual (correct me if I'm wrong) so something else must have happened.
- We could claim it caused conflict between Gork and Mork
- The other option is that we did something
- We don't want to talk about Ranald.
- We're not exactly sure what the belt would have done, Kragg the Grim does. This is a high risk lie.
- Grounding the energy would have been extremely noticeable.

The 'I don't know' option falls neatly into Kragg the Grim's prejudices, and she doesn't actually now exactly what happened, as she's not an expert in applied theology. All we need to say is that we felt that the strength of his presence was diminished somehow as a result of the fallout of the ritual.
 
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The bottom line, is that we want to talk about it, but only certain people should know about it as to avoid getting in trouble, but also reaping benefit from it (be it a lot of Favor or plain and simply boosting morale of the leadership sky-high) .

If we talk about Mork, talking about Ranald is a really good idea.

But there are people who we don't want to talk about Ranald about, or even Mork.

So split the report like we've done a dozen times.
 
Honestly I just find this entire arguing really aggravating. Like, if I wasn't already voting for talking about Mork, I'd do it just out of spite from people telling me I shouldn't.

Seriously, people will come to their own decision about things, it might be the 'right' or 'wrong' thing to do, but could people just chill out and let people vote however they want and stop jumping down the other voters throats?
 
[X] The residents are weakened, taking the Citadel is now a possibility.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
 
One day, it would be really nice to talk to an elven Loremaster about what happened here.

Unfortunately, that day is not today, and won't be for years, if ever.

It's a shame that there are almost certainly no elven adventurer mages with the Expedition. One day we could visit Marienburg and try to talk to one of the sea elf mages to hear their take on arcane versus divine magic.
 
Furthermore, just because Mork has been "weakened" by some nebulous but likely not significant degree, doesn't mean the Orc gods' presence will be any weaker locally.
Actually, Mork's response to the power theft was described as his presence fleeing the area, so that none of his power was around to be stolen. It's possible that Mork will remain absent until he's sure it's safe again.
 
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