- Location
- Memphis, TN
Watch Ranald get a 1 and abandon Mathilde to her fate.
Should have went with Mork
Should have went with Mork
It wouldn't be a scale from good to bad, each face of the die would have a different outcome, albeit ordered in such a way that higher numbers are better. The Blessing may come into play as the consequences of that roll unfold.
You in the timeline where mork won this vote: "watch morkthilde get a 1 and explode her head. Should have went with ranald."Watch Ranald get a 1 and abandon Mathilde to her fate.
Should have went with Mork
Sounds like a good result to me !
Eh, we already succeeded in killing a champion of Gork in his own temple while observed by his god. Which is a lot. It is plain folly to ask for more from that set of rolls.Now hold on just a minute! I deduce that you are deceiving us! You wouldn't have one choice give us a guaranteed success, and the others a chance of success or failure. Even if rolling a 1 on a d6 results in a phyrric "success".
The current situation is that in response to the dwarf invasion, the Black Orcs attempted to create a champion of Only-Gork. We've managed to disrupt this really-big-deal ritual, with both a very successful 134 and a pure-randomness roll of 63. I propose that we've already succeeded here, and instead of choosing our method of not-dying we are instead choosing the results of our success. So:
[ ] You are merely a human that has gotten in the middle of forces you cannot begin to understand. Try to survive the energies.
On a good result, we might avoid any changes and the energies cancel themselves out. On a bad result, we might instead get mutated as things explode around us.
[ ] You are the justice of Mork, delivering swift death upon the heresy of Only Gork. Try to accept the energies.
On a good result, we get more Cunning than Brutality. On a bad result, we get more Brutality than Cunning.
[ ] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.
On a good result, we might get some kind of good fortune or boon. On a bad result, we'll get something amusing to Ranald.
[ ] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.
On a good result, we might learn more about the winds. On a bad result, we might get arcane marks or the mountain might get infused with magic energies.
[ ] You are Dwarf-friend and you bear upon your person a masterpiece developed by the oldest and wisest Runepriest of the Karaz Ankor. Try to destroy the energies.
On a good result, the Spellburner Rune might burn even Gork and Mork. On a bad result, we might set the mountain on fire for a bit.
...On a bad result, I'm completely off-base. *shrug*
Err, no offense but do you have a quote for this? It 1. isn't something i remember from my recent reread (during which i made sure to read the non update OP posts as well), and 2.seems to conflict with the quotes i can find from a quick search:We asked this when we went on adventure mode. The Blessing would manifest at one climactic moment as determined by Ranald to be suitably dramatic.
One toss of the dice at the right place at the right time.
Nudged.
If multiple people are remembering it then I'll trust that it's a thing. Should you return to multiple-month 'turns' in the next seven or so months, you'll have Ranald's Blessing to be used.
No, by the time the factory is set up and you have a product to demonstrate it'd be past time for you to leave.
There's honestly wasn't a single point where it 'fit' - your failures were either made up for elsewhere, or were a nat 1, or were during a one-on-one duel and thus outside Ranald's wheelhouse.
No; Ranald's Blessing take place over the course of months, not minutes.
But at least to me, that reads like "the consequences of that roll may take place over months/a long enough time for the blessing to be relevant"It wouldn't be a scale from good to bad, each face of the die would have a different outcome, albeit ordered in such a way that higher numbers are better. The Blessing may come into play as the consequences of that roll unfold.
That's nearly what Ranald did, tho.Mathilde is neat, but the first step to godhood is everybody knowing that we're neat, not seizing a maelstrom of power and ascending in a blaze of larcenous divinity (we might get a spell trait from this, though).
Given its mork, more likely to sound like Robin Williams.This probably has the most interesting consequences out of all the choices.... and I really want to have Mathilde speak in a British accent for the rest of the quest.
I feel like being publicly acknowledged as a Saint of Ranald is an inherent contradiction. Maybe a version that's only noticed by other followers of Ranald, and maybe people who can sense Divine interest? The non-reputational effects would have to be luck-based - perhaps our lucky breaks are luckier, and our failures mitigated in amusing ways?More likely we'd go through becoming an Imperial Saint first; that is, a person acknowledged to be blessed by a certain god, and who went on to become an important part of their faith later without being a god themselves, sort of like real saints.
If I recall correctly, Sigmar also went that route with Ulric, and his ascending to become a god himself over the course of a few centuries explains much of the rivalry between the two cults (although of course this is all third-hand lore).
Mathilde is neat, but the first step to godhood is everybody knowing that we're neat, not seizing a maelstrom of power and ascending in a blaze of larcenous divinity (we might get a spell trait from this, though).
There are four Ranalds, and none of them are the type to avoid being known if it means passing up on their due; how else do you figure that Priests of Ranald show up at the convocations of the cults and such?I feel like being publicly acknowledged as a Saint of Ranald is an inherent contradiction. Maybe a version that's only noticed by other followers of Ranald, and maybe people who can sense Divine interest? The non-reputational effects would have to be luck-based - perhaps our lucky breaks are luckier, and our failures mitigated in amusing ways?
[Ranald Loves You: Ranald finds great amusement in your lucky successes, but isn't enjoying your failures so much anymore, for some reason.)
It's up to the Dice God any way we cut it; we might as well choose the path where we get a share of the divine juice.