Those are the tame Chamon Combat spells. I don't even want to guess how a Witch Hunter would respond to a spell like Gehena's Golden Globe if they understood the difference between it and a Final Transmutation. The difference being that for a Final Transmutation a Gold Wizard has to just believe that he will end the life of their opponent(s), for Gehena's Golden Globe the Gold Magister has to believe in the insignificance of their enemies' lives. And Gehena's Golden Globe is the upgraded version of the Final Transmutation.
Gold Wizard: "These are Beastmen/Greenskins, their lives are insignificant."
Witch Hunter: "They are Beastmen/Greenskins, kill them all."

When it comes to the enemies of mankind, their views aren't exactly incompatible.

But while the Witch Hunters will always be twitchy about magic, the Amber integration issue lay with the soldiers and officers. Specifically casting mind-altering spells on allies without warning them.
The average soldier doesn't really care about what the Wizard is thinking(as long as it isn't heresy). And watching your enemies die by things you don't really understand? Well, the average soldier doesn't exactly understand how a gun or doomsphere works either but they kill Beastmen real good.
Having your sword grow unnaturally sharp is a lot less freakish than suddenly turning feral and losing control over yourself.
 
[X] Plan Into the Roots

For anyone voting for my plan I am switching to supporting this one amongst the leaders as it is my preferred of the two.

Bayonets is a must grab this turn to give our gunners some defense against people or beasts that get close. Also working on improving the fleet instead of using an action on albion
 
If we're planning to purge the Beastpath between ourselves and Hochland next turn(or if we're planning other military projects, like further purging the Forest of Shadows or sending a military expedition to Albion), it could be a good idea to burn spare money hiring randos for Mercenary work.

If nothing else, we might get their contact information for future services. After all:
- Spinebreakers Mercenary Band Added to Mercenary Page, may or may not be favorably inclined to recruitment later on.
We know we don't know every Mercenary company out there.
 
Gold Wizard: "These are Beastmen/Greenskins, their lives are insignificant."
Witch Hunter: "They are Beastmen/Greenskins, kill them all."

When it comes to the enemies of mankind, their views aren't exactly incompatible.

But while the Witch Hunters will always be twitchy about magic, the Amber integration issue lay with the soldiers and officers. Specifically casting mind-altering spells on allies without warning them.
The average soldier doesn't really care about what the Wizard is thinking(as long as it isn't heresy). And watching your enemies die by things you don't really understand? Well, the average soldier doesn't exactly understand how a gun or doomsphere works either but they kill Beastmen real good.
Having your sword grow unnaturally sharp is a lot less freakish than suddenly turning feral and losing control over yourself.

Agreed on the Beastmen/Greenskins. The problem however is that the more a Gold Magister draws on Chamon the more hubris they have, the more they see the world as a machine of sorts and the more "logical" they become.

This has resulted in Canon in Gold Magisters leading entire Shadow Wars against groups of people they perceived to have insulted them with the infamous one in the lore being the campaign of sabotage, maiming and murder against the regular Alchemist's Guilds because someone had gotten a hold of some of the Gold Colleges Inner Circle secrets and had published them as leaflets.

The information in the leaflets was soundly mocked by the regular Alchemist's Guilds as stupid, silly and deranged (it was none of those things in it's original form). Instead of ignoring their lesser colleagues or spreading misinformation about who/what the "true" source of the information was (since the information was supposed to be a secret held to the Inner Circle of the College) the Gold College went on a petty spree of revenge and retaliation against anyone caught talking or spreading the information no matter how badly it was done or how distorted the information had become in the game of telephone that was leaflet printing of such things.

This took the form of magical sabotage and cursing of facilities and people who were involved. Talk about using a nuke to swat a fly.
 
Our fleet is fine, we can build a greatship next turn along with other building you want when we have more space.

We keep making up reasons to avoid Albion nothing will get done with it.
We tried it once when we had time and failed. Since then we have other actions I view as more important then the Albion quest chain including upping the navy as our naval strength is low+ I believe.
 
I agree with Qeqre, mercenaries are always welcome. Acting (and even surviving) in Malleus is always expensive, and the currency in which this cost is paid is blood, and I would much rather mercenaries share at least some of that cost than our people.

So yes, spend gold to save blood.
 
I thought you meant as means to sway people over.

Alright then, if people want that so bad sure I'll update plan switching out horses for Hochland.

Edit: Done.
Could you switch back to the horses?

I don't see the point of going for Hochland this turn if we are ignoring the Beastpaths inside Ostland this turn.

The horses have a guaranteed success rate this turn, and would help us build a relationship with Averland, as well as reassure the Count for Averland that Ostland is still a trade partner.


edit: er, wait, I have no idea what I'm saying. Sorry. Shame about the fire wizards not being approached anymore. I liked that part.
 
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Tally here:
Adhoc vote count started by Dmol8 on Jul 27, 2019 at 4:37 PM, finished with 197 posts and 49 votes.
 
So Jax's tax proposal is now part of Frederick's law overhaul?

I meant for it to be looked over more, not necessarily implemented. Maybe there's a good idea or two there, but it mostly seemed like a proposal blatantly benefiting halflings and nobody else.
 
So Jax's tax proposal is now part of Frederick's law overhaul?

I meant for it to be looked over more, not necessarily implemented. Maybe there's a good idea or two there, but it mostly seemed like a proposal blatantly benefiting halflings and nobody else.
Freddy is automatically examining the issue and passing judgement on it, and making use of what he deems beneficial - he isn't just putting it in blindly.
 
Our fleet is fine, we can build a greatship next turn along with other building you want when we have more space.

We keep making up reasons to avoid Albion nothing will get done with it.
Honestly? The idea behind getting stuff with Albion is cool. A personal part of me wants it. But...I'm not sure it's worth the investment. We're barely holding on at sea half the time just defending our coasts, sustaining a venture on an island right between the sources of the gribblies and assholes? Compared to Beastmen being up to something and Greenskins rising in the south, it's just, lacking in importance.
 
Albion is only going to get a small trading outpost at this point, so there wouldn't be much land to protect for quite a while and the fleet's not going to be doing much more than it already is, trading ships passing through the first and second fleet get protected by them and the third is already protecting the ships in it's waters anyways.

Edit: In fact having an anchorage hidden by magical mist and defended by deadly reefs and whatever fortifications we would set up for an outpost could do wonders for the first fleet and Bretonnian patrols in the area. A nice safe place hidden away from the Norscans and the Dark Elves that they can run to and take shelter in whenever they're in too much trouble.
 
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As you can see there are plenty of those that have a battlefield use and plenty of those that will freak an average human in Warhammer Fantasy out if Actions are not taken to acclimate them to their existence.
Yeah, but with all the other magic users we've been integrating into our armies our soldiers aren't exactly the average viewpoint anymore, and from an external perspective someone turning a group of enemies into popsicles isn't too different from turning a group of enemies to statues and so on. Magic is freaky in general, but having read through the list Gold College spells in particular don't really have especially disconcerting effects compared to other magic that's been thrown around in our fights before.
 
[X] Plan Into the Roots
-[X] Making The Wolfways
-[X] Gauschdorf
-[X] Greatship 2
-[X] Coordinating With The General
-[X] Approach The Bright College
-[X] Horse Trade – Averland
-[X] Agricultural Overhaul
-[X] The Stone Beneath Wulfenburg
-[X] Bases Of Nature
-[X] Science of War
-[X] Stabbing With Guns
-[X] Old Metals
 
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