Forge of Destiny(Xianxia Quest)

Forge of Destiny(Xianxia Quest) - Original - Fantasy | Page 2902

This post of mine covers some of the logic for most versions of Gank the Plant.

The Tl;Dr is that as the system stands right now, a lot of an opponents strength is tied up in their buff stack, which means against a superior opponent the time where you can get the most done is in the early turns when the relative dice gap is smallest.
That makes more sense, but still includes seveal fail points that makes it more difficult under current circumstances:
1: Sun's giving up her first turn, giving us tie to put up buffs to survive the first few rounds. Not sure whether that'll happen if she says she's taking us seriously.
2: Dhatri's release schedule. You mention in post that we frequently don't see when she gets released, so getting started on whailing on her might not happen for the first several turns. Plus, if she's taking us seriously she might want to avoid releasing her until we've already started running away (as she suspects) in order to get more time hitting us.
3: finding Dhatri, the plan doesn't consider that the fight is currently in a jungle. We've spotted her previously because of the change in biome (hostile jungle flowers) that her attacks appear as. This is not the case this time. Ontop of that there's the more general case of: she's a jungle natureish spirit with specialities in stealth and ambushes in the jungle. I can imagine it being expecially hard to find an hit her, which may mean that on our side only Qi, if anyone, would be able to spot her.
4: Plans are filtered through Qi/Low margin for error. Our plans have never gone exactly as we planned for them to go, and Qi often adds or removes attacks to and from the list as she feels. I'm not sure that there's enough margin for error in this plan, so that if Qi turns around and decides to use a suboptimal attack, or a defence instead of an attack because she dislikes pain, then as I see it at least, Lilling has the time to wipe us out
5, The biggest problem with the whole plan as far as I see it: The plan assumes Lilling is just going to stand there, or at least that her hitting us is immaterial to us attacking Dhatri, Given that yrsillar has mentioned making the system less mechanic based I can imagine her being up in our face causing some pretty nasty spot penalties. Even if it doesn't I'm not sure that we have the time to stand around attacking
 
[X] Plan Penultimate Boss Fight

Yeah I prefer to go for the spirit to the girl that use her own blood as a weapon and that probably can do some other tricks with it. Especially when she know she will not die and can do some stuff that she would not in a battlefield.
 
5, The biggest problem with the whole plan as far as I see it: The plan assumes Lilling is just going to stand there, or at least that her hitting us is immaterial to us attacking Dhatri, Given that yrsillar has mentioned making the system less mechanic based I can imagine her being up in our face causing some pretty nasty spot penalties. Even if it doesn't I'm not sure that we have the time to stand around attacking
Wellllll, that implies that we cant attack while also moving and trying to abuse terrain obstacles for our advantage, you know?

Her attacking is going to happen regardless, so if we can't stop her from attacking we need to take an approach where her attacking isnt strictly going to stop us from accomplishing our objective. The first two turns of building up our defenses are about enabling us to survive those attacks
 
The "regardless" is what grinds my gears.
Yeah, ngl, I was pretty upset about it a month or two ago. I consider it a big downside of the complexity of the system. With the same work put into a simpler system, important characters like Liling could have been tracked the same way as the player character, which would make it feel a lot more fair. It is what it is though.
 
Wellllll, that implies that we cant attack while also moving and trying to abuse terrain obstacles for our advantage, you know?

Her attacking is going to happen regardless, so if we can't stop her from attacking we need to take an approach where her attacking isnt strictly going to stop us from accomplishing our objective. The first two turns of building up our defenses are about enabling us to survive those attacks
We're in a man-eating jungle. running around without looking where we're going seems like step 1 on the plan "being lunch."
Besides, she uses a spear made from blood (and so probably gets to play sills buggers with her range even more than normal spear users), is faster than us, and is used to the terrain. Once she's closed on us, she has us pretty much locked.

though yeah, almost all of my mentioned problems would happen anywhere or anywhen we decide to fight, so it's more of a consider the wording type thing.
 
So, your argument is:
  • We know it is possible Ji Rong was framed
  • If he was framed that implies someone in the Inner Sect is against her
  • So we should get to the bottom of this mystery!
That sounds kinda rickety to me. Sure, it is possible that Ji Rong got framed. It is possible that this means Cai has an enemy in the Inner Sect, though I don't think it is at all guaranteed. And if we go out there and spend time to track this down (with our grand total of barely one investigation arts if you count AM), then it is unlikely but possible that we will uncover the truth, which would be of non-zero benefit to us. But stack all this together, and the odds that Ji Rong framed plus that it is important for Cai to know he was framed plus that we will be able to discover that he was framed simply doesn't add up to a significant enough number to make this worth pursuing IMO.
My argument is that we know he was framed, this is a good learning experience for Cai, that we might lower the hostility of a potentially annoying rival in the Inner Sect, and that we might be able to neutralize an enemy in the Inner Sect by figuring out who did it.
 
We're in a man-eating jungle. running around without looking where we're going seems like step 1 on the plan "being lunch."
Besides, she uses a spear made from blood (and so probably gets to play sills buggers with her range even more than normal spear users), is faster than us, and is used to the terrain. Once she's closed on us, she has us pretty much locked.

though yeah, almost all of my mentioned problems would happen anywhere or anywhen we decide to fight, so it's more of a consider the wording type thing.
OwS with obstacles to break Lilings line of sight mean we have opportunities to make distance later on. Or earlier on. That's just how physics works.

And one way or the other, there really isnt a solution to that problem as having that condition remain going is Lilings win condition. So we need to adapt an approach where that's not immediately enough to stop Ling Qi from accomplishing our objectives.

You postulate that this is a problem with the approach I'm advocating, but you're also kind of ignoring that that's a problem with every approach.

Do you have actual, workable solution to this dilemma?

If so, I'll be happy to incorporate it into the plan.
 
So I have to say that I disagree with the sentiment that her saying she needs to take us seriously was a bad move on her part if we survive and give her a good fight. All that does is prove her right.
 
I honestly have no real expectation from this, as we've been all but told she will have appropriate dice to beat us regardless.

This isn't meant directly against you, I understand that you are unsatisfied with the situation that any planning probably won't give us an actual win.
But a win in this situation for us would simply be to last long enough, or show something impressive. And I believe that planning can help with that.

Regardless, as a general attitude I'd like to see Ling Qi have something like this, and other tough or unwinnable fights...

What kind of weak conviction is it to only enter fights you are certain to win? What cowardness does it show to only fight when you are likely to win? How can you grow strong when you avoid all risks, all uncertainties?
There will always be battles that can't be won, but that have to be fought. For yourself, for your allies, for your principles, or to deny an enemy a victory by default.

Yes, you shouldn't challenge a random White to prove your Cultivator cred, but backing down in front of a strong enemy because you are afraid of a few bumps and scratches? No way Ling Qi should stand for that. No way anyone would respect you then.

Sometimes, you just have to try and fail. 'The path of a true martial artist is fraught with peril' - Attributed to a wise old panda.

Without showing our claws, or how nasty a cornered moon-wraithstreet rat can be, we will just get pushed around in the future. So yeah. Ling Qi giving this her all, and doing her best even if she can't win, and everything is conspirating against her? That is a showing. That is a message. And that's the message I'd like to send.
 
That makes more sense, but still includes seveal fail points that makes it more difficult under current circumstances:
1: Sun's giving up her first turn, giving us tie to put up buffs to survive the first few rounds. Not sure whether that'll happen if she says she's taking us seriously.
2: Dhatri's release schedule. You mention in post that we frequently don't see when she gets released, so getting started on whailing on her might not happen for the first several turns. Plus, if she's taking us seriously she might want to avoid releasing her until we've already started running away (as she suspects) in order to get more time hitting us.
3: finding Dhatri, the plan doesn't consider that the fight is currently in a jungle. We've spotted her previously because of the change in biome (hostile jungle flowers) that her attacks appear as. This is not the case this time. Ontop of that there's the more general case of: she's a jungle natureish spirit with specialities in stealth and ambushes in the jungle. I can imagine it being expecially hard to find an hit her, which may mean that on our side only Qi, if anyone, would be able to spot her.
4: Plans are filtered through Qi/Low margin for error. Our plans have never gone exactly as we planned for them to go, and Qi often adds or removes attacks to and from the list as she feels. I'm not sure that there's enough margin for error in this plan, so that if Qi turns around and decides to use a suboptimal attack, or a defence instead of an attack because she dislikes pain, then as I see it at least, Lilling has the time to wipe us out
5, The biggest problem with the whole plan as far as I see it: The plan assumes Lilling is just going to stand there, or at least that her hitting us is immaterial to us attacking Dhatri, Given that yrsillar has mentioned making the system less mechanic based I can imagine her being up in our face causing some pretty nasty spot penalties. Even if it doesn't I'm not sure that we have the time to stand around attacking
Yeah there's lots of problems. 1 is probably the biggest thing about this most recent situation which has me going "Well, shit", is Sun treating us seriously and not conceding the first turn. There's just... nothing we can do about it except get incredibly lucky on the dice to avoid some chunk of seriously painful damage. No plan, of any stripe, can avoid most of this damage if Liling gets first turn.

With the way the system works we start at some base level, Ling Qi ranging from 27 to 33 dice for defense. And then using her buff stack she adds another 30 dice on top of that, in specific situations. Liling, being a ducal scion with personal White attention has a better pedigree, and we've seen what that looks like in better Passives and Equipment, making her base state more powerful than Ling Qi's. Furthermore because of her pedigree, and by direct visual evidence in the Shen Hu fight, we can see that she has at least three exchanges/rounds worth of buffs and it somewhat seems like more depending on how you parse it. Ling Qi only has two rounds to finish her defensive buffs and get up to 57-59ish.

There's also quality and completion considerations for this. Liling's buff/attack art is her Asura armor art, which she completed and got her successor to. This is something similar to Ling Qi getting FVM complete and then getting FVM+.

For 2, the gank plans generally have some combination of tankiness and perception tests, difficult ones rom IPF, to try to encourage her to come out on schedule. Liling uses a qi intensive style like Ji Rong, and uses Dhartiri as a source of Qi with the flowers, and Dhartiri has always manifested after using them. But it's still a concern, so we have to hope that Liling stays on track with that. It's not really the first hope either, see the ouch in thing 1.

3... we also sadly can't do much about. Ling Qi has pretty bad perception compared both to her own stealth and the rest of her stuff. There's not anything we can really do that would fully remove the terrain, except perhaps wide area Winter Cadenza's or HC's. And it's also a thing that once she's stuck in, Dhartiri's shown to be pretty much stuck in. Yrsillar has also professed a wariness to using attack from stealth, then being able to re-stealth, repeat attack etc tactics. Ling Qi could theoretically do it, but the mechanics don't work out for it.

4 is part of how Yrsillar writes fights, and there's only been two instances I can call to mind where this affected the fight. Our spar with Meizhen where we opened with FSS, and against Ji Rong, which had everything in the plan that we voted for, it was just jimmied around so it read better. I'm not concerned about the apparent order messing us up since he hits the important notes.

For 5, the mechanics change is coming next thread. And her being up in our face is not really related to that either way, since movement is in the weird position of being kinda useless(ask AbeoLogos about this). And the plan does not assume that she is doing nothing, or is ineffectual. We're going to be nigh dead some time around the 4th or 5th round most likely, but the plan does assume based on gathered evidence that we will survive the first three or so rounds and still be kinda useful. Or at least my refinements on later pages have been that specific.

5 comes back to the whole "buff stack source of power" thing. Sun is literally weakest in the first turn, and just ramps up from there. All high end cultivators work like this because of how the mechanics work. So any other plan has to work around the fact that giving her more time is hilariously bad an idea. In part... because it's not just Sun who can buff, and as I laid out previously her base state and buff stack is better than ours by themselves, but Dhartiri can buff too. So another competent Green buffer on Sun's side to Ling Qi's one.

Thus, Gank the Plant plans.
 
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"There you go then," Xin said with satisfaction. "Nurture the wonder of discovery, and you might grow to be a scholar yet," she grimaced then, looking up. "Ah… and I need to go. The next patient is arriving soon."
Was going back over the last couple Story Posts and realized that I didn't fully appreciate this bit. We've just been taken to medical care and had a short bedside chat and the Bai Meizhen/Kang Zihao is already over and ended with Dogboy in the recovery room. Man, still sad we didn't get a synopsis of that fight. Here's hoping someone fills us in later.
 
OwS with obstacles to break Lilings line of sight mean we have opportunities to make distance later on. Or earlier on. That's just how physics works.
yeah, but that's really expensive for a second or two of breathing time
And one way or the other, there really isnt a solution to that problem as having that condition remain going is Lilings win condition. So we need to adapt an approach where that's not immediately enough to stop Ling Qi from accomplishing our objectives.

You postulate that this is a problem with the approach I'm advocating, but you're also kind of ignoring that that's a problem with every approach.

Do you have actual, workable solution to this dilemma?

If so, I'll be happy to incorporate it into the plan.

No I mentioned it being a pretty global problem, at least I think I did. But no, no fix as of yet, I stayed up too late anyway to see the update, just thought i mention some problems I saw to see if anyone could use the time think of something.
 
[X] Plan Penultimate Boss Fight

I see two schools of thought in this situation:

1. Plan to survive as long as possible. No need to deal damage or anything, just focusing on staying awake as long as possible since losing is a foregone conclusion.

2. Go full balls to the wall with a strategy that in theory gives us a chance at victory, no matter how small the odds.

I really don't think we will win or even put up too much fight. we simply are not in the same league but better to go for the path that could lead to victory than to give up before the fight starts.
 
What are the plans looking like ?
Tally:
Adhoc vote count started by Ayashi on Sep 2, 2018 at 8:36 PM, finished with 73304 posts and 31 votes.

  • [X] Plan Penultimate Boss Fight
    -[X] Begin by using Twilight Beauty and expressing both Zhengui and the Horror, use your new insight, GCD, your Fairy Flower headpiece, and all the techniques of TRF you can apply to survive the first turn. Zhengui and the Horror are to buff and heal with Ashfall in the initial stages, until Dhartiri arises from ambush from one of the trees or massive roots that fill the area. Those two are to engage her then, keep her distracted as you finish layering IPF, SEA, and the rest of your defenses. Use the Cai technique upon Dhartiri next, in conjunction with Pressure Crack and follow this strike up with your mightiest Hoarfrost Caress. Use it again repeatedly until Dharitri expires, then grab Zhengui and the Horror, and use the Red String escape talisman to flee and reset the terms of the fight. Heal as you can, prepare FVM up to Traveler's End and refresh your defenses. Without her spirit, Sun Liling will never be able to find you within your mists, so go wild. Throw everything you can at her to drag out the battle and with it her secrets for the sake of your Lady and best friend in the fight to come.
    --[X] There's an outside possibility that, since Elder Jiao was the one to create this formation space, it may share terrain features from that of your Trial with Xiulan. If thats the case, think of familiar locations you can use to your advantage when you use the escape talisman. Every bit of terrain you know better than Sun Liling is one you can turn towards your advantage. Especially that lake.
    -[x] Plan Play To Your Strengths
    - [x] Use Scarlet Thread immediately
    - [x] Move away from Sun Liling and look for good defensive terrain
    - [x] While running away and once you find your spot, brace for an assault
    - [x] Once Zhengui, the crow construct, defensive techs, and FVM + Traveler's End are up, wait for Liling or her spirit to show
    - [x] Focus fire on the first available target with HC + Cai card, then play things by ear
    [X] Plan Penultimate Boss Fight
    -[X] Begin by using Twilight Beauty and expressing both Zhengui and the Horror, use your new insight, GCD, your Fairy Flower headpiece, and all the techniques of TRF you can apply to survive the first turn. Zhengui and the Horror are to buff and heal with Ashfall in the initial stages, until Dhartiri arises from ambush from one of the trees or massive roots that fill the area. Those two are to engage her then, keep her distracted as you finish layering IPF, SEA, and the rest of your defenses. Use the Cai technique upon Dhartiri next, in conjunction with Pressure Crack and follow this strike up with your mightiest Hoarfrost Caress. Use it again repeatedly until Dharitri expires, then grab Zhengui and the Horror, and use the Red String escape talisman to flee and reset the terms of the fight. Heal as you can, prepare FVM up to Traveler's End and refresh your defenses. Without her spirit, Sun Liling will never be able to find you within your mists, so go wild. Throw everything you can at her to drag out the battle and with it her secrets for the sake of your Lady and best friend in the fight to come.
    [x]plan prepared alpha stike
    -[X] Buy the Scarlet Thread
    -[x]First turn use Scarlet Thread and 10 ring defense to downgrade aggravated.
    -[x]have Zhengui heal us well we buff up and summon allies.
    -[x]loop back around and gank Dharitri with everyone.
 
Huh, I coulda sworn we had more than 30 or so voters by now.
Adhoc vote count started by TehChron on Sep 2, 2018 at 8:40 PM, finished with 160 posts and 32 votes.

  • [X] Plan Penultimate Boss Fight
    -[X] Begin by using Twilight Beauty and expressing both Zhengui and the Horror, use your new insight, GCD, your Fairy Flower headpiece, and all the techniques of TRF you can apply to survive the first turn. Zhengui and the Horror are to buff and heal with Ashfall in the initial stages, until Dhartiri arises from ambush from one of the trees or massive roots that fill the area. Those two are to engage her then, keep her distracted as you finish layering IPF, SEA, and the rest of your defenses. Use the Cai technique upon Dhartiri next, in conjunction with Pressure Crack and follow this strike up with your mightiest Hoarfrost Caress. Use it again repeatedly until Dharitri expires, then grab Zhengui and the Horror, and use the Red String escape talisman to flee and reset the terms of the fight. Heal as you can, prepare FVM up to Traveler's End and refresh your defenses. Without her spirit, Sun Liling will never be able to find you within your mists, so go wild. Throw everything you can at her to drag out the battle and with it her secrets for the sake of your Lady and best friend in the fight to come.
    --[X] There's an outside possibility that, since Elder Jiao was the one to create this formation space, it may share terrain features from that of your Trial with Xiulan. If thats the case, think of familiar locations you can use to your advantage when you use the escape talisman. Every bit of terrain you know better than Sun Liling is one you can turn towards your advantage. Especially that lake.
    -[x] Plan Play To Your Strengths
    - [x] Use Scarlet Thread immediately
    - [x] Move away from Sun Liling and look for good defensive terrain
    - [x] While running away and once you find your spot, brace for an assault
    - [x] Once Zhengui, the crow construct, defensive techs, and FVM + Traveler's End are up, wait for Liling or her spirit to show
    - [x] Focus fire on the first available target with HC + Cai card, then play things by ear
    [x]plan prepared alpha stike
    -[X] Buy the Scarlet Thread
    -[x]First turn use Scarlet Thread and 10 ring defense to downgrade aggravated.
    -[x]have Zhengui heal us well we buff up and summon allies.
    -[x]loop back around and gank Dharitri with everyone.
 
[X] Plan Penultimate Boss Fight

Eh, best plan we could come up with in what is probably several months of thinking, so i doubt a better one will pop up in the remaining time for the vote.
 
... No we don't? I thought we didn't have on-screen evidence one way or another. The only thing we saw on-screen was him getting punished, and that CRX regretted how heavily it was done.
We've acted on interludes before, allowing them to shift priorities; a particular case is Gu Xiulan. And even without that, once we got a better grasp on his personality, it made no sense for him to have done that. Yes, we've never actually had a scene where we give him a truth potion for it, but all circumstantial evidence points toward him being innocent.

If nothing else, rather than taking fees, he seems more the type to try breaking CRX's face.
 
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