Super Robot Quest

If you declare called shots for those specific effects, sure, and you can declare rerolls for the offense. But with what you're trying to do, the threshold WILL be fairly high.
 
I've revised my plan to spend the first round to try and seal its Evasion, throwing all of our rerolls into making it happen, so that we can open up for the alpha strike on turn two. Even if we can only stop it for a single turn, that'll be enough.

This functionally doesn't change the plan's intention though. Just formalizes it.
 
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For a moment nothing happened, and the only sounds were the burning buildings behind him and the shrieking of the Dragon(fly) as it descended towards him. Yet before Richard could berate himself for just looking really dumb, a great splash between him and the kaiju erupted. As if the Lady of the Lake herself were throwing it at him (probably out of annoyance), the Arc Blade came sailing straight to his palm, hilt-first.
Someone's going to reference Star Wars by the end of this sortie, possibly.

Because Callaghan just used The (Magnetic) Force on his sword to recall it.
 
As before, I'll leave voting up tonight and close out in the morning.

Also a shout out to @KnightDisciple , just read your snippet on the comics of the 2070s. I'd totally read those if they were a thing, though I admittedly lean more to DC.
 
As is traditional, I thought up a good thing to say well after it matters.

grab
"These arms of mine may burn with an awesome power, but you lift with your legs!"
lift

Maybe this could become a motivational poster in-universe.
 
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My big bad problem with @Alectai plan is that it doesn't do anything to protect the facility.

And unless the Bewoulf does 6 damage to the dragonfly (unlikely given the fact that it uses 2 called shits plus the dragonfly general evasivness) it will attack the facility and destroy the first tier. And that's assuming that Callaghan will win the initiative in the first place.

Its a glory hound plan focusing on killing the target rather than actually accomplishing the actual mission objective, and it has a decent chance to fail to biot.
 
How?

Like, how can we actually protect the facility without actually hurting him? Your plan doesn't actually solve that problem either. Since he's utterly content to ignore us unless we hit him at least twice in a given round, and your plan doesn't do that either.

And we don't have an option of just getting in the way either, I explicitly tried to herd it with our round one options, and it did fuck-all, it's perfectly content to go around us if we're not doing enough damage--which is exactly what happened. We don't have the mobility to catch it, and even when we did, we didn't have the ability to herd it at all, because it's just too singleminded--it was explicitly called out as being a thing, that it was content to ignore us and go around us if we weren't doing enough damage at any given moment, and that was when its mobility was considerably less than it is right now.

Our only recourse really is to try and called shot its mobility down and then try to kill it before it can get it back, which is precisely what my plan tries to do. To try and Called Shot its Evasion down with every reroll and every action we can muster, and then lay down so much damage before it gets it back that it dies, and we are very good at that. If we can successfully immobilize it for even one round? It's slated to take up to 22 damage before it can get back up. Enough to completely kill it, and that assumes the Called Shot to immobilize it for a round does zero damage somehow if it hits.

Yes, if this fails, we're screwed--but that's a risk even with your plan, because you try to do the exact same thing, just that you're assuming that somehow we'll be allowed to tank it when we have nothing to actually force it to fight us, since it can just go around us.

(Though that's cause for a new tech. Some kind of grapple launcher to force it to fight us instead of get wandering eyes?)
 
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Its a glory hound plan focusing on killing the target rather than actually accomplishing the actual mission objective, and it has a decent chance to fail to biot.
Its cute that you say that when our WinCon is limiting damage to the facilities as much as possible, and the only way to ensure that the damage control crews can keep up with attrition is to keep the monster distracted.

Which, as the dice logs show, requires dealing as much damage to the thing as possible in order to force it to monofocus on the Timberwolf.

Which, in turn, requires that its ability to nullify damage by evading it be reduced as much as possible.

Trust me, if there was anything to say about Alectai's plan in the sense of skewed priorities, I'd already be saying it myself.

[X] When you get to the pit that spawned you, tell 'em Beowulf sent you!
 
How?

Like, how can we actually protect the facility without actually hurting him? Your plan doesn't actually solve that problem either. Since he's utterly content to ignore us unless we hit him at least twice in a given round, and your plan doesn't do that either.

And we don't have an option of just getting in the way either, I explicitly tried to herd it with our round one options, and it did fuck-all, it's perfectly content to go around us if we're not doing enough damage--which is exactly what happened. We don't have the mobility to catch it, and even when we did, we didn't have the ability to herd it at all, because it's just too singleminded--it was explicitly called out as being a thing, that it was content to ignore us and go around us if we weren't doing enough damage at any given moment, and that was when its mobility was considerably less than it is right now.

Our only recourse really is to try and called shot its mobility down and then try to kill it before it can get it back, which is precisely what my plan tries to do. To try and Called Shot its Evasion down with every reroll and every action we can muster, and then lay down so much damage before it gets it back that it dies, and we are very good at that. If we can successfully immobilize it for even one round? It's slated to take up to 22 damage before it can get back up. Enough to completely kill it, and that assumes the Called Shot to immobilize it for a round does zero damage somehow if it hits.

Yes, if this fails, we're screwed--but that's a risk even with your plan, because you try to do the exact same thing, just that you're assuming that somehow we'll be allowed to tank it when we have nothing to actually force it to fight us, since it can just go around us.

(Though that's cause for a new tech. Some kind of grapple launcher to force it to fight us instead of get wandering eyes?)

I literally wrote in my plan about using the Electromagnetic barrier to stop the dragonfly from attacking the facility during the first round? Like, just getting in its way won't work, but using the barrier to throw it off course should be an available stunt.

Given that the only way that Callaghan managed to cut off the horn was by rolling double six I heavily doubt that the called shots will shut the dragonfly's mobility completely. Which is why my plan was focused on wearing it's evasion down with the blaster attacks (which even have damage on miss effect, which lands itself to thematically hampering the dragonfly even when it dodges). Round 9 leaves Callaghan empty again which means the dragonfly is going to attack the facility unless it was killed in the previous turn, which is unlikely.
 
We would have cut the horn off with our first shot, it's just that it made its armor save. We got a 'Free' Called Shot thanks to the Critical.

And you're still failing to grasp the fact that it can just fly over us in its current state. The electromagnetic field is emitted from the Arc Blade, not from the Timberwolf, it just means that you can use it as a shield, it's not an omnidirectional barrier.
 
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We would have cut the horn off with our first shot, it's just that it made its armor save.

And you're still failing to grasp the fact that it can just fly over us in its current state.

And it won't make the evasion save now, despite the better odds, because?

Good thing my plan calls to bring it with the ranged blaster charges then! Also right back at you, if my plan can't make called shots on the first round yours neither since the Bewoulf is still stuck with only sword strikes at the first and third rounds.

(Unless Callaghan attacks the dragonfly when it swoops down in which case he can hit the dragonfly either way).
 
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