It's usually better though to try and get die parity over trying to fish for great rolls though?
The Mirror is clear, revealing all deceptions, including those of the self. Yet this is no matter of virtue or vice, only an understanding of the self. Whether following reason or passion, one must face forward and acknowledge the truth of their choices, without deception.
Has that been a big focus of the thread recently? It was not when I last actually really paid attention.Rerolls aren't really for fishing so much as being an insurance measure against a terrible roll. They're best in situations where you think you should pass the check most of the time, but the consequences for failure are severe. Getting the reroll bonus would incentivize us to make our perception pool a focus area, as that would synergize with having the reroll.
Has that been a big focus of the thread recently? It was not when I last actually really paid attention.
We already have multiple rerolls, even one of perception, so obviously @yrsillar judge it as non-silly.It's usually better though to try and get die parity over trying to fish for great rolls though?
And I sincerely doubt that it would grow by giving more rerolls, because that would be silly.
Do you have a reason to go for the +dice option instead of the +reroll for LQ and allies ?
1) we currently have 5 slots. 4 after AM, so FVM, SCS and TRF can easily fit in there, by the time we master FSS/PLR we'll obviously have hit domain 2 and logically gained more slots. It's only 600xp away.On the topic of Argent Mirror, it looks like nothing is going to stem this massive tide, but I will issue a few words of caution. First, while it seems like we have a lot of open slots now, that won't be the case forever, and what's being taken up by Argent Mirror will eventually crowd out something people would've liked too. Second, we aren't likely to have as good a time with Argent Current or Argent Storm, and it's been said the Argents work well together. AM could be a lone Argent in our Domain. Third, it probably isn't coincidence the 3 first Argent Arts end in the first level of Green; they're probably meant to be extremely tempting for developing Domains.
Not particularly? I prefer the dice over the reroll personally since AM has been an individual art until this point, and I would like to keep AM focused on the self.Do you have a reason to go for the +dice option instead of the +reroll for LQ and allies ?
Passive Effects
-Increases user's speed by 9
-Increases user's initiative by35
-Addtwothree dice to all stealth rolls
-Speed and initiative bonuses increase by two in low light, and three in darkness
-Stealth bonus becomes auto successes in darkness or low light
-User adds five dice to their first offensive clash pool if attacking first
-User adds three dice to all offensive clashes againstunaware targetstargets which cannot perceive them.
-User gains a four die bonus to physical defense in darkness
-User cannot be tracked through mundane means. All other attempts suffer athreefive die penalty
Crescent's Grace: ooo
Cost 5 qi
Formless Shade: ooo
Cost 8 qi
Grinning Crescent Dancer: oooo
Cost 9 qi
Instant, response
<Incorporates the benefits of both Crescent's Grace and Formless Shade>
Calling upon the favor of the Grinning Moon, and using their skill at manipulating dark qi, the user's form is made an indistinct phantom, a flicker of shadow dancing between lights. The user adds six dice to their defensive pool, one point of perfect defense and increases their speed by 5. While active, the user ignoresterrain penalties to speed, and slopes of less than ninety degreesall terrain penalties, slopes, or falling damage. Users may cross water or gaps freely as long as their movement ends on solid ground, and may move through spaces too small for their bodies, so long as theyhave line of sight tocan perceive their destination. In addition the user gains a five die bonus to all attempts to escape from any effect that impedes mobility in any way, as well as attempts to bypass formations. Lastsfourfive turns. When not activated in low light or darkness, this technique costs an additionalthreetwo qi.
One with Shadow: ooo
Cost 10 qi
The user merges with shadow and dark, dematerializing entirely to slip from shadow to shadow. The user gains athreefive die bonus to stealth in this form and may move from one shadow to another without interacting with any intervening terrain or obstacles, even if they lack line of sight. While in this form the user gains one point of perfect defense (stacks with GCD), but being damaged ends the technique. Distance between shadows must be less than the user's movement speed, and must be cast be at least roughly the size of an average human. If the shadow in question belongs to an animate target, the user must succeed on a clash to use it at a four die bonus. On success, the target suffers atwothree die penalty on perception checks to notice the user. On failure the user is revealed. The user receives an additional five die bonus to their first attack against the target, this stacks with passive bonuses. Lasts four turns.
Ah I see. Makes sense, though I think that if we go to a Perception art it shouldn't be a literal "successor" in the sense of Fleeting Zephyr being a successor. For one thing I don't know if such an art exists. But the other more important consideration in my mind is our elemental balance, and how we can tighten that up. Thus if I was to have a pick of hypothetical Perception arts, I'd go for a Moon one. I could also see Dark providing it. Either way both of them would likely be esoteric senses, the DnD comparison that comes to mind for a likely possibility among many others is blindsight, and they'd make our elemental balance tighter.Most people think the eventual successor Art or Arts to AM should include an Art that's either half or fully dedicated to Perception, depending on how the fiddly details fall out. However The Stealth Wars are very clearly a thing in this system/setting and I would be surprised if many cultivators went through Green without doing similar or more.
Ohhhhhhh so goddamn much.What this update has shown me is that Xiulan needs a mastered Argent Mirror.
I though we and Ling Qi herself wanted to move away from selfishness and be a better person, at least towards our friends ?Not particularly? I prefer the dice over the reroll personally since AM has been an individual art until this point, and I would like to keep AM focused on the self.
But any internalization should achieve the goal of having the mirror help us reveal why we are really doing something.