Passive Effects
-User gains a four die bonus to spiritual defences
-The user regains two qi per combat turn as long as an enemy has been damaged that turn
-The user gains a four five die bonus to perception against any target touching the ground
-The user gains a stacking one die bonus to offensive clashes each time the user damages an enemy. Stacks decay after one turn. (Max 8)
-Constructs created by Abyssal Exhalation are unaffected by the negative aspects of Abyssal Exhalation techniques
Breath of Stygian Depths: oo
Cost 6 qi
The user exhales, expelling the hunger that lies within their soul into their surroundings. This qi takes the form of poisonous purple mist and stretches to encompass up to fifty meters around the user, reducing lighting to low. The user clashes with all targets within range with a four die bonus. On hit, the targets suffers a two three die penalty to defenses for the turn and loses four qi. This effect repeats each turn for three turns after. In addition, all targets suffer two points of armor degradation per turn spent in the mist. The user may exclude a target from the mists effects for two one additional qi per target. Crawling Horror Constructs receive a four die bonus to all clashes when within the mist, and negate the first point of damage that would be dealt to them each turn.
Crawling Horror: ooo
Cost 9 Qi
Effect may only be used in low light or darkness. The user shapes their qi into the mold of the things which crawl far below the earth. This wormlike creature forms within five ten meters of the user and acts last in the turn. The worm has four health boxes and six nine qi, in addition to armor 2 3 (durability 5). It uses the user's attributes for defense and offense, with a ten twelve die bonus to both pools, and technique dots for mastery. A worm's melee attacks are DV 4, with one point of armor penetration. On hit, targets struck by the worm are grappled, suffering a four die penalty to defense in addition to being unable to move until they break free. Worms may expend 3 qi to give their attack a four die bonus and one additional point of semi perfect damage on hit. Up to three additional worm may be summoned for 4 3 additional qi each. Worms count as Mid Late Yellow/Silver combatants and last five turns, or until destroyed.
Black Earth Voraciousness: ooo
Cost 8 Qi
The user fills their body and mind with a terrible unending hunger, and lashes out with strands of spiritual power to drain their foes of power. This technique may target one enemy or all targets save the user and their bound spirits within forty meters. If used on a single target, the clash receives a five six die bonus. On hit, the target suffers a DV 5 7 attack, dealing one additional point of semi perfect damage. Against targets who have been damaged by breath of Stygian Depths in the last turn, this attack has 4 AP and deals one additional semi perfect damage. Against targets grappled by Worm constructs the attack has DV 7 9 and one additional point of semi perfect damage, as well as inflicting an additional two die penalty to all defense clashes. The user receives two qi back for each point of damage dealt with this technique. This recovery only applies to targets which have a qi pool.