Adhoc vote count started by Thors_Alumni on May 23, 2018 at 6:22 PM, finished with 29 posts and 9 votes.
[X] Plan: Big Damn Heroes (Ain't we just?)
-[X] Plan Considerations: We've got a wounded entity that may very well be a Kausen defector of all damn things, keeping him alive is priority one. Fortunately, we've shown our fangs and we're now a big scary bastard, we can take some hits, and we've established that we're not some scrub who can be safely ignored. We can use that. Eliminating the hostile for autopsy and salvaging would be nice, but the primary objective is to keep the friendlies alive--the intel we'd get out of it would be worth almost any price. Worst comes to worst, we can chase him off and see if we can track down his weapon for reverse engineering later. Save Lives first, tech advancement later, even if the men of Science might wag the finger. Do not attempt to give chase if he retreats, though feel free to give him a farewell present if weapons are armed and it can be fired without endangering the friendlies.
-[X] Phase One: Demolisher into Standard Attack. See how much this guy likes wrestling when his opponent's littered with more rockets and cannons than an armored battalion. Reroll committed to the Demolisher hit.
-[X] Phase Two: Two Standard Attacks, Reroll committed to Extra Tough Save, try and get a suplex in here if we can, because suplexes in super robots are the best.
-[X] Phase Three: Oh look our air support is back. Demolisher into Standard Attack, supplemented by Air Support Heavy Weapon Strike, unless any of these would impair the safety of the non-combattants. Reroll again committed to Demolisher unless required to protect non-combattants.
Okay, I have posted the player stats at the end of the previous post. You can outline your plan of attack.
Keep in mind, you have no idea how strong or how weak Bandit is (hence why I posted no stats for him). You only know you've hurt him a fair bit, but you know literally nothing beyond that.
That, and Wilde and Henry are going to have an absolute laugh when this is all said and done.
Heavy Weapons in this case are the heaviest man-made guns the Duo felt they could weld onto the frame without compromising anything important. Hence, cannons, rocket launchers, the sort.
And duly noted. Next time I'll just default to Enemy.
Well, there's a limit in what can actually be done mechanically with our present tools. Not saying I can't come up with something cool, but right now, our options are basically 'Punch" and "punch really hard'.
Incidentally, we get two strikes a turn, but because of how things work out, we only acutally get one of them? I'm not entirely clear.
Richard had long since stopped thinking consciously. He wasn't aware that this was where the MMI, where Sam Carlson's hard work effort into creating something this crazy, really shined.
For a few glorious moments, he didn't worry about the sheer recklessness of what he was about to do. Or how much Adam was going to yell at him for.
He only knew this: there was a friendly that was about to get possibly killed by an enemy hostile, and he had one very potent weapon that could solve a lot of problems really quickly.
"This is Callaghan," Richard distantly heard himself say over the radio. If he looked at the rear-view mirror, he might have noticed he had a manic smile plastered over his face. "Kausen engaging downed friendlies. Engaging!"
Tuning out the frantic shouts over the radio to explain himself, Richard depressed the accelerator.
0828 1 November, A.D. 2070 Yuri Gagarin Command Bridge
"He's doing what?"
Haruko barely had time to mentally agree with the Major before the Jackal blasted across the distance between himself and the enemy.
0827, 1 November, A.D. 2070
Ruins of Fort Brenner
"Cav," Jessica said, frantically trying to get some kind of response out of the Kausen. "Cav!"
The only response she was getting was garbled speech, corrupted by the sheer damage he'd taken from that other bastard. "-*ksst*-et out *szzt* -ere," the Kausen managed to rasp out.
"I'm not leaving you behind!" Jessica shouted frantically. Leave behind the Kausen who saved her life months ago?
Like hell!
"Well, this was fun," the sinister voice before them said. Looking up, Jessica glared at the incoming yellow giant as he hefted the large plasma cannon in his arms. "But since I've figured that those new changing toys of yours all come from this base...eh." Bandit then shrugged in a mockery of apology. "...boss man Tyrannous really don't got much call for you left. Loose ends, bad business, y'know?"
Without even thinking, Jessica scrambled atop Cavalier's cradled hands and leveled her rifle at the Free Brother. "Stay away, you big bastard!" she screamed, unloading the magazine against Bandit, fully aware that she was doing nothing but buying seconds. "Stay away from him!"
Bandit only chuckled as the rounds simply bounced off of his hull. Sure, he was sporting a few scorch marks from a few shots before, but this wasn't going to do anything. She needed-
Before she could think about what she needed, her brain finally caught up to the fact that she was hearing the incredibly loud roar of engines blaring behind her.
"Hey, you!" a voice blared out. "Pick on someone your own size!" Before her eyes, what looked like a Coyote simply slammed into Bandit, sending the both of them right back through the hole Bandit had blasted through earlier.
Thinking quickly, Jessica threw herself back into the relative safety of Cavalier's hands, instinctively knowing the shockwave was not far in arriving.
0831, 1 November, A.D. 2070
Interior of Fort Brenner
The impact was jarring. Richard's head hurt like someone had used it for a drum solo marathon. And still in vehicle form, he and the Kausen were now tumbling head over hood back into the command centers of Fort Brenner, with each impact slamming into him like a punch to the face.
The MMI would later log a single thought, somehow caught for official record:
Worth it.
Thinking quickly, Richard sent the command at the speed of thought to unfold his right arm. Catching the rifle...thing, he immediately flung it far, far away from them. He wasn't sure where it went. He just knew the Kausen was unlikely to reach it now.
"Okay, jackass," he heard a metallic voice rasp. Summoning his minimap, he realized that despite its bulk, the Kausen had recovered quickly. "Cute trick, but let's see-"
"Not interested!" he shouted. Immediately completing the rest of the configuration, he unfolded into Mecha mode and attempted to throw a punch towards the Kausen.
The strike was deflected easily. "Wait, what!?" The opportunity lost, both combatants jumped some distance away from each other. "...heh....heheheh," the Kausen chuckled. "I knew it! I knew we hit the mineral lode! This base is making these damned things, of course they are!"
Richard raised an eyebrow, an expression lost on the face of the Jackal. "...uh, what?"
"Boss man wants more of these things!" the Kausen crowed. "And I'm gonna get my hands on 'em, or my name ain't Bandit!"
"Aaaaabout that," Richard objected. "I'm going to say that's not gonna happen."
"Yeah? Why not?"
Combat, Turn Two
"This."
Having stalled him long enough, Richard caught the catapult-launched rocket launcher dispatched from the Shepherd some distance away.
"Think fast!" In one smooth motion, the Jackal caught the rocket launcher, smoothly reoriented it towards 'Bandit,' and depressed the trigger.
"Ohhhhh, scra-" Lost in the plume of explosions and dust rocketing the still-fragile ruins, the Kausen was buffeted by high explosive force and falling debris falling about him. "Hey! Ow! Stop that! I said-"
"Sorry, not done yet!" Richard shouted as he immediately launched the last salvo in the disposable launcher. More dust and debris were knocked away from his position from the launcher's force as it continued to lob high explosive presents Bandit's way. "Feel free to just keel over and-"
"I SAID STOP THAT!" Incredulously, the Kausen strode through the high explosives' concussive force and slammed his fist into the Jackal's chest.
"Oh crap," Callaghan muttered. At least, he had the time to say that as he was sent sailing through the air from the force of the punch, and getting slammed through the nearest wall.
Man these walls really didn't like this, he idly thought as he slammed through another set of walls.
0835, 1 November, A.D. 2070 YuriGagarin Command Bridge
"Integrity is still holding, hull still sitting around-"
"-Kausen looks to be emitting some energy field, but is not registering-"
"-Fort Brenner has to be written off, there's nothing left after this fight-"
Haruko tuned all of the chatter from the pilots out. Her entire focus was on the duel unfolding between Callaghan and the Kausen, who had identified itself as 'Bandit.' He was faring fine, but the Gagarin's scanners were still not able to get a good reading on the thing.
But even the failure to scan the Kausen was already putting themselves ahead of literally everyone in the EUDF. They had actual scans of the Kausen.
"Not enough," she heard herself say. Temporarily forgetting that Major Devin was still tuned into the transmission, and just as transfixed by what was unfolding as she was, Haruko decided to take the plunge. "Sergeant Henry."
"Ma'am. We're on approach, we just saw Callaghan fly out of the building."
"Hostile target is about to emerge. Initiate single target engagement." Without waiting to hear his response, she turned her attention to Callaghan, whose Jackal was getting to its feet. "Lieutenant. I am authorizing the Steel Combination."
"Ma'am?" Callaghan asked, the shock apparent even through the static.
"You know it's not been tested," Major Devin said calmly. But in the corner of her eye, she saw an approving smile.
"There is no time like the present, Sir," Haruko replied. "As long as I still have your authorization."
"You still do. Let him have it."
0839, 1 November, A.D. 2070 Ruins of Fort Brenner
Richard saw it on his HUD. The authorization code for the Steel Combination protocol. Never tested outside of controlled environments. Certainly never tested in combat.
"Oh, what the hell," he said to himself with a smile. "If I'm gonna do this..."
He knew Katarina would never forgive him for not taking this opportunity.
"LT, we're beginning attack run," Henry said over the radio. Even as Bandit emerged again - still apparently looking for the weapon that had been thrown to the side - he was buffeted with additional Hellstrike rockets. Unlike his earlier rocket launcher strikes, a purple energy field encased him like a bubble, protecting him from the worst of it. "Do it!"
Richard took in a deep breath. As if recognizing the moment, the HUD displayed what looked to be a voice command console.
"Steel Combination! Go!"
Okay, this fight was going on for far too long.
The humans pulled a cute little trick, sure. And this particular model looked like it was a cut above the rest already.
Sure, he was going to need to fiddle around with the dispersion field later, but at least it worked this time with those damned aeros. It'd damned well better. He paid good energy for-
Bandit was nearly bowled over when an armored truck decided walls were for other people.
"What the frag!?"
Richard grinned as the laser guidance sequence began. He couldn't believe he was actually doing this for a living. Much less doing this in defense of the human race as he knew it.
"Phase One, initiated," he heard someone in the background say as he leapt into the air, the air billowing with debris and dust as the Shepherd launched itself upwards via its rocket boosters. Closing his eyes, he allowed his mind to sink into the formation as his brain and the MMI folded the Jackal into the chest unit, tow cables and the laser guidance sequence already drawing him into the chest cavity that unfolded.
He could see the sequence happening from almost a third-person perspective. He could hear shouting over the frequencies, likely from either the Gagarin or the 1st Wing as Bandit's arm unfolded into what looked like a weapon and struck at the combining machines.
Yet he felt none of that. Nothing was knocked askew. All he saw was a rather distinctive pattern emblazoned onto the 'chest' of the combined unit-
His senses immediately snapped back into focus as soon as the helmet unit encased the head of the Jackal's.
There was only one thing to say.
"YOROI GATTAI!" Richard shouted, a shit-eating grin on his face. "TIMBERWOLF FORMATION!"
0840, 1 November, A.D. 2070 Yuri Gagarin Command Bridge
Major Devin just stared flatly at Haruko.
"Seriously?"
Haruko huffed, but stood her ground. "Yes, I implemented it as the vocal passcode. I am within my rights."
Major Devin just sighed, but shrugged.
This is a harbinger of things to come.
The first form of humanity's latest champion, it will not be its last.
Though plasma and steel! The Dream of the Union's Peace shall stand!
The Kausen has been identified as Bandit.
The Gagarin is unable to scan him, but you know you have inflicted at least 6 HP worth of damage to him. He in turn has inflicted 1 HP on Callaghan's Jackal.
The Timberwolf stands tall and strong. It is ready to do battle.
Orders?
1LT Richard Callaghan - Intuitive Piloting (You may Re-Roll One failed Strike or Agile Roll per Turn)
HP: 17/18
Extra Tough (Can ignore one Enemy Strike at Disadvantage (1d6))
Conventional Weaponry (Can conduct Test Roll to Strike at Enemy Target at 2d6)
Demolisher (Can freely make Heavy Weapon Strike at Advantage (3d6) every other turn, deals 2 HP. Does not incur extra RP cost
Well, there's a limit in what can actually be done mechanically with our present tools. Not saying I can't come up with something cool, but right now, our options are basically 'Punch" and "punch really hard'.
Incidentally, we get two strikes a turn, but because of how things work out, we only acutally get one of them? I'm not entirely clear.
Yeah, we got a really good pilot, we got in his face fast, and we had a good opening strategy that evened the odds.
And yeah, alpha state of development, but it's also against enemies who aren't expecting meaningful opposition, it makes sense we can take advantage in that opening.
Can we commit Callaghan's reroll to our super tough save?
Now, for actual tactics, there are a few things to consider here.
Enemy Salvage/Prisoner: If we want we could try and disable the mech/not totally wreck it. However, we're just getting started, so we may just go for the autopsy/salvage route of what's left rather than capture.
Collateral Damage: There is a Kausen defector, and the time we spend fighting is time for him to bleed out. Also, we want to keep the fighting away from him.
Given those, I'd say we focus on just winning the fight, rather than anything fancy. I'm certain we can snag juicier prizes from the Kausen later.
[X] Orders: Push back!
-[X] Use all available weapons to defeat Bandit.
--[X] Try to keep fighting away from friendlies.
You have Bandit, who remains a known target, but with unknown capabilities. The question remains on how you want to handle him/it. You can try for the kill, but you have no clue how close you are to achieving that.
You also have the EUDF personnel sticking to the fallen Kausen, and she's refusing to budge as far as you can tell (though Callaghan's attention is admittedly occupied with the fight).
So forcing Bandit to retreat to focus on a 'medical' evacuation is also an option for you.
The Intuitive Piloting trait really should say 'defensive rolls' instead of specifically Agile. Something I'm going to fix after this encounter is done.
So yeah, I'll let you roll with it. Voting will remain open until sometime tonight.
Hmm. I think we should go for the kill, we're not good enough to restrain him. Otoh, if Bandit tries to flee we should let him, focus on keeping the not!Autobot alive.
[X] Plan: Big Damn Heroes (Ain't we just?)
-[X] Plan Considerations: We've got a wounded entity that may very well be a Kausen defector of all damn things, keeping him alive is priority one. Fortunately, we've shown our fangs and we're now a big scary bastard, we can take some hits, and we've established that we're not some scrub who can be safely ignored. We can use that. Eliminating the hostile for autopsy and salvaging would be nice, but the primary objective is to keep the friendlies alive--the intel we'd get out of it would be worth almost any price. Worst comes to worst, we can chase him off and see if we can track down his weapon for reverse engineering later. Save Lives first, tech advancement later, even if the men of Science might wag the finger. Do not attempt to give chase if he retreats, though feel free to give him a farewell present if weapons are armed and it can be fired without endangering the friendlies.
-[X] Phase One: Demolisher into Standard Attack. See how much this guy likes wrestling when his opponent's littered with more rockets and cannons than an armored battalion. Reroll committed to the Demolisher hit.
-[X] Phase Two: Two Standard Attacks, Reroll committed to Extra Tough Save, try and get a suplex in here if we can, because suplexes in super robots are the best.
-[X] Phase Three: Oh look our air support is back. Demolisher into Standard Attack, supplemented by Air Support Heavy Weapon Strike, unless any of these would impair the safety of the non-combattants. Reroll again committed to Demolisher unless required to protect non-combattants.
For a few glorious moments, he didn't worry about the sheer recklessness of what he was about to do. Or how much Adam was going to yell at him for.
He only knew this: there was a friendly that was about to get possibly killed by an enemy hostile, and he had one very potent weapon that could solve a lot of problems really quickly.
The only response she was getting was garbled speech, corrupted by the sheer damage he'd taken from that other bastard. "-*ksst*-et out *szzt* -ere," the Kausen managed to rasp out.
But since I've figured that those new changing toys of yours all come from this base...eh." Bandit then shrugged in a mockery of apology. "...boss man Tyrannous really don't got much call for you left. Loose ends, bad business, y'know?"
Oh my, I considered writing an omake about the Kausen being worried about the Vehicle Configuration thing would attract Tyrannous' attention, but I didn't get the time to write it. It seems I was right on the money.
Thinking quickly, Jessica threw herself back into the relative safety of Cavalier's hands, instinctively knowing the shockwave was not far in arriving.
The impact was jarring. Richard's head hurt like someone had used it for a drum solo marathon. And still in vehicle form, he and the Kausen were now tumbling head over hood back into the command centers of Fort Brenner, with each impact slamming into him like a punch to the face.
Heavy Weapons in this case are the heaviest man-made guns the Duo felt they could weld onto the frame without compromising anything important. Hence, cannons, rocket launchers, the sort.
Honestly, I think they key to getting integrated weapons with our current tech base will be to remember the quirks of the K-Scale.
It doesn't want to be shaped into things that aren't a living being--that's why melee weapons are a pain in the ass. But if you consider natural weapons, there should be no reason why K-Scale can't be shaped into those.
So, integrated claws, stored tension hammers (in a similar fashion to Big O's Sudden Impacts at least--if a Mantis Shrimp can do it, there's no reason that K-Scale can't be used to do the same!). Basically looking into nature and using that to forge mecha weapons with.
If this fight goes well, we'll also have potentially captured a Kausen weapon for studies too--if it goes incredibly well and we actually down Bandit (and his chassis doesn't melt or self destruct on termination), we can study their power sources too.