Before I go into resolving the cliffhanger we've got on our hands, a few notes about combat. I apologize in advance for slowing things down, but since this is your first combat of the game, I feel this information is needed.
The combat system still uses the same 2d6 system the rest of the game uses. But now you have a
lot more modifiers in place to all but negate or buff your rolls. I'll start with a few, since some people were asking about that.
Initiative: In
most combat situations, the player and the enemies will roll for initiative. Same deal as before: both roll 2d6, and the one with the higher amount of successes win. In our current deployment however (Deployment #1: Grand Coulee Dam Relief), I am ruling that since the opposition really isn't paying much attention to you, he doesn't get to roll.
Action: Unless you have modifiers that insist otherwise, most combatants will only ever get One Action per Turn. So it's fairly significant when Notables can perform certain actions more frequently than the norm. (Callaghan, as a notable, can make two Strikes per turn. But not two Actions per turn; a Strike counts as a single Action, as would a RAMMING SPEED! Action)
Addendum, Heavy Weapon Strike - I was originally counting this as a separate Action, but considering that these were designed as
disposable heavy weapons, I'll rule they are Free Actions. Their original limits still apply: after you use them up twice, they're done for good until you merge with the Shepherd. However, I am ruling you
cannot use it in conjunction with Ramming Speed; you already get a free Strike (at Disadvantage) if you land the hit.
One note: if you really want to use your Heavy Weapon Strike
twice in a turn, I will allow it. However, you are making that second attempt at a Regular Attempt and
not at Advantage (2d6). Once again, when you use it twice, it's gone for good.
Agile: This is a passive ability that reflects that the Jackal is a dodgy little thing. Normally, it would apply whenever players specify. However, given this combat system, I rule that it will apply either on the first successful hit that lands, or at player specification, against really damaging attacks (2 HP and more). You still need to make the Test Roll at 2d6. This does NOT count as an Action. You can only trigger it once per turn, but you
can use it every turn.
Dodge: If you want to take a turn to remain on the defensive, this will count as your action. You will roll to dodge at 1d6. Regular threshold applies, but you will negate
all incoming attacks.
1LT Callaghan, Intuitive Piloting: For any Strike, Heavy Weapon Strike, Ramming Speed, Dodge or Agile Roll: Callaghan is good enough that he can designate one failed roll, and decide, "Nah, let's try that again." You may re-roll one failed roll with all dice, but you must accept the next result.
With that in mind:
@Alectai. I can follow your battle plan pretty clearly, but I felt that I need to clarify some of the mechanics first. If you are good with this, I will post the update later today with that in mind. With that, let me see if I understand your battle plan correctly:
Combat, Turn One: Ramming Speed into a Strike at Disadvantage is fine. However, that will use your Action for that turn. You can't break out the Heavy Weapon Strike immediately, but you are in a good position to use it next turn. You still have your Agile trait on standby, if you want to specify how you want it used.
Combat, Turn Two: Heavy Weapon Strike into regular Strike attack, but otherwise continue to play defensively while trying to gain as much data on the opponent as possible. Talking IS a free action, so I will play that up.
In Turn Two, the 1st Support Wing
will be available, but you specified you wanted them to strike at Turn Three during Combination.
Combat, Turn Three: I will err on the side of caution and call up the Shepherd for Combination. This is when you specified you wanted the 1st Support Wing to swoop in and lay down the hurt. They will make a Heavy Weapon Strike before flying off to rearm.
Let me know if this is acceptable. I won't always be able to perfectly fit your plans to action, but I will do my best.