I don't think that is a fair portrayal; you aren't properly listing the tradeoffs that go into each category.
FVM7 costs 500 successes. It is absolutely impossible to get it for free; you have to give up something. At best, what you give up is "free time". This is why you got away with saying that "if we do closed door, it might not cost us that." Closed door means we have 1 extra major action a week that is "free", and if you use it up in the FVM7-case you aren't giving up any allocated art in the no-FVM7-case. But you are still giving up the "free" actions there, and "free" actions are not actually free. They come with an opportunity cost - maybe pushing Arts that we weren't otherwise planning to push, maybe practicing formations, maybe doing something else. Point is, you can't just use up that valuable potential and say that it costs nothing.
The 'free' actions are free when we have nothing to fill them in. This is why, well, the current plan has up to 4 actions with nothing in it and we go "why not formations there". Because we can't get AS5, but we have all the other arts.
Now, we could say get 'story' there, but the issue is we are in crunch time and shooting for tournament. We don't want story.
However, if we go for FVM7, I don't think that we will be able to get AM5 (or AE4 should we choose AM over AE) or much progress on the other argent arts. Just looking at the actions available per week and what we would want to do means that we would only have 2 or 3 weeks to get the three argent arts time to cultivate and that amount of time is probably not going to be able to get to AM5, let alone AC or AS.
This is actually much better than that. Here is a 'current' plan courtesy of
@Black Noise for the rest of the year. It assumes we get 10+ stealth exp against Renshu, and Renshu does not cost us an action right now.
@yrsillar, can you confirm whether Renshu vote is costing us an action right now?
First line are the EPC successes.
PLR
|
SCS
|
AE
|
|
|
AM
|
PLR
|
AM
|
AM
|
AM
|
AC
|
TRF
|
AC
|
TRF
|
AC
|
SCS
|
AC
|
TRF
|
AC
|
AS
|
FREE
|
FREE
|
AS
|
FREE
|
FREE
|
AS
|
AE
|
AE
|
AE
|
AC
|
As you can see, there is 4 'blank/free' actions in that current plan. It also assumes tutors every week, and a bunch of other stuff. I am
not a fan of non closed door if we decide to go for FVM7 for the reason we are losing that leeway. Now, if we do decide to go for FVM7 but
not go closed door , the 'safe' ways to do so would be to give up on AE4,
or give up on AC5,
or give up on AM5. A risky way would be to give up AS3, like this:
PLR
|
SCS
|
FVM
|
FVM
|
FVM
|
AM
|
TRF
|
AM
|
AM
|
AM
|
AC
|
SCS
|
AC
|
TRF
|
AC
|
PLR
|
AC
|
TRF
|
AC
|
FVM
|
FVM
|
FVM
|
FVM
|
FVM
|
FVM
|
Heart
|
AE
|
AE
|
AE
|
AE
|
As you can see, we would need FVM every weeks + possibility of tripling down on FVM the last week if we have bad EPC successes rolls (We can get 90-180, so if we have less than 80 after the first two EPC/FVM successes week, we'd need to have a closed door in last week to triple down on FVM).
Now, I dislike it. It gives us almost no leeway (sacrificing AC5 is best because we win at least 6 actions (heart meridian), but if you really prefer sacrificing AE instead works too). Still, it's not "losing 2/3" arts, it's losing one (or two in AS case) art level for FVM7.
You missed AC in your list. Admittedly, we are 58 XP away from starting the Green-level AC5, but that should only be a single action worth of effort with the vent drip, so it should make an entirely viable source of XP all on its own.
As a counterpoint - judging from FVM and FSS, evolving an Art to Green grants a major improvement, to the point where I think it would be fair to call such a thing a trump card at our level. So I think that getting AM and AC is likely to be a major boon.
In contrast, even if FVM gets considerably better, it is much more of an anti-crowd effect than a single-target one, and I'm just not seeing a need to push that any harder than we are already. As it is, we can take most of the crowd with near-contemptuous ease at this point - the trick is going to be hitting the true elites, and that is what I'd like to focus on. And AM's improved Spiritual defenses plus AC's "focus down a single target" specialty should be more helpful than FVM's crowd-control.
AC5 should be really damn strong, but it's also something that has half its techs and passives not being directly being useful to us. It can be useful for minion strat.... but FVM7 can also be useful for minion strats, and arguably moreso.
FVM7 might be overall centred on anti-crowd rather than anti-unit, but it's also key to our death spiral strat, and
those work for anti-unit. Hell, current FVM6 has Dissonance and Elegy being competitive against green people for their effects now. Getting FVM7 is going to make it even moreso, turning some 'elite' into 'crowd'.