Meanwhile in Skaven quest, which features much shorter updates and frequent clarifications by GM, and in which all dice are rolled by players to facilitate Skaven-like blaming each other for failures:
(it also features frequent restarts, being Dwarf Fortress-like)
GM:
<...>
Your sentries, alerted by the noise, discovered intruder in your fortress. Intruder already opened the gate. What is your reaction?
Player 1: Intruder? As in singular? Probably some character or hero unit. Can they describe him?
GM: Yes, it is a lone man-thing in a leather hat armed with a sword and a pistol.
Player 2: I don't know much about lore, who is it?
Player 3: Stealth specialist armed with sword and pistol? That's totally a Witch Hunter. The hat alone would be a dead giveaway.
Player 2: Well, let's use our warp weaponry, hero or not he will be dealt with from a distance.
Player 1: No, think about it. If he opened the gate, then there is a main force somewhere nearby. Also he probably isn't alone and other members of his team are out there too. Let's not overplay our hand. I propose to use our infantry now and our warp weaponry on the main force - man-things don't know about our weapons and we will win easily with such a clever trap! Also Witch Hunters don't have answers to massed infantry, so he is totally dead.
Player 2: Ok, let's flood the courtyard with soldiers to kill the bastard!
<...>
GM: You voted to use your infantry. Now I need a casting roll and a Leadership roll from you.
Player 3: Casting roll? But we didn't vote to cast anything.
GM: You didn't.
Player 1: Hm, anyway, Casting: 86! I don't know why we are casting, but it's probably our engineer's initiative or whatever. Seems like it worked anyway.
Player 2: Leadership: 12. Fuck. Dice hate me today.
Player 3: Let's hope that whatever that casting roll was, it salvaged the situation.
Player 4: Duuudes, I have a bad feeling about this. Remember how in previous combats we rolled for both sides? If the rules are unchanged, one of those rolls was not ours. And we didn't vote to cast anything, so...
Player 3: Damn, you are right.
Player 1: I call bullshit on that. Witch Hunters don't get spells. Maybe he just died before he got to roll anything.
<...>
GM: The intruder casts something and transforms into a giant and terrifying shadow monster! Your warriors flee in terror and kill each other to run from it! Main enemy army attacks when your own forces are in disarray and wipe them out. You, being most cunning of Skaven, escape successfully.
Player 3:...
Player 4: Fuck.
Player 2: What? What was that? Was that some kind of demon?
Player 1: No, it was a frigging shadow magic spell, that's what! And not some petty magic, it was a Magister-level one! @GM, what the fuck? Since when do Witch Hunters cast arcane spells? And you don't get to say "it was a cosplaying Grey Wizard"!
GM: Actually, I do. I never said it was a witch hunter. I roll for background events for important NPCs and this Grey Wizard is more martially-inclined than most and wears the hat as a memento.
Player 1: That's bullshit. You intentionally misled us.
GM: No, I didn't. I told you time and again to not relay on meta knowledge in my quests. Last time was three updates ago. Not thirty, three. And what was your logic when trying to decide your response? "Witch hunters don't have answers to massed infantry". K8P Skaven didn't see a witch hunter in the last 200 years. I didn't do it intentionally, but I could hardly invent a better lesson about the perils of metagaming. So yeah, Und-Uzgar crumbles, next set of starting options tomorrow.
AN: It started as crack, but somehow became a thing about meta knowledge.