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@BoneyM I wonder if Mathilde knows how does Mutable Visage work on nonhuman races, say goblins or skaven? Does "unattractive" option make the leader more prone to backstabbing? (I know we didn't ever try it, but the spell is well-known and relatively simple - it might be common knowledge in the College)
 
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- The 'canonical' choice was the Citadel, but the canonical Belegar's Expedition was much different to this one, and took place about twenty years later. Each option has benefits and detriments.
Clan Angrund
King Belegar Ironhammer
Halken Stonebeard, Eldest of Clan Angrund
200 Longbeards
800 Runed Warriors

Karak Kadrin
2,000 Slayers
1,000 Warriors
1,000 Quarrelers

Karak Hirn
Ulthar Alriksson, Head Ranger
3,000 Warriors
1,000 Quarrelers
1,000 Rangers
10 Bolt Throwers

Karak Izor
Skaroki Grimbrow, Thane of Karak Izor
6,000 Warriors
2,000 Miners
2,000 Thunderers
10 Cannon

Glory-Seekers and Combined Contributions from Other Holds
10,000 Warriors
6,000 Miners
2,000 Quarrelers
2,000 Rangers

Human and Halfling Adventurers
Magister of the Grey Order
2 Journeymen of the Amber Order
1 Journeyman of the Gold Order
Knights of Taal's Fury - 250 Demigryph-mounted Knights, 500 footmen.
Knights of the Vengeful Sun - 250 Demigryph-mounted Knights, 500 footmen.
Winter Wolves - 250 Wolf Riders, 2000 dismounted knights.
10,000 Nordlanders
8,000 Ulricans
5,000 Stirland Crossbowmen
5,000 Stirland Huntsmen
5,000 Halfling Fieldwardens
5,000 Halfling camp followers
10,000 miscellaneous mercenaries, adventurers, and vagabonds.

Colleges of Magic
1 Journeyman Gold Wizard
1 Journeyman Jade Wizard

Karak Norn
Durin Wutokri, Engineer
30 Bolt Throwers (Siege)
100 Bolt Throwers (Personal)
20 Grudge Throwers

Karak Izor
2,000 Warriors
2,000 Longbeards
1,000 Hammerers
10,000 Camp Followers

Karak Hirn
2,000 Rangers

Karak Gantuk and Angazhar
30 Cannon
Quality weaponry for the adventurers and vagabonds
Belegar also has an announcement: runners have reached Karaz-a-Karak, and a gyrocopter has answered, bringing not only themselves but also a precious cargo. You feel reality congealing as the tenth member of the War Council enters the tent, for his position equal to any on the expedition could never be in doubt. As his disapproving gaze scans over each member and reaches you, you feel Ulgu shrink away in fear. His staff is topped with the skull of a minotaur preserved in brass, his hammer glows red with heat that never fades, and the armour he wears has each scale marked with a separate rune of power. For the first time in centuries, Kragg the Grim has left Karaz-a-Karak.
What was the expedition like in canon? If I recall what's been said correctly, this one was considerably more versatile.
 
Before gyrocopters rose to prominence, dwarves were using airships filled with hot air. They still do in some places. It's unknown which the airport was built for, but it could be used for either.
Didn't the Dwarves used to be the best of allies with elder Dragons before they were betrayed by them (at least according to the dwarves) in the War of Vengeance? Depending on how old Eight Peaks is that airport could have been a meeting place where dragonflame and a bit of elvish insight into the warp allowed the old masters to create such incredible runes, until everyone involved started murdering each other.
 
Didn't the Dwarves used to be the best of allies with elder Dragons before they were betrayed by them (at least according to the dwarves) in the War of Vengeance? Depending on how old Eight Peaks is that airport could have been a meeting place where dragonflame and a bit of elvish insight into the warp allowed the old masters to create such incredible runes, until everyone involved started murdering each other.

As I understand it, runecraft was gifted in a nearly complete form by the gods and its been pretty much downhill since then, with the more able exception of Alaric the Mad.
 
So our shadow is showing some form of intelligence yes?

Is there a way we could communicate with it or maybe train and direct it where we want it to go I wonder?

Also, have to wonder if it can morph and stretch itself while still being attached to our body or does it have to keep Mathilde's shape
 
@BoneyM I wonder if Mathilde knows how does Mutable Visage work on nonhuman races, say goblins or skaven? Does "unattractive" option make the leader more prone to backstabbing? (I know we didn't ever try it, but the spell is well-known and relatively simple - it might be common knowledge in the College)

It's based on human standards, and as such the effects are unpredictable if you try to use it to manipulate non-humans.

What was the expedition like in canon? If I recall what's been said correctly, this one was considerably more versatile.

The canonical expedition was mostly Karaz-a-Karak and Karak Azul. This one draws on the younger holds and non-dwarven forces to a much greater extent.

Also, have to wonder if it can morph and stretch itself while still being attached to our body or does it have to keep Mathilde's shape

The part of it that acts of its own accord seems to manifest entirely as extrusions from your 'normal' shadow. The snake comparison is apt.
 
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The part of it that acts of its own accord seems to manifest entirely as extrusions from your 'normal' shadow. The snake comparison is apt.

Hmm. We've had interactions with a warp based snake before. I wonder if there are any echoes of that left behind in Mathilde's expectations of how marks or miscasts work, because being haunted by the Snake had such an effect on her psyche.
 
[X] The King's Gates.

We fight in the shade!
Because there lies more shadows. Also, an airport allows us to assault the front gate much easier and with more reliable supplies from the armory.

Best part of this is that any skaven attack is blunted by our mere presence. So I suggest we play defense on this one since the main drawback to the area is Skaven and our shadow is hungry for skaven.
 
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we've never been fond of superstitious peasants, and they've never been particularly fond of us.
Au contraire, she had an exceptionally good connection to even superstitious Stirlander peasants, which has been relevant several times.

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I wonder what kind of mind the shadow is. Is it literal extension of Mathilde's soul and subconsciousness desires through her connection to the shadow, given form by magic? Is it a nascent anthropomorphism of the wind of magic, shaped through the lens of of Mathilde's spell and soul? Is it an independent magical construct, tethered to Mathilde like her familiar, and dependent on her shadow to maintain its body?

Finding what it is is essential to knowing what we can do with it and deciding what we should do with it. Meditate on gaining control? Train it like our familiar? Empower and detach it to gain reach? Eat it? The possibilities are endless.

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The part of it that acts of its own accord seems to manifest entirely as extrusions from your 'normal' shadow. The snake comparison is apt.
So closer to an attached construct then. Wonder if one could get several of those…
 
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[X] The King's Gates.

The argument was already made several times, but this was my choice the moment I saw it in the update.

An army equipped with recovered Dwarven runed weaponry is one more likely to no-sell or outright eliminate enemy elite formations.

As for Mathilde's gain in proficiency, that Mastering of Dread Aspect now puts her at the level of a consistent battlefield asset and makes her terrifying combatant (no pun intended) in small party environment.

Anyway, I kind of want to fight the Skaven where possible. Mathilde gives the army a decent advantage over their forces and I'd rather eliminate more Skaven assets before their leadership can start properly planning counters to this expedition.

The Greenskins meanwhile, are a much more conventional and common threat for the human forces in the expedition, so facing a prepared Greenskin army should be less traumatizing than facing a prepared Skaven one.
 
See, I like the King's Gate option as well, but do we even have any gyrocopters? I'm looking through the list of what we have in the expedition, and I'm not seeing gyrocopters.

We have one modified Gyrobomber, but that seems to be the entirety of our air force. Are we thinking that there will be more gyrocopters at the King's Gate and that the dwarves would be willing to learn how to fly them?
 
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