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On the other hand, the Citadel's surface positioning in the center of the mountains could allow the halflings to establish a means of self-sustenance, especially given Panoramia could help them aboveground with her magic.
 
Also pointing out:

Mathilde:

In the end, simplicity and avoiding the negative effects of a miscast - not just the miscast itself, but also the morale effects of the downside of magic being so visibly demonstrated - wins out.

Also Mathilde:

You ignore the misbehaving of your shadow as it caresses the corpses of the rats in favour of memorising the exact modifications you made to the spell in your attempts to prevent it from thrashing free of your control, but the men don't, keeping their distance and murmuring to each other.

Mission failed???
 
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@BoneyM
Does mastery imply a reduced chance on miscasts? I seem to remember it doing so but I can't find it anywhere so I could be very wrong instead.

Usually, but not in the case of your latest, which was born of fortuitous accident rather than long practice.


Sort of, though the larger problem with it would have been losing the confidence of your peers rather than freaking out the rank and file, and in that regard you're just fine.
 
Is the median quality of the adventurer and vagabond dwarves loser than those of the regular troops? @BoneyM

Or was that issue handled by
Karak Gantuk and Angazhar
30 Cannon
Quality weaponry for the adventurers and vagabonds
If so, does Belegar still expect a notable increase in capability one way or another to be garnered from acquiring the armoury?
 
And here we see why despite all their tech, all their abominable monsters and all their endless numbers the Skaven so rarely manage to win battles.

[Spell Mastered: Dread Aspect]
/evil grin

Another mark is annoying but at least it is a competitively harmless one.

we have several directions we can strike out in.
Humm a tricky one.

How old are gyrocopters? I was under the impression that they were a recent (by Dwarf standards) invention so it is somewhat odd that a Hold lost centuries ago would have had an airport. The armoury would be very nice but the army is already fairly well supplied with runic weapons.

A difficult to defend location… might not be such a bad thing. If we want to take the place in years rather than decades we need to be aggressive, not get bottled up.

Opening the gate sounds fairly pointless at present. Any reinforcements are likely to come down the supply route, not march their own way in.
 
How old are gyrocopters? I was under the impression that they were a recent (by Dwarf standards) invention so it is somewhat odd that a Hold lost centuries ago would have had an airport. The armoury would be very nice but the army is already fairly well supplied with runic weapons.
They're at least centuries old going by the army book-enough time for most conservatives to get over them.

The War of Vengeance trilogy had them being built-well, more like completed, construction began beforehand-during the war. Making them over 4000 years old.
 
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Sort of, though the larger problem with it would have been losing the confidence of your peers rather than freaking out the rank and file, and in that regard you're just fine.

It was more of a joke on how Mathilde reasoned she didn't want to use magic to harm the army morale and immediately after casts magic that ends up unsettling the army.

ItsAlwaysSunnyInPhiladelphiaTheme.wav

:V
 
Is the median quality of the adventurer and vagabond dwarves loser than those of the regular troops? @BoneyM

Or was that issue handled by
If so, does Belegar still expect a notable increase in capability one way or another to be garnered from acquiring the armoury?

This is an armoury that predates the last three thousand years of the steady decline of the Dwarven Empire. It is expected that the least of the weapons found within would be equal to the greatest artefacts of the modern era.

How old are gyrocopters? I was under the impression that they were a recent (by Dwarf standards) invention so it is somewhat odd that a Hold lost centuries ago would have had an airport. The armoury would be very nice but the army is already fairly well supplied with runic weapons.

Before gyrocopters rose to prominence, dwarves were using airships filled with hot air. They still do in some places. It's unknown which the airport was built for, but it could be used for either.
 
Mathilde may be a terrifying witch; but as long as she keeps succeeding then she'll be the army's terrifying witch, and that's pretty good for morale.

I think the problem is raising unrealistic expectations, and when she inevitably doesn't live up to them then the 'public' opinion would turn on her.

One random thing I have just realised is that Mockery of Death is incredibly, stupidly good against Trolls and Giants.
 
I have no idea how one would phrase it in the council, but the presence of Kragg the Grimm makes the armoury even better in that he can get a lot more mileage out of that stuff and what he can learn from the ancestors.
 
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Watch as Mathilde fails stealth and then crits martial

Rushing mercenaries hear something heavy hits the ground, then some excited squeaks and sounds of battle.
Mercenary 1: Well, sounds like our mage is dead, let's hope she at least unlocked the gates.
Mercenary 2: Good riddance! Never trusted bloody mages, witches by other name, all of them!
Stirlander: Don't count her out yet, it is not the first gate Dämmerlichtreiter held against an army.
Mercenary 1: Bah, you and your Sylvanian fairy tales. Dämmerlichtreiter this, Sängerkritisch that. She was mortal and now she is dead.

Three minutes later they open the gate and see unharmed Mathilde amidst the field of Skaven corpses, frightened survivors fleeing from her.
Mercenary 1: What the hell happened here?!
Mercenary 2: ...
Stirlander: Still don't believe my "fairy tales", eh?

I called it, only it was Learning instead of Martial. :D
 
One random thing I have just realised is that Mockery of Death is incredibly, stupidly good against Trolls and Giants.
Perhaps. If Leadership is as much of a factor outside of TT situations, never mind in them, then it's more trolls than giants. The latter have Ld10 and Terror.

I mean, I doubt it's a "touch and immobilized" thing without any issues or potential defenses against, otherwise it'd be basically HKB without the killing.
 
[X] The King's Gates.

In addition: probably the second best for supply lines given its closer to the East Gate than the Citadel. And in a pinch we might be able to bootleg ragged supply lines across Karaz Lhune, bypassing a stretch of the Death Pass with ranger and gyrocopter convoy support.
 
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