Forge of Destiny(Xianxia Quest)

Oh, I know, I've voted for the action as well for dreaming moon stuff, but not for the persistent belief some people have that they're bindable just because they're a unique character than exists. By that logic, Heizui is bindable, and I don't fancy to see dragonmom's reaction if we attempted THAT.

That's fair. I think the fact that we met Sixiang due to a really good role in the moon party (iirc) combined with the fact that she was given a body that would last until just a bit before the tournament led some people (me) to think we may be able to bind her. Looking over things more closely, I agree it looks less likely than I had thought. Still, I've enjoyed our time with Sixiang, so I'm happy.
 
[X] Su Ling and the Ma Sisters are looking to acquire spirit beasts, maybe you can help a bit?

Because while I'm meh on the foxy I REALLY want to see more of the Ma sisters in action-just because they were seconded to us doesn't mean we can't treat them well!
 
Lets train our own high level rare Pokémon before helping other people capture low level common types.
 
That's fair. I think the fact that we met Sixiang due to a really good role in the moon party (iirc) combined with the fact that she was given a body that would last until just a bit before the tournament led some people (me) to think we may be able to bind her. Looking over things more closely, I agree it looks less likely than I had thought. Still, I've enjoyed our time with Sixiang, so I'm happy.
Yeah, while it would have been nice to bind her, I don't think our chances are likely. However, making a good impression on a spirit who is the "granddaughter" of the Dreaming moon is probably going to be really sweet later down the line.

So even though none of the interactions have created much of a mechanical benefit, I still had fun reading their interactions and the byplay between the two, and the humor of trying to instruct a spirit on human norms.
 
Yeah successfully breaking into an inner sect summer home is definitely a sign that our stealth is lagging behind.
While I can't find the mission specifics anymore, I was under the impression that it was actually a core sect member's summer home.

Which, while the home was degrading in its awareness, is still really impressive. And this is without a dedicated stealth art!
 
[X] Plan Superior Snowy Serenades for Sempai

[X] Su Ling and the Ma Sisters are looking to acquire spirit beasts, maybe you can help a bit?
[X] Sixiang will be casting off their physical form soon enough, and you have had some fun. See if there is something the spirit would like to do before they go?
[X] Be prepared to take Xiulan out for some fun, whether in commiseration or celebration
 
[X] Su Ling and the Ma Sisters are looking to acquire spirit beasts, maybe you can help a bit?
[X] Tag along to make sure Zhengui and Hanyi get along the next time they play
[X] Mother has had some time to settle, so you should spend some more time with her, and see if she needs anything
 
Yeah, while it would have been nice to bind her, I don't think our chances are likely. However, making a good impression on a spirit who is the "granddaughter" of the Dreaming moon is probably going to be really sweet later down the line.

So even though none of the interactions have created much of a mechanical benefit, I still had fun reading their interactions and the byplay between the two, and the humor of trying to instruct a spirit on human norms.
Uh, we can already bind any third grade spirit just fine, and stages within a realm means much less than realm divisions.

The main issues with binding Sixiang is we can't make him/her do what they don't want to do and the qi upkeep of a spirit stronger than you
 
The main issues with binding Sixiang is we can't make him/her do what they don't want to do and the qi upkeep of a spirit stronger than you
Do we even have any proof that a spirit that is ahead of you in the same realm costs more? The only mention of that was Han Jian's cultivation art that allowed him to bind an entire realm above him for extra cost.
 
[X] Plan Superior Snowy Serenades for Sempai

[X] Su Ling and the Ma Sisters are looking to acquire spirit beasts, maybe you can help a bit?
[X] Sixiang will be casting off their physical form soon enough, and you have had some fun. See if there is something the spirit would like to do before they go?
[x] Mother has had some time to settle, so you should spend some more time with her, and see if she needs anything
 
[X] Su Ling and the Ma Sisters are looking to acquire spirit beasts, maybe you can help a bit?

[X] Plan Superior Snowy Serenades for Sempai

I like Su Ling, and I like the plan name.
 
Do we even have any proof that a spirit that is ahead of you in the same realm costs more? The only mention of that was Han Jian's cultivation art that allowed him to bind an entire realm above him for extra cost.
We do- @yrsillar mentioned when asked whether, say, Sun Liling could come in the tournament with a Green 8 spirit beast, that costs increase drastically the more cultivation level differences there are between you and the spirit beast, even in the same realms. Binding a Green 8 spirit beasts as an early green would cost many hundreds of Qi, for example.
 
Okay, got the front page updated, including some math fixes courtesy of @Black Noise and @Arkeus. The latter for spiritual and qi and the former for reminding me to give you a few xps in domain for miscellaneous sparring.

Also added omake points to ride and Li Silk guards. I'm going to lock the vote in the morning.
 
So as a newer person to the quest I decided I wanted to dive in and get a good understanding of what was going on with our Meridians and our Arts, since that sort of thing is not always the most transparent. It seems pretty relevant to get all this straight, since after the SLP weeks we won't be as constrained in training anymore and it's important to know what we're already invested in.

The first thing I found that confused me is that listed under Arts on our Character sheet, TRF is listed as level 4, and having 2 spines and 1 heart, and also as still needing a spine for level 4. Is this a typo? Checking on the Arts Tracker v2 it seems that TRF only needs Spine + Heart + Spine@4, so I'm inclined to believe it is.

Assuming that's a typo, we have all arts except PLR currently equiped, and free Meridians = Spine, Heart, Legx2. The SLP weeks will additionally give Lungx2, Legx2, Arm, Head.

PLR requires Legx2, Lung. SCS6 needs Leg. AM5 needs Head, AE3 needs Lung, AC5 needs Heart, AS3 needs Leg, FSS3 needs Arm. That accounts for all the blank and produced Meridians except for that Spine, which I guess may be intended for AS5?

Does this imply the long term training plan right now (pre-Appraisal) is something like: FVM->6; SCS->6; FSS->5; TRF->5; AE->4; PLR->2; AM->5; AC->5; AS->5 ?

Of those possibilities of course some of the more distant ones wouldn't be ready by Tourney time even if we trained them every week, right? Argent Storm in particular is only level 2 now, though it seems to train pretty fast.
 
Do you mean Long-Term or Tournament. By the tournament your estimates are right except we won't be able to make AS5 nor FSS5. FSS3 may be the limit, or we may be able to invest in FSS4 depending on successes and what else we drop. AS5 is just plain out of reach. At some point though FSS will cut off with a limit of Appraisal for the next level.

There will be some debate over whether to go for AM5 or leave it at AM4 (saving 4 actions), and also whether to just do 1 action to get AS3 or put in 2 more to get AS4. Possibly also over 1 action for AC4 vs 4 more for AC5. If we drop one of those arts we actually do have the actions to get an archive art and all the meridians for it! And if the art we drop is AM5 or AC5 then we likely have the actions to do formation training in addition to the archive art. What's worth what is an open question, I suspect we may just invest in all the arts and then fill the remaining actions for formations.

e: The nice thing about going for an archive art is it doesn't waste our white room opportunity. We won't have the ability to unlock meridians like this after the tournament.

If you mean past the tournament, then I expect FSS4 and AS5 to be reachable as we work on Appraisal.

The spine meridian is just an extra meridian right now.
 
Last edited:
I totally feel that getting either a) another music art, b) a spiritual support art for anti-dispel and other buffs, or c) a stealth art would do more for our tournament odds than the argent arts.

Also support training formations.
 
Thinking about it, next chunk after these two SLP weeks is going to basically lock our build for the tournament.

The choices are:
AM5 + AC5 + AS4 + 5 actions
AM4 + AC5 + AS4 + 9 actions
AM5 + AC4 + AS4 + 9 actions
AM5 + AC5 + AS3 + 7 actions
naturally you could drop more
AC4 + AM4 + AS4 + 13 actions
AC4 + AM4 + AS3 + 15 actions

we also need to decide what to do with those spare actions:
- White room use - we can dump up to 5 weeks into white room meridians. IF we went for an archive art, 2-3 of those weeks would be tournament-relevant. If we didn't, all 5 weeks would be "wasted" for the tournament (but helpful for post-tournament as we lose white room access).
- Formations - we can train formations up to 5 times. That would be enough to turn our formations minions tournament-relevant.
- Archive art - it IS possible to get and train an archive art, especially if it is a Yin art, double especially if it is a spine art. The cost is five actions upfront (2 fewer tutors, 2-3 meridians, 1 action to buy and immediately train the art) plus any more to level the art. We don't need to train meridians immediately though, as we have plenty to swap to, just get them by the final week. If we had ~9 actions handy we could make level 2 in a green yin archive art. I would recommend an expression-based art since that will take all our expression bonuses and likely share out a passive that makes all our music better, which makes it more useful even at small levels.

Going closed door on any number of the five weeks is reasonable too.
 
Last edited:
I totally feel that getting either a) another music art, b) a spiritual support art for anti-dispel and other buffs, or c) a stealth art would do more for our tournament odds than the argent arts.

I would recommend an expression-based art since that will take all our expression bonuses and likely share a passive, which makes it more useful even at small levels.

There's no way we could pick up a Domain Weapon Art with the Archives we could theoretically have access to right? I feel like that would have the most impact if we could get it, just due to our action economy being so full.
 
There's no way we could pick up a Domain Weapon Art with the Archives we could theoretically have access to right? I feel like that would have the most impact if we could get it, just due to our action economy being so full.
We could, maybe, if it was in the 3rd floor archive, but it wouldn't really have any synergy with existing arts. So having that at a low level won't have much impact.
 
There's no way we could pick up a Domain Weapon Art with the Archives we could theoretically have access to right? I feel like that would have the most impact if we could get it, just due to our action economy being so full.
That would probably be a no, though it might just be really really rare.
 
We could, maybe, if it was in the 3rd floor archive, but it wouldn't really have any synergy with existing arts. So having that at a low level won't have much impact.

I think it could actually have a pretty immense impact if it could keep our Domain Weapon alive for one more turn in a 1v1. Even with buffed hp its biggest issue is that it's an important target we can't defend with TRF.
 
I would expect domain weapon arts to be in the inner sect archive. Most disciples that get one will probably be inner in short order after all.
 
Back
Top