Forge of Destiny(Xianxia Quest)

[x] Sharp Note/Yue Shi(to be decided if selected)
[x] Night's Edge
[x] Singing Mist Blade

If only we could combine Sharp Note's name and form with Singing Mist Blade's, everything else...
Adhoc vote count started by Grigori on Apr 15, 2018 at 2:57 PM, finished with 96 posts and 60 votes.

Adhoc vote count started by BungieONI on Apr 15, 2018 at 2:57 PM, finished with 96 posts and 60 votes.
 
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The Mist Blade also has the highest burst Qi drain of all the weapons, -10, at least in theory.
All damage is qi drain. Night's Edge is by far the strongest burst , Singing mist is mediocre.

Under ideal conditions Mist could drain DV8*2+10=26 qi per turn.

Under ideal conditions Night's Edge could drain DV12*2+4semiperfect*3=36 qi per turn, and it has the bonus dice to actually do that and hit reliably, not to mention better AP.
 
Id live to go on discord but im not giving them my phone number. they can send me an email if the wanna verify something.
It should be possible to make an account on Discord as a guest, and simply never verify it. That's what I'm doing, and I can still join servers.

[X] Singing Mist Blade
Wouldn't have voted, but apparently I'm entirely motivated by spite...
 
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No matter which weapon wins, it is my heartfelt ambition that it gets nerfed.

All damage is qi drain. Night's Edge is by far the strongest burst , Singing mist is mediocre.

Under ideal conditions Mist could drain DV8*2+10=26 qi per turn.

Under ideal conditions Night's Edge could drain DV12*2+4semiperfect*3=36 qi per turn, and it has the bonus dice to actually do that and hit reliably, not to mention better AP.
The qi drain ignores armor and semi/perfect defense. It's pretty potent.
 
All damage is qi drain. Night's Edge is by far the strongest burst , Singing mist is mediocre.

Under ideal conditions Mist could drain DV8*2+10=26 qi per turn.

Under ideal conditions Night's Edge could drain DV12*2+4semiperfect*3=36 qi per turn, and it has the bonus dice to actually do that and hit reliably, not to mention better AP.
Ah this is the difference between definitions. I don't define qi spent as damage mitigation as "Qi drain". That's damage mitigation. Fine line I know but *shrug*

Out of all of the "Qi drain" weapons which have an effect outside of damage that sucks away Qi Singing Mist is the best. And even more so, this kind of distinction is important to me because I think that Qi vampire techniques will come from what I define as Qi Drain and they won't come from damage mitigation Qi expenditure. Though there may be some variants because this is Xianxia and variety is the guide word.
 
And because I am in no way biased and would never dream to influence anyone's vote :V:V here's the image I had in mind for my sword-kun misty


Just in case you didn't see it..
 
And because I am in no way biased and would never dream to influence anyone's vote :V:V here's the image I had in mind for my sword-kun misty


Just in case you didn't see it..
Huh. Where did you find this?
Adhoc vote count started by BungieONI on Apr 15, 2018 at 3:27 PM, finished with 104 posts and 60 votes.
 
So instead of paying qi to negate semi-perfect damage they, simply lose qi anyway.
It's basically stronger the better the armor of the opponent is. An elite opponent with armour spec will likely never have to negate semi-perfect damage from Night's Edge, and those are the kind of opponents that negates our usual strategies.

Night's Edge still is effective against those considering each clash success will probably go through, but Singing Blade will have the Qi loss + debuff, and is in an AoE that it also clean up groups more easily.
 
[X] Sharp Note/Yue Shi(to be decided if selected)

lmao, this screws over everyone automatically.

oh, are you a green expecting your nice inner sect 100 qi recovery items to get your second wind? think again. do you have qi regain to counter qi drain? not anymooooore.
 
Inserted tally
Adhoc vote count started by Arkeus on Apr 15, 2018 at 3:30 PM, finished with 107 posts and 62 votes.
 
And with that said, my vote:

[X] Singing Mist Blade
This is the thing that would let us contest monsters and make sure our suite works even against enemies resistant to us. Also the only weapon in the lineup guaranteed to hit DV cap fast.

What I'm not voting for and why:

[] Sharp Note
It's close since this is a weapon that does everything:
- decent on-hit damage thanks to AP and +2 semiperfect
- tilts the qi econ game slightly in our favor
- discourages trying to make it stop with counters and revenge qi damage
- Expression-based

But... its not gonna win us more fights than Singing Mist. It's only relative advantage is that it doesn't paint a huge target on itself, and it's actually quite decent at self-defense.

[] Night's Edge
We don't have the stealth to win with a good enough percentage, so the bonus damage is a lot less effective. Potentially devastating, but it has a counterplay, and long-term with Singing Mist we'll likely pick up a sp.atk based finisher.

We should pick up stealth next year regardless, even moderate investment has tremendous utility in and out of combat.

[] Night Blooming Lotus Blade
Consistent high damage thanks to dice and bleed. The problem here is bleed and how we're not actually built to take advantage, and the lack of sneak-attacks or an Expression base.

[] Tailor's Regret
If we're going for stealth, we might as well go for Night's Edge. Immobilize is nice, but the debuff requires too many layers and is too susceptible to dispel to be of use.

Real Rat/Lace of Loss - too finicky, good at bullying but not at surviving and having a chance at those much stronger than us. Lace would make a fine technique of some art, but not at the cost of all its damage potential.
 
bigger dice gap means debuffs are all more likely to land, leading to a faster and more secure death spiral
On review, this is important.

Current dice (31+1a +5 first strike) vs 35/30 pdef/sdef, first turn MoTV+Dispason+Dissonance (assuming tie lands effect) has
81% on landing Dispason for -4 all def
73% on landing Dissonance (assume dispason hits) for -2 all def
for <59% of both landing

vs 35/35
68% Dispason
73% Dissonance (assuming dispason hits)
for <50% of both landing

+5 dice against 35/35 gives us
82% Dispason
91% Dissonance (assuming dispason hits)
for <75% of both landing

Eventual dice may differ, but the idea stands. Dropping support for the others.

[X] Singing Mist Blade
 
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It's MtG art. Trepanation Blade. It eats your mind.
Oof nasty.
Adhoc vote count started by BungieONI on Apr 15, 2018 at 3:43 PM, finished with 114 posts and 63 votes.
 
It did influence the inclusion. I'm the sort of Blue/black milling scumbag who likes that kind of thing :p
I mean stick it on a Scute Mob and you have something nasty I'd think.
Adhoc vote count started by BungieONI on Apr 15, 2018 at 4:05 PM, finished with 128 posts and 67 votes.
 
But... its not gonna win us more fights than Singing Mist. It's only relative advantage is that it doesn't paint a huge target on itself, and it's actually quite decent at self-defense.
But we're not looking to win more fights. That's what the rest of our Art Suite is for. We know the fights we need to win, and we know them quite thoroughly for the most part and have been setting Ling Qi up to win those fights with her attrition style.

Consolidating our odds in the fights we pick is important. Beating everyone bar the Monsters is on the table via attrition as it stands currently.

Eliminating that uncertainty is our best bet going into the tournament.
 
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