Oh, you have one too many in this vote, max is three per person. It's at the end of the weapon page.OK, so with new change to Tailor's Regret and looking at the options a bit more it seems all options are OK, so I can vote solely for narrative reasons:
[X] Tailor's Regret
[X] Sharp Note/Yue Shi(to be decided if selected)
[X] Real Bat
[X] Singing Mist Blade
Lotus is also much stronger than I thought, considering the bleed should stacks, so it probably ends up as the strongest health damage option DPS/Wise, though for bursts Night's Edge is probably better.
Ahem:OK, so with new change to Tailor's Regret and looking at the options a bit more it seems all options are OK, so I can vote solely for narrative reasons:
[X] Tailor's Regret
[X] Sharp Note/Yue Shi(to be decided if selected)
[X] Real Bat
[X] Singing Mist Blade
Lotus is also much stronger than I thought, considering the bleed should stacks, so it probably ends up as the strongest health damage option DPS/Wise, though for bursts Night's Edge is probably better.
Okay Doods, my brain is now pretty fried from all this mechanical nonsense, so have it. This vote will be APPROVAL based. You may each vote for multiple weapons, in this case, up to three per person. Have at it.
With zero bonus dice that on-hit effect isn't going to come up much let alone build up stacks, and the weapon itself deals no bonus damage.
Uhhhhhh... if I may? I don't think this is a very valid idea. If it has great dice, then why not make it better, so it can hit all those stronger opponents we will be fighting easier?
Danke.It's in Yrsillar's profile page, one of the comments, the one by @Prospalz
Because once you hit your DV cap even a million bonus dice won't help. HC paired with that weapon will actually deal less damage per turn than HC paired with a more powerful weapon.Uhhhhhh... if I may? I don't think this is a very valid idea. If it has great dice, then why not make it better, so it can hit all those stronger opponents we will be fighting easier?
That's not exactly the point I was getting at. We have opponents who we will have difficulty hitting even as we are right now. Granted these are the highest tiers of the Lesser Monsters and the Real Monsters(like, maybe five people at most), but getting our music dice to 47 from stealth or 40 from first strike is worth it. That's a pretty hefty amount of dice, on par with our defense which was directly complimented by Renxiang.Because once you hit your DV cap even a million bonus dice won't help.
Of course, it's still solidly in the weaker half of the weapons, but that's okay. It's viable now.Neat, that's a lot more effective. I like how it impairs dex offense/defense types more than strength/vit sturdy types, but the latter category is more likely to be immobilized more quickly. Assuming they don't have massive armor. It's neat.
The point of spiritual attack dice and def debuffs isn't (just) HC, it's in the following:Because once you hit your DV cap even a million bonus dice won't help. HC paired with that weapon will actually deal less damage per turn than HC paired with a more powerful weapon.
Point. I forgot that was a thing.
Alternatively we can go for an effect that is effective regardless of such a dice bases disparityThat's not exactly the point I was getting at. We have opponents who we will have difficulty hitting even as we are right now. Granted these are the highest tiers of the Lesser Monsters and the Real Monsters, but getting our music dice to 47 from stealth or 40 from first strike is worth it. That's a pretty hefty amount of dice, on par with our defense which was directly complimented by Renxiang.
Good thing I'm voting for Tailor's Regret thenAlternatively we can go for an effect that is effective regardless of such a dice bases disparity
I think that shorning strong compliments to our existing suite of effects for the sake of a singularly strong offense is a mistake, since that simply means we can punch higher, but not truly addressing any of our potential counters.
The Tailor's regret and sharp note are best for that, i think. Roots and other mobility robbing effects stop our most likely counter of getting chased down by a facepunching specialist nonviable by leaving them stuck in our death field to be bled dry
Sharp Note makes attrition going in our favor an inevitability on top of all our actions stacking the deck in getting that spiral going in the first place
Larger numbers are nice, but we need to start thinking of cheesing our current style. Stacking dice on to our musical offense is one thing, sure...
But its suboptimal.
*shrug*
A weapon made to cause bleeding doesn't sound like a good thing to throw at Sun Liling...