Forge of Destiny(Xianxia Quest)

OK, so with new change to Tailor's Regret and looking at the options a bit more it seems all options are OK, so I can vote solely for narrative reasons:

[X] Tailor's Regret
[X] Sharp Note/Yue Shi(to be decided if selected)
[] Real Bat
[X] Singing Mist Blade

Lotus is also much stronger than I thought, considering the bleed should stacks, so it probably ends up as the strongest health damage option DPS/Wise, though for bursts Night's Edge is probably better.

EDIT: Arrrrgh, Mah Real Bat :( It's really nice, but I guess I need to cut you out because not many votes :(
 
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OK, so with new change to Tailor's Regret and looking at the options a bit more it seems all options are OK, so I can vote solely for narrative reasons:

[X] Tailor's Regret
[X] Sharp Note/Yue Shi(to be decided if selected)
[X] Real Bat
[X] Singing Mist Blade

Lotus is also much stronger than I thought, considering the bleed should stacks, so it probably ends up as the strongest health damage option DPS/Wise, though for bursts Night's Edge is probably better.
Oh, you have one too many in this vote, max is three per person. It's at the end of the weapon page.
Adhoc vote count started by BungieONI on Apr 15, 2018 at 2:25 PM, finished with 77 posts and 56 votes.
 
OK, so with new change to Tailor's Regret and looking at the options a bit more it seems all options are OK, so I can vote solely for narrative reasons:

[X] Tailor's Regret
[X] Sharp Note/Yue Shi(to be decided if selected)
[X] Real Bat
[X] Singing Mist Blade

Lotus is also much stronger than I thought, considering the bleed should stacks, so it probably ends up as the strongest health damage option DPS/Wise, though for bursts Night's Edge is probably better.
Ahem:

Okay Doods, my brain is now pretty fried from all this mechanical nonsense, so have it. This vote will be APPROVAL based. You may each vote for multiple weapons, in this case, up to three per person. Have at it.

So need to cut one
 
Anyone have a link to the Discord? I dropped it a while ago and want to go back.
 
[] Singing Mist Blade
With zero bonus dice that on-hit effect isn't going to come up much let alone build up stacks, and the weapon itself deals no bonus damage.

If we pick this weapon we are committing to attacking ourselves rather than using our support skills, and it isn't valuable past the first turn.

FVM will get the bonus, but HC already has great dice, enough to regularly peg the needle on DV with our buffs/debuffs, so most of this weapon's strength will be wasted. If we wanted a weapon that boosted our music based offense it should stack damage bonuses, not defense die penalties.
 
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Uhhhhhh... if I may? I don't think this is a very valid idea. If it has great dice, then why not make it better, so it can hit all those stronger opponents we will be fighting easier?
Because once you hit your DV cap even a million bonus dice won't help. HC paired with that weapon will actually deal less damage per turn than HC paired with a more powerful weapon.
 
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Because once you hit your DV cap even a million bonus dice won't help.
That's not exactly the point I was getting at. We have opponents who we will have difficulty hitting even as we are right now. Granted these are the highest tiers of the Lesser Monsters and the Real Monsters(like, maybe five people at most), but getting our music dice to 47 from stealth or 40 from first strike is worth it. That's a pretty hefty amount of dice, on par with our defense which was directly complimented by Renxiang.
 
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Neat, that's a lot more effective. I like how it impairs dex offense/defense types more than strength/vit sturdy types, but the latter category is more likely to be immobilized more quickly. Assuming they don't have massive armor. It's neat.
Of course, it's still solidly in the weaker half of the weapons, but that's okay. It's viable now.

For fun though, compare the -1 dex, -1 dodge on damage debuff to Singing Mist Blade's on-hit -2 to spiritual defenses. Regret's only meaningfully impairs the defences of dex-dodgers, while Singing Mist Blade (which targets spiritual defences) enjoys its benefit against all targets, regardless of whether the hit actually scored damage or not. The qi-drain from successive stacks is also likely more powerful than immobilization. -1 Dex also impairs offence, but only from ~1/2 of opponents and a single dice penalty isn't exceptional.

And that's not even getting into Singing Mist Blade's other abilities ;)
 
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Because once you hit your DV cap even a million bonus dice won't help. HC paired with that weapon will actually deal less damage per turn than HC paired with a more powerful weapon.
The point of spiritual attack dice and def debuffs isn't (just) HC, it's in the following:
  1. bigger dice gap means debuffs are all more likely to land, leading to a faster and more secure death spiral
  2. max damage for HC will need a lot of dice over our opponents to consistently land with maximum damage
  3. dice we won't have against opponents stronger than us, at least until the rest of our debuffs are up (see point 1)
  4. Zhengui uses some spiritual attacks and needs a lot more dice for them to work
Besides those, it's the only AoE-attack sword, and it's Expression-based so it has more dice, especially as we train up our uncapped Expression, and gain Domain dots.
 
Id live to go on discord but im not giving them my phone number. they can send me an email if the wanna verify something.
 
That's not exactly the point I was getting at. We have opponents who we will have difficulty hitting even as we are right now. Granted these are the highest tiers of the Lesser Monsters and the Real Monsters, but getting our music dice to 47 from stealth or 40 from first strike is worth it. That's a pretty hefty amount of dice, on par with our defense which was directly complimented by Renxiang.
Alternatively we can go for an effect that is effective regardless of such a dice bases disparity

I think that shorning strong compliments to our existing suite of effects for the sake of a singularly strong offense is a mistake, since that simply means we can punch higher, but not truly addressing any of our potential counters.

The Tailor's regret and sharp note are best for that, i think. Roots and other mobility robbing effects make our most likely counter of getting chased down by a facepunching specialist nonviable by leaving them stuck in our death field to be bled dry

Sharp Note makes attrition going in our favor an inevitability on top of all our actions stacking the deck in getting that spiral going in the first place

Larger numbers are nice, but we need to start thinking of cheesing our current style. Stacking dice on to our musical offense is one thing, sure...

But its suboptimal.
 
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Alternatively we can go for an effect that is effective regardless of such a dice bases disparity

I think that shorning strong compliments to our existing suite of effects for the sake of a singularly strong offense is a mistake, since that simply means we can punch higher, but not truly addressing any of our potential counters.

The Tailor's regret and sharp note are best for that, i think. Roots and other mobility robbing effects stop our most likely counter of getting chased down by a facepunching specialist nonviable by leaving them stuck in our death field to be bled dry

Sharp Note makes attrition going in our favor an inevitability on top of all our actions stacking the deck in getting that spiral going in the first place

Larger numbers are nice, but we need to start thinking of cheesing our current style. Stacking dice on to our musical offense is one thing, sure...

But its suboptimal.
Good thing I'm voting for Tailor's Regret then :V
Adhoc vote count started by BungieONI on Apr 15, 2018 at 2:53 PM, finished with 93 posts and 59 votes.

Adhoc vote count started by BungieONI on Apr 15, 2018 at 2:57 PM, finished with 96 posts and 60 votes.
 
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