[X] Night's Edge
[X] Sharp Note/Yue Shi(to be decided if selected)
[X] Singing Mist Blade
Switching to Night's edge, since while Tailor's Regret has a pretty interesting debuff, it gets vastly outclassed by Night's Edge's pure damage in stealth
[X] Night's Edge
[X] Sharp Note/Yue Shi(to be decided if selected)
[X] Singing Mist Blade
The night edge is excellent if we can endure even one successfull stealth roll. And we probably can.
The chakram is the best weapon long term wise. Crippling the ennemy regen will be hilariously powerfull as regen become more and more important. As it will be in late green for exemple.
And the singing mist blade is simply overpowered with how clash resolve. 5 dice bonus ensure that our debuffs will almost always hit.
I owe a filial debt to Tailor's Regret, even if it is unfortunately probably the weakest weapon of the entire selection. The debuff is neat and all, but since it's on damage only it's a lot more limited than the on-hit effects other weapons have, even with the high AP and perfect damage. Speed/initiative also aren't that directly relevant for most combat we've seen, and -2 stacks will take 7-10 turns to actually impose the immobilization, which itself isn't terribly relevant, while being dispellable. It's thematically interesting, but likely totally useless which makes the comparative compromises relative to Night's Edge obnoxious. Sacrifice for no real merit.
If you look at Sharp Note, it makes no sacrifices for its much more useful effects that apply much more often(by default/on every defensive clash), while enjoying the 3rd highest base AP, arguably second highest(beating Tailor's Regret itself) as it doesn't rely on conditionals. Oh and it's got the 3rd-2nd-ish highest bonus damage, depending on how you rank semi-perfect vs perfect and conditionals.
A few of the options are likely 2stronk. Night's Edge included (+10 dice bonus while hidden?), but meh.
Probably mechanically broken and should be nerfed, but well, stupidly strong and it neatly counters some of our weaknesses (people abusing items to be immune to qi drain and attrition) and enhance our strength (more qi drain) while also giving damage.
[X] Real Bat
Counters our weakness on dealing with high armour opponents thanks to stealing their defensive buff art, and greatly increase our attrition game by doing the same.
[X] Singing Mist Blade
Greatly empower our offence and also give us a good tool for both weakening elite so they can be picked off by HC but also destroying weaker opponents at once, greatly increasing action efficiency.
From what I can see, most other choices don't do anything much for us (Lotus gives us a health attrition option which is not useful, Tailor is broken mechanically like Sharp Note except it's weak and not too strong, Night Edge's not that useful for damage as it doesn't help us against high armour targets and it doesn't do anything but damage).
I just really like the needle, even if the speed/initiative reduction is garbage.
[X] Night Blooming Lotus Blade:
[X] Night's Edge
I want the stabby options.
Singing Blade is busted and cool, though, it'd get my Tailor's Regret vote if it comes close.
I also think that Yue shi has one of the strongest effects of all of them, totally dumpstering the effective qi reserves of any cultivators Ling Qi wants to kill. Just sort of automatically, opponents equipped with and willing to use those Dragon's Endurance pills and the Bountiful Earth pills all will have a little less than 60 qi cut off from their pool, and any opponents relying on qi recovery techs (like Sun, or an alter Ling Qi with something like TRF or SEA) will be surprised by not getting anything at all. Effects like that are priced in qi accordingly including their recovery potential, after all, and Yue shi makes those actions almost a waste of time.
Dexterity+Stealth. DV 9. AP 4. Deals 3 semiperfect damage on a successful hit, and deals one additional bleed per turn for three turns. Gains a two die bonus for each point by which it's users initiative exceeds that of it's target to a maximum of 10. Health 10
Current Dice pool. 1*(6 Dex + 6 Stealth + 0)+ 6 Darkness + 10 = 28. No initiative bonus leaves it at 18.
Dice pool with Domain 1. 2*(6 Dex + 6 Stealth + 0)+ 6 Darkness + 10 = 40. Holy cow. Damn. Even with no initiative bonus it's 30 dice.
[] Sharp Note/Yue Shi(to be decided if selected)
DV6. AP 5. Dexterity+Expression. Darkness Deals two additional semi perfect damage on hit. While active, this weapon reduces the qi recovery abilities of enemies by three each turn, and halves the effects of recovery items. When damaged, or upon winning a defensive clash, this weapon releases a counter attack at the aggressor, which, on hit drains an amount of qi equal to the amount the target has spent in the last turn(Max 8). Health 12
Current Dice pool. 1*(6 Dex + 7 Expression + 0)+ 6 Darkness + 0 = 19.
Dice pool with Domain 1. 2*(6 Dex + 7 Expression + 0)+ 6 Darkness + 0 = 32.
[] Night's Edge
DV 12. AP 6. Dexterity+Stealth. Darkness. Each turn, this weapon makes a stealth attempt with the same pool as it's wielder as an instant action. When attacking an unaware opponent, this weapon receives a ten die bonus to it's pool, and deals four additional semi perfect damage. If striking the same target twice in a row, on the second attack, one of this damage becomes perfect. Health 10
Current Dice pool. 1*(6 Dex + 6 Stealth + 0)+ 6 Darkness + 10 = 28. 18 without stealth.
Dice pool with Domain 1. 2*(6 Dex + 6 Stealth + 0)+ 6 Darkness + 10 = 40. 30 without stealth.
[] Singing Mist Blade
DV 8. AP 4. Dexterity+Expression. Darkness. This weapon provides a five die bonus to all offensive musical arts cast by its user. This weapons basic attack targets spiritual defenses and strikes a fifteen meter radius. On hit the targets receive a two die penalty to spiritual defenses, which stacks up to five times and lasts five turns. If a target has three or more stacks on them at the start of their turn, they must make a five success resolve test or lose two qi for each stack. Health 9
Current Dice pool. 1*(6 Dex + 7 Expression + 0)+ 6 Darkness + 0 = 19.
Dice pool with Domain 1. 2*(6 Dex + 7 Expression + 0)+ 6 Darkness + 0 = 32.
[] Tailor's Regret
DV 6. AP 4. Dexterity+Stealth. Darkness. Each turn, this weapon makes a stealth attempt with the same pool as it's wielder as an instant action. Against unaware targets, this weapon receives two additional DV and AP, and deals one additional perfect damage on hit. Targets damaged by this weapon have their speed and initiative reduced by two. If either speed or initiative is reduced to zero, the target becomes immobilized. This effect counts as a three die darkness technique technique for the purposes of dispelling. Health 10
Current Dice pool. 1*(6 Dex + 6 Stealth + 0)+ 6 Darkness + 0 = 18.
Dice pool with Domain 1. 2*(6 Dex + 6 Stealth + 0)+ 6 Darkness + 0 = 30.
[] Real Bat
DV 4 AP 2. Dexterity+Larcency. Darkness. On hit, this weapon drains an additional 3 qi, for every three qi drained this way it may attempt to dispel a technique of one dot, to a maximum of three dots at nine qi. This dispel attempt receives a five die bonus in addition to any the user may have. On successful dispel the sword applies the dispelled technique to the user or their spirit beast. Techniques applied this way have a duration equivalent to the turns the original user had left. Active effects of stolen techniques cannot be used. Health 10
Current Dice pool. 1*(6 Dex + 5 Larceny + 0)+ 6 Darkness + 0 = 17.
Dice pool with Domain 1. 2*(6 Dex + 5 Larceny + 0)+ 6 Darkness + 0 = 28.
[] Lace of Loss
DV 4. AP 0. Dexterity+Larceny. Darkness. On hit, this weapon will grapple with its target, using its normal dice pool. While targets grappled by this weapon may still move and attack, they receive a four die penalty to all clashes, and lose three qi per turn while they remain grappled. In addition, when beginning a turn grappling an opponent, this weapon will attempt to dispel the targets lowest ranking buff, with a bonus of four. For every three qi this weapon absorbs, it regains one health. Health 6
Current Dice pool. 1*(6 Dex + 5 Larceny + 0)+ 6 Darkness + 0 = 17.
Dice pool with Domain 1. 2*(6 Dex + 5 Larceny + 0)+ 6 Darkness + 0 = 28.
In order by AP: Night's Edge 6 & Tailor's Regret (6) > Sharp Note/Yue Shi 5 > Night Blooming Lotus Blade 4 & Singing Mist Blade 4 & Tailor's Regret 4 > Real Bat 2 > Lace of Loss 0
In order by DV: Night's Edge 12 > Night Blooming Lotus Blade 9 > Singing Mist Blade 8 & Tailor's Regret (8) > Sharp Note/Yue Shi 6 & Tailor's Regret 6 > Real Bat 4 & Lace of Loss 4
In order by raw Health: Sharp Note/Yue Shi 12 > Night's Edge 10 & Real Bat 10 & Night Blooming Lotus Blade 10 & Tailor's Regret 10 > Singing Mist Blade 9 > Lace of Loss 6
In order by maximal dice pool at Domain 1 and with special abilities active: Night Blooming Lotus Blade 40 & Night's Edge 40 > Sharp Note 32 & Singing Mist Blade 32 > Tailor's Regret 30 > Lace of Loss & Real Bat 28