Forge of Destiny(Xianxia Quest)

I just assumed that her mystery element was what made her able to fleshcraft. From that art her gramps handed to her. Something like Flesh or maybe Life.
 
[X] Accelerate
[X] Ask Cai to commission you a Domain Weapon with the Void Shard


I miss our soon-to-be-OP half-fox crafter. Also can we have a Domain weapon which isnt a flying sword? I dunno what it could be, but something which jives with the destruction/creation theme Zengui has got going on.
 
White Room 30 + YSS 35 + Lan Lan 5 + Pills 6 + Larceny 5 = 81 + 11 autos (Talent 6, Bronze 5)
4 3 10 5 4 6 5 4 5 2 9 7 2 2 8 2 9 5 3 4 10 1 5 4 7 1 4 7 4 2 3 8 6 2 2 1 9 6 5 5 7 5 1 10 7 1 1 7 5 5 2 6 5 8 10 3 8 3 10 1 6 4 10 4 7 1 4 7 8 10 3 6 5 6 6 3 6 8 1 2 3. 48 successes

Rerolling 9
2 9 10 8 2 7 5 9 2. 4 successes. 11 auto. 63 successes

63/33 New Leg Meridian Opened!
30 to qi

35/61

If we had a mere handful more successes we could have cleared an extra meridian. I think there's a pill for 10 extra dice we could buy, or maybe we could look into a talisman, worth it?
 
[X] Accelerate
[X] Ask Cai to commission you a Domain Weapon with the Void Shard


I miss our soon-to-be-OP half-fox crafter. Also can we have a Domain weapon which isnt a flying sword? I dunno what it could be, but something which jives with the destruction/creation theme Zengui has got going on.

A sickle is a universal farming tool that also has a nice moon shaped blade.
 
The thing is, @yrsillar, you could do the same analysis for FSA. Once we get our buffs rolling we have more defensive dice than it does, and its AP and bonus damage are largely countered by HRA (as it should be).

If people like Xiulan don't have offensive buffs they can stack they can't really do much damage to us. They'll just be like the dragon.

To hurt a heavily buffed tank you need good heavily buffed offensive arts. The question we must ask here is why should a flying weapon be able to compete with that? If a flying weapon sans arts can hit as hard as a mastered attacking art with good synergistic passives and gear, and bolstered with multiple buffs, isn't that a bit ridiculous?
The power of money and lucky finds being absurdly potent a buff when compared to years of training is very much in theme for the genre.
Thinking of Domain Weapons as just another type of gear might not be appropriate, because in Xianxia the weapons that are actually worth taking note of are ones that elevate your combat strength by a tier or effectively provide another combatant at that level.

As for why this is the case, I can only imagine that such absurd sources of external power make it easier to empower your protags, when faster personal advancement would strain even Xianxia credulity.
Not to mention that it makes looting, murderhoboing and theft all the more profitable and we all know how prone Xianxia is to those, both in their protagonists and as motivation for their antagonists.
 
For all that FoD technically belongs to the xianxia genre, I wouldn't actually expect it to have the same tropes as a typical xianxia, because a typical xianxia is garbage, and FoD is very much not so.
 
Inserted tally
Adhoc vote count started by Kian on Apr 13, 2018 at 4:48 AM, finished with 294 posts and 102 votes.
 
The thing is, a lot of this comes down to stacking.

Like, why is our defense so powerful? Well, let's take a look at what we'll have on physical once we can equip everything (next week):
Stats 12
Gown 4
TRF 4
AS 4
PLR 4 = 28
CG 6 = 34
Mist (single) 3 = 37
Water 2 = 39
DV 3 = 42
TRD 3 = 45
RS 3 = 48
Tech 2 = 50

On top of that we can have:
Armor 4
TRF 1
HRA 2 + 2 perfect defense
RS 1 = 8 armor + 2 perfect defense

Now, that isn't everything. We've got a bunch more niche things we can get -> SCS 4 (in darkness), FZ 3 + SG 5 against projectiles, FVM 2 against music/sound, but they're less common. So yeah, 50 dice with 8 armor and 2 perfect is pretty goddamn tanky. It also requires us to have a) great gear, b) 3 good art passives, c) 6 different buffs up.

Compare this to, say, FSA:
Stats 12
Bow 2
Pin 2
FSA 4
FZ 4 = 24
Wind 1 = 25
LS 6 = 31 or FSS 10 = 35

with 5 AP and 4 bonus damage.

It's weaker. Why? Well, because we have much less stuff stacked on it. We have 2 solid arts, decent gear, and no buffs - it's not bad, but it's hardly great. Any real dps like Xiulan should be stacking way more stuff on their attacks, and should be stacking offensive instants as well. Hell, even Su Ling has 3 sword arts + AC to get that stacking going. Now, in our case we can actually stack a massive pile of debuffs on our opponents instead of buffing ourselves, effectively giving ourselves up to +12 or so (if we can land them - seriously, get more spiritual!), but still - we just have less investment in offense. At the end of the day what determines power is how many things you can stack on your side of the clash.

What we have to ask ourselves here is what are flying swords supposed to be competitive with? Our decent but kind of half-assed offense (2 arts, decent gear, no buffs)? Our basic defense (3 arts, good gear, ~2-3 buffs)? Our full defense (3 arts, good gear, 6 buffs)? Full power Xiulan (~3-4+ arts, focused gear, 3+ buffs, strong attacks, ridiculous breakthrough bonuses)? Because those will give you very different numbers.
 
For all that FoD technically belongs to the xianxia genre, I wouldn't actually expect it to have the same tropes as a typical xianxia, because a typical xianxia is garbage, and FoD is very much not so.
Many of the tropes are part of the aesthetic though and, while normal xianxia makes use of overpowered weapons to pile them on its protagonists and encourage general murderhoboness from everyone, that doesn't mean you cannot get worthwhile stuff out of the same trappings.

For one, it means specific and special equipment becomes narratively relevant instead of simply being one of fifty +5 factors in the backend math.
Normal talismans may be a thing to keep in mind for now, but especially as we move away from a mechanical combat resolution and towards a narrative one, they're likely to fall away more or less completely or be reduced to a boolean of "Have you dropped cash on talismans recently?"
A specific type of gear potent enough to remain narratively relevant being introduced right about now is pretty appropriate then.

For another, if taken out of the hands of hacks, the societal effect stops being limited to "it justifies and encourages murderhobo behaviour".
You get considerations like the fact that having enough high grade weapons would serve to insulate a given clan against the unreliability of talent and not having a high replacement rate for the geniuses that got them where they are.
Or the fact that the mere ability to stockpile weapons like these for ages enables older and established clans to throw much more weight around, even if they for varying reasons don't have a corresponding number of top tier people for now.
And extended to the high-end, it's this foundation that enables absurd and fun things like the Bai's super fishing spear.

If you don't start having gear be frighteningly relevant early, it'd be really jarring for it to spontaneously pop into a (close to) peer level combatant the moment it develops a spirit, especially since you have nearly no incentive to really care about your basic gear until it hits that threshold.
And if you try to avoid that by having them start as lower tier spirits, then you have one of your combat tools suddenly turn into something really squishy at the level you operate at, which is a bit...
 
Incidentally if this is as fast as it sounds, and if Zhengui can become small enough to be hand portable, then the Stealth Rock strategy legitimately becomes utterly terrifying. Large boulders are much more easily avoided than small rocks.

...also given Zhengui's durability, Ling Qi could probably airdrop him for massive crushing damage with the size shifting. :D
... next spirit beast project : stealth Fireball Phoenix !
Adhoc vote count started by Ayashi on Apr 13, 2018 at 7:34 AM, finished with 305 posts and 105 votes.
 
Doesn't even need to have an edge. If we had the right material and craftsmen, a mini killsat is in genre
on the topic of lasers, maybe we can have a 'soft' domain weapon?

Where instead of ditect damage, we encourage the draining ability of the metal. Thematically, it would be the moon inside our mist. Something all enemies see and if its 'light' shines upon them, then their qi stuff gets stripped away (or cost more, or lessen their resistance, or a mirad other stuff, but that was more dramatic.).
 
The current pacing is slow and I don't expect us to even make it to the start of the tournament before another month or two passes IRL if it continues.

Do people really care that much about filler scenes?
 
[X] Status Quo

I'm quite fine with the pace as it is. Also builds up excitement towards the tournament.

By the way, anyone else interested in finding out what Death qi does to you? The MoI agent in the prologue had a Death spirit and aside from the chilliness she didn't seem like a grim reaper type.
 
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