Forge of Destiny(Xianxia Quest)

Chakrams are fine with me.

A crescent shaped blade works too though.


As for Daggers being a street persons weapon.... screw that noise.

Ling Qi has worked very hard to leave that behind her. Holding on to the worst part of her life does her no favors.
 
Give Ling Qi one of the badass adornments


It fits the moon cultivator theme, its bladed and no one expects the bling to come off and cut their faces.
 
I'd prefer this option:

[ ][Talisman] Mystery Box Domain weapon
-[ ] Use Umbral Shard, Dexterity+Expression, Darkness
-[ ] Properties up to GM to make narratively appropriate and powerful

Alternatively:

[ ][Talisman] Murder spike thing
-[ ] Use Umbral Shard, Dexterity+Expression, Darkness
-[ ] All damage is semipefect
-[ ] ignores armor (high AP if fully ignoring isn't possible)
-[ ] damage repeats next turn

If we want out flying sword to be the one thing we absolutely murder things with after our debuffs are in place.
 
Alright, you guys have convince me to switch to a dagger.


[X][Talisman]Lunar Eclipse
-[X] Object Type: Dagger with eight gems in the handle, carved with stylized symbols depicting the Moon Phases(Highish DV, as much AP as possible)
I think what you want is a Dagger version of this weapon. :D
 
Every time Meizhen goes fishing, I imagine her not in an immaculate billowy dress, but giant rubber galoshes, overalls, and a boonie hat with lures sticking out of it. None can dissuade me to the contrary

"Nope, not going to let my friend develop bad habits," Ling Qi replied, crossing her arms playfully. "You're at least going to start coming out for some evening exercise with me. I don't want you getting pale and squishy on me."

Truly, Forge of Destiny is Kung Fu Mean Girls.
 
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The thing is, @yrsillar, you could do the same analysis for FSA. Once we get our buffs rolling we have more defensive dice than it does, and its AP and bonus damage are largely countered by HRA (as it should be).

If people like Xiulan don't have offensive buffs they can stack they can't really do much damage to us. They'll just be like the dragon.

To hurt a heavily buffed tank you need good heavily buffed offensive arts. The question we must ask here is why should a flying weapon be able to compete with that? If a flying weapon sans arts can hit as hard as a mastered attacking art with good synergistic passives and gear, and bolstered with multiple buffs, isn't that a bit ridiculous?
 
This would be a fantastic ability, effectively increasing our damage by 50%, for a single slot. Do you know if it's allowed? 50% bonus damage for one slot seems pretty cheap.
Note that it's a tradeoff because there's no bonus damage or bonus dice/debuffs. The weapon is (intentionally) similar to HC because it plays to the strengths of our debuff build*, and because FSS kinda has the same anti blood/qi theme as the shard so it's at least thematically appropriate.

* Where others have to rely on high bonus damage to deal enough dps, our debuffs allow for a massive atk/def dice gap in our favor after a few turns of initial setup (unless we're outclassed in a fight).
 
Note that it's a tradeoff because there's no bonus damage or bonus dice/debuffs. The weapon is (intentionally) similar to HC because it plays to the strengths of our debuff build*, and because FSS kinda has the same anti blood/qi theme as the shard so it's at least thematically appropriate.

* Where others have to rely on high bonus damage to deal enough dps, our debuffs allow for a massive atk/def dice gap in our favor after a few turns of initial setup (unless we're outclassed in a fight).
I suggest you get you design approved by the GM before asking people to vote for it.
 
Well my actual preference on the matter would be for yrs to make up something suitably useful for the tournament and with room for growth in the no-more-combat-mechanics future, but sure.

@yrsillar any of these problematic?
[ ][Talisman] Murder spike thing
-[ ] Use Umbral Shard, Dexterity+Expression, Darkness
-[ ] All damage is semipefect
-[ ] ignores armor (high AP if fully ignoring isn't possible)
-[ ] damage repeats next turn
3 properties, basically a flying HC that targets p.def, doesn't come with (future) bonus damage, and presumably has slightly better DV/AP.
 
Yeah.

Basically, just assume the craftsman will know best how to use this good material and a large paycheck and go nuts.
 
Thats fine black noise.

I feel like binning them now invalidates a lot of work that people have put toward a certain payoff(the tourney) I'd feel kind of shitty making all the work and build planning superfluous.
 
Thats fine black noise.

I feel like binning them now invalidates a lot of work that people have put toward a certain payoff(the tourney) I'd feel kind of shitty making all the work and build planning superfluous.
Just how powerful are these abilities allowed to be? "Infinite AP" and "all damage is semi perfect"? Can I have "all qi spent to negate damage from this weapon is refunded to Ling Qi", or "on hit cuts enemy defense dice by 25%?" How about "double all qi drain?"
 
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[X] Status Quo
[X] Ask Cai to commission you a Domain Weapon with the Void Shard

Forgot to vote for Domain Weapon. Honestly don't care what its stats or effects are so long as we get to call it Sharp Note.
 
@yrsillar, are we allowed to use a training action to train domain only? If so, what kind of dice would we be using?

I remember helping Bai Meizhen master her flying sword by acting as a training dummy back in the day, but that may have been more fluff than crunch.
 
You won't get infiinite AP, it'll just get high AP damage being semi perfect I have to decide on.

getting a qi refund power is possible. No percentage debuffs though.

Just give me a general framework of what you want like

high ap, qi refund or debuff on hit, don't get into the exact details because apparently I need to rebalance flying swords still
 
Thats fine black noise.

I feel like binning them now invalidates a lot of work that people have put toward a certain payoff(the tourney) I'd feel kind of shitty making all the work and build planning superfluous.
Won't you be using our narrative strength to figure out how many dice to give our opponents in many cases, though?
 
You won't get infiinite AP, it'll just get high AP damage being semi perfect I have to decide on.

getting a qi refund power is possible. No percentage debuffs though.

Just give me a general framework of what you want like

high ap, qi refund or debuff on hit, don't get into the exact details because apparently I need to rebalance flying swords still
Much is being made about the "theme" issue.

To dispense with the assumptions, does spending a slot on an ability like "qi drain" for our sword make that drain more powerful than spending a slot on a "qi drain" ability would be on a sword without the umbral shard?

Edit: Also, if "damage repeats on next turn" is allowed, I would expect everyone to take it, for the cost of only one ability slot with no downsides. Double Damage is pretty sweet.
 
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I feel like binning them now invalidates a lot of work that people have put toward a certain payoff(the tourney) I'd feel kind of shitty making all the work and build planning superfluous.
It would only invalidate work that people put into planning for specific numbers. Presumably, you would still maintain the general strengths of the arts, so the intent of our choices would have been preserved.

And in any case, like @George said, things are getting left up to your discretion anyways, since you are determining appropriate dice totals for our opponents.



So frankly, a combat mechanics rework here (going from an explicit mechanical format to a narrative one) doesn't bother me. I feel like maybe it might bother some people, so your worries are well-founded, but perhaps fewer than you would expect.
 
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