Contributing to the Campaign:
[X] Ulthar's Rangers and Petrescu's marksmen are continuing to range far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them further.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
(OOC: Assisting the Rangers is kinda our specialty with our shadow magic, Volunteer to scout makes sense bc of our OP magicks and our superhorse, and the envenomed bolts bc I've been pushing for these for FOREVER and it needs to be done!)
Spend time with the Council of War:
[X] Master Engineer Durin Wutokri
(OOC: Because starting a dialogue with a Dwarven Master Engineer makes sense, especially bc of our Gold Wizards who could prove of us to him.)
Esbern and Seija of the Amber Order
[X] Test their skills in battle.
[X] Continue to supervise the dispelling lessons.
(OOC: Test them bc we need to know what they can and can't do, and Dispel monitoring bc if they make one mistake their heads could explode, which would ruin all of our work.)
Maximilian de Gaynesford of the Gold Order
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
(OOC: Because the longer he can learn from them, the more he can potentially learn, especially bc Dwarves take their damn time teaching anything to anybody, especially a human. We should have done this back in Turn 1 of this campaign, honestly.)
Johann of the Gold Order
[X] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
(OOC: With serious battle coming up, we need to make sure Johann can work with Dwarven cannon crews. Without that his ability to contribute is seriously diminished.)