- Location
- Earth
[X] Plan: Last breath
We don't want to commit to that though, we could go heavy on all of ours arts instead. Appraisal doesn't really provide anything better than our entire suite being a rank ahead.
We don't want to commit to that though, we could go heavy on all of ours arts instead. Appraisal doesn't really provide anything better than our entire suite being a rank ahead.
The problem isn't reaching appraisal, but developing appraisal arts.
In character, I don't see Ling Qi changing her game plan based on either or their fighting styles and out of character, I'd say that yrs' use of dice is too fluid for us to base much on what we see there. I don't really see how we'll benefit. If we want an action to relax I'd rather compose with Sixiang or hang out with our family.Gan isn't the point of that minor, the point is to find out how strong the Shambler cultivator is and to try figuring out his fighting style/dice pools (Might as well look at Gan's too, to get a frame of reference on him for the moment). He's just about the only tournament competitor who is a complete outside context problem for us.
Yes the autos are nice and worth a handful of dice, but I know I would certainly prefer a handful of extra techs being unlocked compared to a handful of extra dice and passives.And another auto sux which translates to a 2.5 dice bonus. By contrast not cultivating spiritual gives what? Not starting Argent storm 5? Arts midway have the same properties as arts that just reached a new level. What I outlined doesn't meaningfully harm Ling Qi art suite, it just staggers it a bit.
EDIT: It turns into a 2 auto sux against yellow and Ling Qi will fight 5 (IIRC) waves of them at the prelim.
EDIT EDIT: It also works both for boosting Ling Qi offensive dice pool and defensive anti-dispel pool.
Why does Ling Qi needs to develop appraisal arts? She doesn't do this currently and even in the 'plan' I outlined she is still on her normal art suite. I kinda feel that I am missing your point.
Yes the autos are nice and worth a handful of dice, but I know I would certainly prefer a handful of extra techs being unlocked compared to a handful of extra dice.
I'm not pushing for any of the argent arts, so I don't care what they offer. One of the upsides of not going for appraisal is that we don't have to bother with the argent arts. They just don't fit well compared to anything else that we have. Considering how packed each week is though I feel pretty comfortable saying we are regularly finding something better to do than spiritual cultivation for an entire extra 2 autos at most. There isn't a major in any of the plans that I would be willing to give up for that this close to the tournament.What new useful techs does AM provides? Or AC? Or AS? Those are incredibly niche arts to Ling Qi fighting style that are mostly used for their passives, and all the actual useful techs would reach their maximum level anyhow (FVM is 2 SLP weekes from maxing, FSS is 3, TRF is 4 and SCS is probably 5 at best which leaves a lot of dead time to work on the rest of the arts).
The auto sux also work as a general all-applicable bonus as opposed to 'change dice bonus from plus three to plus 4 for physical attacks (Ling Qi mostly uses spiritual ones)'
I'm not pushing for any of the argent arts, so I don't care what they offer. One of the upsides of not going for appraisal is that we don't have to bother with the argent arts. They just don't fit well compared to anything else that we have. Considering how packed each week is though I feel pretty comfortable saying we are regularly finding something better to do than spiritual cultivation for an entire extra 2 autos at most. There isn't a major in any of the plans that I would be willing to give up for that this close to the tournament.
The issue is reward vs effort.Also, I am pretty sure that Ling Qi can totally reach green appraisal if she will bother to do spiritual cultivation every week.
The issue is reward vs effort.
A single +1auto.sux in battle just isn't worth the major action every week until the Tournament for most people.
Of course shying away from the GG minor, and not getting the dice info on Green level cultivators that fight would provide doesn't help either XD
Appraisal does give a 2.5 dice advantage for spiritual attack and defense, but it also demands a significant investment every week that probably heavily limit us. Getting AM5 should give both that effective 2.5 effective dice for spiritual defense as well as effective narrative perception, getting AE4 should provide very significant spiritual defense as well as potent ability to enhance our support style, and so on.It literally gives 2.5 dice advantage that is applicable to both offense, defense and anti-dispel rolls. People salivate at 3 advantage for one of those fields and push to improve arts that give less.
You also haven't shown what is the better reward for the effort in this context. Is it AS 5? AC 5? AM 5? All the core arts that Ling Qi uses will finish and her offensive dice pool improves with green appraisal. By contrast AS does what? Helps improve the physical defense pool which Ling Qi was already told is impressive? (and that PLR is already set to improve). AM helps resist spiritual attacks which none of our known opponents use and green helps against those anyway.
RE GG Minor: you still haven't shown how knowing the dice rolls (if we would actually see them, which is also in question) helps Ling Qi. At best it can help her polish her fighting style when fighting either if them., but Ling Qi is just as likely to be matched against Ji Rong to show off the promising non-noble cultivators.
We have some indication he is building up to come after us specifically.
Letting his plans go off unimpeded is pure hubris.
[X] Plan: Don't let Yan Renshu make this breath our last
Appraisal does give a 2.5 dice advantage for spiritual attack and defense, but it also demands a significant investment every week that probably heavily limit us. Getting AM5 should give both that effective 2.5 effective dice for spiritual defense as well as effective narrative perception, getting AE4 should provide very significant spiritual defense as well as potent ability to enhance our support style, and so on.
The main advantage of pushing for appraisal is if we believe we have a shot at binding Sixiang, as that should heavily reduce the penalty for binding a more powerful spirit.
We have had 2.5 bonus dice at specific levels before, it's effectively just 1 passive, 1 in tech, and secondary tech improvement. For example TRF4 gave us +1 p.def and +1 armor in passive, and TRD gives us 2 mitigated damage instead of 1 as well as Qi regain (and DWV gives us 2 ablative HP instead of 1). The passives alone are arguably worth 2.5 dice, and using either TRD or DWV also gives very significant power up compared to using them beforehand.Limit Ling Qi how? All the important arts are nearly maxed out, and the argent arts are incredibly niche. It's one action a week and all the rest of the stuff Ling Qi was going to do anyway.
Regarding arts: AM won't give a general 2.5 bonus dice because no art has made that jump, it would at best give 1 (maybeee 2) dice for several tests and one tech that Ling Qi is unlikely to use because all of her opponents are facepunchers. The narrative perception, if it would actually come, will be around week 50 which is too late to anything but the tourney.
AE has enough trouble convincing people to actually vote for training it and it's far more likely to be useful when training green simply for the success from the black pool (Also PLR is better for defense).
Regarding Sixiang, she is totally bindable. She would die/disperse at the end of the year, creating a character that after spending time with her and liking her would exit the story with no way to stop this doesn't make a lot of narrative sense.
Mechanically, Meizhen, Sun Liling, Cai Renxiang, Shen Hu, Yan Renshu and possibly Chu Song (Kang Zhou?) all have third grade spirits (Bai Meizhen would possibly have 2 by the time of the tournament). It's not game breaking or whatever to be on the same level of the opposition.
Sixiang is Green Foundation, not just early green. She is likely to be significantly stronger than Hezui. It is not quite breaking things, but it does give us a spirit that might be stronger than the monster's main spirits.
If you think yrsillar is cheating like that then none of the votes matter.Which would do what exactly? The dice rolls are meaningless because yrsillar adjusts the opponents dice to what he thinks is a fitting challenge level,
She's hardly the only character that we 'd lose contact with in the course of the story.Regarding Sixiang, she is totally bindable. She would die/disperse at the end of the year, creating a character that after spending time with her and liking her would exit the story with no way to stop this doesn't make a lot of narrative sense.
We have had 2.5 bonus dice at specific levels before, it's effectively just 1 passive, 1 in tech, and secondary tech improvement. For example TRF4 gave us +1 p.def and +1 armor in passive, and TRD gives us 2 mitigated damage instead of 1 as well as Qi regain (and DWV gives us 2 ablative HP instead of 1). The passives alone are arguably worth 2.5 dice, and using either TRD or DWV also gives very significant power up compared to using them beforehand.
Sixiang is Green Foundation, not just early green. She is likely to be significantly stronger than Hezui. It is not quite breaking things, but it does give us a spirit that might be stronger than the monster's main spirits.
If you think yrsillar is cheating like that then none of the votes matter.
If you trust yrsillar then there is good reason for that minor to exist and it will be valuable to us.
She's hardly the only character that we 'd lose contact with in the course of the story.