Barnes
Laughing on the outside, laughing on the inside
- Location
- Definetly not my parent's basement
Another great update! Flubbing the Merc rolls was a little bit of a bummer, but there was plenty of good stuff happening too. Plus, whatever rolls the dwarf Kings made to find that underground highway is surely worth as much and more than any reinforcements Matty might have drummed up. Bypassing Black Crag has gotta be a huge deal, and unless there's a whole WAAGH or a damn dragon hiding in said highway, the Throng's gonna be able to hit K8P with all its strength intact.
Shopping with Pan-pan went well, nothing earth-shaking but plenty of useful stuff. I imagine she'll be spending her actions on Vital Growth to build a stockpile of her new acquisitions.
Sounds like Ambermorphs is not a YA series.
Kragg spoke to Mathilde! If this were a video game, we'd probably get an achievement for that.
And holy crap that belt! That Spelleater rune is downright mean; Matty'll have to remember to take it off if she spars with the Amber wizards.
I have to say, I am absolutely tickled that something called the Rune of Spite exists. It just sounds so very dwarfy. Plus the effect; several people have expressed concerns about getting sniped by a Skaven jezzail team. I like to imagine the confusion on both sides should such a thing happen: Mathilde wondering what the hell killed her as her skull pulls itself back together, and the Skaven wondering why the hell their sniper's head just exploded.
As much as I'd like the idea of hugging a demon to death, I like the idea of hiding in lava flows and casting with impunity from them even better!
Also, did we make that Runepriest's entire week or what?
As for this Turn's action, most of them seem pretty well locked down; I don't care for the Teaching Dispelling actions, but plenty of of people have raised Dispel concerns, so hopefully this Turn'll settle the matter. On the next vote, I'd want Mathilde help the Gold wizards with their goals, I'm very much for helping out the juniors.
Disappointed there's so little love for socializing this turn, I still wanna talk to Marshal Titus Muggins, and Petrescu has that lingering plot hook with his Sylvanian name. We still have a few weeks before we make it to K8P, so with any luck we'll get to hear what their stories are, but the clock is ticking down.
Now for the most important issue: shopping!
[ ] Purchase the strange Lustrian eggs (200 gc).
I'm assuming these are dinosaur eggs, as all I know about Lustria is that they have dinosaurs there. But as several people pointed out, we don't know what we rolled on the eggs:
We may well have roll 1 here; these could be the Warhammer equivalent of xenomorph eggs for all we know.
...not that it in any way dampens my enthusiasm for purchasing them! Mystery boxes are always fun, and Mathilde's hard enough to kill that even if they end up being little eldritch horrors, we should be able to laugh about it later. If they are dinosaurs or something more benign, I'll bet we could get the Amber wizards to help out with them. Depending on how many hatch, we could outright give them some hatchlings for their help. Bringing home new and interesting animals to the Amber Hills may well help them hit Magister.
[ ] Purchase the Helldrake scales (100 gc).
I'd say, why not? It's only gold, and we've got plenty. Sure we won't be able to make use of 'em for a long while, but they'll keep. The only reason I'd vote against them is because Matty only has 556 gold on hand, while everything together costs 600, and the other two options are much more interesting to me.
[ ] Purchase the title of a Border Princess (300 gc).
This is too interesting for me to say no. Many people have noted the negatives of getting involved with the Border Princes, but really, if we go for this, we don't have to do a single thing with the actual land. Mathilde can just take the title and crown and have fun introducing herself as Princess.
It is expensive, but only in the immediate sense; we've earmarked the next five years for K8P. Gold may be useful to have on hand, but assuming no changes, there'll be1,200 1,000 gold sitting in the EIC vault for us from the Niter factory alone. Also, if EIC profits keep ticking up, our debt may very well be paid off entirely in five years instead of nearly paid off, so that's more money flowing into Matty's pockets. Mathilde has nothing she needs to spend her gold on at the moment, and likely for a long while, so splurging on what amounts to a vanity item now would hardly be ruinous. And it'll be years before she gets back to the Empire, so there'll be plenty of opportunity to obfuscate how Mathilde actually obtained her claim, thus alleviating ninja accountant concerns.
If in five years we decide we don't want to Season 3 of this quest to be Divided Loyalties: Border Princess, the title is entirely fungible. If any of the competing claimants to the land have any sort of assets, the opportunity to purchase the recognition of Barak Varr and strengthen their own claim would be enticing. Gifting the claim to the Colleges may also result in being rewarded with Favor.
Or Mathilde could just keep the title, and the only thing she'll concern herself with regarding the whole matter is how to best fit the crown onto her hat.
And if people do end up wanting to get involved in the Border Princes down the road, then we have a convenient hook!
There's a lot of opposition in the current tally, but I urge you all to reconsider! The claim is a really cool and unique opportunity, and the only thing Mathilde loses out on is gold and having to forgo either the Eggs or Scales. No matter how much or little we end up doing with it, I think this quest would get plenty of mileage out of Mathilde being a Border Princess, if in name only.
BTW, @BoneyM, shouldn't the threadmark be 'Week 5' rather than 'Week 4'?
Shopping with Pan-pan went well, nothing earth-shaking but plenty of useful stuff. I imagine she'll be spending her actions on Vital Growth to build a stockpile of her new acquisitions.
You've had your fill of the sights, sounds and smells of the market. You make your way out of Barak Varr and round the bulk of the mountain it is built onto until it evens into a steady slope, and you climb it. An hour later, you've reached a point giving a breathtaking view of the Black Gulf, with Barak Varr far below you, where a single tent is raised. And you stop mid-tread as an unmistakable set of sounds reach your ears, and turn and walk away with your cheeks burning. You'd heard rumours of that sort of thing among the more... earthy Colleges, and you suppose you are an uninvited guest in the piece of land they've claimed as camp, but honestly, it's the middle of the day!
Sounds like Ambermorphs is not a YA series.
It is as this news spreads and the Expedition regathers that you feel the unmistakable feeling of Ulgu sobbing quietly to itself, and you turn to see Kragg the Grim approaching you. "Hand," he barks, and you hold yours out and he drops what looks like a rope of chainmail into it. He nods the satisfied nod of someone who is finally done with a distasteful task, and turns and leaves without another word to you.
Kragg spoke to Mathilde! If this were a video game, we'd probably get an achievement for that.
And holy crap that belt! That Spelleater rune is downright mean; Matty'll have to remember to take it off if she spars with the Amber wizards.
I have to say, I am absolutely tickled that something called the Rune of Spite exists. It just sounds so very dwarfy. Plus the effect; several people have expressed concerns about getting sniped by a Skaven jezzail team. I like to imagine the confusion on both sides should such a thing happen: Mathilde wondering what the hell killed her as her skull pulls itself back together, and the Skaven wondering why the hell their sniper's head just exploded.
As much as I'd like the idea of hugging a demon to death, I like the idea of hiding in lava flows and casting with impunity from them even better!
Also, did we make that Runepriest's entire week or what?
As for this Turn's action, most of them seem pretty well locked down; I don't care for the Teaching Dispelling actions, but plenty of of people have raised Dispel concerns, so hopefully this Turn'll settle the matter. On the next vote, I'd want Mathilde help the Gold wizards with their goals, I'm very much for helping out the juniors.
Disappointed there's so little love for socializing this turn, I still wanna talk to Marshal Titus Muggins, and Petrescu has that lingering plot hook with his Sylvanian name. We still have a few weeks before we make it to K8P, so with any luck we'll get to hear what their stories are, but the clock is ticking down.
Now for the most important issue: shopping!
[ ] Purchase the strange Lustrian eggs (200 gc).
I'm assuming these are dinosaur eggs, as all I know about Lustria is that they have dinosaurs there. But as several people pointed out, we don't know what we rolled on the eggs:
We may well have roll 1 here; these could be the Warhammer equivalent of xenomorph eggs for all we know.
...not that it in any way dampens my enthusiasm for purchasing them! Mystery boxes are always fun, and Mathilde's hard enough to kill that even if they end up being little eldritch horrors, we should be able to laugh about it later. If they are dinosaurs or something more benign, I'll bet we could get the Amber wizards to help out with them. Depending on how many hatch, we could outright give them some hatchlings for their help. Bringing home new and interesting animals to the Amber Hills may well help them hit Magister.
[ ] Purchase the Helldrake scales (100 gc).
I'd say, why not? It's only gold, and we've got plenty. Sure we won't be able to make use of 'em for a long while, but they'll keep. The only reason I'd vote against them is because Matty only has 556 gold on hand, while everything together costs 600, and the other two options are much more interesting to me.
[ ] Purchase the title of a Border Princess (300 gc).
This is too interesting for me to say no. Many people have noted the negatives of getting involved with the Border Princes, but really, if we go for this, we don't have to do a single thing with the actual land. Mathilde can just take the title and crown and have fun introducing herself as Princess.
It is expensive, but only in the immediate sense; we've earmarked the next five years for K8P. Gold may be useful to have on hand, but assuming no changes, there'll be
If in five years we decide we don't want to Season 3 of this quest to be Divided Loyalties: Border Princess, the title is entirely fungible. If any of the competing claimants to the land have any sort of assets, the opportunity to purchase the recognition of Barak Varr and strengthen their own claim would be enticing. Gifting the claim to the Colleges may also result in being rewarded with Favor.
Or Mathilde could just keep the title, and the only thing she'll concern herself with regarding the whole matter is how to best fit the crown onto her hat.
And if people do end up wanting to get involved in the Border Princes down the road, then we have a convenient hook!
There's a lot of opposition in the current tally, but I urge you all to reconsider! The claim is a really cool and unique opportunity, and the only thing Mathilde loses out on is gold and having to forgo either the Eggs or Scales. No matter how much or little we end up doing with it, I think this quest would get plenty of mileage out of Mathilde being a Border Princess, if in name only.
BTW, @BoneyM, shouldn't the threadmark be 'Week 5' rather than 'Week 4'?
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