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Another great update! Flubbing the Merc rolls was a little bit of a bummer, but there was plenty of good stuff happening too. Plus, whatever rolls the dwarf Kings made to find that underground highway is surely worth as much and more than any reinforcements Matty might have drummed up. Bypassing Black Crag has gotta be a huge deal, and unless there's a whole WAAGH or a damn dragon hiding in said highway, the Throng's gonna be able to hit K8P with all its strength intact.

Shopping with Pan-pan went well, nothing earth-shaking but plenty of useful stuff. I imagine she'll be spending her actions on Vital Growth to build a stockpile of her new acquisitions.

You've had your fill of the sights, sounds and smells of the market. You make your way out of Barak Varr and round the bulk of the mountain it is built onto until it evens into a steady slope, and you climb it. An hour later, you've reached a point giving a breathtaking view of the Black Gulf, with Barak Varr far below you, where a single tent is raised. And you stop mid-tread as an unmistakable set of sounds reach your ears, and turn and walk away with your cheeks burning. You'd heard rumours of that sort of thing among the more... earthy Colleges, and you suppose you are an uninvited guest in the piece of land they've claimed as camp, but honestly, it's the middle of the day!

Sounds like Ambermorphs is not a YA series.

It is as this news spreads and the Expedition regathers that you feel the unmistakable feeling of Ulgu sobbing quietly to itself, and you turn to see Kragg the Grim approaching you. "Hand," he barks, and you hold yours out and he drops what looks like a rope of chainmail into it. He nods the satisfied nod of someone who is finally done with a distasteful task, and turns and leaves without another word to you.

Kragg spoke to Mathilde! If this were a video game, we'd probably get an achievement for that.

And holy crap that belt! That Spelleater rune is downright mean; Matty'll have to remember to take it off if she spars with the Amber wizards.

I have to say, I am absolutely tickled that something called the Rune of Spite exists. It just sounds so very dwarfy. Plus the effect; several people have expressed concerns about getting sniped by a Skaven jezzail team. I like to imagine the confusion on both sides should such a thing happen: Mathilde wondering what the hell killed her as her skull pulls itself back together, and the Skaven wondering why the hell their sniper's head just exploded.

As much as I'd like the idea of hugging a demon to death, I like the idea of hiding in lava flows and casting with impunity from them even better!

Also, did we make that Runepriest's entire week or what?

As for this Turn's action, most of them seem pretty well locked down; I don't care for the Teaching Dispelling actions, but plenty of of people have raised Dispel concerns, so hopefully this Turn'll settle the matter. On the next vote, I'd want Mathilde help the Gold wizards with their goals, I'm very much for helping out the juniors.

Disappointed there's so little love for socializing this turn, I still wanna talk to Marshal Titus Muggins, and Petrescu has that lingering plot hook with his Sylvanian name. We still have a few weeks before we make it to K8P, so with any luck we'll get to hear what their stories are, but the clock is ticking down.

Now for the most important issue: shopping!

[ ] Purchase the strange Lustrian eggs (200 gc).

I'm assuming these are dinosaur eggs, as all I know about Lustria is that they have dinosaurs there. But as several people pointed out, we don't know what we rolled on the eggs:

Searching for whatever you might find: [HIDDEN]

We may well have roll 1 here; these could be the Warhammer equivalent of xenomorph eggs for all we know.

...not that it in any way dampens my enthusiasm for purchasing them! Mystery boxes are always fun, and Mathilde's hard enough to kill that even if they end up being little eldritch horrors, we should be able to laugh about it later. If they are dinosaurs or something more benign, I'll bet we could get the Amber wizards to help out with them. Depending on how many hatch, we could outright give them some hatchlings for their help. Bringing home new and interesting animals to the Amber Hills may well help them hit Magister.

[ ] Purchase the Helldrake scales (100 gc).

I'd say, why not? It's only gold, and we've got plenty. Sure we won't be able to make use of 'em for a long while, but they'll keep. The only reason I'd vote against them is because Matty only has 556 gold on hand, while everything together costs 600, and the other two options are much more interesting to me.

[ ] Purchase the title of a Border Princess (300 gc).

This is too interesting for me to say no. Many people have noted the negatives of getting involved with the Border Princes, but really, if we go for this, we don't have to do a single thing with the actual land. Mathilde can just take the title and crown and have fun introducing herself as Princess.

It is expensive, but only in the immediate sense; we've earmarked the next five years for K8P. Gold may be useful to have on hand, but assuming no changes, there'll be 1,200 1,000 gold sitting in the EIC vault for us from the Niter factory alone. Also, if EIC profits keep ticking up, our debt may very well be paid off entirely in five years instead of nearly paid off, so that's more money flowing into Matty's pockets. Mathilde has nothing she needs to spend her gold on at the moment, and likely for a long while, so splurging on what amounts to a vanity item now would hardly be ruinous. And it'll be years before she gets back to the Empire, so there'll be plenty of opportunity to obfuscate how Mathilde actually obtained her claim, thus alleviating ninja accountant concerns.

If in five years we decide we don't want to Season 3 of this quest to be Divided Loyalties: Border Princess, the title is entirely fungible. If any of the competing claimants to the land have any sort of assets, the opportunity to purchase the recognition of Barak Varr and strengthen their own claim would be enticing. Gifting the claim to the Colleges may also result in being rewarded with Favor.

Or Mathilde could just keep the title, and the only thing she'll concern herself with regarding the whole matter is how to best fit the crown onto her hat.

And if people do end up wanting to get involved in the Border Princes down the road, then we have a convenient hook!

There's a lot of opposition in the current tally, but I urge you all to reconsider! The claim is a really cool and unique opportunity, and the only thing Mathilde loses out on is gold and having to forgo either the Eggs or Scales. No matter how much or little we end up doing with it, I think this quest would get plenty of mileage out of Mathilde being a Border Princess, if in name only.


BTW, @BoneyM, shouldn't the threadmark be 'Week 5' rather than 'Week 4'?
 
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[X] Do not purchase the strange Lustrian eggs.

[X] Purchase the Helldrake scales (100 gc).
[X] Purchase the title of a Border Princess (300 gc)
ah what the hell
 
Could someone fill me in on Mathilde's Capacity for self-improvement in Magic absent a teacher or set of instructions? What has she demonstrated, implied is possible, or been outright stated as how it goes by the GM?

I could t find anything on that in the info posts beyond the mechanics of learning from the Grey College's history and accumulated wisdom.
 
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[X] Do not purchase the strange Lustrian eggs.

[X] Purchase the Helldrake scales (100 gc).
[X] Purchase the title of a Border Princess (300 gc)
ah what the hell
That's the spirit!

It's also another Convenient Gold Sink for Grey College Ninja Auditors.

"Why are you hiring your own army of ex-Stirland soldiers and adventurers?"

The Border Princesspality of Webernia needs securing.

"Why are you buying fourty cannon?"

The Border Princesspality of Webernia needs defending.

"Why do you need to accumulate 20,000g?"

Border Princess Weber needs to hire Asarnil to clear out that infestation of Greenskins.
 
Could someone fill me in on Mathilde's Capacity for self-improvement in Magic absent a teacher or set of instructions? What has she demonstrated, implied is possible, or been outright stated as how it goes by the GM?

I could t find anything on that in the info posts beyond the mechanics of learning from the Grey College's history and accumulated wisdom.
Spell development is only available with the presence of a relevant major Trait like Warrior of Fog.
 
Eh, we have marginally property less likely to be run over in a few months, that actually matter, in the Empire.

I just don't see the appeal of the Border Princess thing, and the arguments don't really change that.
 
Could someone fill me in on Mathilde's Capacity for self-improvement in Magic absent a teacher or set of instructions? What has she demonstrated, implied is possible, or been outright stated as how it goes by the GM?

I could t find anything on that in the info posts beyond the mechanics of learning from the Grey College's history and accumulated wisdom.
You mean the Magic stat itself? Finishing up the regular Grey spellbook might push us to 8(?) But... we're pretty much at or beyond most Wizards career peak, at least while Wolf lives. So, it's probably down to exceptional circumstances, like picking up more relevant Traits like Windreader. I can think of a couple of available avenues, though most of the thread has been reluctant to go that way. Although, a Wizards Staff (has a knob on the end) can give us a temporary point.
 
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@BoneyM By the way, how come we can help Esbern with the teaching, but not Max? Or is the phrasing just different for flavor reasons?

Flavour reasons. Esbern and Seija are open to teaching each other, but as far as you know the two Golds don't spend any time together.

@BoneyM if we give the Border Princes title to the college, how much college favour do we think we can get?

Impossible to say. It'll vary heavily based on whether they have an immediate use for it.

@BoneyM , The anti chaos thingie or atleast the valaya rune wich makes u kinda immune to chaos is unique to kragg or would other runepriests or runelords be able to do that aswell? I mean literally that aspect of our talisman and mainly the chaos corruption immunity and how much would it be favor scale wise?
Cause if it isnt super rare then the colleges would be pretty interested in it as a thing to do when dealing with iffy artifacts and stuff at the least or even as elite gear for some mages?

Every dwarfhold has it over the front gates to prevent chaos taint from seeping into it, except it's normally the size of several men standing side by side and not miniaturized or adapted like this.

The College policy regarding corruptive magic: don't. Flat-out explicitly-outlawed touch-it-and-we-fucking-kill-you do not. Everything this would allow you to do is explicitly outlawed not just by them but by the Empire. They aren't going to say 'gee, thanks!' if you give it to them. The best case scenario if you presented this as a get-out-of-jail-free card for mucking about with chaos would be confiscation and some very awkward and pointed questions. Worst case would be someone who's been biding their time for decades sees their chance, thanks you politely, takes it, and next thing you know there's a brand new existential threat to human life, only without the magically-induced insanity.

BTW, @BoneyM, shouldn't the threadmark be 'Week 5' rather than 'Week 4'?

It should, yes. Fixing.
 
You mean the Magic stat itself? Finishing up the regular Grey spellbook might push us to 8(?) But... we're pretty much at or beyond most Wizards career peak, at least while Wolf lives. So, it's probably down to exceptional circumstances, like picking up more relevant Traits like Windreader. I can think of a couple of available avenues, though most of the thread has been reluctant to go that way. Although, a Wizards Staff (has a knob on the end) can give us a temporary point.

No, I mean self-improvement in Magic whatsoever.

Improved power, developing new spells from current knowledge, improving ability in whatever manner, experience and successes turned "points" for growth or whatever if such exists only to the GM, etc.

Because, I never want to stop growing if possible.


On a different note, what avenues?
 
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[X] Ulthar's Rangers and Petrescu's marksmen are ranging far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them.
[X] Help Esbern teach Seija to Dispel.
[X] Ask him to teach Johann to Dispel.

[X] Purchase the strange Lustrian eggs (200 gc).
[X] Do not purchase the Helldrake scales.
[X] Purchase the title of a Border Princess (300 gc).
 
No, I mean self-improvement in Magic whatsoever.

Improved power, developing new spells from current knowledge, improving ability in whatever manner, experience and successes turned "points" for growth or whatever if such exists only to the GM, etc.


On a different note, what avenues?
I dunno, I think I saw an original work by the second greatest human Necromancer of all time in our backpack, underneath our Wolf-chewed copy of The Knight Witch Hunts.

My preferred avenue would be becoming Mathilde the Fog Warrior and developing our custom library of spells. Fog is our own personal flavour aspect of Ulgu, compared to the seemingly more common Shadow aspect.

For getting better at casting magic, you need to improve Learning, by the usual established methods in the quest.
 
Could someone fill me in on Mathilde's Capacity for self-improvement in Magic absent a teacher or set of instructions? What has she demonstrated, implied is possible, or been outright stated as how it goes by the GM?

I could t find anything on that in the info posts beyond the mechanics of learning from the Grey College's history and accumulated wisdom.
There one more point we can attain relatively easily, by learning the remaining Ulgu spells.

But we can do that without a teacher or the relevant texts, and those are back in Altdorf.

If only we had some sort of book on magic...
For getting better at casting magic, you need to improve Learning, by the usual established methods in the quest.
Which... Aren't there anymore, actually.

But I agree, we should get to reading Libris Mortis.
 
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Could someone fill me in on Mathilde's Capacity for self-improvement in Magic absent a teacher or set of instructions? What has she demonstrated, implied is possible, or been outright stated as how it goes by the GM?

I could t find anything on that in the info posts beyond the mechanics of lead h g dekm the Grey College's history and accumulated wisdom.
Okay, here's a collection of GM statements on the matter.

She can probably make variations on spells that she knows, but can only make entirely original spells if she has a related trait; there are some GM comments on what is possible with Warrior of Fog. She cannot learn new spells out of the Grey Spellbook, and definitely not come up with any new Battle Magic spells. Her Magic score will go up based upon total spells known at 7/6/6 spells known.

As her skill at enchantment grows she will be able to do more than simply put known spells into items, but currently cannot. Learning to make items which assist in channeling ulgu for an effective +1 Magic is possible, but she will never be able to make Dispel scrolls.


Moving away from direct GM quotes to personal commentary:

Crits sometimes give traits, which are nice. Take a lot of actions which result in using a lot of magic, and eventually we'll get more traits related to it. Windreader came about this way and is quite useful.

Crits also sometimes (but definitely not always) give spell masteries, which are also nice. Again, the only way to reliably do this is to take a ton of actions which involve casting a ton of spells and hope things come up in our favor.

We can also study things which aren't teachers or instructions as such, and possibly learn something from them. A better roll with the shyish-kebabs could probably have taught us something useful (as it ended up, it turned out they were useless); spending actions studying other magical curiosities may provide inspiration or lines or research. We can also read relevant texts; cracking open the Liber Mortis and trying to understand it is sure to teach us something even if we won't be able to make full use of its information without turning to necromancy.
 
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I dunno, I think I saw an original work by the second greatest human Necromancer of all time in our backpack, underneath our Wolf-chewed copy of The Knight Witch Hunts.
But I agree, we should get to reading Libris Mortis.
I might be missing something, as even with the protection we have from corruption, how is learning how to manipulate Dhar via Ulgu good? I mean...it's still Dhar.
 
Didn't the GM say those wouldn't be a thing anymore?

With the example that, to raise our martial for example, we would have to get new proficiencies?
Oh, maybe, I might have missed that. But now you mention it, that might be that case.

Anyway, a large chunk of our stats are from traits, already. We could probably study Greenskin Lore (and Thaggoraki Lore?) from the Dawi, like Undead Lore from Van Hal.

I might be missing something, as even with the protection we have from corruption, how is learning how to manipulate Dhar via Ulgu good? I mean...it's still Dhar.
It's not good. Don't worry, you're not missing anything.
 
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It's not good. Don't worry, you're not missing anything.
Ok...then why open it? Can we actually (probably) learn something without going down a damned path (if not to our soul, then to others' perception of us?)

Okay, here's a collection of GM statements on the matter.

She can probably make variations on spells that she knows, but can only make entirely original spells if she has a related trait; there are some GM comments on what is possible with Warrior of Fog. She cannot learn new spells out of the Grey Spellbook, and definitely not come up with any new Battle Magic spells. Her Magic score will go up based upon total spells known at 7/6/6 spells known.

As her skill at enchantment grows she will be able to do more than simply put known spells into items, but currently cannot. Learning to make items which assist in channeling ulgu for an effective +1 Magic is possible, but she will never be able to make Dispel scrolls.


Moving away from direct GM quotes to personal commentary: Crits sometimes give traits, which is nice. Take a lot of actions which result in using a lot of magic, and eventually we'll get more traits related to it. Windreader came about this way and is quite useful.

Crits also sometimes (but definitely not always) give spell masteries, which are also nice. Again, the only way to reliably do this is to take a ton of actions which involve casting a ton of spells and hope things come up in our favor.

We can also study things which aren't teachers or instructions as such, and possibly learn something from them. A better roll with the shyish-kebabs could probably have taught us something useful (as it ended up, it turned out they were useless); spending actions studying other curiosities may provide inspiration or lines or research. We can also read relevant texts; cracking over the Liber Mortis and trying to understand it is sure to teach us something even if we won't be able to make full use of its information without turning to necromancy.
Thank you, this is extremely informative and useful.
 
We can also study things which aren't teachers or instructions as such, and possibly learn something from them. A better roll with the shyish-kebabs could probably have taught us something useful (as it ended up, it turned out they were useless); spending actions studying other curiosities may provide inspiration or lines or research. We can also read relevant texts; cracking over the Liber Mortis and trying to understand it is sure to teach us something even if we won't be able to make full use of its information without turning to necromancy.

No, I mean self-improvement in Magic whatsoever.

Improved power, developing new spells from current knowledge, improving ability in whatever manner, experience and successes turned "points" for growth or whatever if such exists only to the GM, etc.

Because, I never want to stop growing if possible.


On a different note, what avenues?

Oh yeah, our small lake of liquid magic we've been ignoring for half a decade. I forgot about that (just like Mathilde).

Ok...then why open it? Can we actually (probably) learn something without going down a damned path (if not to our soul, then to others' perception of us?
If people find out, we're public enemy number one, because of how much we'd stand to learn, and the terrible things that have been done previously with even small parts of that knowledge. The corruption thing is probably in the hands of the thread, now we have the belt. But, I can obviously make no promises.
 
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I might be missing something, as even with the protection we have from corruption, how is learning how to manipulate Dhar via Ulgu good? I mean...it's still Dhar.
Ok...then why open it? Can we actually (probably) learn something without going down a damned path (if not to our soul, then to others' perception of us?)
It's the magic of poking one wind with another. Necromancy is taking the death wind and poking the wind of dumbness, but plenty of its lessons are probably (?) compatible with things that don't involve the wind of dumbness.

Keeping in mind that Qhaysh is also a combination of multiple winds of magic except by somebody who knows what they're doing, learning how to mess with other winds by using just one wind could theoretically lead to it. I mean, normally trying would generate Dhar everywhere and it'd be pretty obvious and humans have only had the colleges for two centuries which is basically nothing on a time scale for actual Qhaysh users, but we can't get personally Dhar'd, so if we secluded ourselves it'd be awfully hard to tell, we wouldn't suffer any of the mental downsides for trying, and if we succeeded we'd have just pulled off the biggest coup for human magic users since Teclis founded the colleges.
 
[X] If any resistance does start to gather, they will be smashed apart by the very heavy cavalry of the Knightly Orders. Stand ready with them.
[X] Test their Skills in battle

[X] Marshal Titus Muggins
[X] Purchase the title of a Border Princess (300 gc).
[X] Purchase the strange Lustrian eggs (200 gc).
 
The College policy regarding corruptive magic: don't. Flat-out explicitly-outlawed touch-it-and-we-fucking-kill-you do not. Everything this would allow you to do is explicitly outlawed not just by them but by the Empire. They aren't going to say 'gee, thanks!' if you give it to them. The best case scenario if you presented this as a get-out-of-jail-free card for mucking about with chaos would be confiscation and some very awkward and pointed questions. Worst case would be someone who's been biding their time for decades sees their chance, thanks you politely, takes it, and next thing you know there's a brand new existential threat to human life, only without the magically-induced insanity.

We should probably see to it that something covers the sigils if only to prevent information on how game-breaking it is from spreading
 
and if we succeeded we'd have just pulled off the biggest coup for human magic users since Teclis founded the colleges.

Humans don't have the mental flexibility to use more then one wind of magic. It was why the colleges were founded the way they were. We wouldn't be able to spread any nonexistent break through we got because people would rightfully kill us and hide the body. The only thing that it's good for is if it gives a trait for better understanding magic.
 
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