Voted best in category in the Users' Choice awards.
With how we are collecting high level magic items I wonder how long it will be before we can qualify as a unique hq unit on the tabletop.
 
Protection/Antimagic - both are needed. Both are speciality of Dwarfs. Antimagic is effectively still protection - only extended to more esoteric elements. Not only in protect wielder against enemy spell, but it protects dwarfs against mess-up of mages.

Honestly, if I had to choose, I would choose Antimagic. Wizards can make other items for protection, Mathilde's robe being a prime example - but only dwarfs can create effective antimagic items.
Antimagic can be offensive as well as defensive. Forcing Miscasts on enemy wizards, outright ripping spells from their minds, taking power they use for spells and using it for our dispels, etc.
 
With Belegar Ironhammer musing on how the older established dwarfholds and the empire failed to answer his call and the whole Sylvania debacle, it seems like a repeated theme of this quest is how institutions fail and falter in their duties while individual people rise up to take the slack. You can even stretch it to cover Asarnil's conflict with the Phoenix King.

It kinda seems like Ranald's facet of the Protector is being shown to be more and more appealing over the course of the quest.

TL;DR 'Liberté, Égalité, Fraternité, ou la Mort' intensifies.
 
Friendly reminder to everyone who's not familiar with Warhammer Fantasy geography: This is probably the last stop before we enter what is well and truly Ork controlled territory. If BoneyM is feeling nice we could maybe have one more week of marching inside Barak Varr controlled territory but after that there's nothing between us and Karak Eight Peaks but a whole lotta greenskins.

[X] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
More bodies for the meat grinder this will inevitably become.

[X] Help Seija teach Esbern to Dispel.
[X] Ask him to teach Johann to Dispel.
Kragg can't be everywhere and I want them to know it before we encounter the first enemy magic user. Also this wasn't an option previously so this may be something they can't learn on the march.

[X] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
He's a pretty significant buff to an artillery unit so I want him attached before the first major engagement.

[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
We voted to help create the poison, we might as well use it.
[X] Yes
-[X] Talisman
-[X] Protection/Antimagic
-[X] 15 Favors
If Mathilde dies the story ends. Some people think 15 favors might be overkill but so much of Warhammer is so ridiculously over the top that I don't think overkill even exists in this setting.
 
Mmm, issue of the vote is that No is just No, but Yes has varying Yes's.

@BoneyM

Have you thought about holding another vote if Yes wins, so the whole thread is deciding the item and focusing discussion on it?
 
I think that's their prerogative. It was explicitly stated in the update. If people prefer not to detail a worst case scenario, that's their own choice.
 
Don't die:
[X] Yes
-[X] Talisman
-[X] Protection/Antimagic
-[X] 15 favors

Ensure dispels are ready:
[X] Help Seija teach Esbern to Dispel.
[X] Ask him to teach Johann to Dispel.

Take advantage of location:
[X] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
[X] Barak Varr is one of the greatest centers of trade in the world. Spend some time browsing to see if you find anything interesting.
(I trust that Panoramia can grow and sell some Black Lotus without us; while she'd surely appreciate the support from someone with Dwarf Contacts, she's still in a large market.)

Halfling!
[X] Marshal Titus Muggins

Puppy!
[X] Have them help you teach your fast-growing familiar simple commands.
 
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Why not comission a cape? Come on, we need an article of clothing that we can dramatically billow when we make an entrance and swish about. You can't be a right proppa wizzard without one.
 
[X] Yes
-[X] Talisman
-[X] 15 Favors
-[X] Protection

Originally I was against spending this many favors... but I was also under the mistaken impression that influence and favors were the same thing. Turns out the character sheet says that they're separate things, one the respect and the other the currency. I'm not entirely sure where I got the idea that spending favors would make them like Mathilde less; possibly dwarves in some other setting, where they aren't traditionally humans' allies and don't like giving them things.

Since that's apparently not the case, I guess I don't mind going whole hog, especially with Kragg the Grim around. They might not owe us much afterwards, but they'll still be our buddies. Fighting a war together tends to accumulate favors, anyway. From a certain point of view, this expedition could be seen as us paying off our favors for the dwarven aid in the Sylvania campaign.

I like the idea of a powerful antimagic item. We interact with a lot of dark magic in need of suppression.
(edited) On second thought, Rommel Wizard Mode sounds like way more fun. Protection all the way!

As for the other actions, this feels like a good time to focus on the journeymanlings.
Panoramia:
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
Esbern and Seija:
[X] Have them help you teach your fast-growing familiar simple commands.
Maximilian:
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
(If he's going to be doing this long term, it can't be because of our favors; he has to get along with the dwarves on his own merits)
Johann:

[X] Dwarf technology may be off limits, but the technology of other races are not and there could be all sorts of useful gadgets coming in from overseas. See if you can pick anything useful up with him from the vast markets of Barak Varr.
 
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Yeah.

Dwarf Rep is both a rating and a currency - having 15 points means that every dwarf that meets you is going to know you as Dawri. This is a word that means 'as good as something can get without proving itself over a few decades', or, literally, 'dwarf-like'. You helped Zhufbar and Karak Kadrin strike out some very old grudges that otherwise would have been very, very difficult to set right, and that's no small matter.

You can spend the currency to represent calling in favours, but the rating won't drop unless you actually act against the interests of dwarfkind. I'll probably end up recording it as '15 rep, 15 unspent' or similar.

Spending stuff won't make us less liked.
 
[X] Yes
-[X] Talisman
-[X] Antimagic
-[X] 10 Favors

[X] Help Seija teach Esbern to Dispel.
[X] Ask him to teach Johann to Dispel.

Take advantage of location:
[X] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
[X] Barak Varr is one of the greatest centers of trade in the world. Spend some time browsing to see if you find anything interesting.
(I trust that Panoramia can grow and sell some Black Lotus without us; while she'd surely appreciate the support from someone with Dwarf Contacts, she's still in a large market.)

Halfling!
[X] Marshal Titus Muggins

Puppy!
[X] Have them help you teach your fast-growing familiar simple commands.
 
Something to keep in mind when voting for a Channeling/Antimagic talisman we've been explicitly told the former is a question mark, and more importantly would be difficult to make without interfering with a wizard staff, or other items Imperial wizards use to get +1 magic.
He gives you a calculating look. "I could have sworn you didn't know. Bloody Grey Mages." He slings the handgun over his shoulder. "Look, the ratmen are hideously gifted at technological artifice," he says. "Much of it incorporates wyrdstone, and I intend to find out whether it's fully reliant on it or just uses it for a power boost or to blunt-force past shoddy construction. If the underlying premise of their weaponry is sound, then it can be adapted for use with the proper Winds of Magic, or ideally, for entirely non-magical gun crews."

"And if it is entirely reliant on wyrdstone?"

He raises his hands. "That would be useful information to take back to the Gold Order, and it would end our study of Skaven machinery. We've no desire to breach Article Seven."
So it seems Johann is either a tad naive that the report of one journeyman would stop all investigation into skaven technology, or has the pull of a wizard lord to insure his reports does change Gold College rules.

Actually him being prepared for this expedition by a high level magister, or more likely a wizard lord whose been around long enough to know about a dwarven expedition almost a century in the making would certainly explain his advance spell list, and his natural charisma is why he was picked. Well unless he actually is a wizard lord, but the only way we'd find that out for certain is if he had to dispel something nearby, or pull out battle magic.
"And your time with the dwarves?"

"I like dwarves." You give him a flat look, and he smiles. "That truly is the sole reason. If I earn enough favour during this expedition that they give me another secret or two to take home of their own free will, then so be it, but I'm not going to endangering the oldest and truest alliance we have to learn how to make slightly better cannon."
Considering the majority of dwarves are from newer holds, and as a result actually willing to consider looking the other way in regards to technology sharing among friends means he'll probably acquire a few things.

Contributing to the Campaign:
[ ] For the sake of your curiousity, sit in on some of the meetings between the two Kings.
[ ] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[ ] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
The first option is something we should absolutely pick for the very simple reason that Belegar is currently at a crossroads per his dramatic persona entry, and it seems like the option might allow Mathilde to offer him counsel on the matter, or rather an action chain that leads to it.

Like having the leader of the first successful expedition to retake a Dwarf Hold be willing to buck tradition, having most of the Dwarfs who participated in it come from newer holds that are less set in their ways, and most of all with force that has a majority of the participants be humans can start a spark in dwarven culture that might change things, or at the very least form bonds/oaths/alliance between groups willing to buck tradition when it is practical.

The second option isn't time sensitive, and the third one is, but Mathilde's low diplomacy stat makes it pretty much up to the dice in regards to results. Actually depending on how the debate between kings go there might be some narrative synergy for recruiting mercenaries.
Spend time with the Council of War:
[ ] Master Runelord Kragg the Grim (?)
[ ] Thane Skaroki Grimbrow
[ ] Master Engineer Durin Wutokri
[ ] Grand Master Sigwald Kriegersen
[ ] Grand Master Ruprecht Wulfhart
[ ] Marksman Codrin Petrescu
[ ] Marshal Titus Muggins
If we want to open up new action chains these are somewhat time sensitive, but less so than anything that requires us to be in Barak Varr.
Other Preparations:
[ ] You've heard that greatswords and greataxes are very similar in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[ ] Barak Varr is one of the greatest centers of trade in the world. Spend some time browsing to see if you find anything interesting.
The mystery box intrigues me
Esbern and Seija of the Amber Order
[ ] Test their skills in battle by sparring with them.
[ ] Have them help you teach your fast-growing familiar simple commands.
[ ] Help Seija teach Esbern to Dispel.
None of these are immediately time sensitive, but we should absolutely pick one next turn.
Panoramia of the Jade Order
[ ] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[ ] The Black Lotus is a valuable trade good for those that encounter large and terrible beasts. Assist her in growing and selling some while you're here.
Both of these are time sensitive if I had to pick between the two the former is more important, but the latter would give her funds to use in her own actions.
Maximilian de Gaynesford of the Gold Order
[ ] Ask him to reforge your sword into a superior one.
[ ] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[ ] Ask the smiths to teach him as a favour to you (-2 favours)
[ ] Ask him to teach Johann to Dispel.
None immediately time sensitive, but the sooner we pick the second choice the more time he'll have to work on it during the campaign.

Johann of the Gold Order
[ ] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
[ ] Keep tabs on his interactions with the dwarves, making sure he's not fishing for information that the dwarves want to keep for themselves.
[ ] Dwarf technology may be off limits, but the technology of other races are not and there could be all sorts of useful gadgets coming in from overseas. See if you can pick anything useful up with him from the vast markets of Barak Varr.
I'm very tempted to take the third option as it is time sensitive.

[X] No
-[X] Talisman
-[X] 15 Favors
-[X] Antimagic

I'm torn between this, and a sword if it wins. For the moment I'll vote for the area they're explicitly noted to be good at.

[X] For the sake of your curiousity, sit in on some of the meetings between the two Kings.
[X] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[X] The Black Lotus is a valuable trade good for those that encounter large and terrible beasts. Assist her in growing and selling some while you're here.
[X] Dwarf technology may be off limits, but the technology of other races are not and there could be all sorts of useful gadgets coming in from overseas. See if you can pick anything useful up with him from the vast markets of Barak Varr.

To reiterate Belegar is at at crossroads so sitting in on the meetings might produce interesting results, and there is potential for narrative synergy with recruiting more humans if the meetings go poorly. All my other actions require Barak Varr.
 
Something to keep in mind when voting for a Channeling/Antimagic talisman we've been explicitly told the former is a question mark, and more importantly would be difficult to make without interfering with a wizard staff, or other items Imperialwizards use to get +1 magic.
Yeah, as much as Channeling is tempting, and Protection in its own way, Antimagic is still a strong factor for us, and even more importantly what the dwarfs are really good at. It may not be quite as important for a wizard as Channeling, but I think the stuff that falls under Antimagic is still a solid #2, because that's what wizards DO. They with magical situations. It's the closest we get to an offensive thing for magic without explicitly going for it, but it's what the dwarves are good at.


And a dwarfhold, with goblins and Skaven? That will be an immediate, if not focused, Magical situation.

After that, I expect necromancy will be an oft encountered issue, and one where antimagic will be useful.
 
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Question, I approve of the creation of a Talisman of Protection, but I'm wondering what's the thought process of not having our current greatsword given a rune/getting a greatsword commissioned and runed?
 
Question, I approve of the creation of a Talisman of Protection, but I'm wondering what's the thought process of not having our current greatsword given a rune/getting a greatsword commissioned and runed?

Dwarves don't like making swords. They consider it apprentice work. This makes getting a dwarfforged greatsword expensive in dwarf favors.
 
Yeah, as much as Channeling is tempting, and Protection in its own way, Antimagic is still a strong factor for us, and even more importantly what the dwarfs are really good at. It may not be quite as important for a wizard as Channeling, but I think the stuff that falls under Antimagic is still a solid #2, because that's what wizards DO. They with magical situations. And a dwarfhold, with goblins and Skaven? That will be an immediate, if not focused, Magical situation.

After that, I expect necromancy will be an oft encountered issue, and one where antimagic will be useful.
May be we could have both channeling and anti-magic? This caught my attention:
Stilling the winds of magic would take a lot of power and, if held for too long, could cause nasty side-effects. Something that drove away other winds would be easier, since the Winds by their nature are prone to flow to places attuned to them, so making somewhere specifically not attuned to most Winds of magic would cause them to naturally flow away and give trouble to users of other Winds.
If we choose channeling, maybe they could specifically attune an area around us to only Ulgu. That would probably be really helpful to any spells we cast and probably enchanting as well and probably hinder anyone else we fight, especially Dhar at the same time.

EDIT: Not saying that's exactly what would happen, but if that's how dwarves will achieve anti-magic for us, it seems synergistic with ulgu-enhancement.
 
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...So yeah, I'm thinking Johann needs to be discretely disappeared as it were. Sure he says that if it's run off warpstone that he'll drop it and leave it alone, but that's what he said, not what he (possibly) actually plans to do*. And I'd rather not have him going nuts and huffing warpstone on our watch in the middle of a reclaimation of a Hold, which is almost assuredly to get the Dawi to blame us, since we took leadership over the wizards, and make us lose all our rep.

*Mathilde herself basically said in the update that he was too glib about it that she wasn't certain he was being entirely truthful.
 
[X] Yes
-[X] Talisman
-[X] Protection
-[X] 15 favors
[X] You've heard that greatswords and greataxes are very similar in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Marksman Codrin Petrescu
[X] Help Seija teach Esbern to Dispel.
 
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