Sinsystems
Patron Librarian
With how we are collecting high level magic items I wonder how long it will be before we can qualify as a unique hq unit on the tabletop.
Antimagic can be offensive as well as defensive. Forcing Miscasts on enemy wizards, outright ripping spells from their minds, taking power they use for spells and using it for our dispels, etc.Protection/Antimagic - both are needed. Both are speciality of Dwarfs. Antimagic is effectively still protection - only extended to more esoteric elements. Not only in protect wielder against enemy spell, but it protects dwarfs against mess-up of mages.
Honestly, if I had to choose, I would choose Antimagic. Wizards can make other items for protection, Mathilde's robe being a prime example - but only dwarfs can create effective antimagic items.
Mmm, issue of the vote is that No is just No, but Yes has varying Yes's.
@BoneyM
Have you thought about holding another vote if Yes wins, so the whole thread is deciding the item and focusing discussion on it?
Eva is saying that people aren't actually utilizing it, I think?The whole point of "No" being able to vote for what they would want in the item is to deal with this.
Yeah.Eva is saying that people aren't actually utilizing it, I think?
I think that's their prerogative. It was explicitly stated in the update. If people prefer not to detail a worst case scenario, that's their own choice.
We already have a robe on adding a cape is just takcy also makes getting grabbed by our enemies way easier.Why not comission a cape? Come on, we need an article of clothing that we can dramatically billow when we make an entrance and swish about. You can't be a right proppa wizzard without one.
Dwarf Rep is both a rating and a currency - having 15 points means that every dwarf that meets you is going to know you as Dawri. This is a word that means 'as good as something can get without proving itself over a few decades', or, literally, 'dwarf-like'. You helped Zhufbar and Karak Kadrin strike out some very old grudges that otherwise would have been very, very difficult to set right, and that's no small matter.
You can spend the currency to represent calling in favours, but the rating won't drop unless you actually act against the interests of dwarfkind. I'll probably end up recording it as '15 rep, 15 unspent' or similar.
So it seems Johann is either a tad naive that the report of one journeyman would stop all investigation into skaven technology, or has the pull of a wizard lord to insure his reports does change Gold College rules.He gives you a calculating look. "I could have sworn you didn't know. Bloody Grey Mages." He slings the handgun over his shoulder. "Look, the ratmen are hideously gifted at technological artifice," he says. "Much of it incorporates wyrdstone, and I intend to find out whether it's fully reliant on it or just uses it for a power boost or to blunt-force past shoddy construction. If the underlying premise of their weaponry is sound, then it can be adapted for use with the proper Winds of Magic, or ideally, for entirely non-magical gun crews."
"And if it is entirely reliant on wyrdstone?"
He raises his hands. "That would be useful information to take back to the Gold Order, and it would end our study of Skaven machinery. We've no desire to breach Article Seven."
Considering the majority of dwarves are from newer holds, and as a result actually willing to consider looking the other way in regards to technology sharing among friends means he'll probably acquire a few things."And your time with the dwarves?"
"I like dwarves." You give him a flat look, and he smiles. "That truly is the sole reason. If I earn enough favour during this expedition that they give me another secret or two to take home of their own free will, then so be it, but I'm not going to endangering the oldest and truest alliance we have to learn how to make slightly better cannon."
The first option is something we should absolutely pick for the very simple reason that Belegar is currently at a crossroads per his dramatic persona entry, and it seems like the option might allow Mathilde to offer him counsel on the matter, or rather an action chain that leads to it.Contributing to the Campaign:
[ ] For the sake of your curiousity, sit in on some of the meetings between the two Kings.
[ ] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[ ] Many mercenaries look for work at Barak Varr among trades looking to make the long and dangerous trip to the east. See if any can be convinced to join the Expedition instead.
If we want to open up new action chains these are somewhat time sensitive, but less so than anything that requires us to be in Barak Varr.[ ] Master Runelord Kragg the Grim (?)
[ ] Thane Skaroki Grimbrow
[ ] Master Engineer Durin Wutokri
[ ] Grand Master Sigwald Kriegersen
[ ] Grand Master Ruprecht Wulfhart
[ ] Marksman Codrin Petrescu
[ ] Marshal Titus Muggins
The mystery box intrigues meOther Preparations:
[ ] You've heard that greatswords and greataxes are very similar in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[ ] Barak Varr is one of the greatest centers of trade in the world. Spend some time browsing to see if you find anything interesting.
None of these are immediately time sensitive, but we should absolutely pick one next turn.Esbern and Seija of the Amber Order
[ ] Test their skills in battle by sparring with them.
[ ] Have them help you teach your fast-growing familiar simple commands.
[ ] Help Seija teach Esbern to Dispel.
Both of these are time sensitive if I had to pick between the two the former is more important, but the latter would give her funds to use in her own actions.Panoramia of the Jade Order
[ ] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[ ] The Black Lotus is a valuable trade good for those that encounter large and terrible beasts. Assist her in growing and selling some while you're here.
None immediately time sensitive, but the sooner we pick the second choice the more time he'll have to work on it during the campaign.Maximilian de Gaynesford of the Gold Order
[ ] Ask him to reforge your sword into a superior one.
[ ] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[ ] Ask the smiths to teach him as a favour to you (-2 favours)
[ ] Ask him to teach Johann to Dispel.
I'm very tempted to take the third option as it is time sensitive.Johann of the Gold Order
[ ] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
[ ] Keep tabs on his interactions with the dwarves, making sure he's not fishing for information that the dwarves want to keep for themselves.
[ ] Dwarf technology may be off limits, but the technology of other races are not and there could be all sorts of useful gadgets coming in from overseas. See if you can pick anything useful up with him from the vast markets of Barak Varr.
Yeah, as much as Channeling is tempting, and Protection in its own way, Antimagic is still a strong factor for us, and even more importantly what the dwarfs are really good at. It may not be quite as important for a wizard as Channeling, but I think the stuff that falls under Antimagic is still a solid #2, because that's what wizards DO. They with magical situations. It's the closest we get to an offensive thing for magic without explicitly going for it, but it's what the dwarves are good at.Something to keep in mind when voting for a Channeling/Antimagic talisman we've been explicitly told the former is a question mark, and more importantly would be difficult to make without interfering with a wizard staff, or other items Imperialwizards use to get +1 magic.
Question, I approve of the creation of a Talisman of Protection, but I'm wondering what's the thought process of not having our current greatsword given a rune/getting a greatsword commissioned and runed?
May be we could have both channeling and anti-magic? This caught my attention:Yeah, as much as Channeling is tempting, and Protection in its own way, Antimagic is still a strong factor for us, and even more importantly what the dwarfs are really good at. It may not be quite as important for a wizard as Channeling, but I think the stuff that falls under Antimagic is still a solid #2, because that's what wizards DO. They with magical situations. And a dwarfhold, with goblins and Skaven? That will be an immediate, if not focused, Magical situation.
After that, I expect necromancy will be an oft encountered issue, and one where antimagic will be useful.
If we choose channeling, maybe they could specifically attune an area around us to only Ulgu. That would probably be really helpful to any spells we cast and probably enchanting as well and probably hinder anyone else we fight, especially Dhar at the same time.Stilling the winds of magic would take a lot of power and, if held for too long, could cause nasty side-effects. Something that drove away other winds would be easier, since the Winds by their nature are prone to flow to places attuned to them, so making somewhere specifically not attuned to most Winds of magic would cause them to naturally flow away and give trouble to users of other Winds.