- Location
- Memphis, TN
I don't know with Kragg the Grim with us he might be very displeased with working with an elf and a dragon.I am totally in favor of trying to track down Asarnil here. Let's do that if we can.
I don't know with Kragg the Grim with us he might be very displeased with working with an elf and a dragon.I am totally in favor of trying to track down Asarnil here. Let's do that if we can.
Chaos and miscasts can, on occasion, fall into the "worse than death" range, like severe mutations, demonic summoning or possession, or, say, magical pyres of white fire that destroy a quarter of a city and burn any allies nearby.Can i just remind people we spent literally every favor we had with the colleges to make an item to bring us back from the dead? And that we have a spell that grants us the protective benefits of plate mail.
Do we really need more protection?
Chaos and miscasts can, on occasion, fall into the "worse than death" range, like severe mutations, demonic summoning or possession, or, say, magical pyres of white fire that destroy a quarter of a city and burn any allies nearby.
So if we can get a Dwarven talisman to negate an enemy Turn-Into-A-Skaven spell, or bad miscasts, that has its uses.
Chaos and miscasts can, on occasion, fall into the "worse than death" range, like severe mutations, demonic summoning or possession, or, say, magical pyres of white fire that destroy a quarter of a city and burn any allies nearby.
So if we can get a Dwarven talisman to negate an enemy Turn-Into-A-Skaven spell, or bad miscasts, that has its uses.
I'd be inclined to go primarily for Antimagic. Dwarves can do runes that have a chance of turning aside Runefangs, cannon, and other armor-piercing weaponry. But on the whole, for Mathildes career, Antimagic helps even when we're not on the battlefield, which is by far the majority of the time.Did I miss a post by @BoneyM stating that?
If not, I very much doubt that even a full 18 favor weapon would equal a Runefang. The Runefangs required over a century of labor by Alaric the Mad. Kragg is good, but he is the heir to about a millennium's worth of decline in runelore since Alaric's day, and Alaric was counted impressive for that age.
So are you advocating antimagic or protection?
I confess to not reading dozens of pages of discussion of WFB army list enchantments closely, but the impression I got was that @BoneyM said a pretty standard Dwarven anti-hostile-magic type rune would also be able to (have a chance to?) negate our own miscasts.That's true, but dwarfs have no real idea how human wizardry works, beyond it being reckless insanity. So I think that any "decrease miscast chance" thing, if that's the idea (I may be wrong and misreading, not my best day, sorry), would involve rolls to determine whether they can do it, while just Protection means the roll is only for how much of protection it will offer.
General anti-magic to be able to cast or do whatever instead of spending all our time counterspelling or trying to not die to spells would be great though. We can hire some bodyguards against physical threats or just ask somebody to lend us some burly dudes with swords, but we cannot lend anti-magic.
Don't forget about the huge magic storm that he used to power them up that hasn't come back in hundreds of years.Did I miss a post by @BoneyM stating that?
If not, I very much doubt that even a full 18 favor weapon would equal a Runefang. The Runefangs required over a century of labor by Alaric the Mad. Kragg is good, but he is the heir to about a millennium's worth of decline in runelore since Alaric's day, and Alaric was counted impressive for that age.
I'd be inclined to go primarily for Antimagic. Dwarves can do runes that have a chance of turning aside Runefangs, cannon, and other armor-piercing weaponry. But on the whole, for Mathildes career, Antimagic helps even when we're not on the battlefield, which is by far the majority of the time.
Isn't that actualy our worst bet ? Boney said we are duping enought favor for them to give the old colee try and we would get something out of it, but the implication is that it wouldn't be anywhere as good as a 15 favour item should.
I believe there is one Runefang that makes you immune to magic and each has different effects if I remember correctly.I never understood why the runefangs were considered such a big deal considering that at least in terms of effects they're not much better than any high quality dwarven runic item.
I like him. Got a good cut to his jib.
Well at least we didn't lose anything but an action. Getting a 6+diplomacy with Belegar could have been problematic.
...fair enough. He wants to blow himself up studying warp-tech that is his business.
-would be unbelievably useful.Rune of Spellbreaking 25/45 points
It is said that Grungni and Valaya worked
together toform this potent rune.
Runesmiths/Runelords only. One use only. When a spell
has been cast, a Runesmith or Runelord can use this rune to dispel it automatically, without the need to roll dispel dice. This rune cannot stop a spell cast with irresistible force, and cannot be used to dispel Remains in Play spells other than at the moment they are cast.
A second Rune of Spellbreaking maintains the previous effect and, after the spell is dispelled, roll a D6; on a 4 + , the enemy spell is lost to the Wizard casting it and cannot be cast by him for the rest of the game. A third Rune of Spellbreaking has no further effect.
Master Rune of Balance 50 points
Forged in the embers ofa captured book ofspells,
this rune hungers after the Winds of Magic.
Runesmiths/Runelords only. During the enemy's Magic phase, this rune allows the owning player to roll a D6; on a roll of4+ , he can remove one power dice from his opponent's pool and add it to his own dispel pool.