It's spelled allies.If we can make it so the flying sword can be buffed by our arts that work on our Allys then we should do that.
It's spelled allies.If we can make it so the flying sword can be buffed by our arts that work on our Allys then we should do that.
Let's wait on any "Flying Sword" crafting votes until after we confirm whats at the end of the Moon Quest, imo.[X][Talisman]fast ally blade
-[x] Object Type Flying Sword
-[x]improved initiative,gives bonus dice/damage depending on the difference in initiative between the flying sword and the target , is buffed by any of our arts that helps Allys, extra DV
-[x]Manipulation+ Expression
-[x]wind type
Honestly, if you're going to drop Cai for the Zhengui/Hanyi minor (which can be attached), you'd be better off not doubling up on Zhengui and getting the Gan minor that people are keen on.Sorry, never posted a plan before. Hope I got things right. Blatant copy of the winning one, except for swapping out the Cai minor for Hanyi
I told myself even if I didn't like the character I'd still give her a chance, part of that means taking actions to let her character be fleshed out some more and hopefully help ling qi further her bond with her future lord and perhaps earn eachothers trust/respect while we are still in a relatively safe and unhostile zone
Honestly, if you're going to drop Cai for the Zhengui/Hanyi minor (which can be attached), you'd be better off not doubling up on Zhengui and getting the Gan minor that people are keen on.
1 Correct me if I'm wrong here, but I'm not seeing a mastered on the sheet so I assumed level 4/5.
2 Character sheet does not indicate final level.
I'm skeptical of that I have to admit. I think that - if we do get with Hanyi - it will likely be around the end of next year, and involve her hitting green, growing up into a bratty teenager, and it being time for her to leave home.Doing Hanyi raises the possibility of borrowing her for the tournament.
The Inner Sect ranked its disciples, from one down to whatever number matched the current amount of disciples, but it wasn't as simple as a measure of power. There were typically around one thousand Inner Sect disciples, and for the ranks under five hundred, individuals could challenge one another freely to shift rank around. However, to enter the top five hundred, one had to have contributed to the Sect in significant ways to be allowed to challenge for position.
Another ledge stood at the top one hundred and the top ten, where only those who had served in the Sect military in some capacity for an extended period could stand. Higher ranks of course came with greater resources and access to Sect materials.
Forgot that I wanted to talk about this. How does it make sense that there are a thousand Inner Sect disciples if the tournament and production competition admit only sixteen a year. Even if a few get in via other means, that might be, what, a couple dozen a year? Are there multiple Outer Peaks or something? Do disciples stay in the Inner Sect for decades at a time?
Forgot that I wanted to talk about this. How does it make sense that there are a thousand Inner Sect disciples if the tournament and production competition admit only sixteen a year. Even if a few get in via other means, that might be, what, a couple dozen a year? Are there multiple Outer Peaks or something? Do disciples stay in the Inner Sect for decades at a time?
Cool. The Character Sheet should still be fixed up when the GM can get around to it. That information is still missing from there.FZ is mastered. Pretty sure all of the current set of Argent Arts max out at level 5. A Yellow Stone is worth 10 Red Stones.
You may want to check out Katreus' spreadsheet, which keeps track of what happened when, including everything that Ling Qi has trained.
OneNote Online
EDIT: While we are at it, what are the exact effects of each of the spirit stone types? How many dice do they give, and for what? And how are they used? Does it change based upon number used? What's the limit to how many we can use at once?
Multiple spirit stones used in a turn provide twice the effect of the first. So a second red adds two dice to all cultivation instead of one, a third would still only add two however. However, a cultivator may only use a number of spirit stones equal to his or her lowest cultivation level in a turn. So for Ling Qi, two is the limit for the moment.
A more thorough explanation is that there is two factors: how many stones you can use and what quality of stones you can use. As we are mid of second realm, we can use up to 2 yellow stone, and as we are mid yellow (5)/ mid silver (5), we can use up to 5 stones total. So we can use 3 red stones and 2 yellow.
First red stone is 1, subsequent ones are 2. First yellow stone is 5, subsequent ones are 10.
So 3 red stones and 2 yellow stones - 1+2+2RSS+5+10YSS
Well we know that they have green beauracrats, I assume that they have a decent number who just hit a plateau and stay at the sect forever making up the bulk of sect labor and troops.Either that or it's full of people who have bottlenecked in green, yet don't have any family responsibilities to go off and do instead of hanging out at the sect being a loser who's stagnating.
How much is green? People make a very big deal about it.
Green is 20, which is we're kind of wanting to hold off until appraisal before using most of our GS (outside of SLP week).
I'm assuming the Sect has multiple "Outer Sect Mountains" but a single Inner Sect area.Yeah, it seems a bit off. Like, at +16/year, that would mean that disciples in the inner sect stay there for ~>62 years on average to maintain those numbers. Yet despite that, the #6 student is a young guy at who's at Green 7, and Yanmei who's reached Cyan is considered a likely candidate for a Core Disciple.
We know that Meizhen and Cai aren't going to be there long, neither will we, and the same is likely true of Sun.
So, we've got indications that, for nobles at least, they often have other things to do so don't stay there forever. We know that the strongest students are still only green and appear to be young. Like, if the typical disciple stays there for decades then I'd expect the strongest disciples to have been there for decades and to be solidly in cyan or something. It's odd.
Either that or it's full of people who have bottlenecked in green, yet don't have any family responsibilities to go off and do instead of hanging out at the sect being a loser who's stagnating.
I don't see how outright creating a new and artificial spirit is in any way related to creating gear for a living spirit, but even if it were then a crafter aligned with "mama Cai" is the best one to ask to.
Well, I would say that spirits having talismans is extremely possible. We see the collar around Han Jian's tiger, as well as the River Dragons item (the "River God's Tear" I believe?). If the item fits within the parameters set by the format, I don't see why it wouldn't be possible.
Although I would say to get more offensive power rather than qi regen, but that's just me.
Damn it, you're already making me use the Glossary.Green is 20, which is we're kind of wanting to hold off until appraisal before using most of our GS (outside of SLP week).
(replacing a yellow with a green only gives us +10, replacing 2 yellow gives us +40).
1) Our income seems nebulous. I can't find it within the turns. Do we have any accounting of how much we got from the pill furnace rent each week?
It's listed after the skill increases, before the turn vote options.
She got a pretty good deal, considering that she was offloading the pretty much all of the work involved. She would take forty percent of the profits and retain full ownership of the furnace, meaning she could take it back at any time, though she would have to give a weeks notice. She also had the right to blacklist users, which was nice to have as an option if someone decided to piss her off.