Forge of Destiny(Xianxia Quest)

[X][Talisman]fast ally blade
-[x] Object Type Flying Sword
-[x]improved initiative,gives bonus dice/damage depending on the difference in initiative between the flying sword and the target , is buffed by any of our arts that helps Allys, extra DV
-[x]Manipulation+ Expression
-[x]wind type
Let's wait on any "Flying Sword" crafting votes until after we confirm whats at the end of the Moon Quest, imo.
 
[X] Plan More Sixiang

I told myself even if I didn't like the character I'd still give her a chance, part of that means taking actions to let her character be fleshed out some more and hopefully help ling qi further her bond with her future lord and perhaps earn eachothers trust/respect while we are still in a relatively safe and unhostile zone
 
I told myself even if I didn't like the character I'd still give her a chance, part of that means taking actions to let her character be fleshed out some more and hopefully help ling qi further her bond with her future lord and perhaps earn eachothers trust/respect while we are still in a relatively safe and unhostile zone

Fair enough. But it seems to me that her minor is the only one that we can do pretty much whenever, will never go away and there will always be deeper levels of it as we get to know her better. Whereas the rest are time sensitive for one reason or another. Doing Hanyi raises the possibility of borrowing her for the tournament. Doing Suyin gives us the option of the Zhengui mobile fortress for those who want to do that. Sixiang will go away pretty soon. It's only polite to give Gu the news yourself as soon as possible. Even Gan's duel is a one-time opportunity. I guess the problem is that a lot of those aren't attachable to anything.
 
Last edited:
Honestly, if you're going to drop Cai for the Zhengui/Hanyi minor (which can be attached), you'd be better off not doubling up on Zhengui and getting the Gan minor that people are keen on.

I'm actually okay with that but I suspect that this would be less popular and not more popular as you claim. Many people likely think that training Zhengui in the Vale as often as possible is non-negotiable so that he can grow as strong as possible. Having him play with Hanyi seems very different from having him cultivate in the Vale with the former action more focused around interacting with Hanyi.
 
I am tired of the damn acronyms and having to recheck every time someone says "SIT WST BIP KLT". So.

GLOSSARY:
ARTS:
EPC: Eight Phase Ceremony, our current cultivation art. At current level works up to Green Appraisal(8),Bronze Appraisal(8). Current: 44/500
AS: Argent Soul. Our previous cultivation art. Worked up to Late Yellow(6). Part of the incomplete Argent Set. Mastered at level 5.
FSS: Frozen Soul Serenade. Offensive Musical art. Debuffs enemies, buffs caster, deals AP damage. 91/100 for 2 level. 6 total.
PLR: Phantasmagoria of Lunar Revelry. High Musical Art. Defensive, debuff. Level 1. 0/??? for level 2. 9 total.
FZ: Fleeting Zephyr. Wind Area of Effect Art. Buffs and Debuffs. Mastered at level 5.
SCS: Sable Crescent Step. High Shadow Art. Speed, defense and stealth. Level 5. 22/250 for level 6. 8 total.
FVM: Forgotten Vale Melody. High Musical Art. Defense debuff and qi drain. Level 5. 153/225 for level 6. 8 total.
FSA: Falling Stars Art. Foundational Archery Art. Armor Penetration and bonus Damage. Mastered at level 5.
AM: Argent Mirror. Early defensive and perception art. Dispels. Part of the incomplete Argent Set. Level 4. 0/240 for level 5. 5 Total.
TRF: Thousand Ring Fortress. Defensive wood art. Defense and buffs. Level 4. 0/300 for level 5. 6 total.
AE: Abyssal Exhalation. Qi regain art. Vamipirism, minions and armor destroyer. Level 2. 37/100 for level 3. 8 total.
AC: Argent Current. Melee Attack art. Buffs,Damage and Armor penetration. Part of the incomplete Argent Set. Level 3. 47/120 for level 4. 5 Total.1​
AS: Argent Storm. Movement and defense art. Some buffs. Part of the incomplete Argent Set. Level 2. 5/80 for level 3.5 Total.1​
ASA: Ashen Shadow Art. Melee de-buff art. Not known. 6 total levels.

1​ Character sheet does not indicate final level.

PHRASES:
Argent Drip: The Argent Vent location provides 5 successes every week to Argent Arts Cultivation.

CURRENCY AND MEDICINES:
RSS: Red Spirit Stone. The least valuable spirit stone. Boosts cultivation for Red Realm users. Worth 100 silver. Gives 1 dice.
YSS: Yellow Spirit Stone. Valued at 10 Red Spirit Stones. Gives 5 dice.
GSS: Green Spirit Stone. Valued at 500 Red Spirit Stones. Gives 20 dice.
SLP: Sable Light Pill. Boosts Meridians and Yin Arts. Extra Qi cultivation at the same time. Gives 10 dice.
SBP: Silver Blood Pill. Boosts Cultivation of Balanced Arts. Extra base cultivation at the same time. Gives 5 dice.

Additional resources:
Katreous history spreadsheet: Here.
Black Noise Weekly Planer: Here.

AN: I'll try and keep this updated as I come across more acronyms and contractions. Resources for planning too. Tag me for any mistakes you spot. Also, looking at it, Ling Qi has been shopping around quite a bit. She has 13 arts, but has Mastered three. Her early Cultivation Art, Zephyr, and the Foundational Bow Art. She also has 97 Max Qi, 25 reserve Qi, and 36 Meridians. She's a beast.
 
Last edited:
1​ Correct me if I'm wrong here, but I'm not seeing a mastered on the sheet so I assumed level 4/5.
2​ Character sheet does not indicate final level.

FZ is mastered. Pretty sure all of the current set of Argent Arts max out at level 5. A Yellow Stone is worth 10 Red Stones.

You may want to check out Katreus' spreadsheet, which keeps track of what happened when, including everything that Ling Qi has trained.

OneNote Online
 
Last edited:
Doing Hanyi raises the possibility of borrowing her for the tournament.
I'm skeptical of that I have to admit. I think that - if we do get with Hanyi - it will likely be around the end of next year, and involve her hitting green, growing up into a bratty teenager, and it being time for her to leave home.

Then she can go away with us to get her own mountain in our fief or something like that.

[the future:
Ling Qi: no Hanyi, you can't eat people
Hanyi: what if they're cute boys though? Is it alright then?
Ling Qi: no, not even if they're cute
Hanyi: what if I really really like them though?
Ling Qi: *sigh*]
 
The Inner Sect ranked its disciples, from one down to whatever number matched the current amount of disciples, but it wasn't as simple as a measure of power. There were typically around one thousand Inner Sect disciples, and for the ranks under five hundred, individuals could challenge one another freely to shift rank around. However, to enter the top five hundred, one had to have contributed to the Sect in significant ways to be allowed to challenge for position.

Another ledge stood at the top one hundred and the top ten, where only those who had served in the Sect military in some capacity for an extended period could stand. Higher ranks of course came with greater resources and access to Sect materials.

Forgot that I wanted to talk about this. How does it make sense that there are a thousand Inner Sect disciples if the tournament and production competition admit only sixteen a year. Even if a few get in via other means, that might be, what, a couple dozen a year? Are there multiple Outer Peaks or something? Do disciples stay in the Inner Sect for decades at a time?
 
Forgot that I wanted to talk about this. How does it make sense that there are a thousand Inner Sect disciples if the tournament and production competition admit only sixteen a year. Even if a few get in via other means, that might be, what, a couple dozen a year? Are there multiple Outer Peaks or something? Do disciples stay in the Inner Sect for decades at a time?

Considering how long cultivators can live, I suspect it's either the latter or both.
 
Forgot that I wanted to talk about this. How does it make sense that there are a thousand Inner Sect disciples if the tournament and production competition admit only sixteen a year. Even if a few get in via other means, that might be, what, a couple dozen a year? Are there multiple Outer Peaks or something? Do disciples stay in the Inner Sect for decades at a time?

Yeah, it seems a bit off. Like, at +16/year, that would mean that disciples in the inner sect stay there for ~>62 years on average to maintain those numbers. Yet despite that, the #6 student is a young guy at who's at Green 7, and Yanmei who's reached Cyan is considered a likely candidate for a Core Disciple.

We know that Meizhen and Cai aren't going to be there long, neither will we, and the same is likely true of Sun.

So, we've got indications that, for nobles at least, they often have other things to do so don't stay there forever. We know that the strongest students are still only green and appear to be young. Like, if the typical disciple stays there for decades then I'd expect the strongest disciples to have been there for decades and to be solidly in cyan or something. It's odd.

Either that or it's full of people who have bottlenecked in green, yet don't have any family responsibilities to go off and do instead of hanging out at the sect being a loser who's stagnating.
 
FZ is mastered. Pretty sure all of the current set of Argent Arts max out at level 5. A Yellow Stone is worth 10 Red Stones.

You may want to check out Katreus' spreadsheet, which keeps track of what happened when, including everything that Ling Qi has trained.

OneNote Online
Cool. The Character Sheet should still be fixed up when the GM can get around to it. That information is still missing from there.

EDIT: While we are at it, what are the exact effects of each of the spirit stone types? How many dice do they give, and for what? And how are they used? Does it change based upon number used? What's the limit to how many we can use at once?
 
Last edited:
EDIT: While we are at it, what are the exact effects of each of the spirit stone types? How many dice do they give, and for what? And how are they used? Does it change based upon number used? What's the limit to how many we can use at once?

There's a post in the Informational tab about that.

Multiple spirit stones used in a turn provide twice the effect of the first. So a second red adds two dice to all cultivation instead of one, a third would still only add two however. However, a cultivator may only use a number of spirit stones equal to his or her lowest cultivation level in a turn. So for Ling Qi, two is the limit for the moment.

A more thorough explanation is that there is two factors: how many stones you can use and what quality of stones you can use. As we are mid of second realm, we can use up to 2 yellow stone, and as we are mid yellow (5)/ mid silver (5), we can use up to 5 stones total. So we can use 3 red stones and 2 yellow.
First red stone is 1, subsequent ones are 2. First yellow stone is 5, subsequent ones are 10.

So 3 red stones and 2 yellow stones - 1+2+2RSS+5+10YSS
 
Either that or it's full of people who have bottlenecked in green, yet don't have any family responsibilities to go off and do instead of hanging out at the sect being a loser who's stagnating.
Well we know that they have green beauracrats, I assume that they have a decent number who just hit a plateau and stay at the sect forever making up the bulk of sect labor and troops.
 
If green like yellow and red in that using multiple is extra effective? Not that we can yet.

Edit: Shouldn't we be able to use 3 yellow spirt stones at this point?
 
Last edited:
Yeah, it seems a bit off. Like, at +16/year, that would mean that disciples in the inner sect stay there for ~>62 years on average to maintain those numbers. Yet despite that, the #6 student is a young guy at who's at Green 7, and Yanmei who's reached Cyan is considered a likely candidate for a Core Disciple.

We know that Meizhen and Cai aren't going to be there long, neither will we, and the same is likely true of Sun.

So, we've got indications that, for nobles at least, they often have other things to do so don't stay there forever. We know that the strongest students are still only green and appear to be young. Like, if the typical disciple stays there for decades then I'd expect the strongest disciples to have been there for decades and to be solidly in cyan or something. It's odd.

Either that or it's full of people who have bottlenecked in green, yet don't have any family responsibilities to go off and do instead of hanging out at the sect being a loser who's stagnating.
I'm assuming the Sect has multiple "Outer Sect Mountains" but a single Inner Sect area.
 
I don't see how outright creating a new and artificial spirit is in any way related to creating gear for a living spirit, but even if it were then a crafter aligned with "mama Cai" is the best one to ask to.

Well, I would say that spirits having talismans is extremely possible. We see the collar around Han Jian's tiger, as well as the River Dragons item (the "River God's Tear" I believe?). If the item fits within the parameters set by the format, I don't see why it wouldn't be possible.

Although I would say to get more offensive power rather than qi regen, but that's just me.

Sorry, I completely misunderstood that vote. It will teach me to post while tired.
 
Two things:
1) Our income seems nebulous. I can't find it within the turns. Do we have any accounting of how much we got from the pill furnace rent each week?
2) If a Foundational Art exists for Archery, and we want to be a specialist in music, then shouldn't we find a foundational art for music? Something to boost range, reduce cost of including more targets, excluding allies from harmful effects, resist silence effects, and stuff like that? A general buff for all our music arts?
So, unless our upcoming meeting with the spirit of inspiration yields a foundational music art, we should probably look into that at some point. Not sure if we should do that before the tournament, as it is kind of looming.

EDIT:
Green is 20, which is we're kind of wanting to hold off until appraisal before using most of our GS (outside of SLP week).

(replacing a yellow with a green only gives us +10, replacing 2 yellow gives us +40).
Damn it, you're already making me use the Glossary.
 
Last edited:
1) Our income seems nebulous. I can't find it within the turns. Do we have any accounting of how much we got from the pill furnace rent each week?
Income: 115 red Stones, 1 Green Stone
It's listed after the skill increases, before the turn vote options.

Edit: Sometimes the final amount is different due to non voted purchases, but it's mostly just due to variation in how many people are using the furnace.
We're taking a 40% share, not a fixed rent.

Edit2: found the quote from week 30 part 1
She got a pretty good deal, considering that she was offloading the pretty much all of the work involved. She would take forty percent of the profits and retain full ownership of the furnace, meaning she could take it back at any time, though she would have to give a weeks notice. She also had the right to blacklist users, which was nice to have as an option if someone decided to piss her off.
 
Last edited:
Back
Top