Forge of Destiny(Xianxia Quest)

If our Flying Sword has 44 dice, that already puts it on the level with our best attacks. With our debuffs our Sword is operating at an effective 54-60 dice. Normal attack buffs don't affect flying swords, but DE-buffs work just fine on the enemy's defense pool. This means that our flying sword is going to have a much better dice pool than that of our peers, because we specialize in DE-buffs and they don't.

Picking a high-DV flying sword is thus a pretty cheesy way to get extra damage out of our flying sword just for doing what we would have done anyway.
How's this interact with our diverse build and potential domain dot disadvantage, though? Do you think we can reach parity with Sun Liling's flying sword via this?
 
[X][Talisman]ally blade
-[x] Object Type Flying Sword
-[x] high DV, absorbs Qi on hit, is buffed by any of our arts that helps Allys, more powerful in low light or darkness
-[x]Manipulation+ Expression

If you have better ideas for it please speak up.
 
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How's this interact with our diverse build and potential domain dot disadvantage, though? Do you think we can reach parity with Sun Liling's flying sword via this?
I'm not sure what you're saying. Do you think spending the effect slots on flat dice bonuses is better than a bonus that keys off initiative? Even with improved initiative?

EDIT: Wait, I haven't actually posted that part yet. Sorry, I'm working on another flying sword post and forgot you couldn't be responding to that because I hadn't posted it yet.
 
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I'm not sure what you're saying. Do you think spending the effect slots on flat dice bonuses is better than a bonus that keys off initiative? Even with improved initiative?
No I'm thinking about flying sword vs requesting another talisman and asking whether you think the proposed sword would leave us competitive with Sun Liling with regard to flying sword use, since that impacts whether I think investing there is worth it.
 
No I'm thinking about flying sword vs requesting another talisman and asking whether you think the proposed sword would leave us competitive with Sun Liling with regard to flying sword use, since that impacts whether I think investing there is worth it.
I think that it is more likely then another talisman. The sword is meant to be as pure offense as we can manage. I think that it can hurt her.
 
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No I'm thinking about flying sword vs requesting another talisman and asking whether you think the proposed sword would leave us competitive with Sun Liling with regard to flying sword use, since that impacts whether I think investing there is worth it.
Sorry, I'm working on another flying sword post and forgot you couldn't be responding to that because I hadn't posted it yet.:oops:


There's some contention over whether we should use this talisman to boost FVM or to get a Flying Sword. I say that there is a way to do both without having to do a half-assed job of either.

The first step is to get a flying sword with improved initiative. Because it goes before us we now get a three die multi-attacker bonus to FVM and every other attack we make.

In order to make improved initiative really valuable, then next effect slot gives bonus dice/damage depending on the difference in initiative between the flying sword and the target.(@yrsillar, can you confirm that an ability like this is allowed) If we are worried about dice we choose bonus dice, if we're confident we go with bonus damage. Dice may be best if paired with a high DV.

We already have excellent initiative so the second effect is valuable in its own right, but it gets even more powerful when combined with improved initiative for the weapon.

It also makes an excellent counter to heavy tank builds such as Kang Zhiao, whose defense was so good that Meizhen had trouble breaking through it, which we would normally struggle to overcome, especially if they have good qi regen of their own. The heavier our enemy, the harder the weapon will hit.

It also gives us an exploit: normal buffs don't work on domain weapons but because this ability is based off our initiative we can effectively buff our weapon by buffing our initiative or debuffing our opponent's, when we need to really bring the hammer down. This stacks with our defense debuffs.

It also helps turn our high initiative into a consistent advantage in battle.

What weapon type we choose for the base will affect any other abilities we want for it, e.g. a weapon type with high AP might not require purchasing extra AP, or a warhammer will have a high DV so we wouldn't need to purchase extra DV. (Some AP is advisable no matter what since almost everyone worth attacking will have at least three points of armor going forward).
 
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If we can make it so the flying sword can be buffed by our arts that work on our Allys then we should do that.
 
I think that it is more likely then another talisman.
Well the strategy with another talisman might be to have our sword last a few rounds before inevitably losing and try to get a decisive advantage in the fight in that time.
Sorry, I'm working on another flying sword post and forgot you couldn't be responding to that because I hadn't posted it yet.:oops:


There's some contention over whether we should use this talisman it to boost FVM or to get a Flying Sword. I say that there is a way to do both without having to do a half-assed job of either.

The first step is to get a flying sword with improved initiative. Because it goes before us we now get a three die multi-attacker bonus to FVM and every other attack we make.

In order to make improved initiative really valuable, then next effect slot gives bonus dice/damage depending on the difference in initiative between the flying sword and the target.(@yrsillar, can you confirm that an ability like this is allowed) If we are worried about dice we choose bonus dice, if we're confident we go with bonus damage. Dice may be best if paired with a high DV.

We already have excellent initiative so the second effect is valuable in its own right, but it gets even more powerful when combined with improved initiative for the weapon.

It also makes an excellent counter to heavy armor tank builds that we would normally struggle to overcome, especially if they have good qi regen of their own. The heavier our enemy, the harder the weapon will hit.

It also gives us an exploit: normal buffs don't work on domain weapons but because this ability is based off our initiative we can effectively buff our weapon by buffing our initiative or debuffing our opponent's, when we need to really bring the hammer down. This stacks with our defense debuffs.

It also helps turn our high initiative into a consistent advantage in battle.

What weapon type we choose for the base will affect any other abilities we want for it, e.g. a weapon type with high AP might not require purchasing extra AP, or a warhammer will have a high DV so we wouldn't need to purchase extra DV. (Some AP is advisable no matter what since almost everyone worth attacking will have at least three points of armor going forward).
Yeah if yrs allows that ability it sounds compelling to me.
 
[X][Talisman]fast ally blade
-[x] Object Type Flying Sword
-[x]improved initiative,gives bonus dice/damage depending on the difference in initiative between the flying sword and the target , is buffed by any of our arts that helps Allys, extra DV
-[x]Manipulation+ Expression
-[x]wind type
 
No I'm thinking about flying sword vs requesting another talisman and asking whether you think the proposed sword would leave us competitive with Sun Liling with regard to flying sword use, since that impacts whether I think investing there is worth it.

I'm more worried about Chu Song, Shen Hu, and Ji Rong than I am about matching the monsters.
 
I'm more worried about Chu Song, Shen Hu, and Ji Rong than I am about matching the monsters.
I feel confident about our Chu Song matchup. Shen Hu will depend on things like whether he was hiding a flying sword and what his ramp-up looks like. Ji Rong is a mystery box.
I don't like the invincible reputation the 'monsters' have in the thread. While I don't like our odds against any of them, I'm not interested in just totally giving up on striving to do our best against Sun Liling and at least trying to match them in an aspect or two so they have to take us more seriously.
 
Random Flying Sword ideas:

- Echoing Accompaniment Sword (Music)
- The elegant sword has several strategically placed holes on its slim and slender body, causing it to whisper when swung.
-- Any music-based arts/abilities can be extended for 1 extra round for free after the action is stopped, further extensions cost Qi
-- Hitting the sword with musical blast increases its DV momentarily

- The Sword Hidden in Shadows (Darkness)
- The simple-looking jet-black sword is shrouded in wisps of darkness Qi.
-- The sword can strike through the user's shadows
-- If the user and the target's shadows touch, the sword can strike through the target's shadows
-- In low-light conditions, the sword's reach is extended by X meters
-- In darkness, the sword's reach is extended by 2X meters

- The Arrow Sword (Wind)
- This straight and slim sword is shaped to look more like an arrow than a blade.
-- By spending Qi, an animated Qi construct of a bow is created, and the sword is fired like an arrow for a single attack.
-- The sword can be used as an arrow with an actual bow, adding appropriate bonuses, Mastery, and Arts to a single Attack.
-- By spending Qi, the sword can return to the user's vicinity on its own volition.

- The Bow Sword (Wind)
- This dual-bladed curved sword has flexible blades and a string is stretched taut between the two blades... Yes, it is actually a bow.
-- It can be used as a normal flying sword, but takes a slight penalty.
-- By taking a hefty penalty, the user can fire arrows from the sword, adding appropriate bonuses, Bow Mastery, and even apply Bow Arts.
-- By spending Qi, the sword can create a number of its own ammunition.
 
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I think that we could actually beat Sun Liling if we fought in the preliminaries. We excel in team fights and I don't think that she does. Also we are now both in the same realm.
 
I think that we could actually beat Sun Liling if we fought in the preliminaries. We excel in team fights and I don't think that she does. Also we are now both in the same realm.

Our biggest problem would be her AOEing our team, but we'll see where TRF leads us.

Hopefully though the monsters will be byed past other contenders in the prelims, but who knows.
 
What a wonderful contrast between the bright Cai and the dark Ling Qi, I'm sure it is something that will become rather iconic in the future
 
I guess that it would depend on our team.

Agreed.

I'm a big proponent of trying to bump Han Jian, CRX, and time permitting GG up to relationship 4 if we get enough minors. Having people in our preliminary team that our Domain applies to might be important.

HJ will be hard, CRX will be harder. I only say GG last because he's at a 1 right now. Worst case scenario, we make more friends.
 
[X] Plan Less Cai
-[X] Overflow to spiritual, vent drip to AC, Grinning Moon successes to PLR
-[X] Buy/use stuff
--[X] Use two YSS, two virtual YSS
--[X] Heavy Rains Pill (15 RSS), 10 Dice Wood Pills (30 RSS), 5 Dice Water Pills (10 RSS), 5 Dice Darkness Pills (15 RSS)
--[X] Monthly green stone from sect (200 RSS)
--[X] Total: 270 RSS, 2 YSS
-[X] (MAJOR) Mother
--[X] (minor) Mother
-[X] Train Music arts with Zeqing
--[X] (MAJOR) FSS
-[X] (minor) Hanyi and Zhengui have been playing on occasion, maybe you should join them and see what they're actually up too.
-[X] Cultivate in the White Room
--[X] (MAJOR) Open Lung Meridian
--[X] With Gu Xiulan
-[X] Cultivate with Cai Renxiang
--[X] (MAJOR) TRF
-[X] Go into the cavern, finish your quest
-[X] (minor) Continue training Zhengui in the Vale, and make sure to pay some attention to Zhen as well... maybe you can get Heizui to contribute?
-[X] (minor) Sixiang shouldn't be a problem for the moment, but you are interested. She said she was a muse after all, maybe she can help you improve your music?
-[X] (minor) Meet Gu Tai, and give him the polite refusal. It just wasn't going to happen

Sorry, never posted a plan before. Hope I got things right. Blatant copy of the winning one, except for swapping out the Cai minor for Hanyi. I've made my peace with the Cai route but, please, we're going to have plenty of scenes with her as it is. No need to go looking for more. I'm not sure if interacting with Sixing is going to make her available for binding in time for the tournament. I suspect not because it mentions helping with music. But it seems clear to me that there's a decent chance of borrowing Hanyi for the tournament if only temporarily.
 
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@yrsillar Can we offer Cai one of the imperial core sets to make the item better?

Yeah, realistically speaking, the costs for whatever this is are 100% covered.

Which is why our best bet should be something like this


[ ] Talisman Prospect: Darkmoon Earrings
Requested Powers: Spiritual Offense Augmentation, Band of Occlusion effects

The Band of Occlusion is great when we're not fighting, but is largely dead weight once we're actually stuck in. Taking the basic chassis involved with it lets us keep skulking around discreetly--but adding a potent Spiritual Offense augmentation on top of it also means that we have an easier time fighting once the battle is joined.

At any rate, we'll definitely want to do Sixiang's action, and ideally Gu Tai's. QiMom's locked in, so that leaves us with... Two left I think? A Zhengui one is basically mandatory, so all that's really left at that point is either Gan Guangli or the Hannyi one methinks.
 
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