Forge of Destiny(Xianxia Quest)

If we are going to get something that is as strong as we can possibly equip at our current level why would we use that on upgrading a piece of gear rather than getting a pure piece of maxed out gear? What does upgrading the blizzard pin provide compared to getting a maxed bit of gear then also providing money and cores elsewhere to upgrade the blizzard pin? If we do the second route we have a maxed out piece of gear And a moderately upgraded blizzard pin, which seems better to me considering we want the strongest stuff we can possibly get in 3 different slots rather than possibly a slightly stronger single accessory with the other two slots being noticeably worse.
 
We are not going to get any new art until we are at least able to equip Phantasmagoria of Lunar Revelry.
 
Because Water/Wind/Darkness encompasses virtually all of our offensive powers at this point. An accessory to boost all of these would sharpen our attack power considerably.

Other that AC all our water arts are also darkness, wood would be better
.
Extra time to train another art in the first place.
Rather than adding an other Art to our overflowing agenda

This part I will disagree with.

Training new wind/darkness/wood art, would be better that training some of our current arts. I'm talking about any art with usefull niche including spirit buff art.

It seems that we will be mastering FSS, TRF, FVM, POLR and SCS.

We have some space for other arts, which leaves AE, AC, AM, AS.

IMO we should master argent arts to get 4 art, but it can wait until inner sect.

AE have poor synergy with our other arts it is unlikely that it will have enough dice to be usefull.
AC is fire/water and it will be hard to support with amulets, as a physical damage art it is only usefull if it deal more physical damage than archery or hypothetical flying sword art.
AM is lake/mountain and it will be hard to support with amulets, most of our enemies specialise in physical attacks, it may become more qi intensive at the next level.
AS is third defensive art after TRF and SCS it is unlikely we will use it ever in combat.

We could cultivate these for passives, but any new art would also have passives.
 
We have some space for other arts, which leaves AE, AC, AM, AS.

IMO we should master argent arts to get 4 art, but it can wait until inner sect.

We could cultivate these for passives, but any new art would also have passives.

I mainly agree with what you said, but I hold the argents a bit higher since Silverblood will be a big part of us making it to Appraisal.

Also, the mystery box is mysterious, and we should make sure we have time to cultivate it in case it's good.

"Always gotta chase that mystery box right into Bad End." - The SV Hivemind.
 
Ling Qi's matches are going to be the most borring thing ever to watch. All the spectaculars get to see is a cloud if mist/darkness/Ash. Also her match are going to be longer because she tends to out last her enemies.
 
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Ling Qi's matches are going to be the most borring thing ever to watch. All the spectaculars get to see is a cloud if mist/darkness/Ash. Also her match are going to be longer because she tends to out last her enemies.


Implying that the spectators that matter won't have 4+ Head Meridians loaded with "Watching a Fight" arts and 10+ perception autosucceses.

There was probably a nicer way to say this if I was two whisky cocktails ago.
 
Implying that the spectators that matter won't have 4+ Head Meridians loaded with "Watching a Fight" arts and 10+ perception autosucceses.

There was probably a nicer way to say this if I was two whisky cocktails ago.
Would that be enough? We are stacking alot. How many autosucceses do you need to be able to see though a stone wall? Or really anything that no light passes though.
 
Would that be enough? We are stacking alot. How many autosucceses do you need to be able to see though a stone wall? Or really anything that no light passes though.

Maybe, if there's one type of art we haven't really looked into at all it's perception arts, since our only one is a defense focused hybrid.

Who knows how common exotic elements like the Sun's Blood sight(or smell or whatever) and the like are. Even with generic elements, someone who can see with air displacement or thermals wouldn't be too disadvantaged.
 
@yrsillar How many talismans can Zhengui use? Weapon, armor and 2 others?

IIRC we wanted reduction of fire/wood and extra armor, IMO bonus to attack and Qi regen would be usefull.
 
We also manipulate the air and we might be freezing things as well.

As a further example, two of the things we cultivate right now are Music and Moon.

Imagine what our fights looks like to our old Music teacher if he has a Music perception art equiped.

What about to someone who's Sublime Ancestor is a spirit of War, and their family combat perception/reflexes Head/Spine art cultivates Conflict?

We're a scary mist blob to Reds and Yellows. We're a reason to get a new Head art ready before the tourney and hope you can win the clash to other Greens. To Cyans+ we're mostly still just someone with potential, who's useful against barbarians if you keep her away from the Khans and higher ups.

Edit: I want to make it clear that I'm not doom saying our capabilities. We are a Mysterious Misty doom blob, just not to the Elders or Core Disciples in the sect, not to much of the Inner Sect, and not to our peer's parents.
 
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AE have poor synergy with our other arts it is unlikely that it will have enough dice to be usefull.
See, I'm going to have to strongly disagree with this. AE has amazing synergy with our other arts, and here is why.

TRF, AC, FZ all have passives that are supported by having allies around us to benefit. The whole point of those specific arts is to have allies that can capitalize on the additional passives and techniques to make them last longer, hit harder, and move further. AE is the only art in our entire arsenal that can make those allies from our qi. Upon formation, these minions have more physical defense, physical attack, ranged defense, and movement speed then they should.

Furthermore, our entire build is based around an attrition style build that debuffs the enemy into impotency. We weaken their offensive capabilities while crushing their defensive capabilities. This allows much weaker allies to actually be useful in a fight by allowing them to hit and deal damage rather than just be meat bags to wail on.

Speaking of meat bags to wail on, the minions summoned by AE also serve that purpose, especially once we have things set up to create our zones of death. Ling Qi has an absurd amount of qi, and that amount will continue to grow as we use the Sable Light Pills. Utilizing that qi to make the opponent spend action points killing the summons gives us time to keep stacking the defense buffs while waiting for our attrition style to whittle them down.

That's just one technique. The other technique provides a multi-attacker penalty and armor degradation, all without having to actually hit. I will admit, it will be difficult for that technique to hit and provide the -2 defense and 2 qi drain, but with all of our other debuffs, it is possible.
 
If we are going to get something that is as strong as we can possibly equip at our current level why would we use that on upgrading a piece of gear rather than getting a pure piece of maxed out gear? What does upgrading the blizzard pin provide compared to getting a maxed bit of gear then also providing money and cores elsewhere to upgrade the blizzard pin? If we do the second route we have a maxed out piece of gear And a moderately upgraded blizzard pin, which seems better to me considering we want the strongest stuff we can possibly get in 3 different slots rather than possibly a slightly stronger single accessory with the other two slots being noticeably worse.
Doesn't really matter, either way we end up with a max item and a medium one.

Considering @ysrillar responses it seem obvious that he intended it to be a brand new item rather than a upgrading action.
 
See, I'm going to have to strongly disagree with this. AE has amazing synergy with our other arts, and here is why.

TRF, AC, FZ all have passives that are supported by having allies around us to benefit. The whole point of those specific arts is to have allies that can capitalize on the additional passives and techniques to make them last longer, hit harder, and move further. AE is the only art in our entire arsenal that can make those allies from our qi. Upon formation, these minions have more physical defense, physical attack, ranged defense, and movement speed then they should.

Furthermore, our entire build is based around an attrition style build that debuffs the enemy into impotency. We weaken their offensive capabilities while crushing their defensive capabilities. This allows much weaker allies to actually be useful in a fight by allowing them to hit and deal damage rather than just be meat bags to wail on.

Speaking of meat bags to wail on, the minions summoned by AE also serve that purpose, especially once we have things set up to create our zones of death. Ling Qi has an absurd amount of qi, and that amount will continue to grow as we use the Sable Light Pills. Utilizing that qi to make the opponent spend action points killing the summons gives us time to keep stacking the defense buffs while waiting for our attrition style to whittle them down.

That's just one technique. The other technique provides a multi-attacker penalty and armor degradation, all without having to actually hit. I will admit, it will be difficult for that technique to hit and provide the -2 defense and 2 qi drain, but with all of our other debuffs, it is possible.
Good thing that we have a spirt animal so we always have at least one ally. Too bad he has no chance of hitting 3rd realm before the tornament.
 
@yrsillar How many talismans can Zhengui use? Weapon, armor and 2 others?

IIRC we wanted reduction of fire/wood and extra armor, IMO bonus to attack and Qi regen would be usefull.
You know what ? I think i like this idea better than the current proposed ones

[X] [Spirit Companion Talisman]
-[X] A long Chain we can wrap around Zhengui's carapace, symbolizing his cyclical nature of Ash and Rebirth.
-[X] Reduction of Qi use for Fire and Wood Skills, Extra Armor and Qi regen.


Goal is to make Zhengui solid, or at least relevant, in fights at Green level. Imo a solid ally is more useful than a couple extra dice.
 
You know what ? I think i like this idea better than the current proposed ones

[X] [Spirit Companion Talisman]
-[X] A long Chain we can wrap around Zhengui's carapace, symbolizing his cyclical nature of Ash and Rebirth.
-[X] Reduction of Qi use for Fire and Wood Skills, Extra Armor and Qi regen.


Goal is to make Zhengui solid, or at least relevant, in fights at Green level. Imo a solid ally is more useful than a couple extra dice.

Given that mama Cai creation of spirits is considered impressive, it's unlikely this is viable.
 
Given that mama Cai creation of spirits is considered impressive, it's unlikely this is viable.
I don't see how outright creating a new and artificial spirit is in any way related to creating gear for a living spirit, but even if it were then a crafter aligned with "mama Cai" is the best one to ask to.
 
Given that mama Cai creation of spirits is considered impressive, it's unlikely this is viable.
Well, I would say that spirits having talismans is extremely possible. We see the collar around Han Jian's tiger, as well as the River Dragons item (the "River God's Tear" I believe?). If the item fits within the parameters set by the format, I don't see why it wouldn't be possible.

Although I would say to get more offensive power rather than qi regen, but that's just me.
 
If our Flying Sword has 44 dice, that already puts it on the level with our best attacks. With our debuffs our Sword is operating at an effective 54-60 dice. Normal attack buffs don't affect flying swords, but DE-buffs work just fine on the enemy's defense pool. This means that our flying sword is going to have a much better dice pool than that of our peers, because we specialize in DE-buffs and they don't.

Picking a high-DV flying sword is thus a pretty cheesy way to get extra damage out of our flying sword just for doing what we would have done anyway.
 
If our Flying Sword has 44 dice, that already puts it on the level with our best attacks. With our debuffs our Sword is operating at an effective 54-60 dice. Normal attack buffs don't affect flying swords, but DE-buffs work just fine on the enemy's defense pool. This means that our flying sword is going to have a much better dice pool than that of our peers, because we specialize in DE-buffs and they don't.

Picking a high-DV flying sword is thus a pretty cheesy way to get extra damage out of our flying sword just for doing what we would have done anyway.
If you write up a flying sword vote I will vote for it.
 
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