Forge of Destiny(Xianxia Quest)

I just realized that if we learn the dirt/bone mecha from the Pale Manual we could have giant mecha vs dirt golem fight with the new guy.
 
Hey, we've got 5 major actions right, including Mother? Am I miscounting, or do all the leading plans have just 4 majors?
 
Or we could burn the custom talisman four effects on +offensive dice and be done with the issue alltogether.
Mechanically, I'm not sure yrs should allow this. Like, our current flute already gives us +4 dice over two effects. This is pretty strong.

I quickly ran up some sims of win probabilities as a function of dice difference. If our dice are the same as the defenders, then we have ~44% odds of hitting them. Getting +4 raises that to 62%. Pretty big deal. Now. What would you expect from putting everything into dice on a much higher quality flute? +8 dice? +10? That would effectively ensure that we would be expected to win clashes >75% of the time against anyone who hasn't basically been putting everything into spiritual defense. I would argue that that would be too strong for a single item. It has a lot of potential to unbalance combat.

 
Hey, we've got 5 major actions right, including Mother? Am I miscounting, or do all the leading plans have just 4 majors?
It appears to be a understandable miscount.

People aren't putting [Major] next to the cavern exploration, and that could be the cause of the miscounting.

I'm seeing
  1. Mother
  2. White Room
  3. Zeqing
  4. Cai
  5. Cavern
As the majors.
 
Mechanically, I'm not sure yrs should allow this. Like, our current flute already gives us +4 dice over two effects. This is pretty strong.

I quickly ran up some sims of win probabilities as a function of dice difference. If our dice are the same as the defenders, then we have ~44% odds of hitting them. Getting +4 raises that to 62%. Pretty big deal. Now. What would you expect from putting everything into dice on a much higher quality flute? +8 dice? +10? That would effectively ensure that we would be expected to win clashes >75% of the time against anyone who hasn't basically been putting everything into spiritual defense. I would argue that that would be too strong for a single item. It has a lot of potential to unbalance combat.

But also basically all of our enemies have been able to diffuse our area effects or outright ignore it. And that would just keep getting more and more often the stronger enemies become.

Also it would be pretty awesome to have a flute be constantly remade again and again. I voted for wait though, we need either a back up flute or something
 
Mechanically, I'm not sure yrs should allow this. Like, our current flute already gives us +4 dice over two effects. This is pretty strong.

I quickly ran up some sims of win probabilities as a function of dice difference. If our dice are the same as the defenders, then we have ~44% odds of hitting them. Getting +4 raises that to 62%. Pretty big deal. Now. What would you expect from putting everything into dice on a much higher quality flute? +8 dice? +10? That would effectively ensure that we would be expected to win clashes >75% of the time against anyone who hasn't basically been putting everything into spiritual defense. I would argue that that would be too strong for a single item. It has a lot of potential to unbalance combat.
That's the power of specialization: greater power in your area of focus. In this case increased hit chance for our spiritual attacks, at the cost of potential in other areas like Qi economy or dispel resistance.
If we can't specialize then what's the point of having stats in the first place? Might as well have them automatically assigned.
 
Let's say we get very lucky, and get a Dex + Expression flying sword that's darkness. Let's say we also get 9 darkness meridians by then. This means that once we get Domain 1, we get 44 dice for flying swords.

This might look good at first glance, but the issue is that we don't have any arts that work with flying swords, so there will be no techs. So this means non-AP non-perfect non-bonus damage unless we invest in those... and even if we invest in those, it will be limited.

That sounds like argument to get flying sword art.
 
That sounds like argument to get flying sword art.
Using what meridians? We only have a free spine+heart. If anything, we'd want to grab an area spiritual buff art, we'd use that more than the flying sword art-which remember, still needs our actions to use, which is an action with our other arts we're NOT using.
 
Using what meridians? We only have a free spine+heart. If anything, we'd want to grab an area spiritual buff art, we'd use that more than the flying sword art-which remember, still needs our actions to use, which is an action with our other arts we're NOT using.
I thought the whole point of a flying sword was that it gave extra actions? It fights for you.
 
Grabbing an area spiritual buff art is pure folly, given that we currently lack:
  • An opportunity to meaningfully help allies with such a buff,
  • Surplus actions to cast such a buff in the first place, and
  • Extra time to train another art in the first place.
 
Grabbing an area spiritual buff art is pure folly, given that we currently lack:
  • An opportunity to meaningfully help allies with such a buff,
  • Surplus actions to cast such a buff in the first place, and
  • Extra time to train another art in the first place.
True. It would still be better than an art based around a flying sword.
 
Rather than adding an other Art to our overflowing agenda we should focus on minors that give other bonuses.
In that regard team SuSu is our best bet with both Formations and Pills as the usual awards.
CRX minors might give something useful too, though at this point it's more a guess than anything...

edit: and obviously Zhengui. Hopefully we won't end up with him in hibernation by the Tournament.
Adhoc vote count started by Ayashi on Mar 23, 2018 at 9:03 PM, finished with 55905 posts and 33 votes.

  • [X] Plan More Sixiang
    -[X] Overflow to spiritual, vent drip to AC, Grinning Moon successes to PLR
    -[X] Buy/use stuff
    --[X] Use two YSS, two virtual YSS
    --[X] Heavy Rains Pill (15 RSS), 10 Dice Wood Pills (30 RSS), 5 Dice Water Pills (10 RSS), 5 Dice Darkness Pills (15 RSS)
    --[X] Monthly green stone from sect (200 RSS)
    --[X] Total: 270 RSS, 2 YSS
    -[X] (MAJOR) Mother
    --[X] (minor) Mother
    -[X] Train Music arts with Zeqing
    --[X] (MAJOR) FSS
    -[X] Cultivate in the White Room
    --[X] (MAJOR) Open Lung Meridian
    --[X] With Gu Xiulan
    -[X] Cultivate with Cai Renxiang
    --[X] (MAJOR) TRF
    --[X] (minor) Well, you've taken the plunge, Cai's invited you out to train. Time to work on your understanding of her further
    -[X] Go into the cavern, finish your quest
    -[X] (minor) Continue training Zhengui in the Vale, and make sure to pay some attention to Zhen as well... maybe you can get Heizui to contribute?
    -[X] (minor) Sixiang shouldn't be a problem for the moment, but you are interested. She said she was a muse after all, maybe she can help you improve your music?
    -[X] (minor) Meet Gu Tai, and give him the polite refusal. It just wasn't going to happen
    [X][talisman] Wait
    [X]Plan Let's get down to Business
    -[X] Overflow to spiritual, vent drip to AC, Grinning Moon successes to PLR
    -[X] Resources:
    --[X] Use two YSS, two virtual YSS
    --[X] Heavy Rains Pill (15 RSS), 10 Dice Wood Pills (30 RSS), 5 Dice Water Pills (10 RSS), 5 Dice Darkness Pills (15 RSS)
    --[X] Monthly green stone from sect (200 RSS)
    -[X] Mother
    --[X] Mother minor
    -[X] Train Music arts with Zeqing
    --[X] (MAJOR) FSS
    -[X] Cultivate in the White Room
    --[X] (MAJOR) Open Lung Meridian
    ---[X] With Gu Xuilan
    -[X] Cultivate with Cai Renxiang
    --[X] (MAJOR) TRF
    ---[X] (minor) Well, you've taken the plunge, Cai's invited you out to train. Time to work on your understanding of her further
    -[X] Go into the cavern, finish your quest
    -[X] (minor) Continue training Zhengui in the Vale, and make sure to pay some attention to Zhen as well... maybe you can get Heizui to contribute?
    -[X] After hearing of your encounter in the woods, Gan Guangli announced that he wanted to challenge the strange boy. You... might be interested in watching.
    -[X] (minor) Meet Gu Tai, and give him the polite refusal. It just wasn't going to happen
    [X] Plan More Sixiang plus Beef Fight
    -[X] Overflow to spiritual, vent drip to AC, Grinning Moon successes to PLR
    -[X] Buy/use stuff
    --[X] Use two YSS, two virtual YSS
    --[X] Heavy Rains Pill (15 RSS), 10 Dice Wood Pills (30 RSS), 5 Dice Water Pills (10 RSS), 5 Dice Darkness Pills (15 RSS)
    --[X] Monthly green stone from sect (200 RSS)
    --[X] Total: 270 RSS, 2 YSS
    -[X] (MAJOR) Mother
    --[X] (minor) Mother
    -[X] Train Music arts with Zeqing
    --[X] (MAJOR) FSS
    -[X] Cultivate in the White Room
    --[X] (MAJOR) Open Lung Meridian
    --[X] With Gu Xiulan
    -[X] Cultivate with Cai Renxiang
    --[X] (MAJOR) TRF
    --[X] (minor) Well, you've taken the plunge, Cai's invited you out to train. Time to work on your understanding of her further
    -[X] Go into the cavern, finish your quest
    -[X] (minor) Continue training Zhengui in the Vale, and make sure to pay some attention to Zhen as well... maybe you can get Heizui to contribute?
    -[X] (minor) Sixiang shouldn't be a problem for the moment, but you are interested. She said she was a muse after all, maybe she can help you improve your music?
    -[X] (minor) After hearing of your encounter in the woods, Gan Guangli announced that he wanted to challenge the strange boy. You... might be interested in watching.
    [X] [Talisman]
    - [x] Necklace
    - [x] Bonus to attack, protection against dispel, bonus to protection, qi regen
    [X] [Talisman]
    -[X] Upgrade Ebony Heartswood Flute
    --[X]Upgrade offensive dice on music clashes to dice on all music clashes, increase expression dice, replace Haunting Echos with a bonus to DV for music arts and attacks.
    [X] [Talisman]
    -[X] "The Ominous Bells", a set of anklet bells whose ringing is impossibly deep. They provide a beat for any music art, grow and strengthen it. Only heard by someone being attacked by the wearer.
    --[X] Offensive dice for any music art. Damage Value to any music attack.
    [X][talisman] Wai
 
Last edited:
Hmm.

Yeah, maybe an upgrade to our Blizzard Pin? Or something with a similar focus?

Because Water/Wind/Darkness encompasses virtually all of our offensive powers at this point. An accessory to boost all of these would sharpen our attack power considerably.
 
Rather than adding an other Art to our overflowing agenda we should focus on minors that give other bonuses.
In that regard team SuSu is our best bet with both Formations and Pills as the usual awards.
CRX minors might give something useful too, though at this point it's more a guess than anything...
I know, I was just pointing out that if for some reason we get an art anyways an area spirit buff art is more useful than a flying sword art, we still need to activate the art's techs which detracts from our ability to use other techs
 
I quickly ran up some sims of win probabilities as a function of dice difference. If our dice are the same as the defenders, then we have ~44% odds of hitting them.
Worth noting, we saw in our fight with the dragon that rolling equal to the defender still counts as a hit, and triggers on-hit effects like bonus damage.
Heizui activates River God's Encirclement(Instant), Attacks with Azure Flash
Dex 7+Power 6+Passive 6+Equip 2+ Activation 3+RGF 4+RGE 3+ AF 6- Mist 3=33 dice +1 Auto Cultivation
2 1 7 10 4 3 8 7 10 7 6 10 1 4 3 7 5 10 1 8 2 1 7 5 1 2 10 6 6 4 6 7 4. 13 successes.

Rerolling 10's
7 2 4 5 8. 2 successes. 1 auto. 16 total

...

Ling Qi activates Ten Ring Defense
Dex 6 + Dodge 6 + Passives 8 (TRF 4, AS 4) + Equip 4 (Robe 4)+Activation 2+CG 6+TRD 3+2 Water tech = 37 Dice

4 10 3 9 8 10 2 3 8 7 5 1 1 8 6 9 10 6 1 7 6 8 1 9 2 9 4 2 8 3 7 3 2 9 1 2 1. 16 successes

Draw, Wastelanders Boon absorbs 2 bonus water damage
 
I'm kinda regretting voting to join Cai now. Fighting our way to the top of the Inner Sect would have been a ton of fun.

But I'd have regretted it if we voted the other way too. And we get some nice goodies this way.
 
Hmm.

Yeah, maybe an upgrade to our Blizzard Pin?
Good idea. It's low level, so upgrading it to max will produce a big power jump, if we don't commission a flying sword. It also gives dice/reduction to FVM, FSS and FSA, which means we can avoid another round of bitter arguments about our build, since it should keep everybody happy. If we get a flying sword from Cai we should probably buy this with our own money next.
 
Could we unequip our bow arts? Between our flute and flying sword they seem unnecessary. We are not going to be spends actions shooting arrows.
 
Good idea. It's low level, so upgrading it to max will produce a big power jump, if we don't commission a flying sword. It also gives dice/reduction to FVM, FSS and FSA, which means we can avoid another round of bitter arguments about our build, since it should keep everybody happy. If we get a flying sword from Cai we should probably buy this with our own money next.
Could we unequip our bow arts? Between our flute and flying sword they seem unnecessary. We are not going to be spends actions shooting arrows.
too late, arguments begun, they have :p
 
Or not. I guess we might use the bow sometimes to attack from ambush from a distance.
 
Back
Top