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@BoneyM I suggest you remove the "mountain vietnam" tag from the thread because that joke was funny once in thread and then got dumb, it certainly doesn't belong in the tags when we haven't gone there yet, and you might also remove "please stop saying derp" as that seems to have entirely stopped and the tone of the quest changed to the point where I think it's very unlikely to restart.

The QM doesn't have control over tags.

See as a subscriber, I have just added that tag. Any old subscriber could add that tag even if they didn't vote (edit to clarify, I've done this with some threads that I read, but didn't post in). Of course, that only applies the derp tag as it was created by a subscriber while BoneyM could have added the Vietnam tag as it was created in Freddie's quest.
 
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[X] Keep Blacksmiths Tools

Even if we don't end up using them, I imagine just having them is sort of like keeping a little cash in reserve. Besides, we might know someone who needs some smithing equipment.

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

Steal something from evil god y/n?

[X] Return to the Bright College (???)

Wizards need to stick together, and this might be our in with the pyros.

[X] 2 Dwarven Revolvers, 250 gc

Revolvers let Mathilde act as skirmish cavalry, something the Dawi historically lack. (Her horse and armor also let her act as shock cavalry as well, something else the Dawi historically lack, but not where our shadow wizard paradoxically shines I think). As others have stated, being able to shoot 16 times before reloading is a pretty nice thing, especially when you're sending off little magic missiles like Mathilde can.

Edit: What I don't understand is why people want to give the ring to the bright college? A bird in the hand and all that. It gives us an unexpected weapon, something useful when everything goes to hell. Maybe one last attack before something eats our face. Is ??? really that interesting?

My position is that favors are more valuable to a grey wizard than fireballs are. Moreover, I feel that it is better for the Empire for the Bright College to have it than for us to even if there wasn't a favor owed (or whatever the ??? turns out to be), and is thus more narratively satisfying.

...speaking of satisfying, it occurs to me that Wizard Chic might be going on still. I can only imagine the schadenfreude Mathilde has when Roswita encounters young fops wearing impractically pointy hats with useless quartz trinkets tide to their belts. Preferably while trying to grow a Gandalf beard and stroking it pompously.

@BoneyM A few questions for you
-would enchanting equipment made by the dwarfs be more effective or helpful than human-made equipment like what we have now? Similarly, to the best of Mathilde's knowledge would spending the 8 reputation points to be gifted enchanting tools by a runesmith be helpful, or would the differences be too great?
-does Zhufbar sell something akin to the Hochland Long Rifle, or would that fall under commissioning something?
-are speed loaders sold for the revolver?
-How tightly controlled are texts on enchanting? Is it something the Colleges keep under lock and key, or is any scarcity strictly a matter of a small reader base making proliferation naturally limited?
-Does Mathilde have a reasoned estimate of how much help having a dedicated tower would be for something like learning spells or enchanting something?
-Is Mathilde aware of any other licensed wizards in Stirland or otherwise nearby? Grey wizards are naturally secretive and brown ones somewhat antisocial, but what of the sort that more commonly hang out a proverbial shingle?
-If we conduct a "add more books to the library" option, is that just adding a single step towards filling out a library category, or could we choose to splurge on a topic and buy as much trashy romance novels hard-hitting scholastic journalism and math textbooks as we like?
 
I mean, to be fair, it's not actually against the law, just frowned upon, and people already know we worship Ranald due to us pushing Ranald on the Watch, so really the only reason not to try and push Ranald on Sylvania is due to us wanting to use the time to do other things.
that was the point i was trying to make
but witch-hunters have burn ranaldites in the past so i was hoping some one will find a solution or see how extreme they are
 
Decades sounds like a wild exaggeration.
The year in quest is 2477. The End of the World is 2522. I don't know if End Of Times is canon in this quest, but it's still important to note as it is the last date we have for this world.

As far as I'm aware at no point between the start of the campaign that we are discussing joining, the one to reclaim Karak Eight Peaks, and End of Times did the the campaign cease.

Decades is not an exaggeration, it went on for almost 50 years. Constant three way Siege and Warfare.
 
Yeah, even with the differences in the quest, the campaign to reclaim K8P is not something to take lightly. We will want to discuss it in depth, do what research we can (is the campaign being supported by other holds, etc.), and decide what our personal objectives are before we make the final decision to join.
 
But the first thing would be popping over and having a nice chat with our dorf friends about it.

I suppose this is extra incentive to develop Fog spells.
 
I'm assuming the End Times is a psychedelic dream of that one vampire that betrayed everyone for shits and giggles.

Because that's the best way to save face when you make something so attrociously bad.
 
BoneyM on the end times. (Yes, it came up earlier in this thread).
There's been prophecies of the end times just around the corner for literally thousands of years. Mathilde sees no reason to start thinking they're actually going to come true.

(and she's right, because seriously, screw the end times. things might get dramatic around then if the quest lasts that long but I promise you: no Sigmarines)
 
[X] Return to the Bright College (???)

I think the mystery box is going to be more useful than the ring
 
Given that this is refering to something that might happen in 155 years is there any lore stating that wizards live longer than normal people?
 
Given that this is refering to something that might happen in 155 years is there any lore stating that wizards live longer than normal people?
I'm curious about this as well. I've seen some immortal wizards in other quests and IIRC there's at least gold wizard lore that let's them become living gold or something. Other than vampirism and necromancy is there any forms of immortality or life extension we can pursue?
 
I'm curious about this as well. I've seen some immortal wizards in other quests and IIRC there's at least gold wizard lore that let's them become living gold or something. Other than vampirism and necromancy is there any forms of immortality or life extension we can pursue?
Yes, there is. Boney has previously said:
IMO, incredibly advanced mastery of any wind of magic can lead to immortality as long as you don't mind the trade-offs, which would probably start at 'literally every Arcane Mark'.
Become avatar of Ulgu, have everyone forget you as soon as they look away!
 
This is ground that we have covered before.

@BoneyM is it possible to turn Mathilde into an immortal by mastering Ulgu to a ridiculous extent? Like what Elspeth von Draken did with Shyish.
IMO, incredibly advanced mastery of any wind of magic can lead to immortality as long as you don't mind the trade-offs, which would probably start at 'literally every Arcane Mark'.

So the "standard" sort of wizard immortality for Mathilde would involve getting completely soaked in ulgu until she has the full list of possible mutations from it, then continuing forward. That's very hard to control but putting her into situations where she's casting a lot of spells would help.

The Marks for ulgu aren't crippling but they aren't terribly PR-friendly or useful to someone with a public reputation, either.

Edit: I have been pre-empted; good show.
 
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Honestly, a Sharknado might be what we need.
I'm curious about this as well. I've seen some immortal wizards in other quests and IIRC there's at least gold wizard lore that let's them become living gold or something. Other than vampirism and necromancy is there any forms of immortality or life extension we can pursue?
As far as I know, there's no rule against seeking immortality, just a rule against Dhar. Anything that isn't Black Magic is theoretically fair game (although the existence of Morr and his job kind of makes you wonder why you'd want to, considering everybody you liked who isn't as cool as you goes there irrevocably eventually) (unless you can visit anyways, which an immortal Wizard in good standing with the Imperial Gods probably could).
 
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Ironically, I believe the dwarves would care the least about any arcane marks we have.

So, to start, let's learn every Grey Magic spell, including battle ones. That should get us somewhere.
 
Given that this is refering to something that might happen in 155 years is there any lore stating that wizards live longer than normal people?

I'm curious about this as well. I've seen some immortal wizards in other quests and IIRC there's at least gold wizard lore that let's them become living gold or something. Other than vampirism and necromancy is there any forms of immortality or life extension we can pursue?

End Times 2522
Current Date 2477
Mathilde's year of birth 2450
Current Age 27
Time until end times 45
Age as of End Times 72
Why would we need imortality again ?
 
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Ironically, I believe the dwarves would care the least about any arcane marks we have.

So, to start, let's learn every Grey Magic spell, including battle ones. That should get us somewhere.
Learning new spells isn't an effective way to get new Marks- that's basically study and labwork with some careful, controlled casting to extend mastery. Labwork won't do it, and careful study won't either; Arcane Marks are not a function of Magic score but rather are sometimes randomly generated by casting rolls. If we want to get them we need to be casting casting casting, which means going out and doing things, and preferably doing things where we'll be pushing our limits and piling spell atop spell. More things like the early noble-kidnapping operation, going into battle and using combat spells instead of the comparatively safe greatsword and pistol that is our usual standby, and so forth are what we should be looking for there.

So if you want to get more of them keep an eye out for actions which require going out and taking action, instead of reading books, doing paperwork, or walking around talking to people, and take all of those.
 
I was not talking just about the marks. Elspeth is a Lord Wizard, essentially a Lord+ wizard.

If that's out benchmark then we got some serious work to do.
 
A lot of those marks are awful if I remember correctly and would suck to have can some one post them again I can't find them anywhere.
 
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A lot of those marks are awful if I remember correctly and would suck to have can some one post them again I can't find them anywhere.
Here.
Excised of the mechanical minutiae:

Flicker: Light seems uncomfortable in your presence. Candles flicker, lantens dim and fires burn low when you are around.
Trickster: You cloak yourself in deception and misdirection, making you untrustworthy to others.
Mantle of Mist: Mist, fog, smoke and other vapours seem drawn to your side. This adds a bonus to Intimidate Tests made in fog banks and other suitable conditions, but does mean you tend to reek of smoke all the time.
Aspect of Ulgu: Your frame lightens and tightens whilst your hair colour changes to grey.
Forgettable: People can't seem to remember your face. Characters who've met you must succeed on an Intelligence Test to recall who you are.
Disturbing Eyes: Your eyes become grey and swirl with unnatural darkness. You gain a bonus to Intimidate Tests.
Insubstantial: Your body becomes slightly insubstantial. You gain a bonus to Concealment Tests, but you take a penalty to your Toughness characteristic.
Unnatural shadow: Your shadow does not behave itself - moving often of it's own accord. The shifting wrongness of your shadow puts folk ill at ease, imposing a penalty to Fellowship Tests made when interacting with non-magic users. Worse, superstitious peasants will need convincing that you are not a Daemon.
Shrouded: Your body draws shadows towards it. You gain a bonus to Concealment Tests.
Mark of Ulgu: The rune of Ulgu appears somewhere on your body. You gain a bonus to Channelling checks when casting spells from the Lore of Shadow.

I think out of all these marks, Forgettable is the worst. Or rather, the saddest. Imagine having to convince friends or loved-ones that you really are who you say you are every time you meet them. That just seems heartbreaking.
 
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I think out of all these marks, Forgettable is the worst. Or rather, the saddest. Imagine having to convince friends or loved-ones that you really are who you say you are every time you meet them. That just seems heartbreaking.
The Sidereals say hi, even though they know you'll never remember it :/

Actually come to think, Doppelganger might present a Resplendant Destiny style workaround for that...
 
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