Voted best in category in the Users' Choice awards.
A Runelord, yes, it'd cost a favour just to get a letter to them, and they'd reply if the flask interests them; if you're after a specific investigation into it it'd cost more favours. A Runepriest you could open communications based on rep alone.



No, it's one level below Proficient, but I need to find another word to describe the level after proficient for use with Greatswording.
Hm... maybe the level before could be 'experienced' or 'competent' and the one after could be 'talented'?
 
Actually shooting and killing the Magister you're duelling would not go over well, but in principal it's completely okay and encouraged. The Grey College is very practical.
What if they were shot non-lethally?
I can mostly agree on the short-term even though we haven't hammered out the exact details yet, but I remain unconvinced that we have to leave Stirland in the first place.
 
I'm almost tempted to ask if we can call in the Dwarves for a second opinion about the mineral findings. I know it sounds fairly desperate, but unless we want to set up a college or something then we need some form of natural resources.
Already asked, it's perfectly reasonable that the dwarves will find deposits the humans didn't, and that their crops will prosper on our soil.

We should burn the two favours if only to get it our of the way for good.
Personally not interested at all. I've seen a few people mention it in a positive light, but I'm going to want to stay in Stirland.
We can come back to Stirland afterwards.
st to get a letter to them, and they'd reply if the flask interests them; if you're after a specific investigation into it it'd cost more favours. A Runepriest you could open communications based on rep alone
Just thought of that as essentailly bait. "Hey, look at this thing I have, and here, the first hit is free. You know we're to find me for more."
 
If your land is shit, then develop the people, set up a forge and have a smith crank out tools for the surrounding region. Route the EIC trade through it, and then set up cottage industries of weaving and cheesemaking so we multiply what we can get out of the herds.
The forge and smith idea would lose out because there's nothing for them to sell in the area. You'd be paying the same start-up costs as in a more productive locale just to produce nails, knives, and not much else. There's no local ore sources, either, so transport costs would mean they'd be hard-pressed to profit from that and they'd be less likely to sell their products elsewhere.

Cheese would be a good trade good, though. Milk spoils fairly quickly, so it either has to be consumed locally or used to make longer-living products like cheese.
 
Let's also not forget that Stromfels is a Sea God. We work and live in Stirland.

As long as we don't decide to go travel by boat for some mysterious reason we should be pretty safe.
 
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Hm... maybe the level before could be 'experienced' or 'competent' and the one after could be 'talented'?

Competent is too close to proficient and 'talented' implies something different than a level of acquired skill. I ended up calling the 'advanced' Greatswording 'Expert' instead. I suppose beyond that would be Master.

What if they were shot non-lethally?

The only way to find out would be to try it.
 
I don't mind heading to Karak Eightpeaks, but I kinda want to either wander around a bit and actually do the Journeywoman thing or just go and get the Magister thing done first. Karak Eightpeaks isn't going anywhere anytime soon I should think. Normally things aren't as fast as Karak Ungor(And a lot of people are still not over that) in-universe. Seriously, the original expectations were to clear the first floor in like a year or two and then start fortifying and shit. And we accomplished far more than that and cleared the first floor in less than a year IIRC. So I doubt Karak Eightpeaks will be finished anytime fast.
 
And, again, the dwarf prospectors for minerals and farms can both have radically different results.

I don't mind heading to Karak Eightpeaks, but I kinda want to either wander around a bit and actually do the Journeywoman thing or just go and get the Magister thing done first. Karak Eightpeaks isn't going anywhere anytime soon I should think. Normally things aren't as fast as Karak Ungor(And a lot of people are still not over that) in-universe. Seriously, the original expectations were to clear the first floor in like a year or two and then start fortifying and shit. And we accomplished far more than that and cleared the first floor in less than a year IIRC. So I doubt Karak Eightpeaks will be finished anytime fast.
There's an argument for being there from the start, tho.

Might be seen as opportunist to get in after the hard part's done.

Besides, I really like how he put it. "Any who care to make their fortune may join
 
Word comes back to you from those investigating your land for mineral wealth and farming possibilities; one figuratively barren and fruitless, the other literally. There appears to be no mineral wealth at all lurking under the thin topsoil of your land, and no plant can be persuaded to take root in it save for the hardy grass and scraggly bushes that the sheep and goats thrive upon.
Did we try only food-related plants or did we also try fiber plants, like cotton? Not that I think Cotton would grow here in particular, but it's more of an example that there are more things to grow to make money then food and I was sort of hoping that they only tried to grow food.
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

Trusting entirely in Ranald to avert the wrath of a malicious and sadistic god of drowning doesn't seem like the best plan, however. I would like to hedge our bets.

We don't have to do anything right now, but I would suggest that we use some of our personal funds as donations to the cult of Manann. We haven't got any plans to head for the coastline, or even travel by river, but it wouldn't hurt to be prepared. Even just a small sum tithed to the nearest priest whenever we need to travel by boat would be fine. Just claim to have seasickness and a fear of drowning (technically not a lie); actually telling them we melted down an altar to Stromfels would make no one happy.

Also, it's a bit more support for cults other than Sigmar. Which is a good thing.

[X] Return it to the Bright College (???).
[X] Dwarven Pistol: 100 gc and Dwarven Revolver, 125 gc.

Mystery box! But more specifically, Brights end up on battlefields a lot, and they will value a ring that lets them reliably fling many fireballs without exploding. As nice as it would be to keep it as an ace up Mathilde's sleeve, I would gladly settle for more guns.
 
Did we try only food-related plants or did we also try fiber plants, like cotton? Not that I think Cotton would grow here in particular, but it's more of an example that there are more things to grow to make money then food and I was sort of hoping that they only tried to grow food.

Every common food and cash crop in the southern Empire was tried, hence the cost.
 
I'm almost tempted to ask if we can call in the Dwarves for a second opinion about the mineral findings. I know it sounds fairly desperate, but unless we want to set up a college or something then we need some form of natural resources.
Knowing our luck so far we roll a natural 1 and find blood gold start to kill each other for it
 
I'm not sure what the average Witch Hunter is even going to do to a ghost or even a minor daemon. Magic weapons don't come standard, and neither do warpriests.
Actually they do come standard. In the rule book it comes under 'tools of judgement' or something like that, it's those blessed swords, silver bullets with sigmar sigils, etc. that witch hunters typically carry around with them.

It's quite the poor witch hunter that can't kill a witch after all.
So, how's the threads interest in taking Belegar Ironhammer's offer?

Personally, I want to shoot for dwarf rep in the Old World, and maybe get some sweet gromril Runed items.

@BoneyM Would just sending a message to a Runelord cost favor? Something like a short letter and a small flask of qhaysh juice?
I want to adventure somewhere once we're done with the exams. A dwarf hold is as good as anywhere else I suppose.
 
And, again, the dwarf prospectors for minerals and farms can both have radically different results.
Based on the description I'm strongly suspecting limestone hills(its the most likely "nothing grows here" cause). In which case there really is likely to be sedimentary iron and possibly copper ore down there under the surface rock, but you'd need to go deep and no human prospector is going there..
Did we try only food-related plants or did we also try fiber plants, like cotton? Not that I think Cotton would grow here in particular, but it's more of an example that there are more things to grow to make money then food and I was sort of hoping that they only tried to grow food.
I assume common fibers are tried, but usually fiber plants are even more needy than food crops.
 
If you want to go delving without going full Dwarf Vietnam, Zhufbar has the lost hold of Karak Varn just across the Black Lake that they regularly venture into to try to mine the gromril veins it's built on. I drew a little cracked anvil sign for it on the map and everything.
 
On the point of our
I would point out that with the Gunpowder/Niter factory we have other avenues for productivity. If your land is shit, then develop the people, set up a forge and have a smith crank out tools for the surrounding region. Route the EIC trade through it, and then set up cottage industries of weaving and cheesemaking so we multiply what we can get out of the herds.

1) Our Master actually seems to hint we're just about ready.
2) I agree with this...except for the overwork. Never overwork spell research. Never overwork any kind of applied magic.
3) Our enchanting, depends on what we can make at present. Though I THINK we can actually enchant our guns to be Silent fairly easily, and I got a crazy idea or two about enchanting our Flamberge with Take No Heed. This should allow us to get enough spells to unlock the next rank of Magic however.

A Flamberge with Take No Heed might well be considered THE order weapon :p

In line with this just building a well and granary should improve their lives considerably.

In my mind we don't need our estate to be a huge money maker but just fairly self sufficient to provide us a secluded place to work from in addition to the sunken palace. I imagine as we ramp up our research doing so in the middle of the province capitol will be foolish.

Also what about improving the peasant gardens? By this I mean raised beds enriched by night soil and our nitre. I doubt it would make us much cash (if any) but would provide some fresh food for our table.
 
I'm strongly suspecting limestone hills
Is limestone a particularly bad bedrock to be on for soil fertility? The region I'm from is mainly agriculture and forestry for economy, but is named for the limestone underneath the whole area, so I would have thought the opposite. Particularly because it's a sedimentary rock, so it weathers easier. Then again, I gave up on my one earth science class very quickly in university.

Also what about improving the peasant gardens? By this I mean raised beds enriched by night soil and our nitre. I doubt it would make us much cash (if any) but would provide some fresh food for our table.
You'd also have to pay for it to be transported from Wurtbad, where it's all coming from. Not worth it.
 
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So Mathilde is turning into FPS character? Carrying great sword, 2 pistol, and capable of casting? Not to mention the gunpowder and shots.
 
So, how's the threads interest in taking Belegar Ironhammer's offer?

Personally, I want to shoot for dwarf rep in the Old World, and maybe get some sweet gromril Runed items.

@BoneyM Would just sending a message to a Runelord cost favor? Something like a short letter and a small flask of qhaysh juice?

I'm on board with heading to Karak Eight Peaks after we hit Magister to grind some dwarf rep and flex that Martial score on the side. It'll give us a break from Stirland for a while and we also get to see more of the world. Win-win-win. Well, if you discount the likely PTSD that is.
 
Speaking of maps, I've updated the geopolitics page with these:



Stirland, Sylvania, the Moot and Zhufbar. You'll have to view full to actually make out any details of the Moot, though.

I've actually learned a lot about image editing over the course of this quest, just from trying to merge these maps together.
 
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I'n categorically against starting any large new projects before we clear our research backlog and make serious progress towards a higher caster level.
 
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